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Video Games, Virtual Environments & Higher Education Joanna S. Robinson www.JoannaSRobinson.com SOCC38H3   Gender & Higher Education University of Toronto, Scarborough, November 12 th  2006
Why talk about video games & higher education? ,[object Object]
 
 
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Some research on the use of video games in education ,[object Object],[object Object],[object Object]
Discourse on games/vr & education… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Feminist Perspective… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Potential problems with using video games in education ,[object Object],[object Object],[object Object],[object Object]
Why use video games in higher education? ,[object Object],[object Object],[object Object],[object Object],( De Aguilera & Méndiz, 2003)
Video games/vr & education examples ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
CSI Video Game Series ,[object Object],[object Object],[object Object]
 
Trauma Center Video Game ,[object Object],[object Object],[object Object],[object Object]
 
SimSuite –  Medical Simulation Environment ,[object Object],[object Object],[object Object]
The VirtuSphere ,[object Object],[object Object],[object Object]
 
The New Media Consortium in Second Life ,[object Object],[object Object]
The Second Life Grad Student Colony ,[object Object],[object Object]
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Conclusions ,[object Object],[object Object],[object Object],[object Object]
For thinking about on the blog: Design an Educational Game ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Further thoughts for discussion: Video Games in  your  class? ,[object Object],[object Object],[object Object],[object Object]
Thankyou… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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  • 1. Video Games, Virtual Environments & Higher Education Joanna S. Robinson www.JoannaSRobinson.com SOCC38H3 Gender & Higher Education University of Toronto, Scarborough, November 12 th 2006
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