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TEST-DRIVEN DESIGN


         Balanced Team Conference
         September 25, 2011
         Josh Seiden, @jseiden
Blog it!


               Josh Seiden   @jseiden       #leanUX
               www.luxr.co   @luxrco        #leanStartup




www.luxr.co                                           License: Creative Commons Attribution-
www.slideshare.net/jseiden              2                         Share Alike 3.0 United States
9 Lean UX Principles

1.          Design + biz + development + ... = 1 product team.
2.          Externalize!
3.          Goal-driven and outcome-focused.
4.          Repeatable and routinized.
5.          Flow: think, make, check.
6.          Focus on solving the right problem.
7.          Generate many options & decide quickly what to pursue
8.          Recognize hypotheses & validate them
9.          Rapid cycles: think/make/check Research with users is
            the best source of information
www.luxr.co                                          License: Creative Commons Attribution-
www.slideshare.net/jseiden                 3                     Share Alike 3.0 United States
9 Lean UX Principles

1.          Design + biz + development + ... = 1 product team.
2.          Externalize!
3.          Goal-driven and outcome-focused.
4.          Repeatable and routinized.
5.          Flow: think, make, check.
6.          Focus on solving the right problem.
7.          Generate many options & decide quickly what to pursue
8.          Recognize hypotheses & validate them
9.          Rapid cycles: think/make/check Research with users is
            the best source of information
www.luxr.co                                          License: Creative Commons Attribution-
www.slideshare.net/jseiden                 3                     Share Alike 3.0 United States
9 Lean UX Principles

1.          Design + biz + development + ... = 1 product team.
2.          Externalize!
3.          Goal-driven and outcome-focused.
4.          Repeatable and routinized.
5.          Flow: think, make, check.
6.          Focus on solving the right problem.
7.          Generate many options & decide quickly what to pursue
8.          Recognize hypotheses & validate them
9.          Rapid cycles: think/make/check Research with users is
            the best source of information
www.luxr.co                                          License: Creative Commons Attribution-
www.slideshare.net/jseiden                 3                     Share Alike 3.0 United States
Principle #8 Declare your assumptions...




www.luxr.co                       License: Creative Commons Attribution-
www.slideshare.net/jseiden   4                Share Alike 3.0 United States
Principle #8 Declare your assumptions...

          A way to re-frame requirements




www.luxr.co                                License: Creative Commons Attribution-
www.slideshare.net/jseiden             4               Share Alike 3.0 United States
Principle #8 Declare your assumptions...

          A way to re-frame requirements
           Every decision you make about your offering is a

            design decision.




www.luxr.co                                        License: Creative Commons Attribution-
www.slideshare.net/jseiden               4                     Share Alike 3.0 United States
Principle #8 Declare your assumptions...

          A way to re-frame requirements
           Every decision you make about your offering is a

            design decision.
           Every design decision is an hypothesis.




www.luxr.co                                        License: Creative Commons Attribution-
www.slideshare.net/jseiden               4                     Share Alike 3.0 United States
Principle #8 Declare your assumptions...

          A way to re-frame requirements
           Every decision you make about your offering is a

            design decision.
           Every design decision is an hypothesis.

           Declare your assumptions and test them.




www.luxr.co                                        License: Creative Commons Attribution-
www.slideshare.net/jseiden               4                     Share Alike 3.0 United States
7
Internet Mouse…




www.luxr.co
www.slideshare.net/jseiden
                             ?   8
                                     License: Creative Commons Attribution-
                                                 Share Alike 3.0 United States
Internet Mouse…




www.luxr.co
www.slideshare.net/jseiden
                             ?   8
                                     License: Creative Commons Attribution-
                                                 Share Alike 3.0 United States
Internet Mouse…




www.luxr.co
www.slideshare.net/jseiden
                             ?!
                              8
                                  License: Creative Commons Attribution-
                                              Share Alike 3.0 United States
Method: Declare your assumptions




www.luxr.co                        License: Creative Commons Attribution-
www.slideshare.net/jseiden                     Share Alike 3.0 United States
Method: Declare your assumptions



What assumptions do you have?




www.luxr.co                        License: Creative Commons Attribution-
www.slideshare.net/jseiden                     Share Alike 3.0 United States
Method: Declare your assumptions



What assumptions do you have?
…about your customers?




www.luxr.co                        License: Creative Commons Attribution-
www.slideshare.net/jseiden                     Share Alike 3.0 United States
Method: Declare your assumptions



What assumptions do you have?
…about your customers?
…that if proven false, will cause you to fail?




www.luxr.co                               License: Creative Commons Attribution-
www.slideshare.net/jseiden                            Share Alike 3.0 United States
What assumptions are we making?


                Who is the user? Who is the customer?
                Where does our product fit in their work or life?
                What problems does our product solve?
                When and how is our product used?
                What features are important?
                How should our product look and behave?



www.luxr.co                                            License: Creative Commons Attribution-
www.slideshare.net/jseiden                   10                    Share Alike 3.0 United States
Method: Write the test first


We believe that person type has trouble/need/desire doing
  problem/oppty. [that can be addressed by our offering.]

We will know we have succeeded when qualitative and
  quantitative outcome. This will improve KPI.




www.luxr.co                                  License: Creative Commons Attribution-
www.slideshare.net/jseiden                               Share Alike 3.0 United States
Method: Minimum Viable Product




www.luxr.co                      License: Creative Commons Attribution-
www.slideshare.net/jseiden                   Share Alike 3.0 United States
Method: Minimum Viable Product

What is the smallest thing we can make to test
our hypothesis?




www.luxr.co                           License: Creative Commons Attribution-
www.slideshare.net/jseiden                        Share Alike 3.0 United States
Method: Minimum Viable Product

What is the smallest thing we can make to test
our hypothesis?

The answer to this question is your MVP.




www.luxr.co                                License: Creative Commons Attribution-
www.slideshare.net/jseiden                             Share Alike 3.0 United States
Method: Get out of the building


                Identify who do you want to talk to and what you
                 want to learn
                     In other words, what assumptions will you test?
                                Stay tuned for Lane’s talk...
                Plan your interview themes as a team
                Collect artifacts, debrief and share
                Use your visits for multiple purposes



www.luxr.co                                                            License: Creative Commons Attribution-
www.slideshare.net/jseiden                              13                         Share Alike 3.0 United States
Want to attend a workshop? Tweet #LUXiNYC to @LUXrCo

      THANK YOU!


www.luxr.co                                              License: Creative Commons Attribution-
www.slideshare.net/jseiden                                           Share Alike 3.0 United States

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Test Driven Design at Balanced Team Conference, Sept 2011

  • 1. TEST-DRIVEN DESIGN Balanced Team Conference September 25, 2011 Josh Seiden, @jseiden
  • 2. Blog it! Josh Seiden @jseiden #leanUX www.luxr.co @luxrco #leanStartup www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 2 Share Alike 3.0 United States
  • 3. 9 Lean UX Principles 1. Design + biz + development + ... = 1 product team. 2. Externalize! 3. Goal-driven and outcome-focused. 4. Repeatable and routinized. 5. Flow: think, make, check. 6. Focus on solving the right problem. 7. Generate many options & decide quickly what to pursue 8. Recognize hypotheses & validate them 9. Rapid cycles: think/make/check Research with users is the best source of information www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 3 Share Alike 3.0 United States
  • 4. 9 Lean UX Principles 1. Design + biz + development + ... = 1 product team. 2. Externalize! 3. Goal-driven and outcome-focused. 4. Repeatable and routinized. 5. Flow: think, make, check. 6. Focus on solving the right problem. 7. Generate many options & decide quickly what to pursue 8. Recognize hypotheses & validate them 9. Rapid cycles: think/make/check Research with users is the best source of information www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 3 Share Alike 3.0 United States
  • 5. 9 Lean UX Principles 1. Design + biz + development + ... = 1 product team. 2. Externalize! 3. Goal-driven and outcome-focused. 4. Repeatable and routinized. 5. Flow: think, make, check. 6. Focus on solving the right problem. 7. Generate many options & decide quickly what to pursue 8. Recognize hypotheses & validate them 9. Rapid cycles: think/make/check Research with users is the best source of information www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 3 Share Alike 3.0 United States
  • 6. Principle #8 Declare your assumptions... www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 4 Share Alike 3.0 United States
  • 7. Principle #8 Declare your assumptions... A way to re-frame requirements www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 4 Share Alike 3.0 United States
  • 8. Principle #8 Declare your assumptions... A way to re-frame requirements  Every decision you make about your offering is a design decision. www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 4 Share Alike 3.0 United States
  • 9. Principle #8 Declare your assumptions... A way to re-frame requirements  Every decision you make about your offering is a design decision.  Every design decision is an hypothesis. www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 4 Share Alike 3.0 United States
  • 10. Principle #8 Declare your assumptions... A way to re-frame requirements  Every decision you make about your offering is a design decision.  Every design decision is an hypothesis.  Declare your assumptions and test them. www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 4 Share Alike 3.0 United States
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  • 16. Internet Mouse… www.luxr.co www.slideshare.net/jseiden ? 8 License: Creative Commons Attribution- Share Alike 3.0 United States
  • 17. Internet Mouse… www.luxr.co www.slideshare.net/jseiden ? 8 License: Creative Commons Attribution- Share Alike 3.0 United States
  • 18. Internet Mouse… www.luxr.co www.slideshare.net/jseiden ?! 8 License: Creative Commons Attribution- Share Alike 3.0 United States
  • 19. Method: Declare your assumptions www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 20. Method: Declare your assumptions What assumptions do you have? www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 21. Method: Declare your assumptions What assumptions do you have? …about your customers? www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 22. Method: Declare your assumptions What assumptions do you have? …about your customers? …that if proven false, will cause you to fail? www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 23. What assumptions are we making?  Who is the user? Who is the customer?  Where does our product fit in their work or life?  What problems does our product solve?  When and how is our product used?  What features are important?  How should our product look and behave? www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 10 Share Alike 3.0 United States
  • 24. Method: Write the test first We believe that person type has trouble/need/desire doing problem/oppty. [that can be addressed by our offering.] We will know we have succeeded when qualitative and quantitative outcome. This will improve KPI. www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 25. Method: Minimum Viable Product www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 26. Method: Minimum Viable Product What is the smallest thing we can make to test our hypothesis? www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 27. Method: Minimum Viable Product What is the smallest thing we can make to test our hypothesis? The answer to this question is your MVP. www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States
  • 28. Method: Get out of the building  Identify who do you want to talk to and what you want to learn In other words, what assumptions will you test? Stay tuned for Lane’s talk...  Plan your interview themes as a team  Collect artifacts, debrief and share  Use your visits for multiple purposes www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden 13 Share Alike 3.0 United States
  • 29. Want to attend a workshop? Tweet #LUXiNYC to @LUXrCo THANK YOU! www.luxr.co License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States

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  22. Figure out where in the stack your candidate has worked\n
  23. Figure out where in the stack your candidate has worked\n
  24. Figure out where in the stack your candidate has worked\n
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