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Just Design It
 An approach to web app design
        by Karri Saarinen




             LABS


         kiskolabs.com
Hi, I work with




        Co-founder             Partner, UX & Design
http://www.arcticstartup.com    http://kiskolabs.com
My approach to design projects
  1   Concept Brief
  2   Sketching

  3   Wireframes

  4   Mockups

  5   Implementation

  6   Lifecycle
Let’s say we’re desiging
a photosharing site for
twitter users.
1 Concept
 Define the core for the project/product.
 What’s the problem we are trying to solve?
 eg. Sharing photos easily on twitter
 Why? - People want to share photos on twitter
 Who is the customer? - Twitter population
 (online hipsters)
 Goals - Able to upload, view and share photos
End up with a
Concept Brief
            The doc should have
            sections like:
            - Problem
            - Solution
            - Goals
            - Views
            - Personas
Personas have two goals:
 A persona:
 “Evan the 30-year old developer who loves twitter”

 Discover and keep the person who
 you’re designing for clear in your mind.
 (You can’t design for everyone)

 End UI or feature debates
 (Q: Do we need printing option?
 A: No. Evan doesn’t have a printer)
2 Sketch
 1 List views on piece of paper
 2 List elements on a view
 3 Group elements with letters, prioritize
 4 Draw
 Thrash as much as you can!
2 SKETCH:
List views
  - Photo view
  - Upload form
  - Account
  - Homepage
  - Sign up / Sign in
  Can you remove or merge some views?
2 SKETCH:
List elements on a view
  Start with the most important view.
  1 Photo
  2 Caption
  3 Share on twitter / short url
  4 Submitter
  5 Avatar
  6 Comments
2 SKETCH:
Group elements on a view
    Start with the most important view.
    1 Photo
A   2 Caption
    3 Share twitter button
    4 Submitter
B   5 Avatar

C   6 Comments
2 SKETCH:
    Group elements on a view
B       Evan
                       A
                           1 Photo
                           2 Caption
                           3 Share twitter button
A                      B   4 Submitter
         My Cats           5 Avatar

C       Jack
        Cool           C   6 Comments
        Sam
        Awesome cats
2 SKETCH:
    Thrash what you can
B       Evan


A
         My Cats
                       Maybe we don’t
C       Jack
        Cool
                       need comments
        Sam
        Awesome cats
                       for now
3 Wireframes
 Transform sketches to more detailed
 wireframes
 Wireframes are good for
 communicating the project to clients/developers...

 Draw layout
 (header, content, sidebars, footers, boxes)

 Add elements
 (text, links, buttons, images, forms)
4 Mockups
 Design the different views in Photoshop
 - Start with a grid or guides
 - Have whitespace
 - Natural colors, use real text (not lipsum)
 - Choose colors, typography, feel
Use Grid      Use whitespace
Makes things   Usually you can’t use
much clearer        too much
Web design is 95%
typography.
- Information Architects, Inc
http://www.informationarchitects.jp/en/the-web-is-all-about-typography-period/
5 Implement
 Good web/ux designer should
 know how to code.
 - Do the html, css, javascript
 - Test and polish the experience
 - Design the states and content
   (errors, notifications, forms, content)
Designers should spend 80% of
time redesigning existing features
while only 20% on new features.
- Dave McClure
Designers spend 95% of their time
on new things.
- The sad truth
6 Design Usage Lifecycle
 1 First Contact
 2 First Time Use
 3 Ongoing use
 4 Passionate use
 5 Death
6 Design Usage Lifecycle
 1 First Contact    Try to “Onboard”
                    people from 1 to 4
 2 First Time Use
                    with:
 3 Ongoing use      - Welcome screens
 4 Passionate use   - Emails
                    - Help text
 5 Death            - Tutorials
                    - “10% profile done”
Thanks.
email: karri@karrisaarinen.com
http://karrisaarinen.com
http://twitter.com/karrisaarinen
http://kiskolabs.com
http://www.arcticstartup.com

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Just Design It - An Approach to Web App Design

  • 1. Just Design It An approach to web app design by Karri Saarinen LABS kiskolabs.com
  • 2. Hi, I work with Co-founder Partner, UX & Design http://www.arcticstartup.com http://kiskolabs.com
  • 3. My approach to design projects 1 Concept Brief 2 Sketching 3 Wireframes 4 Mockups 5 Implementation 6 Lifecycle
  • 4. Let’s say we’re desiging a photosharing site for twitter users.
  • 5. 1 Concept Define the core for the project/product. What’s the problem we are trying to solve? eg. Sharing photos easily on twitter Why? - People want to share photos on twitter Who is the customer? - Twitter population (online hipsters) Goals - Able to upload, view and share photos
  • 6. End up with a Concept Brief The doc should have sections like: - Problem - Solution - Goals - Views - Personas
  • 7. Personas have two goals: A persona: “Evan the 30-year old developer who loves twitter” Discover and keep the person who you’re designing for clear in your mind. (You can’t design for everyone) End UI or feature debates (Q: Do we need printing option? A: No. Evan doesn’t have a printer)
  • 8. 2 Sketch 1 List views on piece of paper 2 List elements on a view 3 Group elements with letters, prioritize 4 Draw Thrash as much as you can!
  • 9. 2 SKETCH: List views - Photo view - Upload form - Account - Homepage - Sign up / Sign in Can you remove or merge some views?
  • 10. 2 SKETCH: List elements on a view Start with the most important view. 1 Photo 2 Caption 3 Share on twitter / short url 4 Submitter 5 Avatar 6 Comments
  • 11. 2 SKETCH: Group elements on a view Start with the most important view. 1 Photo A 2 Caption 3 Share twitter button 4 Submitter B 5 Avatar C 6 Comments
  • 12. 2 SKETCH: Group elements on a view B Evan A 1 Photo 2 Caption 3 Share twitter button A B 4 Submitter My Cats 5 Avatar C Jack Cool C 6 Comments Sam Awesome cats
  • 13. 2 SKETCH: Thrash what you can B Evan A My Cats Maybe we don’t C Jack Cool need comments Sam Awesome cats for now
  • 14. 3 Wireframes Transform sketches to more detailed wireframes Wireframes are good for communicating the project to clients/developers... Draw layout (header, content, sidebars, footers, boxes) Add elements (text, links, buttons, images, forms)
  • 15.
  • 16. 4 Mockups Design the different views in Photoshop - Start with a grid or guides - Have whitespace - Natural colors, use real text (not lipsum) - Choose colors, typography, feel
  • 17.
  • 18. Use Grid Use whitespace Makes things Usually you can’t use much clearer too much
  • 19. Web design is 95% typography. - Information Architects, Inc http://www.informationarchitects.jp/en/the-web-is-all-about-typography-period/
  • 20. 5 Implement Good web/ux designer should know how to code. - Do the html, css, javascript - Test and polish the experience - Design the states and content (errors, notifications, forms, content)
  • 21. Designers should spend 80% of time redesigning existing features while only 20% on new features. - Dave McClure
  • 22. Designers spend 95% of their time on new things. - The sad truth
  • 23. 6 Design Usage Lifecycle 1 First Contact 2 First Time Use 3 Ongoing use 4 Passionate use 5 Death
  • 24. 6 Design Usage Lifecycle 1 First Contact Try to “Onboard” people from 1 to 4 2 First Time Use with: 3 Ongoing use - Welcome screens 4 Passionate use - Emails - Help text 5 Death - Tutorials - “10% profile done”

Editor's Notes