17. 12
THE PRINCIPLES
Resilience
over strength
Pull
over push
Risk
over safety
Systems
over objects
Compasses
over maps
Practice
over theory
Disobedience
over compliance
Emergence
over authority
Learning
over education
Text
h&p://www.media.mit.edu/about/principles
22. Reduce Inventory, Risk and Waste
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
23. Reduce Inventory, Risk and Waste
This is
going to
be BIG!
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
24. Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
25. Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
MONTHS Get feedback
from market
Concept credit: @clevergirl
26. Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
MONTHS
HOURS
Get feedback
from market
Concept credit: @clevergirl
27. A system built on continuous learning
17
Risk
Diagram concept: @clevergirl
Learning!
50. Output, Outcome, Impact
§ Output: the software we build. The materials we produce. Easy
to measure. Example: A new log-in page.
51. Output, Outcome, Impact
§ Output: the software we build. The materials we produce. Easy
to measure. Example: A new log-in page.
52. Output, Outcome, Impact
§ Output: the software we build. The materials we produce. Easy
to measure. Example: A new log-in page.
§ Outcome: the change in the world after we deliver output.
Harder to measure. Example: increase user log-in rate.
§ Impact: the change we see over time.
Very hard to measure. Example: Our service is profitable.
65. 42
Business model validation
Product validation
Small team
Culture / Infrastructure to support continuous learning
Stakeholders
Small-chunk, outcome-based, predictable funding
$$$