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Illumi room - Peripheral Projected Illusionsfor Interactive Experiences

テレビの画面の枠をはみ出してプロジェクタによる映像効果を映写することにより、これまでのリビングルームのエンターテイメント体験を超える、マイクロソフトリサーチによる"概念実証(proof-of-concept)"段階のシステム

http://research.microsoft.com/en-us/projects/illumiroom/

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Illumi room - Peripheral Projected Illusionsfor Interactive Experiences

  1. 1. IllumiRoomPeripheral Projected Illusionsfor Interactive Experiences 気になるポイントを抜き出してみました
  2. 2. What
  3. 3. 『テレビの画面の枠をはみ出してプロジェクタによる映像効果を映 写することにより、これまでのリビングルームのエンターテイメン ト体験を超える、マイクロソフトリサーチによる“概念実証 (proof-of-concept)”段階のシステム』 例えば、 •シューティングゲームではテレビ の外を弾丸が飛んだり、爆発の炎 が広がったり、 •ゲームの映像自体はテレビ画面の 中に収めたまま、テレビの周囲を モノクロにしたり、ゲーム内の衝 撃で周囲が振動するように見せた りすることもできる。 •雪が降る場面ではリビングのじゅ うたんの上に雪が積もったりする。
  4. 4. Modes The system can currently display video game video in one of several modes. These modes require the system to have access to the game's rendering process: Focus + Context Full: The full game content is projected around the television. Focus + Context Edges: Only high-contrast edges (e.g., buildings, characters, scenery) are projected around the television. Focus + Context Segmented: Game content is projected onto only a segment of the surrounding environment, most commonly the flat wall. Focus + Context Selective: Only select game content (e.g., bullets, flames) is projected around the television.
  5. 5. Modes Without access to the game's rendering, several other projection modes are available: Peripheral Flow: The system displays a grid or starfield that moves with the video game camera around the television. Color Augmentation: The system changes the appearance of physical objects in the room to match the theme or look of the game by saturating colors, making them appear black and white, or creating a cartoon appearance.
  6. 6. Texture Displacement: The illusion of distortion of physical objects in the room is created by the projector. The radial wobble effect creates the illusion that objects in the room are being affected by a rippling force field emanating from the television. Lighting: Since the project provides the lighting for the room, it can project lighting effects that match the lighting from the video game. Physical Interaction: Objects within the game can directly interact with the room environment. For example, a ball may bounce out of the game and fall onto objects in the physical environment.
  7. 7. Who
  8. 8. INTERN Brett Jones RESEARCHER Hrvoje Benko SR RESEARCHER Eyal Ofek RESEARCHMGR/ PRINCIPAL RES. Andy Wilson
  9. 9. How
  10. 10. •プロジェクターとKinectを組み合わせ、テレビの周囲に画面の延長となる映 像や、画面と連動する映像を映し出すことで、ゲームの没入感を高める。従 来のプロジェクターのように高精細な映像を平面に映すのではなく、テレビ 画面より解像度の低い映像を、家具などの凹凸も応用して映す。 •IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds.For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences. •Oursystem uses the appearance and the geometry of the room (captured by Kinect) to adapt the projected visuals in real-time without any need to custom pre-process the graphics. What you see in the videos below has been captured live and is not the result of any special effects added in post production.
  11. 11. Howmuch
  12. 12. •IllumiRoom, Microsoft's Kinect plus projector tech, probably won't release in consumer form on Xbox One. •"I wouldn't expect you'll see that," Xbox One director of product planning Albert Penello told Ausgamers at PAX. •Penello said Microsoft found the technology would cost consumers too much money to buy. •"It's very, very cool tech but for a consumer it requires projectors and things," he said. "It's really super-neat if you're in the lab and you've got Microsoft money and you could totally set up this awesome lab, but... •"We looked at it, but for an average customer it's thousands of dollars [for the set up]."
  13. 13. 引用元は以下のとおりです Microsoft、ゲームの没入感アップ技術「IllumiRoom」を発表 IllumiRoom IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
  14. 14. 岡田勝人|KatsuhitoOkada Producedby

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