6. First of all, make team's "Inspiration Wall"
Be creative to make it w/ 2+ panels of cardboard
Decorate with team name & fancy stuff, not to be thrown away!!
After that, stick your field notes on the wall
15 min.
Do you have printed field notes?
If not, ask for TA to print it out)
26. These are all about "Unintended Use"
They do just for FUN / EASY / CONVENIENCE
They aren't aware of "WHY" (i.e. Thoughtless Acts)
[Related Keywords]
Bricolage, Tinkering, User-based Innovation
29. Creative confidence is the notion that you
have big ideas, and that you have the
ability to act on them.
― David Kelley (Founder, IDEO)
30. 1-1. IDEATE, IDEATE, IDEATE
Ideate 8+ different solutions
DRAW the concept image (doodle!!) on Post-it notes
Is that an idea you cannot come up with before the observations?
• Bad Example: "Automatic peeler machine", "Washroom cleaning gadget",
"Entry door with fancy LED"
8 min. for ideation by yourself & 8 min. for sharing with the team
31. Group all ideas into categories
• Anyone can push up
• No one else can push down
(The person who pushed up can do)
10 min.
1-2. "so-so", "Like", and "WOW!!"
→ so-so😐
→ Like😊
→ WOW!!😆
→ sorry
32. 1-3. «Quality» of Design
What's the diff between "WOW!!" and "Like"?
(or between "Like" and "so-so"?)
Describe the differences as Keywords
They're «Quality» criteria for your team
10 min.
33. What's a Good Idea?
👓
🌟
🗑
😜
High «Quality»Low «Quality»
Highly User-Centric
Poorly User-Centric
34. How to create "Star" ideas?
Basic rule: "step to the right, then up"
How to step to the right?
• Exploit the «Quality»
• Scale Up / Down (Extremely big or small)
• Reverse / Deny / Invert
35. 2-1. Exploit the «Quality»
1. Ideate with Scaled Up/Down «Quality»
• Think EXTREMELY big or small / fast or slow
• 10 min.
2. Ideate with Reversed/Denied/Inverted «Quality»
• 10 min.
37. 2-2. Prototyping
1. Get into groups of 2 or 3
2. Choose the most attractive idea from all of the
previous exercises (including "so-so" ideas)
3. Start prototyping!!
15 min. 13:20
39. Artifact of the day
1. Low-Fi Prototype
2. Product Sheet
• Product Name
• Value Proposition
• User Test Plan
40. 3-1. Low-Fi prototype
After this lecture, you'll have a lecture of Arduino
Keep some micro-controllers in mind
Start prototyping!!
... I know it's difficult
42. SIPOC model
This is ... ah ...umm, please read wikipedia:
• https://en.wikipedia.org/wiki/SIPOC
[Suppliers] make some [Inputs]
Arduino etc. [Process] the inputs and make [Outputs]
[Customers] receive the outputs and get outcome
43. Example of SIPOC - TeGaKaO (EDP 2016)
Supplier Input Process Output Customer
Nodding
Members
of meeting
Waving
Micro Servo
Remote
Worker
Relieved💓
ESP-WROOM-02
Detect
& Notify
44. Example of SIPOC - KiduKalAid (EDP 2016)
Supplier Input Process Output Customer
Worker Exhaustion LED Colleagues
Care 💓
Detect
& Notify
45. Example of SIPOC - ChukokuBashira (EDP 2016)
Supplier Input Process Output Customer
Senior
Farmers
Neighbours
Help 💓
Detect
& Notify
Losing
balance
Buzzer
46. SIPOC model and AEIOU
Supplier Input Process Output Customer
47. 3-2. Make your SIPOC diagram
Supplier Input Process Output Customer
15 min(come up with as many elements as possible)
48. 3-3. Low-Fi prototype (again)
Choose the most attractive combination
Start prototyping!!
15 min.
50. Why skip the "DEFINE" step?
Students tend to engage in wordplay
• It narrows your point-of-view 👀
• It takes TOO LONG, ending up a huge waste of time ⌛
Users don't always have "Problems"
• You as designer should show some solutions in first
Students have to make something tangible in the end
• First thing first (i.e. making something first) is reasonable
• "Think-While-Prototyping" style broadens your point-of-view
51. Chris Dixon says:
> the next big thing
always starts out being
dismissed as a “toy.”
http://cdixon.org/2010/01/03/the-next-big-thing-will-start-out-looking-like-a-toy/
52. Show & Tell (2-3 teams?)
1. Low-Fi Prototype
2. Product Sheet
• Product Name
• Value Proposition
• User Test Plan
53. REFLECTION
- Take a LARGE sticky note. (or combine two 75x75 post-it notes)
- Write down your name and dept on the top
- Write about today's class and/or yourself (Japanese is OK) :
• Keep (Good thing)
• Problem (Bad thing)
• Try (Improvement)
- Post on the whiteboard.
Name and Dept
- Keep
- Problem
- Try