This breakout session will examine tools instructors can use to help motivate students, engage learners and bring the classroom to life using techniques that are backed by learning science research. The session will provide hands-on work with an audience response system and discuss digital, in-class storytelling techniques.
8. Researchers have found that the
human brain has a natural affinity for
narrative construction.
Yep, People tend to remember facts
more accurately if they encounter
them in a story rather than in a list.
And they rate legal arguments as more
convincing when built into narrative
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and
Instruction.
44. Real-time
access to people
Quick question
Broadcasting
Thoughts and
Opinions
Sending
Yourself
Reminders.
Mentoring
Reach across silos of
information
Answering one question
leads to more questions
76. Story Type Goal of Story
Expressive Teach content or convey existing
information.
Strategic Promote certain ways of working or
thinking—cultural shifts.
Reflective Captures complexities embedded
within a situation or points out
absurdities of a current state of affairs.
Transformative Describe a possible new future or a
new way of operating.
Alterio, Maxine & McDrury, Janice. Learning Through Storytelling in Higher Education:
Using Reflection and Experience to Improve Learning. Routledge. 2003.
77. Become a Story Connoisseur—Observe how movie
makers, television directors, and novelists craft stories.
Ask to Hear Stories—When debriefing a person providing
information for a course, ask for stories illustrating key
points.
Ask Story Questions—Stories follow a structure, ask
structured questions around which stories are built.
82. Rules
• A statement is presented
– Choose the best response
• Text Keyword Response:
– To 37607
Take out
your text-
machines
Standard Texting Fees
Apply!
84. How To Respond via Texting
1. Polleverywhere has no access to your phone number
2. Capitalization doesn’t matter, but spaces and spelling do
TIPS
Amaze
Inamaze
alright
Amaze
85.
86.
87. First decision about this dragon slaying
game is how to start the game…what
should the players first in-game
experience be?
Example
Two:
88. You have two choices:
Tell the player three things he/she needs to
know about slaying dragons.
or
Begin with a fight between the player and a
small, dangerous dragon.
91. Good game designers know that games
are engaging because they require action
right away.
Action draws in the player and
encourages further engagement. Start
by battling a dragon.
92. Research indicates that learners who
used interactive games for learning
had the greater cognitive gains over
learners provided with traditional
classroom training.
Vogel, J. J., Vogel D.S., Cannon-Bowers, J., Bowers, C.A., Muse, K., & Wright, M. (2006). Computer gaming and
Interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229-243.
93. What is the right next step?
A. Check the patient
for unresponsiveness.
B. Push down on the
center of the chest.
C. Call for assistance.
Example
Three
95. People are motivated when they have
autonomy, mastery and relatedness.
Interactivity motivates learners because…
96. That’s called Self-Determination Theory
Deci, E. L., & Ryan, R. M. (2000). The 'what' and 'why' of goal pursuits:
Human needs and the self-determination of behavior. Psychological Inquiry, 11, 227-268
101. Here is a recap…
1) Stories are powerful tools for learning
(character, plot, tension, resolution,
conclusion)
2) Construct the right type of story
(Expressive, Strategic, Reflective,
Transformative)
3) Create interactivity with audience
response software (True/False, Forced
Decision and Branching)