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Understanding,	
  Scoping	
  and	
  Defining	
        ì	
  
User	
  eXperience:	
  A	
  Survey	
  Approach	
  
CHI	
  2009	
  
During my 4-year
         Research life…


Kai-­‐Yin	
  Cheng,	
  PhD	
  Candidate,	
  GINM,	
  NTU	
  
Advisor	
  :	
  Dr.	
  Bing-­‐Yu	
  Chen	
  (Robin)	
  
SmartPlayer	
   AmbientMemento	

    GUI	
           WIMP
MemoIcon	
              iCon	

Multitouch 	
   Tangible User Interface
SocialAlbum	
               RailwayVis	

Social Interaction	
   Information Visualization
MusicSpace	
              Robicon	

Music Interaction	
   Human Robot Interaction
PUB/SonarWatch	
           Grab-Carry-Release/ARM	

Kinetic User Interface 	
     Augmented Reality
TipTapTones	
          GaussSense	

Mobile Learning	
   Magnetic User Interface
ART
DEMO

       Exhibition
The value of HCI…
Enhance
      User
Experience
Search:	
  User	
  Experience	
  
Book:	
  User	
  Experience	
  
What’s the definition
of User Experience
One of my friends’
   viewpoint
Product	
  
User	
  Interface	
  
User	
  Experience	
  
Dig for the real
  answers…
Things become more
    complicated
Do	
  we	
  speak	
  the	
  same	
  language?	
  
                Who’s	
  UX?	
  
Search	
  the	
  definition	
  in	
  Wikipedia….	
  
Donald	
  Norman	
  




Donald	
  Norman!	
  
CHI	
  2009	
  paper	
  found!The	
  newest	
  reference!	
  
What’s the difference
between User Experience
and Service Experience
What’s the difference
between User Experience
    and Experience
What’s not
User Experience
Understanding,	
  Scoping	
  and	
  Defining	
        ì	
  
User	
  eXperience:	
  A	
  Survey	
  Approach	
  
CHI	
  2009	
  
Authors	
  
               Effie	
  L-­‐C.	
  Law	
  	
                    Virpi	
  Roto	
  	
  
               University	
  of	
  Leicester	
  	
           Nokia	
  Research	
  Center	
  	
  




Marc	
  Hassenzahl	
  	
       Arnold	
  P.O.S.	
  Vermeeren	
  	
               Joke	
  Kort	
  	
  
Folkwang	
  University	
  	
   DelK	
  University	
  of	
  Technology	
  	
      TNO	
  ICT	
  
系統可接受性




                                                                     Traditional	
  Usability	
  Framework	
  
        實際可接受性                                社會可接受性


                           n ou gh	
  
成本
                   Not	
  e      其他
                                           有用性
                                         (Usefulness)
      兼容性            可靠性
                                                     實用性
                                       可用性
                                                     (Utility)
                                     (Usability)



  可學習性             效率         可記憶性           出錯        滿意度
(Learnability) (Efficiency) (Memorability) (Errors) (Satisfaction)
Donald	
  Normal	
  –	
  Emo-onal	
  Design	
  




UX	
  highlight	
  non-­‐utilization	
  aspect	
  
UX	
  highlight	
  non-­‐utilization	
  aspect	
  
    On ly	
  o ne	
  
                	
  of	
   UX	
  
di men si o n
                                    Donald	
  Normal	
  –	
  Emo-onal	
  Design	
  
Challenge	
  
It	
  is	
  so	
  challenging	
  to	
  reach	
  a	
  common	
  defini-on	
  of	
  UX.	
  



                                                                 User	
  affect	
  
          Non-­‐uOlizaOon	
  
sensaOon	
                      AestheOc	
  	
  
                                                   hedonic	
      emoOonal	
         usability	
  
•    UX	
  is	
  associated	
  with	
  a	
  broad	
  range	
  of	
  fuzzy	
  and	
  dynamic	
  
     concepts,	
  including	
  emo-onal,	
  affec-ve,	
  experien-al,	
  
     hedonic,	
  and	
  aesthe-c	
  variables	
  
     	
  
•    The	
  unit	
  of	
  analysis	
  for	
  UX	
  is	
  too	
  malleable,	
  ranging	
  from	
  a	
  
     single	
  aspect	
  of	
  an	
  individual	
  end-­‐user’s	
  interacOon	
  with	
  a	
  
     standalone	
  applicaOon	
  to	
  all	
  aspects	
  of	
  mul-ple	
  end-­‐users’	
  
     interacOons	
  with	
  the	
  company	
  and	
  its	
  merging	
  of	
  services	
  
     from	
  mulOple	
  disciplines	
  
     	
  
•    the	
  landscape	
  of	
  UX	
  research	
  is	
  fragmented	
  and	
  complicated	
  
     by	
  diverse	
  theoreOcal	
  models	
  with	
  different	
  foci	
  such	
  as	
  
     pragma-sm,	
  emo-on,	
  affect,	
  experience,	
  value,	
  pleasure,	
  
     beauty,	
  hedonic	
  quality,	
  etc.	
  	
  
ì	
  
The	
  benefits	
  of	
  consensus	
  	
  

•    A	
  definiOon	
  will	
  facilitate	
  scien-fic	
  discourse,	
  especially	
  when	
  
     scholars	
  from	
  mulOple	
  disciplines	
  are	
  involved;	
  otherwise,	
  
     communicaOon	
  breakdowns	
  are	
  bound	
  to	
  occur.	
  

•    It	
  will	
  enable	
  managing	
  pracOcal	
  applicaOons	
  of	
  UX,	
  for	
  which	
  
     UX	
  will	
  need	
  to	
  be	
  opera-onalized	
  and	
  evaluated	
  against	
  
     measurements.	
  

•    It	
  will	
  help	
  the	
  teaching	
  of	
  the	
  noOon	
  UX	
  with	
  the	
  
     fundamental	
  understanding	
  of	
  its	
  nature	
  and	
  scope.	
  	
  
2006	
  NordiCHI	
                                2007	
  HCI	
  




                  2008	
  CHI	
  SIG	
  session	
  
ISO	
  9241	
  
 “A person's perceptions
and responses that result
     from the use or
   anticipated use of a
   product, system or
         service."


     ISO	 9241
Questionnaire	
  
           UX	
  Statements	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


           UX DefiniOons	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


          Your	
  Background	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  
Questionnaire	
  
           UX	
  Statements	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


           UX DefiniOons	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


          Your	
  Background	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  
Surveys	
  
•  Round	
  1:	
  2008/2/E	
  -­‐-­‐	
  2008/3/M	
  
•  Round	
  2:	
  2008/4/M	
  -­‐-­‐	
  2008/5/E	
  

•  275	
  respondents	
  
    •  82	
  females	
  /	
  137	
  males	
  
    •  36.5	
  years	
  old	
  (avg.)	
  [18~59]	
  
    •  25	
  countries	
  
          •  Finland	
  (48)	
  
          •  USA	
  (43)	
  
                                                  Western	
  viewpoint	
  
          •  UK	
  (36)	
  
          •  Netherland	
  (36)	
  
Profiles	
  
•    UCD:	
  9	
  years	
  (avg.)	
  
•    UX:	
  8	
  years	
  (avg.)	
  

•    Industry:	
  UCD	
  =	
  UX	
  
•    Academia:	
  UCD	
  !=	
  UX	
  
Questionnaire	
  
           UX	
  Statements	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


           UX DefiniOons	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


          Your	
  Background	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  
Statements	
  
Statements	
  


Strong	
  agreement	
  
Statements	
  




Between	
  mild	
  and	
  strong	
  agreement	
  
Statements	
  


Mild	
  agreement	
  
Statements	
  




Mild	
  and	
  strong	
  disagreement	
  
“In summary, the respondents




                                           Conclusion	
  of	
  Surveys	
  
  understand UX as dynamic, context-
  dependent, and subjective, stemming
from a broad range of potential benefits
    users may derive from a product.

  However, UX is not construed as
something overly subjectivistic, where
    prediction of and design for
  experience would become futile.

 UX is seen as something new, which
 must be a part of the HCI domain and
   be grounded in UCD practices."
•    In	
  summary,	
  differences	
  in	
  the	
  respondents’	
  background	
  




                                                                                              Agreement	
  Levels	
  and	
  Background	
  
     variables	
  did	
  not	
  strongly	
  influence	
  their	
  agreement	
  on	
  
     the	
  statements.	
  (F-­‐test,	
  10	
  background	
  variables)	
  
     	
  
•    The	
  higher	
  their	
  experOse	
  in	
  UCD/UX,	
  the	
  less	
  the	
  
     respondents	
  agreed	
  on	
  the	
  subjecOve	
  nature	
  of	
  UX	
  
     People	
  who	
  have	
  worked	
  for	
  years	
  in	
  UCD	
  or	
  UX	
  are	
  
     likely	
  to	
  become	
  aware	
  of	
  common	
  characterisOcs	
  in	
  
     product	
  requirements	
  and	
  to	
  gain	
  similar	
  experiences	
  
     across	
  a	
  number	
  of	
  yet	
  different	
  projects.	
  It	
  may	
  then	
  
     make	
  user	
  experience	
  less	
  subjecOve.	
  

•    The	
  higher	
  the	
  experOse	
  in	
  UX	
  the	
  less	
  the	
  respondents	
  
     agreed	
  on	
  the	
  need	
  for	
  a	
  standard	
  definiOon.	
  An	
  explicit	
  
     definiOon	
  may	
  be	
  viewed	
  as	
  a	
  communicaOon	
  tool	
  for	
  
     non-­‐experts	
  rather	
  than	
  central	
  to	
  experts.	
  
Agreement	
  Levels	
  and	
  Background	
  
•    The	
  Finnish	
  respondents	
  agreed	
  the	
  most	
  on	
  the	
  
     subjecOvity	
  noOon	
  of	
  UX	
  (statement	
  6),	
  whereas	
  those	
  
     from	
  the	
  USA	
  agreed	
  the	
  least.	
  	
  

•    Likewise,	
  the	
  Finnish	
  respondents	
  agreed	
  the	
  most	
  on	
  UX	
  
     as	
  emoOonal	
  apachment	
  (statement	
  20),	
  whereas	
  their	
  
     counterparts	
  from	
  the	
  USA	
  agreed	
  the	
  least.	
  	
  

•    The	
  Finnish	
  respondents	
  more	
  strongly	
  agreed	
  on	
  a	
  
     qualitaOve	
  approach	
  to	
  UX	
  (statement	
  22)	
  as	
  compared	
  
     to	
  the	
  respondents	
  from	
  the	
  UK	
  or	
  USA.	
  
Questionnaire	
  
           UX	
  Statements	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


           UX DefiniOons	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  


          Your	
  Background	
  
1.………………………………………………	
  
2.………………………………………………	
  
3.………………………………………………	
  
Five	
  Definitions	
  concluded	
  from	
  
•    The	
  five	
  definiOons	
  used	
  in	
  the	
  quesOonnaire	
  were	
  
     selected	
  from	
  a	
  larger	
  pool	
  of	
  definiOons.	
  This	
  pool	
  was	
  
     created	
  by	
  performing	
  a	
  Google	
  web	
  search,	
  and	
  by	
  
     searching	
  Google	
  scholar	
  as	
  well	
  as	
  the	
  ACM	
  Digital	
  
     Library.	
  The	
  following	
  keyword	
  combinaOons	
  were	
  used:	
  
     “User	
  experience”	
  AND	
  “definiOon”;	
  “User	
  experience	
  is	
  
     about”,	
  “Glossary”	
  AND	
  “user	
  experience”.	
  In	
  the	
  
     Google	
  web	
  search	
  the	
  following	
  addiOonal	
  keyword	
  
     combinaOons	
  were	
  used:	
  “End-­‐user	
  experience”	
  AND	
  
     “definiOon”,	
  and	
  “Glossary”	
  AND	
  “Product	
  experience”.	
  
     Unpublished	
  definiOons	
  from	
  Nokia	
  and	
  Philips	
  were	
  
     also	
  included	
  in	
  the	
  pool.	
  
Five	
  Definitions	
  
Five	
  Definitions	
  
Definition	
  Preference	
  
108	
  worked	
  in	
  industry,	
  51	
  academia	
  or	
  49	
  both/between,	
  	
  
and	
  2	
  did	
  not	
  provide	
  this	
  specific	
  data.	
  
Definition	
  Preference	
  
Industry	
  prefer	
  
Definition	
  Preference	
  
Academia	
  prefer	
  
Definition	
  Preference	
  
Academia	
  prefer	
  
Definition	
  Preference	
  
Definition	
  Preference	
  
Comments	
  on	
  the	
  picked	
  definitions	
  




Frequency	
  higher	
  than	
  10	
     Descending	
  order	
  
Four	
  aspects	
  
Temporal:	
  This	
  pertains	
  to	
  controversial	
  arguments	
  on	
  when	
  UX	
  is	
  brought	
  about:	
  before,	
  
during	
  or	
  aKer	
  interacOng	
  with	
  a	
  system.	
  Some	
  respondents	
  stressed	
  that	
  the	
  Omeframe	
  
should	
  cover	
  the	
  past,	
  present,	
  and	
  future.	
  	
  
	
  
Framework:	
  	
  UX	
  should	
  be	
  understood	
  through	
  the	
  conceptual	
  lens	
  of	
  a	
  community	
  of	
  
pracOce,	
  which	
  iteraOvely	
  defines	
  constructs	
  germane	
  to	
  UX	
  via	
  its	
  acOviOes	
  such	
  as	
  
designing	
  and	
  criOquing	
  objects	
  of	
  interest.	
  Discipline	
  of	
  interacOon	
  design,	
  UCD	
  
philosophy,	
  hedonic/pragmaOc	
  model	
  [5],	
  and	
  value-­‐based	
  design	
  [2]	
  are	
  also	
  relevant	
  
frameworks	
  to	
  consider.	
  Besides,	
  parOculariOes	
  of	
  applicaOon	
  contexts	
  such	
  as	
  business	
  
models	
  should	
  inform	
  how	
  UX	
  is	
  defined.	
  
Elements:	
  Measurable	
  aspects	
  of	
  UX	
  such	
  as	
  physiological	
  responses	
  and	
  user	
  task	
  
performances	
  (cf.	
  tradiOonal	
  usability	
  metrics)	
  are	
  considered	
  relevant.	
  So	
  are	
  other	
  
subjecOve,	
  psychological	
  constructs	
  like	
  passion,	
  types	
  of	
  affects,	
  and	
  consumer	
  
percepOon.	
  It	
  is	
  also	
  important	
  to	
  include	
  in	
  the	
  definiOon	
  for	
  whom	
  and	
  where	
  it	
  is	
  
supposed	
  to	
  be	
  used.	
  	
  
	
  
Scoping:	
  Some	
  respondents	
  tended	
  to	
  understand	
  UX	
  in	
  terms	
  of	
  a	
  broad	
  scope,	
  
stretching	
  beyond	
  interacOon.	
  Others	
  remarked	
  that	
  UX	
  is	
  not	
  necessarily	
  good	
  or	
  
narrowly	
  equated	
  to	
  a	
  cogniOve	
  process	
  manipulated	
  by	
  designers.	
  
	
  
Four	
  aspects	
  
Temporal:	
  This	
  pertains	
  to	
  controversial	
  arguments	
  on	
  when	
  UX	
  is	
  brought	
  about:	
  before,	
  
during	
  or	
  aKer	
  interacOng	
  with	
  a	
  system.	
  Some	
  respondents	
  stressed	
  that	
  the	
  Omeframe	
  
should	
  cover	
  the	
  past,	
  present,	
  and	
  future.	
  	
  
	
  
Framework:	
  	
  UX	
  should	
  be	
  understood	
  through	
  the	
  conceptual	
  lens	
  of	
  a	
  community	
  of	
  
pracOce,	
  which	
  iteraOvely	
  defines	
  constructs	
  germane	
  to	
  UX	
  via	
  its	
  acOviOes	
  such	
  as	
  
designing	
  and	
  criOquing	
  objects	
  of	
  interest.	
  Discipline	
  of	
  interacOon	
  design,	
  UCD	
  
philosophy,	
  hedonic/pragmaOc	
  model	
  [5],	
  and	
  value-­‐based	
  design	
  [2]	
  are	
  also	
  relevant	
  
frameworks	
  to	
  consider.	
  Besides,	
  parOculariOes	
  of	
  applicaOon	
  contexts	
  such	
  as	
  business	
  
models	
  should	
  inform	
  how	
  UX	
  is	
  defined.	
  
Elements:	
  Measurable	
  aspects	
  of	
  UX	
  such	
  as	
  physiological	
  responses	
  and	
  user	
  task	
  
performances	
  (cf.	
  tradiOonal	
  usability	
  metrics)	
  are	
  considered	
  relevant.	
  So	
  are	
  other	
  
subjecOve,	
  psychological	
  constructs	
  like	
  passion,	
  types	
  of	
  affects,	
  and	
  consumer	
  
percepOon.	
  It	
  is	
  also	
  important	
  to	
  include	
  in	
  the	
  definiOon	
  for	
  whom	
  and	
  where	
  it	
  is	
  
supposed	
  to	
  be	
  used.	
  	
  
	
  
Scoping:	
  Some	
  respondents	
  tended	
  to	
  understand	
  UX	
  in	
  terms	
  of	
  a	
  broad	
  scope,	
  
stretching	
  beyond	
  interacOon.	
  Others	
  remarked	
  that	
  UX	
  is	
  not	
  necessarily	
  good	
  or	
  
narrowly	
  equated	
  to	
  a	
  cogniOve	
  process	
  manipulated	
  by	
  designers.	
  
	
  
Scoping:	
  Social	
  or	
  Individual	
  
Scoping:	
  Social	
  or	
  Individual	
  


We	
  agree	
  that	
  other	
  people	
  may	
  influence	
  the	
  experience	
  a	
  lot	
  before,	
  during,	
  
and	
  aKer	
  interacOng	
  with	
  a	
  product.	
  However,	
  only	
  an	
  individual	
  can	
  have	
  
feelings	
  and	
  experiences.	
  A	
  group	
  can	
  experience	
  together,	
  but	
  the	
  experience	
  
we	
  are	
  invesOgaOng	
  is	
  sOll	
  inside	
  each	
  individual	
  of	
  that	
  group.	
  The	
  community	
  
forms	
  the	
  social	
  context	
  that	
  affects	
  user	
  experience	
  together	
  with	
  other	
  
contextual	
  factors:	
  physical	
  technology	
  and	
  task	
  context	
  (cf.	
  ISO13407:	
  1999).	
  
As	
  agreed	
  by	
  most	
  respondents,	
  the	
  contextual	
  factors	
  are	
  important	
  
influencers	
  of	
  UX	
  (statement	
  5).	
  	
  
	
  
Scoping:	
  Brand	
  Experience	
  
Brand	
  experience	
  includes	
  not	
  only	
  interacOon	
  with	
  the	
  branded	
  products,	
  but	
  
interacOon	
  with	
  the	
  company,	
  its	
  products	
  and	
  services.	
  Brand	
  experience	
  is	
  a	
  
broader	
  concept	
  than	
  user	
  experience.	
  Brand	
  experience	
  affects	
  the	
  user	
  
experience	
  when	
  you	
  interact	
  with	
  the	
  product:	
  you	
  forgive	
  flaws	
  for	
  a	
  loved	
  
brand	
  and	
  blame	
  loudly	
  the	
  flaws	
  in	
  the	
  products	
  of	
  a	
  bad	
  brand.	
  If	
  you	
  have	
  
never	
  used	
  a	
  product,	
  we	
  think	
  all	
  we	
  can	
  discuss	
  is	
  brand	
  experience	
  or	
  perhaps	
  
product	
  experience,	
  but	
  not	
  user	
  experience.	
  Once	
  you	
  do	
  interact	
  with	
  a	
  
product	
  the	
  user	
  experience	
  typically	
  affects	
  the	
  brand	
  experience.	
  Everything	
  
before	
  the	
  first-­‐hand	
  encounter	
  with	
  a	
  product	
  just	
  builds	
  up	
  expectaOons	
  for	
  
the	
  user	
  experience	
  or	
  affects	
  the	
  brand	
  experience.	
  	
  
	
  
	
  
Scoping:	
  Product	
  Experience	
  
Product	
  experience	
  has	
  a	
  narrower	
  scope	
  than	
  user	
  experience,	
  as	
  not	
  all	
  objects	
  
are	
  commercial	
  products.	
  More	
  and	
  more	
  products	
  do	
  not	
  work	
  in	
  isolaOon,	
  but	
  
are	
  dependent	
  on	
  external	
  systems.	
  We	
  are	
  definitely	
  interested	
  in	
  interacOons	
  
with	
  any	
  kind	
  of	
  items	
  and	
  systems,	
  whether	
  commercial	
  or	
  non-­‐commercial.	
  If	
  
we	
  want	
  to	
  emphasize	
  that	
  experience	
  is	
  subjecOve	
  (“I	
  had	
  great	
  experience	
  
using	
  this”)	
  rather	
  than	
  a	
  product	
  apribute	
  (“this	
  product	
  has	
  excellent	
  user	
  
experience”),	
  we	
  recommend	
  using	
  the	
  term	
  user	
  experience	
  over	
  product	
  
experience.	
  	
  
	
  
	
  
	
  
	
  
Scoping:	
  Service	
  Experience	
  
Service	
  experience	
  in	
  a	
  broad	
  sense	
  can	
  refer	
  to	
  face-­‐to-­‐face	
  services	
  (e.g.	
  in	
  a	
  restaurant	
  
or	
  repair	
  point),	
  public	
  services	
  (e.g.	
  roads),	
  digital	
  services	
  on	
  the	
  Internet	
  servers	
  (e.g.	
  
gambling	
  site),	
  or	
  anything	
  in	
  between.	
  Because	
  of	
  the	
  wide	
  variety	
  of	
  services,	
  we	
  need	
  
to	
  be	
  careful	
  when	
  talking	
  about	
  service	
  experience.	
  We	
  argue	
  that	
  face-­‐to-­‐face	
  services	
  
are	
  not	
  in	
  the	
  focus	
  of	
  user	
  experience,	
  because	
  humans	
  do	
  not	
  have	
  a	
  user	
  interface	
  and	
  
so	
  one	
  cannot	
  ‘use’	
  humans.	
  Customer	
  services	
  related	
  to	
  a	
  product	
  do	
  affect	
  the	
  overall	
  
UX	
  of	
  the	
  product,	
  similar	
  to	
  reading	
  a	
  test	
  report	
  of	
  the	
  product	
  in	
  a	
  magazine.	
  If	
  a	
  
company	
  provides	
  an	
  online	
  trouble-­‐shooOng	
  tool	
  for	
  problems	
  with	
  the	
  product,	
  we	
  can	
  
examine	
  the	
  user	
  experience	
  of	
  using	
  that	
  tool	
  separately	
  from	
  the	
  user	
  experience	
  of	
  
using	
  the	
  product	
  itself.	
  So	
  the	
  product	
  user	
  experience	
  is	
  separate	
  from	
  the	
  user	
  
experience	
  of	
  the	
  product–related	
  service.	
  	
  
	
  
	
  
	
  
	
  
	
  
Scoping:	
  User	
  Experience	
  
We	
  recommend	
  the	
  term	
  user	
  experience	
  to	
  be	
  scoped	
  to	
  products,	
  systems,	
  services,	
  and	
  
objects	
  that	
  a	
  person	
  interacts	
  with	
  through	
  a	
  user	
  interface.	
  These	
  can	
  be	
  tools,	
  
knowledge	
  systems,	
  or	
  entertainment	
  services,	
  for	
  example.	
  	
  
	
  
ISO	
  9241	
  
 “A person's perceptions
and responses that result
     from the use or
   anticipated use of a
   product, system or
         service."


     ISO	 9241
“A person's perceptions and




                                                                                                              ISO	
  9241	
  
 responses that result from the
   use or anticipated use of a
  product, system or service."
   The	
  definiOon	
  focuses	
  UX	
  on	
  the	
  immediate	
  consequences	
  of	
  use	
  
   (percepOons	
  and	
  responses)	
  and	
  also	
  introduces	
  the	
  concept	
  of	
  
   ‘anOcipated	
  use’.	
  	
  




Some	
  respondents	
  commented	
  that	
  UX	
  can	
  or	
  even	
  should	
  be	
  invesOgated	
  
during	
  and	
  aKer,	
  even	
  long	
  aKer,	
  the	
  interacOon.	
  Industry	
  is	
  typically	
  
interested	
  in	
  the	
  long-­‐	
  term	
  user	
  experience,	
  as	
  temporary	
  feelings	
  are	
  
less	
  important	
  than	
  the	
  overall	
  product	
  user	
  experience	
  when	
  people	
  
evaluate	
  products.	
  	
  
“A person's perceptions and




                                                                                                                           ISO	
  9241	
  
    responses that result from the
      use or anticipated use of a
     product, system or service."
      The	
  definiOon	
  focuses	
  UX	
  on	
  the	
  immediate	
  consequences	
  of	
  use	
  
      (percepOons	
  and	
  responses)	
  and	
  also	
  introduces	
  the	
  concept	
  of	
  
      ‘anOcipated	
  use’.	
  	
  


This	
  suggests	
  that	
  clarificaOons	
  are	
  also	
  needed	
  for	
  the	
  term	
  ‘anOcipated	
  use’,	
  
especially	
  its	
  relaOon	
  to	
  user	
  expectaOons.	
  	
  
	
  
As	
  UX	
  is	
  strongly	
  affected	
  by	
  contextual	
  factors,	
  the	
  authors	
  see	
  it	
  important	
  
to	
  vividly	
  imagine	
  use	
  cases	
  with	
  contextual	
  factors	
  to	
  evoke	
  realisOc	
  
experiences	
  out	
  of	
  anOcipated	
  use.	
  	
  
	
  
For	
  pracOOoners,	
  it	
  is	
  essenOal	
  to	
  evaluate	
  UX	
  already	
  in	
  the	
  early	
  phases	
  of	
  
product	
  development,	
  so	
  methods	
  for	
  studying	
  UX	
  of	
  anOcipated	
  use	
  without	
  
an	
  actual	
  working	
  system	
  will	
  be	
  a	
  very	
  valuable	
  support	
  for	
  their	
  work.	
  	
  
“A person's perceptions and




                                                                                                                                   ISO	
  9241	
  
    responses that result from the
      use or anticipated use of a
     product, system or service."



Specifically,	
  self-­‐made	
  or	
  natural	
  objects	
  do	
  not	
  fit	
  into	
  the	
  list,	
  and	
  ‘service’	
  is	
  
a	
  term	
  too	
  broad.	
  According	
  to	
  our	
  views,	
  user	
  experience	
  focuses	
  on	
  
interacOon	
  between	
  a	
  person	
  and	
  something	
  that	
  has	
  a	
  user	
  interface.	
  	
  
In summary, the respondents




                                             Conclusion	
  
  understand UX as dynamic, context-
  dependent, and subjective, stemming
from a broad range of potential benefits
    users may derive from a product.

 UX is seen as something new, which
 must be a part of the HCI domain and
   be grounded in UCD practices.

Our survey findings suggest that years
of experience and work place seem not
     to have a strong impact on the
    respondents’ perceptions of the
 statements or definitions.	
  some socio-
     cultural factors seem relevant.

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Scoping user experience

  • 1. Understanding,  Scoping  and  Defining   ì   User  eXperience:  A  Survey  Approach   CHI  2009  
  • 2. During my 4-year Research life… Kai-­‐Yin  Cheng,  PhD  Candidate,  GINM,  NTU   Advisor  :  Dr.  Bing-­‐Yu  Chen  (Robin)  
  • 3. SmartPlayer AmbientMemento GUI WIMP
  • 4. MemoIcon iCon Multitouch Tangible User Interface
  • 5. SocialAlbum RailwayVis Social Interaction Information Visualization
  • 6. MusicSpace Robicon Music Interaction Human Robot Interaction
  • 7. PUB/SonarWatch Grab-Carry-Release/ARM Kinetic User Interface Augmented Reality
  • 8. TipTapTones GaussSense Mobile Learning Magnetic User Interface
  • 9. ART DEMO Exhibition
  • 10.
  • 11. The value of HCI…
  • 12. Enhance User Experience
  • 15. What’s the definition of User Experience
  • 16. One of my friends’ viewpoint
  • 20. Dig for the real answers…
  • 21.
  • 22.
  • 23. Things become more complicated
  • 24. Do  we  speak  the  same  language?   Who’s  UX?  
  • 25. Search  the  definition  in  Wikipedia….  
  • 26.
  • 27. Donald  Norman   Donald  Norman!  
  • 28. CHI  2009  paper  found!The  newest  reference!  
  • 29. What’s the difference between User Experience and Service Experience
  • 30. What’s the difference between User Experience and Experience
  • 32. Understanding,  Scoping  and  Defining   ì   User  eXperience:  A  Survey  Approach   CHI  2009  
  • 33. Authors   Effie  L-­‐C.  Law     Virpi  Roto     University  of  Leicester     Nokia  Research  Center     Marc  Hassenzahl     Arnold  P.O.S.  Vermeeren     Joke  Kort     Folkwang  University     DelK  University  of  Technology     TNO  ICT  
  • 34. 系統可接受性 Traditional  Usability  Framework   實際可接受性 社會可接受性 n ou gh   成本 Not  e 其他 有用性 (Usefulness) 兼容性 可靠性 實用性 可用性 (Utility) (Usability) 可學習性 效率 可記憶性 出錯 滿意度 (Learnability) (Efficiency) (Memorability) (Errors) (Satisfaction)
  • 35. Donald  Normal  –  Emo-onal  Design   UX  highlight  non-­‐utilization  aspect  
  • 36. UX  highlight  non-­‐utilization  aspect   On ly  o ne    of   UX   di men si o n Donald  Normal  –  Emo-onal  Design  
  • 37. Challenge   It  is  so  challenging  to  reach  a  common  defini-on  of  UX.   User  affect   Non-­‐uOlizaOon   sensaOon   AestheOc     hedonic   emoOonal   usability  
  • 38. •  UX  is  associated  with  a  broad  range  of  fuzzy  and  dynamic   concepts,  including  emo-onal,  affec-ve,  experien-al,   hedonic,  and  aesthe-c  variables     •  The  unit  of  analysis  for  UX  is  too  malleable,  ranging  from  a   single  aspect  of  an  individual  end-­‐user’s  interacOon  with  a   standalone  applicaOon  to  all  aspects  of  mul-ple  end-­‐users’   interacOons  with  the  company  and  its  merging  of  services   from  mulOple  disciplines     •  the  landscape  of  UX  research  is  fragmented  and  complicated   by  diverse  theoreOcal  models  with  different  foci  such  as   pragma-sm,  emo-on,  affect,  experience,  value,  pleasure,   beauty,  hedonic  quality,  etc.    
  • 39. ì   The  benefits  of  consensus     •  A  definiOon  will  facilitate  scien-fic  discourse,  especially  when   scholars  from  mulOple  disciplines  are  involved;  otherwise,   communicaOon  breakdowns  are  bound  to  occur.   •  It  will  enable  managing  pracOcal  applicaOons  of  UX,  for  which   UX  will  need  to  be  opera-onalized  and  evaluated  against   measurements.   •  It  will  help  the  teaching  of  the  noOon  UX  with  the   fundamental  understanding  of  its  nature  and  scope.    
  • 40. 2006  NordiCHI   2007  HCI   2008  CHI  SIG  session  
  • 41. ISO  9241   “A person's perceptions and responses that result from the use or anticipated use of a product, system or service." ISO 9241
  • 42. Questionnaire   UX  Statements   1.………………………………………………   2.………………………………………………   3.………………………………………………   UX DefiniOons   1.………………………………………………   2.………………………………………………   3.………………………………………………   Your  Background   1.………………………………………………   2.………………………………………………   3.………………………………………………  
  • 43. Questionnaire   UX  Statements   1.………………………………………………   2.………………………………………………   3.………………………………………………   UX DefiniOons   1.………………………………………………   2.………………………………………………   3.………………………………………………   Your  Background   1.………………………………………………   2.………………………………………………   3.………………………………………………  
  • 44. Surveys   •  Round  1:  2008/2/E  -­‐-­‐  2008/3/M   •  Round  2:  2008/4/M  -­‐-­‐  2008/5/E   •  275  respondents   •  82  females  /  137  males   •  36.5  years  old  (avg.)  [18~59]   •  25  countries   •  Finland  (48)   •  USA  (43)   Western  viewpoint   •  UK  (36)   •  Netherland  (36)  
  • 45. Profiles   •  UCD:  9  years  (avg.)   •  UX:  8  years  (avg.)   •  Industry:  UCD  =  UX   •  Academia:  UCD  !=  UX  
  • 46. Questionnaire   UX  Statements   1.………………………………………………   2.………………………………………………   3.………………………………………………   UX DefiniOons   1.………………………………………………   2.………………………………………………   3.………………………………………………   Your  Background   1.………………………………………………   2.………………………………………………   3.………………………………………………  
  • 49. Statements   Between  mild  and  strong  agreement  
  • 51. Statements   Mild  and  strong  disagreement  
  • 52. “In summary, the respondents Conclusion  of  Surveys   understand UX as dynamic, context- dependent, and subjective, stemming from a broad range of potential benefits users may derive from a product. However, UX is not construed as something overly subjectivistic, where prediction of and design for experience would become futile. UX is seen as something new, which must be a part of the HCI domain and be grounded in UCD practices."
  • 53. •  In  summary,  differences  in  the  respondents’  background   Agreement  Levels  and  Background   variables  did  not  strongly  influence  their  agreement  on   the  statements.  (F-­‐test,  10  background  variables)     •  The  higher  their  experOse  in  UCD/UX,  the  less  the   respondents  agreed  on  the  subjecOve  nature  of  UX   People  who  have  worked  for  years  in  UCD  or  UX  are   likely  to  become  aware  of  common  characterisOcs  in   product  requirements  and  to  gain  similar  experiences   across  a  number  of  yet  different  projects.  It  may  then   make  user  experience  less  subjecOve.   •  The  higher  the  experOse  in  UX  the  less  the  respondents   agreed  on  the  need  for  a  standard  definiOon.  An  explicit   definiOon  may  be  viewed  as  a  communicaOon  tool  for   non-­‐experts  rather  than  central  to  experts.  
  • 54. Agreement  Levels  and  Background   •  The  Finnish  respondents  agreed  the  most  on  the   subjecOvity  noOon  of  UX  (statement  6),  whereas  those   from  the  USA  agreed  the  least.     •  Likewise,  the  Finnish  respondents  agreed  the  most  on  UX   as  emoOonal  apachment  (statement  20),  whereas  their   counterparts  from  the  USA  agreed  the  least.     •  The  Finnish  respondents  more  strongly  agreed  on  a   qualitaOve  approach  to  UX  (statement  22)  as  compared   to  the  respondents  from  the  UK  or  USA.  
  • 55. Questionnaire   UX  Statements   1.………………………………………………   2.………………………………………………   3.………………………………………………   UX DefiniOons   1.………………………………………………   2.………………………………………………   3.………………………………………………   Your  Background   1.………………………………………………   2.………………………………………………   3.………………………………………………  
  • 56. Five  Definitions  concluded  from   •  The  five  definiOons  used  in  the  quesOonnaire  were   selected  from  a  larger  pool  of  definiOons.  This  pool  was   created  by  performing  a  Google  web  search,  and  by   searching  Google  scholar  as  well  as  the  ACM  Digital   Library.  The  following  keyword  combinaOons  were  used:   “User  experience”  AND  “definiOon”;  “User  experience  is   about”,  “Glossary”  AND  “user  experience”.  In  the   Google  web  search  the  following  addiOonal  keyword   combinaOons  were  used:  “End-­‐user  experience”  AND   “definiOon”,  and  “Glossary”  AND  “Product  experience”.   Unpublished  definiOons  from  Nokia  and  Philips  were   also  included  in  the  pool.  
  • 59. Definition  Preference   108  worked  in  industry,  51  academia  or  49  both/between,     and  2  did  not  provide  this  specific  data.  
  • 65. Comments  on  the  picked  definitions   Frequency  higher  than  10   Descending  order  
  • 66. Four  aspects   Temporal:  This  pertains  to  controversial  arguments  on  when  UX  is  brought  about:  before,   during  or  aKer  interacOng  with  a  system.  Some  respondents  stressed  that  the  Omeframe   should  cover  the  past,  present,  and  future.       Framework:    UX  should  be  understood  through  the  conceptual  lens  of  a  community  of   pracOce,  which  iteraOvely  defines  constructs  germane  to  UX  via  its  acOviOes  such  as   designing  and  criOquing  objects  of  interest.  Discipline  of  interacOon  design,  UCD   philosophy,  hedonic/pragmaOc  model  [5],  and  value-­‐based  design  [2]  are  also  relevant   frameworks  to  consider.  Besides,  parOculariOes  of  applicaOon  contexts  such  as  business   models  should  inform  how  UX  is  defined.   Elements:  Measurable  aspects  of  UX  such  as  physiological  responses  and  user  task   performances  (cf.  tradiOonal  usability  metrics)  are  considered  relevant.  So  are  other   subjecOve,  psychological  constructs  like  passion,  types  of  affects,  and  consumer   percepOon.  It  is  also  important  to  include  in  the  definiOon  for  whom  and  where  it  is   supposed  to  be  used.       Scoping:  Some  respondents  tended  to  understand  UX  in  terms  of  a  broad  scope,   stretching  beyond  interacOon.  Others  remarked  that  UX  is  not  necessarily  good  or   narrowly  equated  to  a  cogniOve  process  manipulated  by  designers.    
  • 67. Four  aspects   Temporal:  This  pertains  to  controversial  arguments  on  when  UX  is  brought  about:  before,   during  or  aKer  interacOng  with  a  system.  Some  respondents  stressed  that  the  Omeframe   should  cover  the  past,  present,  and  future.       Framework:    UX  should  be  understood  through  the  conceptual  lens  of  a  community  of   pracOce,  which  iteraOvely  defines  constructs  germane  to  UX  via  its  acOviOes  such  as   designing  and  criOquing  objects  of  interest.  Discipline  of  interacOon  design,  UCD   philosophy,  hedonic/pragmaOc  model  [5],  and  value-­‐based  design  [2]  are  also  relevant   frameworks  to  consider.  Besides,  parOculariOes  of  applicaOon  contexts  such  as  business   models  should  inform  how  UX  is  defined.   Elements:  Measurable  aspects  of  UX  such  as  physiological  responses  and  user  task   performances  (cf.  tradiOonal  usability  metrics)  are  considered  relevant.  So  are  other   subjecOve,  psychological  constructs  like  passion,  types  of  affects,  and  consumer   percepOon.  It  is  also  important  to  include  in  the  definiOon  for  whom  and  where  it  is   supposed  to  be  used.       Scoping:  Some  respondents  tended  to  understand  UX  in  terms  of  a  broad  scope,   stretching  beyond  interacOon.  Others  remarked  that  UX  is  not  necessarily  good  or   narrowly  equated  to  a  cogniOve  process  manipulated  by  designers.    
  • 68. Scoping:  Social  or  Individual  
  • 69. Scoping:  Social  or  Individual   We  agree  that  other  people  may  influence  the  experience  a  lot  before,  during,   and  aKer  interacOng  with  a  product.  However,  only  an  individual  can  have   feelings  and  experiences.  A  group  can  experience  together,  but  the  experience   we  are  invesOgaOng  is  sOll  inside  each  individual  of  that  group.  The  community   forms  the  social  context  that  affects  user  experience  together  with  other   contextual  factors:  physical  technology  and  task  context  (cf.  ISO13407:  1999).   As  agreed  by  most  respondents,  the  contextual  factors  are  important   influencers  of  UX  (statement  5).      
  • 70. Scoping:  Brand  Experience   Brand  experience  includes  not  only  interacOon  with  the  branded  products,  but   interacOon  with  the  company,  its  products  and  services.  Brand  experience  is  a   broader  concept  than  user  experience.  Brand  experience  affects  the  user   experience  when  you  interact  with  the  product:  you  forgive  flaws  for  a  loved   brand  and  blame  loudly  the  flaws  in  the  products  of  a  bad  brand.  If  you  have   never  used  a  product,  we  think  all  we  can  discuss  is  brand  experience  or  perhaps   product  experience,  but  not  user  experience.  Once  you  do  interact  with  a   product  the  user  experience  typically  affects  the  brand  experience.  Everything   before  the  first-­‐hand  encounter  with  a  product  just  builds  up  expectaOons  for   the  user  experience  or  affects  the  brand  experience.        
  • 71. Scoping:  Product  Experience   Product  experience  has  a  narrower  scope  than  user  experience,  as  not  all  objects   are  commercial  products.  More  and  more  products  do  not  work  in  isolaOon,  but   are  dependent  on  external  systems.  We  are  definitely  interested  in  interacOons   with  any  kind  of  items  and  systems,  whether  commercial  or  non-­‐commercial.  If   we  want  to  emphasize  that  experience  is  subjecOve  (“I  had  great  experience   using  this”)  rather  than  a  product  apribute  (“this  product  has  excellent  user   experience”),  we  recommend  using  the  term  user  experience  over  product   experience.            
  • 72. Scoping:  Service  Experience   Service  experience  in  a  broad  sense  can  refer  to  face-­‐to-­‐face  services  (e.g.  in  a  restaurant   or  repair  point),  public  services  (e.g.  roads),  digital  services  on  the  Internet  servers  (e.g.   gambling  site),  or  anything  in  between.  Because  of  the  wide  variety  of  services,  we  need   to  be  careful  when  talking  about  service  experience.  We  argue  that  face-­‐to-­‐face  services   are  not  in  the  focus  of  user  experience,  because  humans  do  not  have  a  user  interface  and   so  one  cannot  ‘use’  humans.  Customer  services  related  to  a  product  do  affect  the  overall   UX  of  the  product,  similar  to  reading  a  test  report  of  the  product  in  a  magazine.  If  a   company  provides  an  online  trouble-­‐shooOng  tool  for  problems  with  the  product,  we  can   examine  the  user  experience  of  using  that  tool  separately  from  the  user  experience  of   using  the  product  itself.  So  the  product  user  experience  is  separate  from  the  user   experience  of  the  product–related  service.              
  • 73. Scoping:  User  Experience   We  recommend  the  term  user  experience  to  be  scoped  to  products,  systems,  services,  and   objects  that  a  person  interacts  with  through  a  user  interface.  These  can  be  tools,   knowledge  systems,  or  entertainment  services,  for  example.      
  • 74. ISO  9241   “A person's perceptions and responses that result from the use or anticipated use of a product, system or service." ISO 9241
  • 75. “A person's perceptions and ISO  9241   responses that result from the use or anticipated use of a product, system or service." The  definiOon  focuses  UX  on  the  immediate  consequences  of  use   (percepOons  and  responses)  and  also  introduces  the  concept  of   ‘anOcipated  use’.     Some  respondents  commented  that  UX  can  or  even  should  be  invesOgated   during  and  aKer,  even  long  aKer,  the  interacOon.  Industry  is  typically   interested  in  the  long-­‐  term  user  experience,  as  temporary  feelings  are   less  important  than  the  overall  product  user  experience  when  people   evaluate  products.    
  • 76. “A person's perceptions and ISO  9241   responses that result from the use or anticipated use of a product, system or service." The  definiOon  focuses  UX  on  the  immediate  consequences  of  use   (percepOons  and  responses)  and  also  introduces  the  concept  of   ‘anOcipated  use’.     This  suggests  that  clarificaOons  are  also  needed  for  the  term  ‘anOcipated  use’,   especially  its  relaOon  to  user  expectaOons.       As  UX  is  strongly  affected  by  contextual  factors,  the  authors  see  it  important   to  vividly  imagine  use  cases  with  contextual  factors  to  evoke  realisOc   experiences  out  of  anOcipated  use.       For  pracOOoners,  it  is  essenOal  to  evaluate  UX  already  in  the  early  phases  of   product  development,  so  methods  for  studying  UX  of  anOcipated  use  without   an  actual  working  system  will  be  a  very  valuable  support  for  their  work.    
  • 77. “A person's perceptions and ISO  9241   responses that result from the use or anticipated use of a product, system or service." Specifically,  self-­‐made  or  natural  objects  do  not  fit  into  the  list,  and  ‘service’  is   a  term  too  broad.  According  to  our  views,  user  experience  focuses  on   interacOon  between  a  person  and  something  that  has  a  user  interface.    
  • 78. In summary, the respondents Conclusion   understand UX as dynamic, context- dependent, and subjective, stemming from a broad range of potential benefits users may derive from a product. UX is seen as something new, which must be a part of the HCI domain and be grounded in UCD practices. Our survey findings suggest that years of experience and work place seem not to have a strong impact on the respondents’ perceptions of the statements or definitions.  some socio- cultural factors seem relevant.