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Ecology of learning with new 
media tools 
Lecture for the master of semio6cs program in Helsinki University for the course 
“Semio6cs and media, sciences and technology studies”. 
Kai Pata 
Ecology of… 
•  I do not use ecology concepts merely as a 
metaphor to describe the analogy of the system 
components interrela6ons and func6oning in 
digital and hybrid environments, but I believe 
ecology principles are directly applicable for 
describing… 
•  A metaphor is an analogy between two objects or ideas, conveyed by the use of a word instead of 
another.  An analogy is a comparison of certain similari6es between things which are otherwise 
unlike. 
•  A principle is a rule or law concerning a natural phenomenon or the func6on of a complex system.  
•  NOTE: By Lackoff a "metaphor" is a maPer of thought, not merely a decora6on of words, so his “metaphors” are 
directly used in embodied cogni6on framework. 
…learning and designing learning 
•  …in hybrid new media spaces, using the 
ecosystem model. 
•  Who learns, what is learning? 
•  …the cogni6ve process in which learner is acquiring knowledge, behaviors, skills, values or 
preferences. 
•  … the process in which learner ac;vely searches for meaning and constructs the 
reality based upon their mental ac6vity and shares and nego;ates it socially 
•  …a rela6vely permanent change in learner’s behavior that occurs as a result of prior 
experience. 
•  …the process in which learner and system (community, culture) detects and 
corrects errors in order to fit and be responsive 
Compare with Adapta6on ‐ the adjustment of an organism to its 
environment in the process by which it enhances fitness to its niche 
Why should we use ecological 
principles? 
Internet 18 Feb 1999 
•  We cannot use 
predetermining 
learning principles and 
designs for 
autonomous learners 
who are interac6ng 
within the self‐
organizing knowledge 
ecosystems 
•  Ecological learning is 
self‐sustainable 
Ecology is not synonymous with environment and environmentalism (environmental 
conserva6on), but it explains the structure, func6oning and evolu6on of the ecosystem 
at different levels. 
Learning ecology in hybrid ecosystems 
Behavioral ecology  Ecosystem ecology Community ecology 
Associa6on of communi6es 
(community) 
Person (individual)  Community/culture (species) 
Ac6vity system 
Personal environment 
Personal network 
Affordances 
Community/cultural habitat 
Community/cultural niche Distributed cogni6ve niche  Geo‐conceptual  
(ontological) space 
Community/cultural taskspace 
Community/cultural affordances 
Affordance network 
Ar6fact‐actor network 
who 
where 
Abstract 
space 
Hybrid spaces 
how 
Digital ecosystem 
Affordance network 
why  Person adapts behaviors to be fit 
to the niche, and niche has 
evolu6onary pressure on him 
Community/culture and 
niche evolves 
Ecosystem evolves 
Person and the environment… 
•  Are these two separate realms? 
–  Persons: The realm of mental phenomena located 
within the domain of one person (experiences, 
thoughts, emo6ons) 
–  The environment: The realm of physical objects (the 
features of the objects in the environment, external 
representa6ons of mental phenomena) 
•  How can the body can be viewed as func;oning 
as an intermediary between the environment 
and the mental realm?  
Who? Where? 
Associa6on of communi6es 
(community) 
Person (individual) 
Community (species) 
Personal environment 
Personal network 
Social so[ware space 
Community habitat 
Hybrid space 
Ar6fact‐actor network 
Habitat is the type of environment in which an organism or group normally lives  
Us and the environment 
Which of these cogni6ve models do I follow? 
Cogni6ve model: Processing internal 
representa6ons 
•  The tradi6onal view to informa6on‐processing 
has assumed that people constantly process 
mediated representa;ons of informa6on 
from outside environment and informa6on 
retrieved from the long‐term memory, in their 
working memory in order construct dynamic 
mental models that mediate their awareness 
of themselves and phenomena, and trigger 
ac6on performance. 
Distributed cogni6on: Processing 
distributed representa6ons 
•  Patel and Zhang (2006), maintain that affordances can 
be also related to the role of distributed 
representa;ons extended across the environment 
and the organism. 
•  These kinds of representa6on come about as the result 
of a blending process between two different domains:  
–  A) on one hand the internal representa;on space, that is 
the physical structure of an organism (biological, 
perceptual, and cogni6ve facul6es);  
–  B) on the other the external representa;on of space, 
namely, the structure of the environment and the 
informa6on it provides.  
Both these two domains are described by constraints so that 
the blend consists of the allowable ac6ons. 
Distributed cogni6on: Processing 
distributed representa6ons 
Zhang, J., & Patel, V. L. (2006) 
Crea6ng and ac6ng upon ecological 
chances 
•  Humans turn environmental constraints into 
ecological chances when facing the 
challenges posed by the environment itself.  
•  Human cogni;on is chance‐seeking system 
that is developed within an evolu6onary 
framework based on the no6on of cogni;ve 
niche construc;on. 
•  We build and manipulate cogni;ve niches 
so as to unearth addi;onal resources for 
behavior control. 
Bardone, 2010 
Eco‐cogni6ve 
engineering 
•  Humans constantly delegate cogni;ve func;ons 
to the environment 
•  Human beings overcome their internal limita;ons 
by  
(1) disembodying thoughts and then  
(2) re‐projec;ng internally that occurring outside  
•  to find new ways of thinking. 
Bardone, 2010 
Eco‐cogni6ve engineering 
•  Human cogni6ve behavior consists in ac;ng 
upon anchors – the affordances ‐ which we 
have secured a cogni;ve func;on to via 
cogni6ve niche construc6on.  
•  Affordances can be related to the variable 
(degree of) abduc;vity of a configura;on of 
signs. 
Bardone, 2010 
Embodied cogni6on 
•  Hommel (2003), assumes that ac;on control to 
all behavioral acts is ecologically delegated to 
the environment – when planning ac6ons in 
terms of an6cipated goals, the sensory‐motor 
assemblies needed to reach the goal are 
simultaneously selec6vely ac6vated in the 
environment, and bind together into a coherent 
whole that serves as an ac6on‐plan, facilita6ng 
the execu6on of the goal‐directed ac6ons 
through the interac6on between the 
environment and its embodied sensory‐motor 
ac6va6ons. 
Embodied cogni6on 
•  Embodied cogni6on is an alterna6ve standard for 
cogni6ve sciences. Three important themes in 
embodied cogni6on are (Shapiro, 2010): 
–  Conceptualiza;on – the proper6es of the organism’s 
body constrain which concepts an organism can 
acquire. 
–  Replacement – the organism’s body in interac6on 
with the environment replaces the need for symbolic 
representa6onal processes. (systems do not include 
representa6onal states) 
–  Cons;tu;on – the body or world plays a cons6tu6ve 
role rather than causal role in cogni6ve processing. 
Embodied simula6on 
•  Together with the “father” of embodied simula;on ViPorio 
Gallese, George Lackoff wrote and ar6cle “The Brain’s 
Concepts: The Role of the Sensory‐Motor System in 
Conceptual Knowledge.” (2005). 
•  The argue against the cogni6ve processing: “A common 
philosophical posi6on is that all concepts—even concepts 
about ac6on and percep6on—are symbolic and abstract, 
and therefore must be implemented outside the brain’s 
sensory‐motor system.” 
•  They suggest embodied simula;on, assuming that: 
“sensory‐motor regions of brain are directly exploited to 
characterize the so‐called “abstract” concepts that 
cons6tute the meanings of gramma6cal construc6ons and 
general inference paDerns.” 
Embodied simula6on 
•  Discoveries in cogni6ve and neuroscience about the 
func6oning of mirror‐neuron systems (Gallese et al., 
1996), claim, that cogni;on is embodied through 
grounding knowledge directly in sensory‐motor 
experiences without the media;on of symbolic 
representa;ons (Pecher & Zwaan, 2005).  
•  Research indicates that from observa;on of others and 
the environment (Rizzolan et al., 2001), from listening 
narra;ves (Rizzolan & Arbib, 1998; Iaccoboni, 2005) or 
from reading narra;ves (Scorolli & Borghi, 2007) and 
looking everyday images of objects or works of art 
(Gallese & Freedberg, 2007) we perceptually ac;vate 
certain mul;‐modal ac;on‐poten;alites of embodied 
symbols that mediate our purposeful and goal‐directed 
ac;ons (see Gallese & Lakoff, 2005).  
hPp://www.unipr.it/arpa/mirror/pubs/pdffiles/Gallese/PhilTrans2007.pdf 
Embodied simula6on: ac6on 
Embodied simula6on: movement 
Embodied simula6on: context 
Ac6ons embedded in contexts, compared with the other two condi6ons, 
yielded a significant signal increase (Iacoboni et al., 2005). 
How? 
Ac6vity system 
Personal affordances 
Affordance network 
Cultural affordances 
Community affordances 
Iden6ty as a mul6layered (distributed) 
self 
•  Every iden;ty is constantly mediated through 
mul6ple plasorms and standards. 
•  We feel our iden;ty not anymore as an 
indivisible whole, but as composed of different 
pieces that are deeply and reciprocally influenced 
by our online experience.  
•  Iden;;es are formed of layers of the enriched 
self by mul;ple par;al representa;ons of the 
self in a mul6layered form. 
Alessandro Ludovico hPp://nextnode.net/sites/emst/wp/?p=273 
PLE as our way for taking ac6on and 
construc6ng iden6ty 
PLEs in digital ecosystem 
•  Personal learning environments (PLEs) that 
people construct and use in their daily 
ac6vi6es are not merely the mediators 
•  PLEs are dynamically evolving ac;vity 
systems in which the personal objec;ves and 
human and material resources are integrated 
in the course of ac6on.  
•  PLE is also distributed ecologically, integra;ng 
our minds with the environment.  
PLE as our way for taking ac6on 
•  We actualize certain 
dimensions from the 
environment around 
us integra;ng it to 
the ac;on‐plans, and 
simultaneously the 
environment extends 
certain dimensions to 
us changing and 
shaping our 
inten;ons.  
We actualize affordances in every learning 
ac6on performed as part of the learning ac6vity. 
Affordances as a networked system? 
•  Affordances may constrain 
each other 
•  Synergy may be arrived 
from using several 
affordances 
simultaneously 
•  Some affordances may 
need the presence or the 
co‐ac6va6on of other 
affordances to be used 
effec6vely 
•  Using one affordance may 
actualize another 
affordance in the network 
Affordance networks 
•  Barab and Roth (2006) have noted that 
connec;ng learners to ecological networks, 
where they can learn through engaged 
par6cipa6on, ac;vates the affordance networks.  
•  Barab and Roth (2006) assumed that affordance 
networks are not read onto the world, but 
instead con;nually “transact” (are coupled) with 
the world as part of a percep6on‐ac6on cycle in 
which each new ac;on poten;ally expands or 
contracts one’s affordance network.  
Affordance networks 
•  Learning is a process of becoming prepared to 
engage dynamic networks in the world in a goal‐
directed manner (Hoffmann & Roth, 2005). 
•  Affordance networks are dynamic socio‐cultural 
configura;ons 
•  …include sets of perceptual and cogni6ve 
affordances that collec;vely come to form the 
network for par;cular goal sets 
•  …affordance networks are extended in both ;me 
and space 
Compare it with taskspace defini6on! 
Cultural affordances as an ecological 
knowledge 
•  Vyas and Dix (2007) dis6nguished 3 levels of 
affordances: personal, organiza;on/community, 
and culture level, which differ also on the level of 
how rapidly they can change. 
•  He[ (2001) wrote that:  
“…we engage a meaningful environment of 
affordances and refashion some aspects of them… 
These laDer constructed embodiments of what is 
known – which include tools, ar;facts, 
representa;ons, social pa<erns of ac;ons, and 
ins;tu;ons – can be called ecological knowledge”.   
Ar6facts allow par6cipants to use their bodily skills and their familiarity of the real 
world objects 
Ar6facts have affordances perceived by the user(s) who then act on them. 
However, performing ac6on changes the situa6on culturally, cogni6vely, physically (eg. 
user’s awareness of affordances increases when using an ar6fact). 
This leads to reflec6on on the poten6al uses of ar6facts and people’s roles (constraints on 
ac6on). 
Once the users are aware, their perceived affordances change. 
Vyas and Dix (2007) 
Where? 
Community niche 
Distributed 
cogni6ve 
niche 
Geo‐conceptual space 
Community/culture 
taskspace 
Abstract spa;al representa;on of how we perceive spaces  
Personal place 
Conceptual coordinates 
Geo coordinates 
n‐dimensions  n‐dimensions 
Conceptual coordinates 
Geo coordinates 
Community niches 
•  People with various perspec;ves are 
simultaneously at present in ecosystems and 
influencing them.  
•  Many abstract subspaces can be formed within 
ecosystems.  
•  Such spaces emerge when parts of the 
environment are embodied and used similar way 
by many people.  
•  Groups of individuals who have something in 
common in their iden;ty create abstract 
learning spaces in the ecology ‐ niches.  
Community niches 
•  Hutchinson (1957) defined a niche as a region (n‐
dimensional hypervolume) in a mul;‐dimensional space of 
environmental factors that affect the welfare of a species.  
•  Niches have been conceptualized as the environmental 
gradients with certain ecological amplitude, where the 
ecological op;mum marks the gradient peaks where the 
organisms are most abundant.  
•  Each niche gradient defines one dimension of the space.  
•  All niche gradients are situated and establish a mul;‐
dimensional hyper‐room, which axes are different 
environmental parameters.  
Defining community niches by 
affordances 
•  People determine the personal learning 
affordances within their PLEs.  
•  Any individual conceptualizes affordances 
personally, but the range of similar learning 
affordance conceptualiza6ons may be clustered 
into more general affordance groups eg. ‘pulling 
social awareness informa6on’ or ‘searching 
ar6facts by social filtering’ etc.  
•  These affordance clusters may be interpreted and 
used as the abstract learning niche gradients.  
Affordances of social tools in a 
community 
Niche gradients 
•  Any niche gradient is a peak of the fitness 
landscape of one environmental characteris;c 
(Wright, 1931), which can be visualized in two‐
dimensional space as a graph with certain skew 
and width, determining the ecological amplitude.  
•  The shape of the fitness graph for certain 
characteris6c can be ploPed through the 
abundance of certain specimen benefiYng of 
this characteris;c.  
Taskspace as a kind of niche 
•  Taskspace is an array of ac;vi;es related to a 
certain environment (Ingold, 2000; In: the 
percep6on of the environment). 
•  A taskspace fosters a range of affordances of 
an environment, delimi6ng some and enabling 
others (Edensor, 2004, In: Automobility and 
na6onal iden6ty).  
•  We may iden6fy community/cultural 
taskspaces. 
Community niche guides naviga6on of 
individuals  
Taskspace2  Taskspace1 
My ini6al place 
Community niche 
Niche construc6on as an ecological 
factor 
•  A recent literature in evolu6onary theory 
emphasizes the idea of niche construc;on 
(Odling‐Smee et al., 2003) as an ecological factor.  
•  It is argued, the organism has a profound effect 
on the very environment as a feedback loop.  
•  Organisms have influence on their environment, 
and the affected environment can have a 
reciprocal effect on other organisms of this 
species or on other species, crea6ng an 
environment different from what it would have 
been before it was modified.  
Odling‐Smee, F.J., Laland, K.N., & Feldman, M.W. (2003). Niche Construc6on: The 
Neglected Process in Evolu6on. Monographs in Popula6on Biology, 37, Princeton 
University Press. 
Niche construc6on as an ecological 
factor 
•  Ecological inheritance, however, does not 
depend on the presence of any environmental 
replicators, but merely on the persistence, 
between genera;ons, of whatever physical 
changes are caused by ancestral organisms in 
the local selec;ve environments of their 
descendants.  
Odling‐Smee, F.J., Laland, K.N., & Feldman, M.W. (2003). Niche Construc6on: The 
Neglected Process in Evolu6on. Monographs in Popula6on Biology, 37, Princeton 
University Press. 
Ecological inheritance 
•  People create a feedback loop to hybrid 
ecosystem that influences the evolu;on of 
communi;es and determines their individual 
interac;on with the ecosystem.  
•  This feedback loop is an ecological 
inheritance created by organisms themselves 
into their environment, which has influence 
on their evolu;on (Odling‐Smee et al., 2003) 
Odling‐Smee, F.J., Laland, K.N., & Feldman, M.W. (2003). Niche Construc6on: The 
Neglected Process in Evolu6on. Monographs in Popula6on Biology, 37, Princeton 
University Press. 
Ecological inheritance 
Community 
iden6ty 
t 
t + 1 
Time 
Niche crea6on 
Adapta6on to the niche  Culturally 
defined 
affordances 
of the 
digital 
ecosystem 
Adapted from Odling‐Smee, F.J., Laland, K.N., & Feldman, M.W.  
Individual in digital ecosystem 
SOFTWARE 1 
SOCIAL NETWORK 
SOFTWARE 2 
DIRECT PATHS TO COMMUNITY MEMBERS 
AND KNOWLEDGE 
PERSONAL LEARNING ENVIRONMENT 
PARTICIPATORY SURVEILLANCE 
SEMANTIC NAVIGATION  COMMUNITY BROWSING 
KNOWLEDGE NETWORK 
INTEROPERABLE TOOLS 
ADAPTING TO THE COMMUNITY NICHE 
SWARMING 
REMIXING 
MASHING 
SOCIAL NAVIGATION 
NAVIGATING IN NICHE 
COMMUNITY 
CO‐CREATING 
Pata, 2010 
Ecological learning design principles 
Personal learning environment 
Rules for connec6ng community networks 
Community creates the environment for knowledge 
accumula6on 
Autonomous crea6on and sharing 
Community as the ini6ator of swarming ac6vi6es 
Monitoring the community adap6ng to the niche 
Community evaluates, niche determines effec6veness 
Learner 
Teacher 
Pata, 2010 
Self‐planned learning ac6vi6es 
Reflec6on and self‐monitoring 
Community gives feedback 
Community 

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