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Jean-­‐Yves	
  SIMON	
  
16	
  May	
  2013	
  
	
  
	
  	
  	
  	
  	
  	
  	
  @jysim0n	
  
	
  	
  	
  	
  	
  	
  	
  h:p://fr.linkedin.com/in/jysim0n	
  	
  
Stakeholder
Management for
Product Managers
POP	
  QUIZ	
  
The	
  term	
  “stakeholder”	
  refers	
  to:	
  
A.  The	
  people	
  chasing	
  vampires	
  in	
  Twilight	
  
B.  The	
  ones	
  eaOng	
  steaks	
  with	
  their	
  hands	
  at	
  Buffalo	
  
grill	
  
C.  Those	
  who	
  have	
  the	
  interest	
  and	
  influence	
  to	
  
impact	
  your	
  product	
  
D.  All	
  of	
  the	
  above	
  
POP	
  QUIZ	
  
The	
  term	
  “stakeholder”	
  refers	
  to:	
  
A.  The	
  people	
  chasing	
  vampires	
  in	
  Twilight	
  
B.  The	
  ones	
  eaOng	
  steaks	
  with	
  their	
  hands	
  at	
  Buffalo	
  
grill	
  
C.  Those	
  who	
  have	
  the	
  interest	
  and	
  influence	
  to	
  
impact	
  your	
  product	
  
D.  All	
  of	
  the	
  above	
  
STAKEHOLDER	
  DEFINED	
  
stake·∙hold·∙er	
  	
  	
  
/ˈstākˌhōldər/	
  
	
  
A	
  person	
  or	
  group	
  who	
  has	
  an	
  interest	
  in	
  a	
  project	
  and	
  
who	
  can	
  be	
  affected	
  by	
  the	
  results	
  of	
  it,	
  i.e.	
  a	
  project	
  in	
  
which	
  they	
  have	
  a	
  stake.	
  
The	
  main	
  test	
  of	
  whether	
  a	
  person	
  is	
  a	
  stakeholder	
  is	
  whether	
  
or	
  not	
  they	
  have	
  veto	
  power,	
  or	
  can	
  otherwise	
  prevent	
  your	
  
product	
  from	
  launching.	
  
WHY	
  IS	
  STAKEHOLDER	
  MANAGEMENT	
  DIFFICULT?	
  
PoliOcs	
  
ConflicOng	
  objecOves	
  
ConflicOng	
  prioriOes	
  
Unshared	
  vision	
  
Human	
  communicaOon	
  
PRODUCT
MANAGER
RESPONSIBILITIES
DNA
Product
Manager 	
  
Stakeholder mgmt
HAS to be part of the 	
  
PRODUCT	
  MANAGER	
  RESPONSIBILITIES	
  
⚈  Iden;fy	
  who	
  are	
  the	
  stakeholders,	
  
⚈  Establish	
  trust	
  and	
  communicaOon	
  with	
  your	
  
stakeholders	
  
⚈  Engage	
  with	
  stakeholders	
  conOnuously	
  
⚈  Adapt	
  your	
  speech	
  to	
  your	
  stakeholder	
  
⚈  Understand	
  the	
  consideraOons	
  and	
  constraints	
  of	
  the	
  
various	
  stakeholders	
  
⚈  Bring	
  stakeholder’s	
  knowledge	
  into	
  the	
  Feature	
  team	
  
⚈  Share	
  very	
  openly	
  what	
  you	
  learned	
  in	
  the	
  discovery	
  
phases	
  to	
  the	
  stakeholders	
  
PRODUCT	
  MANAGER	
  RESPONSIBILITIES	
  
If	
  the	
  stakeholder	
  does	
  not	
  have	
  
trust	
  that	
  you	
  are	
  going	
  to	
  solve	
  
their	
  concerns,	
  then	
  they	
  will	
  
either	
  escalate	
  or	
  they	
  will	
  try	
  to	
  
control.	
  
IDENTIFY YOUR
STAKEHOLDERS
WHO	
  CAN	
  STAKEHOLDERS	
  TYPICALLY	
  BE?	
  
Product	
  
Manager	
  Your	
  
boss	
  
The	
  
Execu;ve	
  
team	
  
CEO/Founder,	
  
leaders	
  of	
  
markeOng,	
  sales,	
  
and	
  technology	
  
(CTO),	
  	
  
Sales	
  
Align	
  the	
  product	
  and	
  
the	
  business	
  	
  
Finance	
  	
  
To	
  make	
  sure	
  the	
  product	
  fits	
  
within	
  the	
  financial	
  
parameters	
  and	
  model	
  of	
  the	
  
company,	
  	
  
Legal	
  	
  
To	
  make	
  sure	
  that	
  
what	
  you	
  propose	
  is	
  
defensible,	
  	
  
Opera;ons/
Support	
  
To	
  make	
  sure	
  what	
  you	
  propose	
  
is	
  scalable,	
  deployable	
  and	
  
maintainable	
  	
  
Customers	
   Partners	
  
Internal	
  
External	
  
Analysts	
  
ALSO	
  CONSIDER	
  THOSE	
  WHO	
  HAVE…	
  
⚈  The	
  ability	
  to	
  impact	
  your	
  product	
  
⚈  The	
  ability	
  to	
  enhance	
  your	
  project	
  	
  
⚈  The	
  ability	
  to	
  slow	
  down	
  your	
  projects	
  (e.g.,	
  teams	
  or	
  
groups	
  you	
  depend	
  on)	
  
⚈  The	
  ability	
  to	
  remove	
  impediments	
  
⚈  The	
  ability	
  to	
  lead	
  opinions	
  
⚈  The	
  ability	
  to	
  facilitate	
  the	
  change	
  resulOng	
  from	
  your	
  
project	
  
⚈  The	
  ability	
  to	
  provide	
  “a	
  voice	
  of	
  reason”	
  
THE	
  STAKEHOLDER	
  MAP	
  
Keep	
  Informed	
  Monitor	
  
Keep	
  Sa;sfied	
   Ac;vely	
  Engage	
  
Interest	
  /	
  Availability	
  Low	
   High	
  
Influence	
  
Low	
  
High	
  
Source:	
  	
  The	
  Stakeholder	
  Management	
  framework	
  for	
  teams,	
  programs	
  and	
  pornolios,	
  	
  
Scaled	
  Agile,	
  Inc,	
  2012	
  
EXAMPLE	
  PRODUCT	
  INFLUENCERS	
  
Product	
  Managers,	
  	
  
Voice	
  of	
  Customers	
  
C-­‐Level,	
  VP	
  
Professional	
  Services	
  
Support	
  
Product	
  MarkeOng,	
  
MarkeOng	
  
Channel	
  
&	
  Strategic	
  Alliances	
  
AcquisiOons	
  
Vision,	
  BoD	
  
APIs,	
  bug	
  fixes,	
  back-­‐
office,	
  provisioning	
  
tools	
  
PrioriOze	
  tools	
  and	
  
performance	
  
Integrate	
  partner	
  
soluOons	
  
Customer	
  feedback,	
  
compeOtors	
  ideas	
  
Surveys,	
  trade	
  
shows,	
  analysts,	
  
compeOtors	
  
Planorm	
  Engineering	
  
&	
  Deliverability	
  
Integrate	
  	
  
ENGAGING
WITH YOUR
STAKEHOLDERS
SOME
TECHNIQUES	
  
⚈  Review	
  the	
  product	
  strategy	
  
⚈  Update	
  since	
  the	
  last	
  product	
  council	
  (what	
  have	
  we	
  
done	
  since	
  then)	
  
⚈  What	
  are	
  we	
  currently	
  working	
  on?	
  
⚈  What	
  is	
  ahead	
  of	
  us?	
  
⚈  Review	
  product	
  roadmap	
  
⚈  PresentaOon	
  of	
  any	
  conflicOng	
  	
  
prioriOes	
  
⚈  Final	
  decision	
  on	
  prioriOzaOon	
  
⚈  Review	
  Product	
  Scorecard	
  
1.	
  ORGANIZE	
  A	
  PRODUCT	
  COUNCIL	
  
Quarterly	
  MeeOngs,	
  can	
  be	
  monthly	
  
Chaired	
  by	
  Head	
  of	
  Product	
  
2.	
  LEVERAGE	
  INNOVATION	
  GAMES©	
  
Use	
  InnovaOon	
  games	
  in	
  Workshops,	
  product	
  councils,	
  steering	
  
commi:ees.	
  Makes	
  it	
  fun	
  and	
  engaging	
  and	
  ensures	
  there	
  is	
  a	
  
deliverable	
  at	
  the	
  end	
  of	
  the	
  session.	
  
INNOVATION	
  GAMES©:	
  PRUNE	
  THE	
  PRODUCT	
  TREE	
  +	
  
MOVIE	
  POSTER	
  
PRUNE	
  THE	
  PRODUCT	
  TREE	
  
For	
  Roadmap	
  definiOon	
  
(STORY	
  of	
  CEO	
  showing	
  it	
  to	
  
investors)	
  
THE	
  MOVIE	
  POSTER	
  
For	
  priorizing	
  features	
  
INNOVATION	
  GAME©:	
  	
  
BUY	
  A	
  FEATURE	
  
⚈  Buy	
  a	
  feature	
  
➩ 24	
  cards	
  (features)	
  	
  
➩ Each	
  feature	
  has	
  a	
  
price	
  from	
  15	
  to	
  130	
  
credits	
  
➩ Each	
  parOcipant	
  is	
  
given	
  100	
  credits	
  
⚈  ObjecOve	
  
➩ Define	
  Minimum	
  
Viable	
  Product	
  
➩ Roadmap	
  
prioriOzaOon	
  
INNOVATION	
  GAME©:	
  THE	
  SAIL	
  BOAT	
  
⚈  Speed	
  boat	
  
➩  Reach	
  the	
  
island	
  
➩  Anchors	
  slow	
  
you	
  down	
  
➩  Wind	
  helps	
  
you	
  go	
  faster	
  
⚈  ObjecOve	
  
➩  Engage	
  a	
  team	
  
to	
  reach	
  a	
  
target	
  
➩  IdenOfy	
  
impediments	
  
that	
  can	
  slow	
  
the	
  team	
  down	
  
INNIVATION	
  GAME:	
  STAKEHOLDER	
  ANALYSIS	
  
Objec;ve:	
  Be	
  in	
  the	
  shoes	
  of	
  your	
  Stakeholders.	
  Describes	
  the	
  
degree	
  to	
  which	
  a	
  stakeholder	
  will	
  be	
  affected	
  by	
  the	
  project.	
  
INNOVATION	
  GAME©:	
  CONTEXT	
  MAP	
  +	
  WHOLE	
  
PRODUCT	
  
Objec;ve:	
  Define	
  a	
  Minimum	
  Viable	
  Product	
  (Story	
  of	
  
parOcipaOon	
  of	
  the	
  CEO)	
  
3.	
  AVOID	
  PRODUCT	
  MANAGER'S	
  OPINION	
  VS.	
  
STAKEHOLDER'S	
  OPINION	
  
•  Know	
  your	
  
customers	
  and	
  give	
  
real	
  use	
  cases,	
  
that’ll	
  change	
  the	
  
conversaOon	
  
•  Move	
  the	
  discussion	
  
from	
  opinions	
  to	
  
data	
  and	
  facts	
  
Data
beats
opinion- Google
“	
  
4.	
  LEARN	
  TO	
  SAY	
  NO:	
  LEAVE	
  THE	
  FIREFIGHTING	
  TO	
  
PROFESSIONALS	
  
•  The	
  PM	
  job	
  is	
  to	
  be	
  
strategic,	
  not	
  be	
  in	
  
Sales	
  or	
  Product	
  
support	
  
•  For	
  Ome	
  
management,	
  PMs	
  
have	
  to	
  choose	
  their	
  
ba:le	
  
5.	
  CREATE	
  &	
  PUBLISH	
  A	
  ROADMAP	
  
•  Agile	
  does	
  not	
  prevent	
  you	
  from	
  creaOng	
  
a	
  Roadmap	
  
•  Publish	
  your	
  Roadmap	
  internally	
  
•  Review	
  your	
  Roadmap	
  to	
  stakeholder	
  at	
  
least	
  quarterly	
  
•  Create	
  a	
  public	
  and	
  shareable	
  “themed”	
  
Roadmap	
  to	
  remove	
  the	
  recurrent	
  
quesOons	
  from	
  your	
  daily	
  job	
  
6.	
  ROADMAP	
  TRADE	
  OFFS	
  
•  You	
  can’t	
  do	
  everything,	
  you	
  have	
  to	
  
prioriOze,	
  even	
  CEO	
  “shower	
  Ideas”	
  
•  Every	
  new	
  feature	
  request	
  pushes	
  a	
  
Roadmap	
  feature	
  out.	
  LIFO	
  
7.	
  MEASURE	
  YOUR	
  PROGRESS	
  AND	
  SUCCESS	
  
Measure	
  and	
  Report	
  to	
  Stakeholders	
  
your:	
  
•  Key	
  Performance	
  Indicators	
  
•  Product	
  adopOon	
  &	
  Usage	
  metrics	
  
•  ROI	
  
•  Your	
  Scorecard	
  
“What	
  gets	
  measured	
  gets	
  done”	
  
Priority	
   Objec;ve	
   Indicator	
   Target	
   Status	
  
beginning	
  of	
  
quarter	
  
Status	
  now	
   Achieved
?	
  
1	
   Increase	
  product	
  line	
  
revenue	
  by	
  50%	
  
Revenue	
  (in	
  €)	
   5M€	
   2M€	
   2.5M€	
  
2	
   Increase	
  Customer	
  
saOsfacOon	
  
#	
  of	
  reference	
  
customers	
  
3	
   4	
   5	
  
3	
   End	
  Of	
  Life	
  Product	
  X	
   Product	
  
availability	
  
DD/MM/
YY	
  
On-­‐track	
   Delayed	
  
4	
   Ensure	
  product	
  
compeOOveness	
  and	
  
quality	
  
#	
  of	
  beta	
  
customers	
  
30	
   0	
   10	
  
5	
   Reduce	
  applicaOon	
  
on-­‐boarding	
  Ome	
  
Time	
  spent	
  on	
  
setup	
  
48h	
   5d	
   2h	
  
EXAMPLE	
  PRODUCT	
  SCORECARD	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  
	
  
•  Product	
  Manager:	
  XXXX	
  
•  Scrum	
  Master:	
  XXXX	
  
•  UX:	
  XXXX	
  
•  QA:	
  XXXX	
  
•  Developer:	
  XXXX	
  
•  Developer:	
  XXXX	
  
•  Developer:	
  XXXX	
  
•  Developer:	
  XXXX	
  
Product	
  Team:	
  	
  N	
  persons	
  full-­‐Ome	
  
done	
   in-­‐progress	
   not	
  done	
  Legend	
  
8.	
  PLANT	
  SEEDS	
  TO	
  INFUSE	
  YOUR	
  IDEAS	
  
“Work	
  with	
  
stakeholders	
  unOl	
  
they	
  know	
  the	
  
story	
  so	
  well	
  they	
  
are	
  constantly	
  
telling	
  and	
  
retelling	
  it	
  
themselves.”	
  
-­‐  Dane	
  Howard,	
  eBay	
  
9.	
  USE	
  IDEATION	
  TOOLS	
  
•  Allow	
  stakeholders	
  add	
  and	
  
vote	
  for	
  Ideas	
  	
  
•  Tools:	
  Salesforce	
  Ideas,	
  get	
  
SaOsfacOon,	
  UserVoice	
  
•  Publish	
  the	
  Idea	
  lifecycle	
  to	
  
ensure	
  anyone	
  can	
  
contribute	
  and	
  it’s	
  not	
  
another	
  blackhole	
  
10.	
  ORGANIZE	
  YOUR	
  STAKEHOLDERS	
  REQUIREMENT	
  
“HARVESTING”	
  
INTERNAL	
  STAKEHOLDERS	
  MARKET	
  
Product	
  
Opportunity	
  
Backlog	
  
Feedback	
  from?	
   How?	
   Frequency?	
  
Customers/Users	
   • On-­‐site	
  visit	
  
• Conf	
  call/Webex	
  
• Customer	
  
reference	
  
program	
  
10	
  visits	
  per	
  
quarter	
  per	
  
Product	
  
Manager	
  
	
  
• Salesforce	
  Ideas	
   ConOnuous	
  
Prospects/
Buyers	
  
• Sales	
  support	
  
• Trade	
  shows	
  
Ad	
  hoc	
  
Partners	
  &	
  ISVs	
   • Sales	
  support	
  
• Trade	
  shows	
  
	
  
Ad	
  hoc	
  
Analysts	
   • On-­‐site	
  visits	
  
• Conf	
  call/Webex	
  
Ad	
  hoc	
  
CompeOtors	
   • Webinars,	
  web,	
  
trade	
  shows,	
  win/
loss	
  analisys	
  
ConOnuous	
  
Quarterly	
  
compeOtor	
  
cards	
  
Feedback	
  from?	
   How?	
   Frequency?	
  
C-­‐level/VPs	
   • Informal,	
  
Product	
  council	
  
Min.	
  monthly,	
  can	
  
be	
  quarterly	
  
Product	
  	
  
MarkeOng	
  	
  
• MeeOng,	
  on-­‐
site	
  or	
  remote	
  
Monthly	
  
MarkeOng	
  Com	
   • PR	
  
opportuniOes	
  
Ad	
  hoc	
  
Sales	
   • Sales	
  support	
  
• Trade	
  shows	
  
Ad	
  hoc	
  
Pre-­‐sales	
   • Product	
  Update	
  
WebEx	
  
• Informal	
  emails	
  
Monthly	
  
Client	
  services	
   • Client	
  visits	
  
• Informal	
  emails	
  
Weekly	
  
Professional	
  
Services	
  
• Conf	
  call/
Webex	
  
Monthly	
  
Support	
   • WebEx	
  MeeOng	
   Monthly	
  
SUCCESSFUL	
  STAKEHOLDER	
  ENGAGEMENT	
  
⚈  Success	
  =	
  your	
  stakeholders	
  respect	
  you	
  and	
  your	
  
contribuOon	
  
⚈  Your	
  Stakeholders	
  trusts:	
  
➩ You	
  understand	
  their	
  concerns	
  and	
  will	
  ensure	
  
soluOons	
  work	
  well	
  for	
  them	
  too	
  
➩ You	
  will	
  keep	
  them	
  informed	
  of	
  important	
  
decisions	
  or	
  changes	
  
➩ They	
  give	
  you	
  the	
  room	
  to	
  come	
  up	
  with	
  the	
  best	
  
soluOons	
  possible	
  
QUESTIONS?	
  
HAPPY?	
  UNHAPPY?	
  IDEAS?	
  
RESOURCES	
  USED	
  
•  Stakeholder	
  Management,	
  Marty	
  Cagan,	
  2013	
  
•  Some	
  PracOcal	
  Tools	
  For	
  Stakeholder	
  	
  
•  The	
  Stakeholder	
  Management	
  Framework,	
  Drew	
  
Jemilo,	
  2012	
  
•  Management,	
  Esther	
  Ham,	
  2011	
  
•  Managing	
  Stakeholders	
  expectaOons	
  via	
  Product	
  
Council,	
  Gopal	
  Shenoy,	
  2010	
  
•  h:p://innovaOongames.com	
  	
  
•  h:p://www.gogamestorm.com	
  	
  

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Stakeholder Management for Product Managers - ProductTank Paris

  • 1. Jean-­‐Yves  SIMON   16  May  2013                  @jysim0n                h:p://fr.linkedin.com/in/jysim0n     Stakeholder Management for Product Managers
  • 2. POP  QUIZ   The  term  “stakeholder”  refers  to:   A.  The  people  chasing  vampires  in  Twilight   B.  The  ones  eaOng  steaks  with  their  hands  at  Buffalo   grill   C.  Those  who  have  the  interest  and  influence  to   impact  your  product   D.  All  of  the  above  
  • 3. POP  QUIZ   The  term  “stakeholder”  refers  to:   A.  The  people  chasing  vampires  in  Twilight   B.  The  ones  eaOng  steaks  with  their  hands  at  Buffalo   grill   C.  Those  who  have  the  interest  and  influence  to   impact  your  product   D.  All  of  the  above  
  • 4. STAKEHOLDER  DEFINED   stake·∙hold·∙er       /ˈstākˌhōldər/     A  person  or  group  who  has  an  interest  in  a  project  and   who  can  be  affected  by  the  results  of  it,  i.e.  a  project  in   which  they  have  a  stake.   The  main  test  of  whether  a  person  is  a  stakeholder  is  whether   or  not  they  have  veto  power,  or  can  otherwise  prevent  your   product  from  launching.  
  • 5. WHY  IS  STAKEHOLDER  MANAGEMENT  DIFFICULT?   PoliOcs   ConflicOng  objecOves   ConflicOng  prioriOes   Unshared  vision   Human  communicaOon  
  • 7. DNA Product Manager   Stakeholder mgmt HAS to be part of the  
  • 8. PRODUCT  MANAGER  RESPONSIBILITIES   ⚈  Iden;fy  who  are  the  stakeholders,   ⚈  Establish  trust  and  communicaOon  with  your   stakeholders   ⚈  Engage  with  stakeholders  conOnuously   ⚈  Adapt  your  speech  to  your  stakeholder   ⚈  Understand  the  consideraOons  and  constraints  of  the   various  stakeholders   ⚈  Bring  stakeholder’s  knowledge  into  the  Feature  team   ⚈  Share  very  openly  what  you  learned  in  the  discovery   phases  to  the  stakeholders  
  • 9. PRODUCT  MANAGER  RESPONSIBILITIES   If  the  stakeholder  does  not  have   trust  that  you  are  going  to  solve   their  concerns,  then  they  will   either  escalate  or  they  will  try  to   control.  
  • 11. WHO  CAN  STAKEHOLDERS  TYPICALLY  BE?   Product   Manager  Your   boss   The   Execu;ve   team   CEO/Founder,   leaders  of   markeOng,  sales,   and  technology   (CTO),     Sales   Align  the  product  and   the  business     Finance     To  make  sure  the  product  fits   within  the  financial   parameters  and  model  of  the   company,     Legal     To  make  sure  that   what  you  propose  is   defensible,     Opera;ons/ Support   To  make  sure  what  you  propose   is  scalable,  deployable  and   maintainable     Customers   Partners   Internal   External   Analysts  
  • 12. ALSO  CONSIDER  THOSE  WHO  HAVE…   ⚈  The  ability  to  impact  your  product   ⚈  The  ability  to  enhance  your  project     ⚈  The  ability  to  slow  down  your  projects  (e.g.,  teams  or   groups  you  depend  on)   ⚈  The  ability  to  remove  impediments   ⚈  The  ability  to  lead  opinions   ⚈  The  ability  to  facilitate  the  change  resulOng  from  your   project   ⚈  The  ability  to  provide  “a  voice  of  reason”  
  • 13. THE  STAKEHOLDER  MAP   Keep  Informed  Monitor   Keep  Sa;sfied   Ac;vely  Engage   Interest  /  Availability  Low   High   Influence   Low   High   Source:    The  Stakeholder  Management  framework  for  teams,  programs  and  pornolios,     Scaled  Agile,  Inc,  2012  
  • 14. EXAMPLE  PRODUCT  INFLUENCERS   Product  Managers,     Voice  of  Customers   C-­‐Level,  VP   Professional  Services   Support   Product  MarkeOng,   MarkeOng   Channel   &  Strategic  Alliances   AcquisiOons   Vision,  BoD   APIs,  bug  fixes,  back-­‐ office,  provisioning   tools   PrioriOze  tools  and   performance   Integrate  partner   soluOons   Customer  feedback,   compeOtors  ideas   Surveys,  trade   shows,  analysts,   compeOtors   Planorm  Engineering   &  Deliverability   Integrate    
  • 17. ⚈  Review  the  product  strategy   ⚈  Update  since  the  last  product  council  (what  have  we   done  since  then)   ⚈  What  are  we  currently  working  on?   ⚈  What  is  ahead  of  us?   ⚈  Review  product  roadmap   ⚈  PresentaOon  of  any  conflicOng     prioriOes   ⚈  Final  decision  on  prioriOzaOon   ⚈  Review  Product  Scorecard   1.  ORGANIZE  A  PRODUCT  COUNCIL   Quarterly  MeeOngs,  can  be  monthly   Chaired  by  Head  of  Product  
  • 18. 2.  LEVERAGE  INNOVATION  GAMES©   Use  InnovaOon  games  in  Workshops,  product  councils,  steering   commi:ees.  Makes  it  fun  and  engaging  and  ensures  there  is  a   deliverable  at  the  end  of  the  session.  
  • 19. INNOVATION  GAMES©:  PRUNE  THE  PRODUCT  TREE  +   MOVIE  POSTER   PRUNE  THE  PRODUCT  TREE   For  Roadmap  definiOon   (STORY  of  CEO  showing  it  to   investors)   THE  MOVIE  POSTER   For  priorizing  features  
  • 20. INNOVATION  GAME©:     BUY  A  FEATURE   ⚈  Buy  a  feature   ➩ 24  cards  (features)     ➩ Each  feature  has  a   price  from  15  to  130   credits   ➩ Each  parOcipant  is   given  100  credits   ⚈  ObjecOve   ➩ Define  Minimum   Viable  Product   ➩ Roadmap   prioriOzaOon  
  • 21. INNOVATION  GAME©:  THE  SAIL  BOAT   ⚈  Speed  boat   ➩  Reach  the   island   ➩  Anchors  slow   you  down   ➩  Wind  helps   you  go  faster   ⚈  ObjecOve   ➩  Engage  a  team   to  reach  a   target   ➩  IdenOfy   impediments   that  can  slow   the  team  down  
  • 22. INNIVATION  GAME:  STAKEHOLDER  ANALYSIS   Objec;ve:  Be  in  the  shoes  of  your  Stakeholders.  Describes  the   degree  to  which  a  stakeholder  will  be  affected  by  the  project.  
  • 23. INNOVATION  GAME©:  CONTEXT  MAP  +  WHOLE   PRODUCT   Objec;ve:  Define  a  Minimum  Viable  Product  (Story  of   parOcipaOon  of  the  CEO)  
  • 24. 3.  AVOID  PRODUCT  MANAGER'S  OPINION  VS.   STAKEHOLDER'S  OPINION   •  Know  your   customers  and  give   real  use  cases,   that’ll  change  the   conversaOon   •  Move  the  discussion   from  opinions  to   data  and  facts  
  • 26. 4.  LEARN  TO  SAY  NO:  LEAVE  THE  FIREFIGHTING  TO   PROFESSIONALS   •  The  PM  job  is  to  be   strategic,  not  be  in   Sales  or  Product   support   •  For  Ome   management,  PMs   have  to  choose  their   ba:le  
  • 27. 5.  CREATE  &  PUBLISH  A  ROADMAP   •  Agile  does  not  prevent  you  from  creaOng   a  Roadmap   •  Publish  your  Roadmap  internally   •  Review  your  Roadmap  to  stakeholder  at   least  quarterly   •  Create  a  public  and  shareable  “themed”   Roadmap  to  remove  the  recurrent   quesOons  from  your  daily  job  
  • 28. 6.  ROADMAP  TRADE  OFFS   •  You  can’t  do  everything,  you  have  to   prioriOze,  even  CEO  “shower  Ideas”   •  Every  new  feature  request  pushes  a   Roadmap  feature  out.  LIFO  
  • 29. 7.  MEASURE  YOUR  PROGRESS  AND  SUCCESS   Measure  and  Report  to  Stakeholders   your:   •  Key  Performance  Indicators   •  Product  adopOon  &  Usage  metrics   •  ROI   •  Your  Scorecard   “What  gets  measured  gets  done”  
  • 30. Priority   Objec;ve   Indicator   Target   Status   beginning  of   quarter   Status  now   Achieved ?   1   Increase  product  line   revenue  by  50%   Revenue  (in  €)   5M€   2M€   2.5M€   2   Increase  Customer   saOsfacOon   #  of  reference   customers   3   4   5   3   End  Of  Life  Product  X   Product   availability   DD/MM/ YY   On-­‐track   Delayed   4   Ensure  product   compeOOveness  and   quality   #  of  beta   customers   30   0   10   5   Reduce  applicaOon   on-­‐boarding  Ome   Time  spent  on   setup   48h   5d   2h   EXAMPLE  PRODUCT  SCORECARD                             •  Product  Manager:  XXXX   •  Scrum  Master:  XXXX   •  UX:  XXXX   •  QA:  XXXX   •  Developer:  XXXX   •  Developer:  XXXX   •  Developer:  XXXX   •  Developer:  XXXX   Product  Team:    N  persons  full-­‐Ome   done   in-­‐progress   not  done  Legend  
  • 31. 8.  PLANT  SEEDS  TO  INFUSE  YOUR  IDEAS   “Work  with   stakeholders  unOl   they  know  the   story  so  well  they   are  constantly   telling  and   retelling  it   themselves.”   -­‐  Dane  Howard,  eBay  
  • 32. 9.  USE  IDEATION  TOOLS   •  Allow  stakeholders  add  and   vote  for  Ideas     •  Tools:  Salesforce  Ideas,  get   SaOsfacOon,  UserVoice   •  Publish  the  Idea  lifecycle  to   ensure  anyone  can   contribute  and  it’s  not   another  blackhole  
  • 33. 10.  ORGANIZE  YOUR  STAKEHOLDERS  REQUIREMENT   “HARVESTING”   INTERNAL  STAKEHOLDERS  MARKET   Product   Opportunity   Backlog   Feedback  from?   How?   Frequency?   Customers/Users   • On-­‐site  visit   • Conf  call/Webex   • Customer   reference   program   10  visits  per   quarter  per   Product   Manager     • Salesforce  Ideas   ConOnuous   Prospects/ Buyers   • Sales  support   • Trade  shows   Ad  hoc   Partners  &  ISVs   • Sales  support   • Trade  shows     Ad  hoc   Analysts   • On-­‐site  visits   • Conf  call/Webex   Ad  hoc   CompeOtors   • Webinars,  web,   trade  shows,  win/ loss  analisys   ConOnuous   Quarterly   compeOtor   cards   Feedback  from?   How?   Frequency?   C-­‐level/VPs   • Informal,   Product  council   Min.  monthly,  can   be  quarterly   Product     MarkeOng     • MeeOng,  on-­‐ site  or  remote   Monthly   MarkeOng  Com   • PR   opportuniOes   Ad  hoc   Sales   • Sales  support   • Trade  shows   Ad  hoc   Pre-­‐sales   • Product  Update   WebEx   • Informal  emails   Monthly   Client  services   • Client  visits   • Informal  emails   Weekly   Professional   Services   • Conf  call/ Webex   Monthly   Support   • WebEx  MeeOng   Monthly  
  • 34. SUCCESSFUL  STAKEHOLDER  ENGAGEMENT   ⚈  Success  =  your  stakeholders  respect  you  and  your   contribuOon   ⚈  Your  Stakeholders  trusts:   ➩ You  understand  their  concerns  and  will  ensure   soluOons  work  well  for  them  too   ➩ You  will  keep  them  informed  of  important   decisions  or  changes   ➩ They  give  you  the  room  to  come  up  with  the  best   soluOons  possible  
  • 37.
  • 38. RESOURCES  USED   •  Stakeholder  Management,  Marty  Cagan,  2013   •  Some  PracOcal  Tools  For  Stakeholder     •  The  Stakeholder  Management  Framework,  Drew   Jemilo,  2012   •  Management,  Esther  Ham,  2011   •  Managing  Stakeholders  expectaOons  via  Product   Council,  Gopal  Shenoy,  2010   •  h:p://innovaOongames.com     •  h:p://www.gogamestorm.com    

Editor's Notes

  1. We will focus on Internal stakeholders onlyStakeholder management is a key activity for Product Managers since a product’s success is largely dependent on the efforts of other departments within a company. Without the involvement of stakeholders, ideas simply remain ideas and consequently, it may be difficult to get products developed and launched. As Product Managers we’re not only called upon to deliver products that add value in the market but also to lead teams to success. Stakeholder management has to be intrinsically part of the Product Manager’s DNA.
  2. In a startup there are very few stakeholders because the company is very small and frankly there's not a lot at risk to lose. But in large companies, there are quite a few people there to protect the substantial assets of the company. Specific case for Founder CEO, which is “I had and Idea in the shower this morning”…
  3. Source: http://www.slideshare.net/JEMILOD/stakeholder-management-by-drew-jemilo-agile2012
  4. http://www.slideshare.net/JEMILOD/stakeholder-management-by-drew-jemilo-agile2012
  5. http://productmanagementtips.com/2010/07/26/managing-stakeholder-expectations/I often hold these meetings once a month for an hour. It is a standing meeting that is on every stakeholder’s calendar. The agenda is typically the following:Review the product strategyUpdate since the last product council (what have we done since then)What are we currently working on?What is ahead of us?Review product roadmapPresentation of any conflicting prioritiesFinal decision on prioritization
  6. Confirmed ref. customers: chocolapps, Orange, Mundi Juegos, GroupeCheque DejeunerOther potential ref. customers met: ING, DMA UK, GHD