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趨勢科技案例分享 –
與專家一起共舞 Design Sprint
Juggernaut Liu
Hello ! I am Juggernaut
 Scrum Drawing Game
Creator /
 Design Sprint Facilitator /
 Developer / Team Lead /
 Scrum Master / Agile Coach /
 Agilecommunity.tw Volunteer
/
 Speaker /
 Blogger /
Juggernaut.liu@gmail.com
juggernaut
Chao-Kung Liu
Chao Kung Liu
Juggernaut's Agile Stories
Agenda
Time Activities
19:00 ~ 19:30 報到 & 交流時光
19:30 ~ 20:30
趨勢科技案例 - 與專家一起共舞 Design Sprint
• What’s the Design Sprint Taiwan Community
• What’s the Design Sprint
• My Case
20:30 ~ Break
20:40 ~ 21:20
互動體驗
• Discussion
• HMW
• Crazy 8’s
21:20 ~ 21:30 Retrospective
Design Sprint Taiwan
What is the Design Sprint ?
• What is the Design Sprint?
A 5-day process for validating if we could solve big challenges.
• Where does it come from?
Jake Knapp began running design sprints at Google in 2010. In 2012, he
brought sprints to Google Venture, and made it popular by the book in 2016.
What is the Design Sprint 2.0 ?
What does the Design Sprint 2.0 look like?
THURSDAY
Use feedback
from
testing to create
clear next steps
Test the prototype
with 5 real users
WEDNESDAY
Recruit and
schedule user
tests
Design and build
the Prototype
TUESDAY
Define the
prototype with
a storyboard
Curate and vote
on best solutions
MONDAY
Produce a mass
of solutions
Define the
challenge
How long could we verify our one cool idea ?
Idea
Build
Launch
Data
How long could we verify our one cool idea ?
Idea
B…u…i…l…d
Launch
Data
How long could we verify our one cool idea ?
Idea
B… u… i… l… d
Launch
Data
This is the Design Sprint
Idea
B… u… i… l… d
Launch
Data
Why use Design Sprint?
It’s no longer enough to have a “good quality product”, you
need to have the right product.
Design Sprints are the fastest way to find out if a
product is worth developing, if a feature is worth the effort,
or if your value proposition is really valid.
Don’t invest months of time, invest a week.
Source : https://ajsmart.com/design-sprints/
Why use Design Sprint?
Product Discovery
Design Thinking
Kano Model
Interview
Persona
Design Sprint
Impact Mapping
User Story
Mapping
User Story
Why use Design Sprint?
Who takes part in the sprint?
Decider
Finance
expert
Marketing
expert
Tech
expert
Design
expert
Customer
expert
4 – 7 People is better !
Don’t forget the
Design Sprint Facilitator
Facilitator
Design Sprint Core Principles
My Story –
Running the Design Sprint
in Trend Micro
At the beginningA brand new product !
Limit
 Pre-defined 4 challenges
 It must be a mobile solution
 Fly to Philippines
 No development team
 Experts’ time is limited
 Only this chance
 Not teach Design Sprint,
propose solutions.
Sorry ! I don’t follow
the standard Design
Sprint
Design a mobile app prototype
together
Test the prototype with users to
receive some feedbacks
Identify data requirements
4 teams to solve 4 challenges
Before the Design Sprint
Confirm the Design Sprint Detail
 Which team/client are you doing the Sprint with?
 What is the topic (even roughly)?
 When and where is it taking place (you need a room)?
 Who will supply/organize the needed materials and
catering?
 Who takes part in the sprint?
 Who’s the decider? (It must be 100% clear that the
decider joins for the entire duration of the workshop.)
You need a room !
• Separate room
• Whiteboard space
• Natural light
Prepare the materials
 Rectangular Post-Its
 Square Post-Its
 Dot stickers
 Sharpies
 Masking tape
 Scissors
 Plain white printer paper
 Time TimerSource : https://theaccidentaldesignthinker.com/2018/06/24/ajsmarts-design-sprint-masterclass/
Invite testers in advance
Day 1 – Let’s get started
As a facilitator, you need to facilitate members
Day 1
DISCOVERY
Day 2
IDEA
Discover the
questions
Sketch the paper
prototype
Day 3
PROTOTYPE
Build the prototype
Day 4
FEEDBACK
Collect users’
feedback
Opening is very important
Goal
Opening
Product
Opening
Workshop
Opening
Everybody knows why we are here
You need a check-in !
Discovery
Gain as much information as possible
Define the
Challenge
Expert
Interviews
Set the Goal Map
Define the
Challenge
Expert
Interviews
Set the Goal Map
Transfer problems to HMWs (How Might We Questions)
There are so much
information. It takes me
too much time to make a
choice.
Present the map
Re-Think possible challenges
Propose personal
solution
Lightning
Demos
4-Part
Sketching
Propose personal
solution
Lightning
Demos
4-Part
Sketching
Lightning Demos
Survey Sharing
30:00
Survey the related solutions from :
• Competitors / Other’s solution
• Our own Domain Know How
• Other Industries
Big Idea
1
Big Idea
2
Big Idea
3
Lightning Demos
Survey Sharing
3:00
Everyone shows
3 Big Ideas
A recorder
notes down all
ideas
Idea
Draw the individual solution
Draw the team paper prototype solution
Propose personal
solution
Lightning
Demos
4-Part
Sketching
4-Part Sketching
Note Taking Ideas Crazy 8s Solution sketch
4-Part Sketching
Note Taking Ideas Crazy 8s Solution sketch
10:00
All members walk
around the room
quietly observing
and taking notes.
Copy what we already have
4-Part Sketching
Note Taking Ideas Crazy 8s Solution sketch
20:00
From those
observations, write
down or sketch your
ideas.
4-Part Sketching
Note Taking Ideas Crazy 8s Solution sketch
08:00
Sketch your 8 best
ideas in each frame by
only 8 minutes.
4-Part Sketching
Note Taking Ideas Crazy 8s Solution sketch
45:00
• Sketch the solution
based on previous
ideas
• Make a story with at
least 3 panels
• Be self-explanatory
with some description
• Give it a name
• Anonymous
Vote on Solutions
Heat Map Vote
Solution
Presentation
Straw Poll Vote Decider Vote
Vote on Solutions
Heat Map Vote
Solution
Presentation
Straw Poll Vote Decider Vote
Heat Map Vote
 Art museum
Paste your solution on the wall
 Heat map
Silent Vote for interesting parts
10 dots / person
08:00
Vote on Solutions
Heat Map Vote
Solution
Presentation
Straw Poll Vote Decider Vote
Solution Presentation
Quickly presents each concept
 The Name
 The Big Idea
 The Part with a lot of heat
15:00
Vote on Solutions
Heat Map Vote
Solution
Presentation
Straw Poll Vote Decider Vote
Straw Poll Vote
 Except the Decider
 Vote on a concept we
should prototype
05:00
Vote on Solutions
Heat Map Vote
Solution
Presentation
Straw Poll Vote Decider Vote
Decider Vote
Winning Solution
03:00
Create team solution (Story
Board)
User Test Flow Storyboarding
Create team solution (Story
Board)
User Test Flow Storyboarding
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow – 6 Action Steps
Write / Sketch 6 Action Steps (End to End Story)
Start Goal
15:00
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow – Share your idea
15:00
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow – Straw Poll Vote
05:00
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow – Straw Poll Vote
03:00
User Test Flow
6 Action
Steps
Solution
Presentatio
n
Straw Poll
Vote
Decider
Vote
Combined
User Flow
User Test Flow – Create combined User Test Flow
Build a main story based on the winning story
8 ~ 12 Steps
10:00
Create team solution (Story
Board)
User Test Flow Storyboarding
Create team solution (Story
Board)
User Test Flow Storyboarding
Storyboarding
Draw 8 ~ 12
“Cells”
Place the
chosen steps
inside
Re-use
Draw the
storyboard
The purpose of the storyboard
The purpose of the storyboard is to leave no
open questions for the prototypes
Please don’t do it
Don’t add anything unnecessary.
Don’t add any brand new ideas.
Storyboarding
Draw 8 ~ 12
“Cells”
Place the
chosen steps
inside
Re-use
Draw the
storyboard
Draw 8 ~ 12 “Cells” on the paper template
Storyboarding
Draw 8 ~ 12
“Cells”
Place the
chosen steps
inside
Re-use
Draw the
storyboard
Place the chosen steps inside
Storyboarding
Draw 8 ~ 12
“Cells”
Place the
chosen steps
inside
Re-use
Draw the
storyboard
Storyboarding
Draw 8 ~ 12
“Cells”
Place the
chosen steps
inside
Re-use
Draw the
storyboard
Paper Prototype UI
Layout
Description / Data
Source
Fill out all fields and click
the “Sign Up” button
OK Let’s draw the storyboard
Paper Prototype UI
Layout
Description / Data
Source
#1-1
Fill out all fields and click
the “Sign Up” button
Account Data comes
from “Account
Database”
OK Let’s draw the storyboard
Present the paper prototype
Prototype
Prototype
Prepare User
Tests
Prototype
Prototype
Prepare User
Tests
The goal in Prototype
Build a prototype that looks real
enough to the testers so that it
triggers reactions rather than just
feedback
Prototype Review
Prototype
Prototype
Prepare User
Tests
Prepare User Tests
Recruiting User
Testers
Scheduling the
Tests
Prepare
Interview
Scheduling the Tests
 30 - 60 mins per test
 Try to book the rest of tests back to back
 Get 1 or 2 backups just in case people don't show up (let
them know that they are backups)
 Try to plan for 10 mins of tech trouble shooting in each
test (just in case)
 Timezone Issue
The Five-Act Interview
 Friendly welcome
 Context questions
 Introduction to the prototype
 Tasks
 Quick debrief
Take interview notes as a group
Users
Flow /
Features
/ Sprint
Question
s
Verify our ideas
User Tests Final Report
The goal in verification
 Verify our ideas if it works or
not
 Collect users’ feedback
Thanks!
ANY QUESTIONS?
Juggernaut.liu@gmail.com
Juggernaut.liu@gmail.com
juggernaut
Chao-Kung Liu
Chao Kung Liu
Juggernaut's Agile Stories
CREDITS
 Special thanks to all the people who made and released
these awesome resources for free:
 Presentation template by SlidesCarnival
 Photographs by Unsplash

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趨勢科技案例分享 - 與專家一起共舞 Design Sprint

Editor's Notes

  1. The Design Sprint is essentially a 4-day intense hackathon. On Day 1 we work in person with you, our client, to define the challenges and scope of the week. Day 2 is about deciding what challenges to prototype. Day 3 is about rapidly building the high fidelity prototype, which is then tested with real users on Day 4.