Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
1. W207
Creating a 3-D Behavioral
Assessment Based Simulation or
Game
A Panel Discussion
2. Meet the Panel
Karl Kapp,
Ed.D
iSAIL Desiger/
Developer
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Picture
here
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Picture
here
Sheena Gurai,
PharmD, MSEd,
Subject Matter
Expert
Scott Elder
Subject Matter
Expert
Karen Thomas, MEd
Instructional Design,
Learning Technology
& Metrics
Wennie Conedy
Project
Management
Expert
3. Objectives of Session
• Apply a behaviorally based rubric to the creation of an interactive
branching conversation to measure scenario-based decision-making.
• Leverage game elements to promote engagement, replayability, and
learner interaction.
• Discover how player analytics in the game are used to provide real-time
feedback, remedial feedback, and coaching.
12. Genesis
• Conducting workshop on gamification and adding game
elements to learning.
• Designing an “out of the box” game-based learning solution.
• Linking game design with learning design.
• Seeking innovative partner to take prototype concept to the
next level.
• Learning game that was fun to play.
13. Sharing the Vision
• Gamification workshop
• Desired a method to evaluate interactions and behaviors
• Something new and different
• Reinforcing learning & building towards proficiency
• Identify gaps and address with coaching real-time
14. Learning Brought to Fruition
• Game design is linked to sound instructional design &
development methodologies
• Content is evaluated based on rubric scoring elements
• !
15. Validating the Vision …verify
• Beta testing and piloting plan
• Data analytic reporting addresses key outcome goals
*Identify Subject Matter Experts - involve them early!
16. Managing the Process
• Managing vendors
• Managing stakeholders
• Managing SMEs
• Managing Implementation and feedback
• Managing the technology
• Managing data
17. Top 6 Questions for You to Consider
1. What is the technology experience level of your audience?
2. Does your audience all have the same technology?
3. What internal technological constraints will be
encountered?
18. Top 6 Questions (cont’d)
1. Do you have a rubric that matches learning goals/ behaviors?
*Content MUSTmap back to the rubric
2. How might you effectively manage stakeholder, SME, vendor
and learner - time, expectations, content
development/review?
3. Have you engaged your instructional designers, learning
scientists and technology teams yet?