LexiVibe: Virtual Reality-based Vocabulary Learning Environment for Visually-Impaired Learners
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Virtual Reality-based Vocabulary
Learning Environment for
Visually-Impaired Learners
Chuah Kee Man
Radina Mohd Deli
AP Dr Chen Chwen Jen
Grant No: F09/SoTL/1472/2016
Patent Pending: PI 2015700636
UNIMAS Inaugural SoTL Symposium 2017
4. A vocabulary learning virtual
environment where the emphasis
is on its sound engineering,
utilising the 3D-acoustic
(binaural) technology.
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Connecting
the dots
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Developmental Research
Define
(Participatory team)
Design & Develop
(Cooperative Inquiry)
Disseminate
(Final adjustments)
Refer to Jerry Willis' R2D2 model of Instructional Design
http://etec.ctlt.ubc.ca/510wiki/The_R2D2_Model_of_Instructional_Design
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The Main Features
3D acoustics – Each learning
environment (worlds) is immersive.
Contextualised VR worlds –
Vocabulary is learnt in context
Adaptive control – Leaners can
navigate according to their choice
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Nature Objects Directions Concepts
The Word Coverage
Words are filtered and shortlisted from several corpora relevant to first-year university studies.
12. To re-examine and re-evaluate
the proposed method/prototype
by investigating variables that
could help inform the teaching of
vocabulary to visually-impaired
learners.
Backwards
Connecting the dots
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