Engaging students is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls student into the content and helps them gain the knowledge required to be successful? How do we grab and hold attention? How do we motivate students to engage with the content we are teaching? Participate in this keynote and engage in solving this mystery in this interactive presentation.
This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques as video games. The presentation discusses using game elements appropriate for presenting learning content and how using only a small part of techniques lead to increased learning motivation.
And, yes, you will play a polling game in this session. Discover firsthand how research-based practices and game-thinking are used to engage learners, increase learning, and lead to increased engagement.
21. The news of disengagement was spreading…
Learners are not Engaged? Why?
Learning Eagle
June 23, 2020See Section F for Coupons
Investigation Opened
By:
Stephanie L. Shipley,
M.S. Ed.
Knox County, TN– It started out
as just another normal day.
Larry the Learner had just sat
at his desk to embark on a
learning journey. A journey
that turned horrific within only
a few moments.
The result is unnecessary
incident that could and should
have been avoided by having
the right instructional strategy
coupled with the right content.
27. A meta-analysis of 225 studies
of (STEM) undergraduate courses
showed that active learning
increased the average
examination scores by 6%, and
that students in classes with
traditional lecturing were 1.5
times more likely to fail.
Active learning increases student performance in science, engineering, and mathematics
Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,
and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
28. For example, good game designers
know that games are engaging
because they require action right
away.
29. Action draws in players and can
draw in learners as well. Start with
action.
30. Look…I found some things written on a notebook.
Could be a lead…or
…it could be this session’s
learning objectives
31. Hmm, what is Active Learning? We need to
find Ivan….
34. He was about as friendly as a clown with no
rubber nose.
Hello, clueless…
35. Look I am going to ask you a question
about engagement, let’s see if you know
the answer.
36. You discovered in the student
lounge that Active Learning is
effective.
37. But what do students themselves
think about active learning?
38.
39. Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom
Louis Deslauriers, Logan S. McCarty, Kelly Miller, Kristina Callaghan, Greg Kestin
Proceedings of the National Academy of Sciences Sep 2019, 116 (39) 19251-19257; DOI: 10.1073/pnas.1821936116
61. It’s as simple as making the learner do
something …
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Contribute an idea.
62. Here are some matches
which may contain your next
clue.
63.
64. I arrived at the Story Book Lounge, as shady as
a black cat hiding under a beach umbrella on a
cloudy day.
65. I had a feeling, I knew this neighborhood, it was
home of the…
66. So we meet again,
detective. Have a
seat.
King Pin
92. CDC: Ten Steps for Conducting a Field Investigation
1. Prepare for field work.
2. Confirm the diagnosis.
3. Determine the existence of an outbreak.
4. Identify and count cases
5. Tabulate and orient the data in terms of time, place, and person
6. Consider whether control measures can be implemented now.
7. Develop and test hypotheses.
8. Plan for more systematic studies.
9. Implement and evaluate control and preventive measures.
10. Communicate findings
Source: CDC Field Epidemiology Manual: Conducting a Field Investigation: https://www.cdc.gov/eis/field-epi-manual/chapters/Field-Investigation.html
93. You are working for the CDC and are stationed in Northern
Pennsylvania. There has been a sudden increase in the flu, you
need to investigate.
95. Your boss gives a choice in how to start your investigation.
96. 1) Do you want to talk to the local
health administrator.
or
1) Go visit a doctor who has been
seeing a lot of cases.
97. The right thing for you to do is to go visit
the doctor. You need to gain first-hand
knowledge of what is happening.
98. Doctor, can you tell me
about this mysterious flu
you’ve been encountering?
99. Yes, but let’s have the
discussion in my office.
Follow me.
100. You follow Dr. Gupday back to his office, he
closes the door and you say…
A) Explain to me the symptoms.
B) Help understand the context of this outbreak.
C) Have you ever seen anything similar?
D) Should I get my family out of the country?
101. I need you to explain to me the symptoms,
then we can address the context.
102. Have you administered the National Hypothesis
Generating Questionnaire to any patients?
103. Umm, no. I am not familiar with that protocol, can
you explain it to me.
104. Sure, here are the key
things you should know. National Hypothesis Generating
Questionnaire:
• Standardized.
• Helps develop hypotheses.
• Collect information from ill
persons.
• Collects data around
demographics, interactions
& specific exposures.
108. Let me show you
how the mechanism
of action works.
109. Keep in Touch
Email: Karlkapp@gmail.com
Twitter: @kkapp
LinkedIn: https://www.linkedin.com/in/karlkapp/
110. 90 Days of Premium: Free
1. Create a free account (create a free account)
2. Email code: K_Kapp
to support@polleverywhere.com
Automatically downgrades to the standard free
plan after 90 days