2. • Cell Phones • Media dependency theory
• Video Games • Critical mass theory
• Computers • Social learning theory
3. • The first cell phone was created by
Martin Cooper in 1973, while he
was the manager for Motorola.
• This “brick” like phone was 30-
ounces, and could transmit calls
when a direct line was availible.
• Each phone cost appoximately
$3,500 per customer. This wasnt
even including the actual data plan.
Martin Cooper - History of Cell Phone
4. • Steve Jobs was the creator of the
iPhone, which was created in
2009 for AT&T.
• This iPhone was light weight, and
was no larger then a deck of
cards.
• The approximate price per
customer is $849.99 in
comparison to the first phone
that was $3,500.
• The iPhone also offers numerous
other features that technology
couldnt break the surface of in
1973.
App Apple IPhone 4s 4s
5. • With all these modern features that cell phones
have to offer in today’s society, what will they
have to offer in the future?
• Cell phones, will offer more security services
within the future. You will be able to access all
utilities within your house off of one device.
• Imagine as world where you can pre-heat you
oven before you get home to make your kids a
meal. Or turning on the ac before you get home,
becuuse it’s so hot outside. This will save people
a lot of money due to the fact that when they are
not at home all their utilities can be controlled in
order to save energy.
6. • As we all know cell phones have advanced in such a day and age that we
depend on them for everything. With that also being said, cell phones are
slowly but surely decreasing our basic uses of communication.
• A great example of this would be the discovery of text messaging. Text
messaging has single handedly decreased basic communication. Instead of
people having long intellectual conversations with each other on the phone
speaking with each other, these convesations are held via text message.
Consequently, when people text they don’t always write in the same format,
in which they speak can cause for people to rarely professionally write and
speak. in a way that lowers their intelligence.
Grant, A. E., & Meadows, J. H.
7. • The first video game consel was
created in 1977, known as the Atari.
• The Atari consisted of one controller
and three games only.
• This was the first step into digital
graphic video game world, and
during this time kids all around the
world wanted this gaming system.
• In 1977, the approximate cost for
the Atari was $199.
Atari 2600
8. • Today there are a variety of video games
the world has to offer.
• The most popular amongst them all is
the Playstation 3, which allows for you
to play hundreds of thousands of games
against different opponents around the
world.
• The approximate cost for the Playstation
3, is about $300, and just like the Atari it
comes with one controller. Therefore,
some things from the past don’t change
in the future.
Play Station 3
9. • Video games in the future will allow for
you to actually have a feeling as if you are
in the actual game. You will be able to run,
jump, or even fly in your own virtual world.
• The approximate cost for these video
gaming consels will be at least $1000, due
to the fact that if does in fact offer so much
technology.
• However, will that effect the marketing
prices of the game consels itself? Only the
future will know.
10. • With the emergence of video games in our time, the more people that
have them makes a large majority of people that dont have them want to
have them.
• The people that innovated the video gaming system hope for universal
access therefore the product itself can become more useful. However, the
only thing that could possibly hault video games from progressing is “the
tipping point”. This is if the innovations of a new video gaming systems
aren’t any better than the original gaming system, they will only reach the
early adopters stage.
Grant, A. E., & Meadows, J. H
11. • The word computer is from the Latin in 17th century.
• Charles Babbage created a new engine that was
capable of computing several sets of numbers and
making hard copies. The machine had been
completed in 1991.
• The first general mechanical computer was called
the Analytical Engine. It was created by Charles
Babbage as well in 1837. He integrated an
Arithmetic logic Unit, flow control and memory. In
1910, the portion that makes the computer perform
basic calculator was add by Charles’s son named
Henry
When was the first computer invented?
12. • One of the most elite computers of this time
would definitely have to be the MacBook Pro.
• The MacBook offers a large variety of multi-
media options that allows for the users to
explore the internet at high speeds, as well as
use it’s many features for entertainment.
• The approximate cost for the MacBook is
$1,799.99
• College students all around the world use this
as a main tool of success throughout their
school years, and as innovations continue to
make their mark upon Apple, the more elite
products such as the MacBook will become.
MacBook Pro
13. • There have been many concepts of what the
computer may have to offer in the near future.
However, as cellular technology continues to take
off, the use of computers will be exiled.
• Cell phones are now able to do anything and
everything computers are allowed to do.
Consequently, this is actually decreasing the use
of computers in today’s society.
• Nevertheless, it is believed that in the future all
computers will be innovated into cellular devices
because they are in fact small, easy to carry, and
easy to replace with insurance. With that also
being said, the prices of these cellular devices will
increase.
14. • The social learning theory, will play a major role within society as computers begin to
emerge. Whether we like it or not computers will be one of the main sources of
technology in the near future. People will have no choice but to jump on board with the
movement or be left behind.
• With that being said, people will learn how to use a computer to do things such as
online banking or even shopping for groceries for that matter. The fact that computers
have stormed across this world and have been to exposed to a large amount of people,
proves that the more exposed people are to this technology, the easier they will find
out how to use them. A great example of this would be reading. There was a point in
time where a large amount of people within the U.S. could not read nor write. However,
as school began to expose those teachings to their students more and more people
began to read and write correctly. They then shared their knowledge amongst their
family members and peers.
Grant, A. E., & Meadows, J. H
15. • The technology this world has to offer, has allowed for communication amongst
society to be harmed, but also aided to some affect. We take for granted the many
features these communication devices have to offer, and for the most part deeply rely
on them. However, communication has completely evolved, and will always continue
to evolve as technological innovations are created to benefit the communication in
society. Nevertheless, basic speaking tools amongst human beings will never change
in the near future, it is one of the key sources to basic communication in the entire
world. In conclusion, the way communication in the future can be harmed is the way
people talk to each other. Society would rather use text messaging, e-mail, or even
social networks to approach confrontational situations; instead of physically talking
amongst each other. This is the only problem this generation will have to face in the
future, which risk basic face-to-face communication.
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Atari 2600 (n.d.). In Wikipedia . Retrieved August 2, 2012, from http://en.wikipedia.org/wiki/Atari_2600
Grant, A. E., & Meadows, J. H. (2010 ). Communication Technology Update and Fundamental (11th th ed., p. 44-45). Burlington,
MA: Focal Press.
Grant, A. E., & Meadows, J. H. (2010 ). Communication Technology Update and Fundamental (11th th ed., p. 47). Burlington, MA:
Focal Press.
Grant, A. E., & Meadows, J. H. (2010 ). Communication Technology Update and Fundamental (11th th ed., p. 48). Burlington, MA:
Focal Press.
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http://store.apple.com/us/browse/home/shop_mac/family/macbook_pro
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Play Station 3 (n.d.). In Play Station . Retrieved August 2, 2012, from http://us.playstation.com/ps3
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