Learner engagement can be elusive. It is difficult to grab and hold a learner’s attention with so many smartphone distractions at their desk or at their fingertips. But engagement is possible through specific techniques that command attention and engage the learner.
In this session you will learn how to engage learners and how to present content using gamification techniques such as storytelling, feedback, and competition. During this session you will simultaneously learn about engagement techniques and experience them. These techniques will help you to create more engaging instruction within your own organizations or for your clients. You’ll be able to apply these simple techniques to your learning design almost immediately.
Global Lehigh Strategic Initiatives (without descriptions)
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEngagementss
1. Twitter:@kkapp
The Engagement Abyss:
Three Effective Methods to
Engage Learners
By Karl M. Kapp
Professor , Bloomsburg University
Author: Gamification of Learning and Instruction
10. We need to
decrease the
Learner Abyss.
She wanted to decrease what she called the
“Engagement Abyss. ” I called it “Learner
Engagement.” She had the MBA—not me.
11. You came to the right
instructional designer that’s
what I do…
12. Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and solve this mystery.
13. For some reason, she didn’t seem bothered
by the fact that she was breaking the
company’s no smoking policy…
14. This is where you come in. We’ve got to
solve this mystery. Help me figure out the
clues …and fast.
15. Text KarlKapp to 37607
Or
PollEv.com/karlkapp
First, take out your text
machines.
K a r l K a p p
18. The news of disengaged learners was spreading
Disengaged Learners are Everywhere
Learning Eagle
October 30, 2014See Section F for Coupons
Investigation Opened
By Harry James
Las Vegas, NV– It started out as
just another normal day. Larry
the Learner had just sat at his
desk to embark on a learning
journey. A journey that turned
horrific within only a few
moments.
The result is unnecessary
incident that could and should
have been avoided by having
the right instructional strategy
coupled with the right content.
21. He was about as friendly as a centipede on
crutches.
Hello, Clueless…
22. Look I am going to ask you some
questions, the right answer gives you
a clue to learner engagement.
He was about as friendly as a centipede on
crutches.
23. What do you and your detectives here have
to say about this?
24. What is an often overlooked element of an
engaging learning event?
25. Here, let me show you what I
think is a critical element.
26. He then grabbed his typewriter to show me
the key element of engaging learning.
27. Story—Something
has to happen.
There must be some
action, event or
scenario that
moves the learner
from point A to
point B. Something
the learner cares
about.
Change:
Character
changes.
Good defeats
Evil.
Character
faces conflict
& triumphs.
36. Now, let’s check in with the boss and see if she
has any new clues for us.
37. Here, I have a clue for you. I found it in
my desk drawer….
38.
39. I arrived at the place on the matchbook, as
shady as a supermoon eclipse…
40. Enter Question TextHmm…what could this location and clue mean??? Tell
me. Does engaging learners start with action or
content?
41. Action draws in the learner and
encourages further engagement.
42. Too often instruction is about the content
and not about interacting or engaging with
the content. It needs to be about what you
want the learner to do.
43. Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
44. Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
45. I want to know one more
thing.
What elements make
learning engaging?
62. Researchers have found that the
human brain has a natural affinity for
narrative construction.
Yep, People tend to remember facts
more accurately if they encounter
them in a story rather than in a list.
And they rate legal arguments as more
convincing when built into narrative
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and
Instruction.
63. Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural
Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999.
doi:10.1111/j.1467-9280.2009.02397.x
When a person reads about certain
activities in a story, the areas of the
brain associated with those activities
are activated.
The research found that different brain
regions track different aspects of a
story. If the character moved, the
corresponding region of the brain for
physical movement became active.
64. Become a Story Connoisseur—Observe how movie
makers, television directors, and novelists craft stories.
Ask to Hear Stories—When debriefing a person providing
information for a course, ask for stories illustrating key
points.
Ask Story Questions—Stories follow a structure, ask
structured questions around which stories are built.
66. Sales
Learning Benefits of Fantasy…
Cognitively a fantasy can help a learner apply old
knowledge to understand new things and help
them remember the content.
Emotionally, a person can connect with the experiences and
not bring with it “real-world” concerns or fears. It impacts
the Affective Domain.
70. Games like The Sims provide feedback on
many dimensions which provide
opportunities to consider tradeoffs and
higher level cognitive thinking.
71. The most helpful feedback provides specific
comments about errors and suggestions for
improvement. It also encourages learners to focus
their attention thoughtfully on the task rather than
on simply getting the right answer.
Shute, V. J., Ventura, M., Bauer, M. I., & Zapata-Rivera, D. (2009). Melding the power of serious games and
embedded assessment to monitor and foster learning: Flow and grow. In U. Ritterfeld, M. J. Cody, & P.
Vorderer (Eds.), Serious Games: Mechanisms and Effects. Philadelphia, PA: Routledge/LEA. 295-321.
72.
73.
74. Recommendations
• Provide authentic and realistic feedback.
• Feedback should be continuous through out
the learning.
• Feedback should be instructional and provide
knowledge of learner’s performance.