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WHEN IDEAS COLLIDE
NEW ONES BREAK FREE
HOW FAR HAVE WE COME
IN 10 YEARS?
VIDEO CONTENT CREATORS 2006
IN JUST 10 YEARS 2016
Now anyone can easily access the tools to become a content creator
and build an audience…
LOADS OF INNOVATION
VIDEO AUDIENCES IN 2006
TV ruled the roost, Apple iPhone was still a twinkle in Jobs’ eye
Latest TV was the 46” Sony Bravia @ $8,000 Nokia N73 lanched Sept 2006 - $1,100 wi-fi was predicted to take of in coming years
ADSL speeds from 1.5 Mbit/s/256
kbit/s to 8 Mbit/s/384 kbit/s
Most watched program on TV was Melbourne 2006 Commonwealth Games – Opening
Ceremony on Ch9 - 3.6m viewers
Highest rating episodic - Dancing with the Stars (Series 6 Grand Final) Ch7 2.2m viewers
buys $1.65b
has 12m global active users, the ‘poke’ is the no1 activity
VIDEO AUDIENCES IN 2006
AUDIENCES IN 2016
Fully connected TV
Android OS @ $2,500
Smartphones now offering
video in anywhere, anytime.
Wi-fi is ubiquitous and fibre
has enabled speeds over 100mbits/secs
We have come a long way in a very short time…
AUDIENCES IN 2016
Most watched program on TV was State of Origin Game 1 – Ch9 - 3.69m viewers
1.7b global active users, 156b video views in September
93.6b views globally in September and approx. worth $68b
VIDEO GROWTH IN AUS
Iphone 6 launches
Sept. 2014
Desktop
Mobile
Tablet
Source: Nielsen Streaming Survey Aug 2016
THE RISE OF DIGITAL VIDEO AND MOBILE
Digital video viewing has doubled on smartphones
2014-2016
CONSUMERS AS PARTICIPANTS
Consumers have moved from leaning back, receiving brand
messages, to leaning forward, actively engaging with them.
WELCOME TO GENERATION C.
The rise of the connected consumer
VIDEO IS EATING THE INTERNET


With all this video now available, there is a mass of data
that can be used to help guide strategy and creative
Brand or Channel
Optimisation / Audit
Category or
Industry Insights
Audience
Insights
Programming
Strategy
Trending
Content and Influencers
AUSTRALIAN BRAND CAMPAIGN
CASE STUDY
WE REVIEW 

MULTIPLE DATA
SOURCES
IN-DEPTH
ANALYSIS
INFORMED CONTENT
STRATEGY & CREATIVE
@Sofles: Combined social reach
of over 500,000 people.
WHATWE DELIVERED
1x30” NBAtv/online
1x30” NFLtv/online
1x30” X-Gamestv/online
1x90”tv/online montage
1x60”tv/online montage
Instagram 15”Videoteaser
1x60” Behindthe Scenes
5 minute 'Making ofDocumentary’
20 + stills forsocial media
We are seeing brands become publishers creating content
their consumers fans, audiences want to see
We are seeing consumers become the brand and
brands needing to follow to stay relevant
Zach King has a combined audience of 24.3m
with 61m video views in September alone
We are seeing micro moments become a norm with the
attention economy at play
We are seeing old rules of advertising being smashed
Pushing the boundaries and preconceptions of what a
campaign should look and feel like
Pushing the boundaries and preconceptions of what advertising should be…
Pushing the boundaries and preconceptions of what advertising should be…
And this is happening globally…
Even across pre-roll the game has changed to push
creative boundaries within the attention economy
Gear innovation is driving massive content growth and
opportunity 



ie DRONES are now incredibly sophisticated shooting
4k at a low cost.
We are now seeing the emergence of the most
immersive media type the world has ever seen in VR.
UNDERSTANDING THE DISTINCTION
360 Video vs VR vs AR
MARKET PREDICTIONS
VR is set to be a $30-50b business in 2020


AR is expected to dwarf the VR market by 4x in 5 years. 



Augmented Reality is set to be a $120b business by 2020




“[VR]	
  has	
  the	
  poten/al	
  to	
  
be	
  the	
  most	
  social	
  pla5orm	
  
ever.	
  Immersive,	
  virtual	
  and	
  
augmented	
  reality	
  will	
  be	
  
part	
  of	
  people’s	
  daily	
  lives.”	
  




Mark	
  Zuckerberg

CEO	
  of	
  Facebook	
  
DISRUPTIVE POTENTIAL OF VR/360


“Working	
  on	
  game	
  
development,	
  we	
  always	
  try	
  
to	
  create	
  a	
  new	
  kind	
  of	
  
experience,	
  and	
  having	
  VR	
  
technology	
  is	
  almost	
  
unfair.”	
  


Shuhei	
  Yoshia

President	
  of	
  Sony	
  PS	
  Studios	
  
“We’re	
  right	
  on	
  the	
  cusp	
  of	
  
a	
  major	
  upheaval	
  of	
  the	
  
entertainment	
  world	
  once	
  
[VR]	
  technology	
  really	
  kicks	
  
in.”	
  



Peter	
  Jackson	
  

Director	
  of	
  Lord	
  of	
  the	
  Rings	
  
Trilogy	
  


“I	
  can	
  only	
  do	
  so	
  many	
  
concerts.	
  So	
  to	
  be	
  able	
  to	
  
have	
  more	
  people	
  
experience	
  them	
  through	
  
VR...that	
  would	
  be	
  epic.”	
  	
  
Miley	
  Cyrus

Singer	
  /	
  Songwriter	
  


[VR]	
  is	
  a	
  percep/on	
  changer	
  
for	
  any	
  adver/ser	
  that	
  
wants	
  to	
  associate	
  with	
  a	
  
new	
  fron/er	
  in	
  media.”	
  

Mitch	
  Gelman

VP	
  of	
  Product	
  for	
  Gannet	
  Digital	
  

“[VR]	
  is	
  going	
  to	
  be	
  really	
  
important	
  for	
  educa/on	
  
Because	
  kids	
  don’t	
  learn	
  
best	
  from	
  reading	
  a	
  book	
  or	
  
looking	
  at	
  a	
  chalk	
  board.”	
  


Palmer	
  Luckey	
  
Creator	
  of	
  the	
  Oculus	
  RiO
Social Games Film
EducationMusic Advertising

“The	
  NBAs	
  VR	
  Film	
  of	
  the	
  
2015/16	
  NBA	
  Finals	
  is	
  a	
  
game	
  changer”

	
  	
  
Wired	
  Magazine	
  

“The	
  Fight	
  for	
  Fallujah	
  takes	
  
people	
  into	
  the	
  heart	
  of	
  ISIS	
  
figh/ng.”	
  
New	
  York	
  Times
Sport
News
INDUSTRY PLAYERS REACT TO VR
Hardware Platforms Media Brands
WHAT MAKES GREAT VIDEO CONTENT?
Know your objectives
Understand the audience
Look at how they connect: tech, engage, share, content
Find ways to innovate at the intersection
Be bold and experiment
SO WHERE IS THE GOOD STUFF?
F I N D U S H E R E
N O W W E C O L L I D E . T V
N O W W E C O L L I D E T V
N O W W E C O L L I D E _ T V

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Content Innovation 2016 - Video Is Eating The Internet

  • 1. WHEN IDEAS COLLIDE NEW ONES BREAK FREE
  • 2.
  • 3. HOW FAR HAVE WE COME IN 10 YEARS?
  • 5. IN JUST 10 YEARS 2016 Now anyone can easily access the tools to become a content creator and build an audience…
  • 7. VIDEO AUDIENCES IN 2006 TV ruled the roost, Apple iPhone was still a twinkle in Jobs’ eye Latest TV was the 46” Sony Bravia @ $8,000 Nokia N73 lanched Sept 2006 - $1,100 wi-fi was predicted to take of in coming years ADSL speeds from 1.5 Mbit/s/256 kbit/s to 8 Mbit/s/384 kbit/s
  • 8. Most watched program on TV was Melbourne 2006 Commonwealth Games – Opening Ceremony on Ch9 - 3.6m viewers Highest rating episodic - Dancing with the Stars (Series 6 Grand Final) Ch7 2.2m viewers buys $1.65b has 12m global active users, the ‘poke’ is the no1 activity VIDEO AUDIENCES IN 2006
  • 9. AUDIENCES IN 2016 Fully connected TV Android OS @ $2,500 Smartphones now offering video in anywhere, anytime. Wi-fi is ubiquitous and fibre has enabled speeds over 100mbits/secs We have come a long way in a very short time…
  • 10. AUDIENCES IN 2016 Most watched program on TV was State of Origin Game 1 – Ch9 - 3.69m viewers 1.7b global active users, 156b video views in September 93.6b views globally in September and approx. worth $68b
  • 11.
  • 12. VIDEO GROWTH IN AUS Iphone 6 launches Sept. 2014 Desktop Mobile Tablet Source: Nielsen Streaming Survey Aug 2016
  • 13. THE RISE OF DIGITAL VIDEO AND MOBILE Digital video viewing has doubled on smartphones 2014-2016
  • 14. CONSUMERS AS PARTICIPANTS Consumers have moved from leaning back, receiving brand messages, to leaning forward, actively engaging with them.
  • 15. WELCOME TO GENERATION C. The rise of the connected consumer
  • 16.
  • 17. VIDEO IS EATING THE INTERNET 
 With all this video now available, there is a mass of data that can be used to help guide strategy and creative
  • 18.
  • 19. Brand or Channel Optimisation / Audit Category or Industry Insights Audience Insights Programming Strategy Trending Content and Influencers
  • 21. WE REVIEW 
 MULTIPLE DATA SOURCES IN-DEPTH ANALYSIS INFORMED CONTENT STRATEGY & CREATIVE
  • 22. @Sofles: Combined social reach of over 500,000 people.
  • 23.
  • 24.
  • 25. WHATWE DELIVERED 1x30” NBAtv/online 1x30” NFLtv/online 1x30” X-Gamestv/online 1x90”tv/online montage 1x60”tv/online montage Instagram 15”Videoteaser 1x60” Behindthe Scenes 5 minute 'Making ofDocumentary’ 20 + stills forsocial media
  • 26. We are seeing brands become publishers creating content their consumers fans, audiences want to see
  • 27.
  • 28.
  • 29.
  • 30. We are seeing consumers become the brand and brands needing to follow to stay relevant
  • 31. Zach King has a combined audience of 24.3m with 61m video views in September alone
  • 32. We are seeing micro moments become a norm with the attention economy at play
  • 33.
  • 34. We are seeing old rules of advertising being smashed Pushing the boundaries and preconceptions of what a campaign should look and feel like Pushing the boundaries and preconceptions of what advertising should be… Pushing the boundaries and preconceptions of what advertising should be…
  • 35.
  • 36. And this is happening globally…
  • 37.
  • 38. Even across pre-roll the game has changed to push creative boundaries within the attention economy
  • 39.
  • 40. Gear innovation is driving massive content growth and opportunity 
 
 ie DRONES are now incredibly sophisticated shooting 4k at a low cost.
  • 41.
  • 42.
  • 43. We are now seeing the emergence of the most immersive media type the world has ever seen in VR.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49. MARKET PREDICTIONS VR is set to be a $30-50b business in 2020 
 AR is expected to dwarf the VR market by 4x in 5 years. 
 
 Augmented Reality is set to be a $120b business by 2020 

  • 50.
  • 51. 

“[VR]  has  the  poten/al  to   be  the  most  social  pla5orm   ever.  Immersive,  virtual  and   augmented  reality  will  be   part  of  people’s  daily  lives.”   
 
 Mark  Zuckerberg
 CEO  of  Facebook   DISRUPTIVE POTENTIAL OF VR/360 
 “Working  on  game   development,  we  always  try   to  create  a  new  kind  of   experience,  and  having  VR   technology  is  almost   unfair.”   
 Shuhei  Yoshia
 President  of  Sony  PS  Studios   “We’re  right  on  the  cusp  of   a  major  upheaval  of  the   entertainment  world  once   [VR]  technology  really  kicks   in.”  
 
 Peter  Jackson  
 Director  of  Lord  of  the  Rings   Trilogy   
 “I  can  only  do  so  many   concerts.  So  to  be  able  to   have  more  people   experience  them  through   VR...that  would  be  epic.”     Miley  Cyrus
 Singer  /  Songwriter   
 [VR]  is  a  percep/on  changer   for  any  adver/ser  that   wants  to  associate  with  a   new  fron/er  in  media.”  
 Mitch  Gelman
 VP  of  Product  for  Gannet  Digital   
“[VR]  is  going  to  be  really   important  for  educa/on   Because  kids  don’t  learn   best  from  reading  a  book  or   looking  at  a  chalk  board.”   
 Palmer  Luckey   Creator  of  the  Oculus  RiO Social Games Film EducationMusic Advertising 
“The  NBAs  VR  Film  of  the   2015/16  NBA  Finals  is  a   game  changer”
     Wired  Magazine   
“The  Fight  for  Fallujah  takes   people  into  the  heart  of  ISIS   figh/ng.”   New  York  Times Sport News
  • 52.
  • 53. INDUSTRY PLAYERS REACT TO VR Hardware Platforms Media Brands
  • 54.
  • 55.
  • 56. WHAT MAKES GREAT VIDEO CONTENT? Know your objectives Understand the audience Look at how they connect: tech, engage, share, content Find ways to innovate at the intersection Be bold and experiment
  • 57. SO WHERE IS THE GOOD STUFF?
  • 58.
  • 59. F I N D U S H E R E N O W W E C O L L I D E . T V N O W W E C O L L I D E T V N O W W E C O L L I D E _ T V