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W207
Creating a 3-D Behavioral
Assessment Based Simulation or
Game
A Panel Discussion
Meet the Panel
Karl Kapp,
Ed.D
iSAIL Desiger/
Developer
Insert
Picture
here
Insert
Picture
here
Sheena Gurai,
PharmD, MSEd,
Subject Matter
Expert
Scott Elder
Subject Matter
Expert
Karen Thomas, MEd
Instructional Design,
Learning Technology
& Metrics
Wennie Conedy
Project
Management
Expert
Objectives of Session
• Apply a behaviorally based rubric to the creation of an interactive
branching conversation to measure scenario-based decision-making.
• Leverage game elements to promote engagement, replayability, and
learner interaction.
• Discover how player analytics in the game are used to provide real-time
feedback, remedial feedback, and coaching.
Genesis
Sharing the Vision
Learning
Brought
to Fruition
Element One
Element Two
Element Three
Element Four
Element Five
Element Six
Element Seven
Validating
the Vision…
verify
Element
One
Element
Two
Element
Three
Element
Four
Element
Five
Element
Six
Element
Seven
Managing the Process
Six Questions
Audience Questions
Detailed Content
Genesis
• Conducting workshop on gamification and adding game
elements to learning.
• Designing an “out of the box” game-based learning solution.
• Linking game design with learning design.
• Seeking innovative partner to take prototype concept to the
next level.
• Learning game that was fun to play.
Sharing the Vision
• Gamification workshop
• Desired a method to evaluate interactions and behaviors
• Something new and different
• Reinforcing learning & building towards proficiency
• Identify gaps and address with coaching real-time
Learning Brought to Fruition
• Game design is linked to sound instructional design &
development methodologies
• Content is evaluated based on rubric scoring elements
• !
Validating the Vision …verify
• Beta testing and piloting plan
• Data analytic reporting addresses key outcome goals
*Identify Subject Matter Experts - involve them early!
Managing the Process
• Managing vendors
• Managing stakeholders
• Managing SMEs
• Managing Implementation and feedback
• Managing the technology
• Managing data
Top 6 Questions for You to Consider
1. What is the technology experience level of your audience?
2. Does your audience all have the same technology?
3. What internal technological constraints will be
encountered?
Top 6 Questions (cont’d)
1. Do you have a rubric that matches learning goals/ behaviors?
*Content MUSTmap back to the rubric
2. How might you effectively manage stakeholder, SME, vendor
and learner - time, expectations, content
development/review?
3. Have you engaged your instructional designers, learning
scientists and technology teams yet?

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W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game

  • 1. W207 Creating a 3-D Behavioral Assessment Based Simulation or Game A Panel Discussion
  • 2. Meet the Panel Karl Kapp, Ed.D iSAIL Desiger/ Developer Insert Picture here Insert Picture here Sheena Gurai, PharmD, MSEd, Subject Matter Expert Scott Elder Subject Matter Expert Karen Thomas, MEd Instructional Design, Learning Technology & Metrics Wennie Conedy Project Management Expert
  • 3. Objectives of Session • Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making. • Leverage game elements to promote engagement, replayability, and learner interaction. • Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
  • 6. Learning Brought to Fruition Element One Element Two Element Three Element Four Element Five Element Six Element Seven
  • 12. Genesis • Conducting workshop on gamification and adding game elements to learning. • Designing an “out of the box” game-based learning solution. • Linking game design with learning design. • Seeking innovative partner to take prototype concept to the next level. • Learning game that was fun to play.
  • 13. Sharing the Vision • Gamification workshop • Desired a method to evaluate interactions and behaviors • Something new and different • Reinforcing learning & building towards proficiency • Identify gaps and address with coaching real-time
  • 14. Learning Brought to Fruition • Game design is linked to sound instructional design & development methodologies • Content is evaluated based on rubric scoring elements • !
  • 15. Validating the Vision …verify • Beta testing and piloting plan • Data analytic reporting addresses key outcome goals *Identify Subject Matter Experts - involve them early!
  • 16. Managing the Process • Managing vendors • Managing stakeholders • Managing SMEs • Managing Implementation and feedback • Managing the technology • Managing data
  • 17. Top 6 Questions for You to Consider 1. What is the technology experience level of your audience? 2. Does your audience all have the same technology? 3. What internal technological constraints will be encountered?
  • 18. Top 6 Questions (cont’d) 1. Do you have a rubric that matches learning goals/ behaviors? *Content MUSTmap back to the rubric 2. How might you effectively manage stakeholder, SME, vendor and learner - time, expectations, content development/review? 3. Have you engaged your instructional designers, learning scientists and technology teams yet?