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ALZHEIMER’S ASSOCIATION 
WEBSITE 
Cody Freeman 
Negar Khalandi 
Yaser Khani
AGENDA 
1. Primary question 
2. Persona 
3. UX Flowchart 
4. Guerrilla Testing 
5. Recommendations 
6. Conclusion 
Freeman Khalandi Khani 
Alzheimer’s Association (2014, October 13). Retrieved from UX Design: http://alz.org/
PRIMARY QUESTION What are our main 
objectives?
PRIMARY QUESTION 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Freeman Khalandi Khani 
Primary Method: Users navigating 
through the prototype as they would 
naturally 
Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
PRIMARY QUESTION 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Freeman Khalandi Khani 
Secondary Method: Users starting 
their navigation from the home page to 
answer each question 
Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
PRIMARY QUESTION 
MAIN DELIVERABLES 
• Three main deliverables 
1. Persona 
2. UX Flowchart – web and mobile 
3. Guerilla testing – web and mobile 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
PRIMARY QUESTION 
MAIN GOALS 
• Goal achieved through our main objectives 
1. Persona based design 
o What is important to a caregiver? 
2. Create a alz.org prototype 
o Address issues found during previous usability tests 
o Web and mobile interfaces 
3. Guerilla testing 
o Ensure users can find the answers to all the tasks 
o Ensure users can get to the answers within 2 clicks 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
PERSONA “Personas bring the 
absent user to the table” 1 
1 Freeman, J. (2014, October 13). Synching the perception of the audience to conceptual design. Retrieved from UX Design: http://ux.justinrfreeman.com/
PERSONA 
How we did it 
• Interviews 
o Alzheimer’s patient caregiver 
o Nursing home administrator 
• Web search 
Freeman Khalandi Khani 
• Consolidated findings to identify commonalities in user attributes 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
PERSONA 
RESULT 
Freeman Khalandi Khani 
Primary Question 
Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART
UX FLOWCHART 
HOW WE DID IT 
1. Card sorting 
2. Create the information architect of our site 
3. Create a UX flowchart 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
HOW WE DID IT: CARD SORTING 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
UX FLOWCHART 
HOW WE DID IT: INFORMATION ARCHITECT 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
HOW WE DID IT: INFORMATION ARCHITECT 
Freeman Khalandi Khani 
Home 
Local chapters 
Calendar 
Support 
Phone # 
Address 
Alzheimer’s 
What is 
Alzheimer’s 
10 warning signs 
Life expectancy 
(prognosis) 
Stages of 
Alzheimer’s 
Issues to expect 
with Alzheimer’s 
Dementia 
Types of 
Dementia 
Education 
programs 
Care 
Long-term care 
Communication 
with Alzheimer’s 
patient 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: PC LEGEND 
Freeman Khalandi Khani 
User Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
chang 
e 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: PC BROWSER “DEMENTIA” 
Freeman Khalandi Khani 
What other 
diseases, besides 
Alzheimer’s, can 
cause dementia? 
Turns on computer 
and goes to alz.org 
alz.org - 
Homepage 
Scans home page then 
clicks on “dementia” tab 
alz.org – Dementia 
Page 
Change 
Dementia Tab: Types & 
Education Programs 
User Selects 
“Types of 
Dementia” 
Dementia: “Types of 
Reads various 
Closes Dementia” 
Brows 
er 
Accordion 
menu drops 
down 
types of 
dementi 
a 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
GUERRILLA TESTING Not gorilla testing!
GUERRILLA TESTING 
HOW WE DID IT 
1. Identified web design parameters to meet Ronda needs 
2. Create a PC and a mobile prototype 
3. Conduct guerrilla testing on the prototypes 
o Test the users in their natural environments 
 Coffee shops 
 Grocery stores 
 Work 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion 
GUERRILLA TESTING 
HOW WE DID IT: DESIGN PARAMETERS 
Identified web design parameters based on 
“Don’t Make Me Think! A Common Sense Approach 
to Web Usability” 
by Steve Krug
Freeman Khalandi Khani 
GUERRILLA TESTING 
HOW WE DID IT: DESIGN PARAMETERS 
1. Name of things must be intuitive 
2. Links and buttons are obviously clickable 
3. Clear visual hierarchy on each page 
4. Minimize noise 
5. Persistent navigation one each page 
6. You are here – give clear visual indicators of location of the site 
7. Breadcrumbs – navigation path from home page to present page 
8. Make it easy to recover from errors 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Used Axure to create mid-fidelity Browser prototype
Used Axure to create mid-fidelity Browser prototype
Used Axure to create mid-fidelity Mobile prototype
Freeman Khalandi Khani 
GUERRILLA TESTING 
METHODS: TASKS 
1. Find the name of the Alzheimer’s Association Chapter near you 
2. Address of your local Alzheimer’s office 
3. Local chapter phone number 
4. Difference between Alzheimer’s and dementia 
5. Diseases/conditions other than Alzheimer’s that cause dementia 
6. 10 warning signs of Alzheimer’s 
7. “Calendar of Events” 
8. Educational programs specifically for individuals with dementia 
9. Support groups 
10. Information regarding finding a long term care home for someone with Alzheimer’s 
11. Alzheimer’s prognosis 
12. Three problems one should expect as Alzheimer’s disease progresses 
13. Stages of Alzheimer’s and describe last stage 
14. Effective ways to communicate with someone who has Alzheimer’s 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Team members conducted guerrilla tests individually 
1. Approached random people and asked them to participate in our study 
2. Explained the study to the participant 
3. Explained and signed IRB 
4. Demographic questionnaire was completed 
5. Completed 14 tasks - found answers to questions using prototype 
6. Satisfaction questionnaire was completed 
7. Thanked individuals for their participation 
Freeman Khalandi Khani 
GUERRILLA TESTING 
METHODS 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
METHODS 
Total of 8 
participants 
Primary method Secondary method 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
METHODS 
4 tested PC 
Prototype 
Secondary method 
Primary method 
4 tested Mobile 
Prototype 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
1. Efficiency – Time on task 
2. Effectiveness – Number of clicks/taps 
3. Errors 
4. Completion rate 
5. Satisfaction questionnaire (9 questions) 
o Combination of ease of use and frustration questions (4 questions) 
 Identify most difficult and easiest task 
 Identify most frustrating and least frustrating task 
o Likert scale satisfaction questions (4 questions) 
Freeman Khalandi Khani 
GUERRILLA TESTING 
METHODS: MEASURES 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
PRIMARY QUESTION Primary 
Method
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: PRIMARY METHOD PARTICIPANT 
DEMOGRAPHICS 
Average Age Age Range 
Caregivers Own smartphones 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
EFFICIENCY Time on Task
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
200 
150 
100 
50 
0 
-50 
Average Time on Task 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Average Time on Task (seconds) 
Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
27.5 
41.9 
120 
100 
80 
60 
40 
20 
0 
-20 
Average Time on Task (seconds) 
Average Time on Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 
1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 
2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 
3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 
4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 
5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 
6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 
7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 
8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 
9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 
10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 
11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 
12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 
13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 
14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 
1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 
2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 
3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 
4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 
5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 
6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 
7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 
8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 
9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 
10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 
11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 
12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 
13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 
14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 
1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 
2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 
3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 
4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 
5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 
6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 
7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 
8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 
9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 
10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 
11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 
12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 
13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 
14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 
1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 
2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 
3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 
4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 
5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 
6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 
7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 
8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 
9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 
10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 
11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 
12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 
13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 
14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 
1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 
2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 
3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 
4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 
5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 
6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 
7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 
8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 
9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 
10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 
11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 
12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 
13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 
14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
200 
150 
100 
50 
0 
-50 
Average Time on Task 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Average Time on Task (seconds) 
Tasks 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
120 
100 
80 
60 
40 
20 
0 
-20 
Average Time on Tasks (seconds) 
Average Time on Tasks 
PC 
NM 
YM 
27.5 
41.9 
120 
100 
80 
60 
40 
20 
0 
-20 
Average Time on Task (seconds) 
Average Time on Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
EFFECTIVENESS Number of Clicks/Taps
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFECTIVENESS 
14 
12 
10 
8 
6 
4 
2 
0 
-2 
Number of Clicks/Taps 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Numbe rof Clicks / Taps 
Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFECTIVENESS 
14 
12 
10 
8 
6 
4 
2 
0 
-2 
Number of Clicks/Taps 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Numbe rof Clicks / Taps 
Tasks 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFECTIVENESS 
6 
5 
4 
3 
2 
1 
0 
-1 
Average Number of Clicks/Taps 
Number of Clicks/Taps 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFECTIVENESS 
6 
5 
4 
3 
2 
1 
0 
-1 
Average Number of Clicks/Taps 
Number of Clicks/Taps 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
ERROR 
Using Back Button 
Clicking on an unproductive 
link
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: ERRORS 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Error 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Error 
Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: ERRORS 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Error 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Error 
Tasks 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: ERRORS 
30 
25 
20 
15 
10 
5 
0 
Number of Errors 
Number Errors 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: ERRORS 
30 
25 
20 
15 
10 
5 
0 
Number of Errors 
Number of Errors 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
COMPLETION RATE Successful and accurate 
completion of a task
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: COMPLETION RATE 
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: COMPLETION RATE 
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: COMPLETION RATE 
11.5 
12.75 
13 
12 
11 
10 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Average # of Completed Tasks per 
Participant 
Average # of Completed Tasks per 
Participant 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: COMPLETION RATE 
11.5 
12.5 
13 
13 
12 
11 
10 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Average # of Completed Tasks per 
Participant 
Average # of Completed Tasks per 
Participant 
PC 
NM 
YM 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
SATISFACTION Ease of use, frustration 
and satisfaction
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Tasks Identified as Most Difficult/Frustrating 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Identification Times 
Tasks 
Most Frustrating 
Most Difficult 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Tasks Identified as Easiest/Least Frustrating 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Identification Times 
Tasks 
Least Frustrating 
Easiest 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – LIKERT SCALE 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Average Rating 
Satisfaction Likert Scale (1=Strongly Disagree, 7=Strongly 
Agree) 
Overall Satisfaction 
Time Satisfaction 
Support Information Satisfaction 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – FUNCTIONALITY 
of participants thought the 
site functioned as expected 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – USER COMMENTS 
Q: Based on your experience, what is the first thing you would change 
C1P “nothing but couldn't find calendar of events” 
N1P “Finding the differences between Alzheimer's and dementia required comparing 
two sections. one would have made it easier.” 
N1M “None” 
Y1M “revisit the questioning on task 5, as it was personally misleading.” 
N2M “I don't know if a ‘FAQ’ tab was on the site, but that would have been helpful.” 
Y2M “educational programs for Alzheimer's should be under Alzheimer's tab.” 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Primary Method: Users navigating 
through the prototype as they would 
naturally 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Goal of 2-click tasks 
Freeman Khalandi Khani 
o Was met for the PC and NM groups (averagepc = 1.96; std.devpc = 1.91 and 
averageNM = 1.64; std.dev NM = 1.37) 
o Was not met for the YM group (average YM = 2.68; std.dev YM = 2.82) 
• Our results are being compared to a usability study conducted 
on the current alz.org website 
o The test compared the difference between association’s website and 
brochure 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Redesign of the alz.org website improved user’s 
o Improved the completion rate of Tasks 1, 2, 4, 5, 6, 9, 11, 13 and 14 
o Completion rate of tasks 3 and 10 remained consistent 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
Current Study 
Previous Study 
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Redesign of the alz.org website improved user’s 
o Time on task 
Freeman Khalandi Khani 
Previous 
study 
Current 
study 
Rate of 
change 
Average TOT (sec) 1136.4 27.5 -41.3 
Std. Dev (sec) 563.4 28.9 -19.5 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
Current Study 
Previous Study 
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• However, it diminished the user’s 
o Completion rate on tasks 7, 8 and 12 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Primary Method: Users navigating 
through the prototype as they would 
naturally 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
PRIMARY QUESTION Secondary 
Method
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD PARTICIPANT 
DEMOGRAPHICS 
Average Age Age Range 
Caregivers Own smartphones 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
EFFICIENCY Time on Task
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD EFFICIENCY 
140 
120 
100 
80 
60 
40 
20 
0 
-20 
Average Time on Task (comparing primary and secondary 
PC methods) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Time on Task (seconds) 
Tasks 
Secondary Method 
Primary Method 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD EFFICIENCY 
22.3 
27.5 
60 
50 
40 
30 
20 
10 
0 
-10 
Average Time on Task (seconds) 
Average Time on Task per Method 
SPC 
PPC 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
EFFECTIVENESS Number of Clicks/Taps
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD EFFECTIVENESS 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
-1 
-2 
Average Clicks per Task (comparing primary and 
secondary PC methods) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Average Clicks 
Tasks 
Secondary Method 
Primary Method 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD EFFECTIVENESS 
2.2 
2.0 
5 
4 
4 
3 
3 
2 
2 
1 
1 
0 
Average Number of Clicks) 
Average Number of Clicks per Method 
SPC 
PPC 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
ERROR 
Using Back Button 
Clicking on an unproductive 
link
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD ERROR 
6 
5 
4 
3 
2 
1 
0 
Error per Task 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Errors 
Tasks 
Secondary Method 
Primary Method 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD ERROR 
6 
8 
9 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Number of Errors) 
Error per Method 
SPC 
PPC 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
COMPLETION RATE Successful and accurate 
completion of a task
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD COMPLETION RATE 
Accurate Completion per Task (%) 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion 
100% 
90% 
80% 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Acucurate completion 
Tasks 
Secondary Method 
Primary Method
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SECONDARY METHOD COMPLETION RATE 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion 
13.0 
11.5 
14.0 
12.0 
10.0 
8.0 
6.0 
4.0 
2.0 
0.0 
Average # of Completed Tasks 
Average # of Completed Tasks 
SPC 
PPC
SATISFACTION Ease of use, frustration 
and satisfaction
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 
1.2 
1 
0.8 
0.6 
0.4 
0.2 
0 
Tasks Identified as Most Difficult/Frustating 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Identification Times 
Tasks 
Most Frustrating 
Most Difficult 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 
2.5 
2 
1.5 
1 
0.5 
0 
Tasks Identified as Most Difficult/Frustating 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Number of Identification Times 
Tasks 
Least Frustrating 
Easiest 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – LIKERT SCALE 
8 
7 
6 
5 
4 
3 
2 
1 
0 
Average Rating 
Satisfaction Likert Scale (1=Strongly Disagree, 7=Strongly 
Agree) 
Overall Satisfaction 
Time Satisfaction 
Support Information Satisfaction 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – FUNCTIONALITY 
of participants thought the 
site functioned as expected 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: SATISFACTION – USER COMMENTS 
Q: Based on your experience, what is the first thing you would change 
C2P “nothing made make the calendar of events larger” 
C3P “not having to go to home screen after each task” 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Secondary Method: Users starting 
their navigation from the home page to 
answer each question 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Goal of 2-click tasks 
o Was not met (Average = 2.2; Std.Dev = 1.2) 
Freeman Khalandi Khani 
• Our results are being compared to a usability study conducted 
on the current alz.org website 
o The test compared the difference between association’s website and 
brochure 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Redesign of the alz.org website improved user’s 
o Improved the completion rate of Tasks 1, 2, 4, 5, 6, 8, 9, 11, 13 and 14 
o Completion rate of tasks 3 and 10 remained consistent 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
Current Study 
Previous Study 
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• Redesign of the alz.org website improved user’s 
o Time on task 
Freeman Khalandi Khani 
Previous 
study 
Current 
study 
Rate of 
change 
Average TOT (sec) 1136.4 22.3 -50.9 
Std. Dev (sec) 563.4 27.2 -20.7 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
100% 
80% 
60% 
40% 
20% 
0% 
Accurate Task Completion (%) 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
% Accurate Completion 
Tasks 
Current Study 
Previous Study 
HOW THESE RESULTS 
ANSWER OUR QUESTION 
• However, it diminished the user’s 
o Completion rate on tasks 7 and 12 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
HOW THESE RESULTS 
ANSWER OUR QUESTION 
Freeman Khalandi Khani 
Did the redesign of alz.org improve the user’s 
ability to find the answers to the 14 
questions? 
Secondary Method: Users starting 
their navigation from the home page to 
answer each question 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion
RECOMMENDATIONS
RECOMMENDATIONS 
Simplifying the website design and content will improve website’s 
usability 
• Make the “Calendar of events” more noticeable 
• Difference between dementia and Alzheimer’s need to be more 
readily available 
• The website content needs to be restructured 
• Enhance the mobile platform design 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart Guerrilla Testing 
Recommendatio 
n Conclusion
CONCLUSION & Lessons learned
CONCLUSION 
• Our prototype did not improve the usability of all the 14 tasks 
• Improvements with prototype 
o PC: Improvement in 9 of the 14 tasks 
o Mobile: Improvements in 10 of the 14 tasks 
• http://7xedgj.axshare.com 
o Password protected 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
CONCLUSION 
LESSONS LEARNED 
• How to properly create a persona 
• Difference between IA and UX Flowchart 
• How to properly create an IA and a UX Flowchart 
• How do you spell Guerrilla (Guerilla?) 
• Team communication skills 
• Time management 
• Users don’t always do what you ask them to 
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
QUESTIONS? Speak now or forever 
hold your peace…
BACKUP SLIDES 
Removing all “WHAT’s”, 
“WHY’s” and some 
“HOW’s”
PERSONA 
WHAT IS A PERSONA? 
“A persona represents a cluster of users who exhibit similar behavioral patterns in their 
purchasing decisions, use of technology or products, customer service preferences, lifestyle 
choices, and the like.” 2 
Freeman Khalandi Khani 
2 O’Connor, K. (2014, October 13). Personas: The foundation of a great user experience. Retrieved from UX Magazine: http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience 
Primary Question 
Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
PERSONA 
WHY WE DID IT 
Freeman Khalandi Khani 
• Users have certain goals & expectations when interacting with a 
product 
• Understanding the user goals, behaviors, and patterns 
o Help define the important attributes users possess 
• Personas aim to capture those attributes 
• We wanted to create a prototype that better met the user’s needs 
“Personas bring the absent user to the table” 1 
1 Freeman, J. (2014, October 13). Synching the perception of the audience to conceptual design. Retrieved from UX Design: http://ux.justinrfreeman.com/ 
Primary Question 
Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
UX FLOWCHART 
WHY WE DID IT 
• Define how all the objects and actions of our prototype should 
interrelate 
• Keep our prototype inline with our persona’s needs and wants 
• Provided our team with a common vision for our prototype 
• Help achieve our 2-click per task goal 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
UX FLOWCHART 
WHAT IS A FLOWCHART? 
Freeman Khalandi Khani 
A UX flowchart binds an application together in a way that supports the conceptual models of its 
target users. 3 
3 Nieters, J. (2014, October 13). Defining an Interaction Model: The cornerstone of application design. Retrieved from UX Matters: http://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-cornerstone-of-application- 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion 
design.php
UX FLOWCHART 
HOW WE DID IT: CARD SORTING 
1. Card sorting 
o A method used to help design (or evaluate) 
the information architect of a site 4 
o Categorized our tasks into four main groups 
 In your area 
 Alzheimer’s 
 Dementia 
 Care 
2. Create an information architect of our 
site 
3. Create a UX flowchart 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion 
4 Card Sorting (2014, October 13). Retrieved from Usability.gov: http://www.usability.gov/how-to-and-tools/methods/card-sorting. 
html
UX FLOWCHART 
HOW WE DID IT: INFORMATION ARCHITECT 
1. Card sorting 
2. Create an information architect of our site 
o “IA focuses on organizing, structuring and labeling content in an effective and 
sustainable way” 5 
o Using categories created from card sorting exercise 
o Create subcategories 
o Ensure users can complete tasks 
3. Create a UX flowchart 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion 
5 Information Architecture Basics (2014, October 13). Retrieved from Usability.gov: http://www.usability.gov/what-and-why/information-architecture.html
UX FLOWCHART 
HOW WE DID IT: UX FLOWCHART 
Freeman Khalandi Khani 
Primary Question Persona 
UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
UX FLOWCHART 
RESULTS: PC BROWSER “IN YOUR AREA” 
Freeman Khalandi Khani 
Does the 
Alzheimer’s 
association have a 
local chapter near 
me? 
Turns on computer 
and goes to alz.org 
alz.org - 
Homepage 
Searches for local 
chapter by state: 
Missouri 
alz.org – In your area 
Page 
Change 
Locations in MO – 3 options 
Documents Prairie 
Village, KS chapter 
Locations: Columbia, MO; St. 
Louis, MO; Prairie Village, 
KS 
Closes 
Brows 
er 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: PC BROWSER “ALZHEIMER’S” 
Freeman Khalandi Khani 
Are there any 
warning signs for 
Alzheimer’s 
disease? 
Turns on computer 
and goes to alz.org 
alz.org - 
Homepage 
Scans page. Clicks on “10 
Warning signs” under 
Alzheimer’s section 
alz.org – Alzheimer’s 
Page 
Change 
Alzheimer’s: “10 Warning 
Signs” 
Scrolls through the 10 warning 
signs of Alzheimer’s 
Alzheimer’s: “10 Warning 
Signs” 
Closes 
Brows 
er 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: PC BROWSER “CARE” 
Freeman Khalandi Khani 
Are there 
recommended 
communication 
methods to use with 
Alzheimer’s patients? 
Turns on computer 
and goes to alz.org 
alz.org - 
Homepage 
Scans home page. clicks on 
“Long-term Care” under Care 
tab 
alz.org – Care 
Page 
Change 
Care Tab: Long-term Care 
Reads about available 
long-term care options 
Care: “Long-term Care” 
Closes 
Brows 
er 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: MOBILE LEGEND 
Freeman Khalandi Khani 
User Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
chang 
e 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: MOBILE “ALZHEIMER’S” 
Freeman Khalandi Khani 
Are there any warning 
signs for Alzheimer’s 
disease? 
Unlock phone 
and goes to 
alz.org 
alz.org - 
Homepage 
Skims home page and 
taps on Alzheimer’s 
Tab 
alz.org – Alzheimer’s Tab 
In Your 
area page 
opens 
Alzheimer’s Tab 
10 Warning Signs 
Locks 
Phone 
Accordion 
Menu opens 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: MOBILE “IN YOUR AREA” 
Freeman Khalandi Khani 
What is the address of 
the Alzheimer’s 
association chapter 
near me? 
Unlock phone 
and goes to 
alz.org 
alz.org - 
Homepage 
Skims home page and 
taps on map under In 
your Area 
alz.org – Map 
In Your 
area page 
opens 
In Your Area Tab 
Address: Columbia, MO; 
St. Louis, MO; Prairie 
Village, KS 
Documents 
Prairie 
Locks 
Phone 
Local 
Chapters 
page opens 
Village 
address 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: MOBILE “DEMENTIA” 
Freeman Khalandi Khani 
What other diseases, 
besides Alzheimer’s, 
can cause dementia? 
Unlock phone 
and goes to 
alz.org 
alz.org - 
Homepage 
Scrolls down the home page. taps 
“Types of Dementia” under 
Dementia Tab 
alz.org – Dementia Tab 
Dementia Tab – 
“Types of 
Dementia” 
Scrolls down the page 
and find types of 
dementia 
10 Warning Signs 
Locks 
Phone 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
UX FLOWCHART 
RESULTS: MOBILE “CARE” 
Freeman Khalandi Khani 
Are there any long-term 
care options for 
Alzheimer’s patients? 
Unlock phone 
and goes to 
alz.org 
alz.org - 
Homepage 
Dementia Tab – 
“Long-Term 
Care” 
Scrolls down the home page. taps 
“long-term care” under the care 
“Long-Term Care” 
Locks 
Phone 
tab 
alz.org – Care Tab 
“long-term 
Care” 
page 
opens 
User 
Desired 
action 
Computer 
screen 
User 
actio 
n 
Page 
change 
End of 
task 
Primary Question Persona 
UX Flowchart Guerrilla Testing Recommendation Conclusion
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Secondary Question Recommendation Conclusion 
GUERRILLA TESTING 
WHAT IS GUERRILLA TESTING? 
“Guerrilla research methods are faster, lower-cost methods that provide sufficient enough 
insights to make informed strategic decisions.” 5 
5 Unger, R. & Wafgel, T. (2014, October 13). Getting Guerrilla With It. Retrieved from UX Magazine: http://uxmag.com/articles/getting-guerrilla-with-it
• It is a fast way to test a prototype 
• Test the users in their natural environments 
o Coffee shops 
o Grocery stores 
o Work 
Freeman Khalandi Khani 
• Understand if the prototype meets the user’s goals and needs 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Secondary Question Recommendation Conclusion 
GUERRILLA TESTING 
WHY WE DID IT
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: OVERALL PARTICIPANT DEMOGRAPHICS 
Average Age Age Range 
Caregivers Own smartphones 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Secondary Question Recommendation Conclusion
Freeman Khalandi Khani 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Secondary Question Recommendation Conclusion 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
PC Mobile 
Tasks N1P C1P N1M N2M Y1M Y2M 
1 23 10 16 60 102 137 
2 9 3 2 10 49 10 
3 5 13 12 6 30 2 
4 62 76 23 165 120 62 
5 30 2 20 1 250 42 
6 11 61 10 14 30 44 
7 25 34 118 11 5 68 
8 45 1 10 12 10 159 
9 6 1 0 42 40 160 
10 10 1 13 10 20 15 
11 19 16 6 26 35 27 
12 3 90 1 5 89 20 
13 6 70 8 10 22 19 
14 45 94 47 11 30 82
Freeman Khalandi Khani 
GUERRILLA TESTING 
RESULTS: EFFICIENCY 
200 
150 
100 
50 
0 
-50 
Average Time on Task 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 
Average Time on Task (seconds) 
Tasks 
PC 
Mobile 
Primary Question Persona UX Flowchart 
Guerrilla 
Testing Recommendation Conclusion

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Alzheimer's Website Redesign

  • 1. ALZHEIMER’S ASSOCIATION WEBSITE Cody Freeman Negar Khalandi Yaser Khani
  • 2. AGENDA 1. Primary question 2. Persona 3. UX Flowchart 4. Guerrilla Testing 5. Recommendations 6. Conclusion Freeman Khalandi Khani Alzheimer’s Association (2014, October 13). Retrieved from UX Design: http://alz.org/
  • 3. PRIMARY QUESTION What are our main objectives?
  • 4. PRIMARY QUESTION Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Freeman Khalandi Khani Primary Method: Users navigating through the prototype as they would naturally Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
  • 5. PRIMARY QUESTION Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Freeman Khalandi Khani Secondary Method: Users starting their navigation from the home page to answer each question Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
  • 6. PRIMARY QUESTION MAIN DELIVERABLES • Three main deliverables 1. Persona 2. UX Flowchart – web and mobile 3. Guerilla testing – web and mobile Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
  • 7. PRIMARY QUESTION MAIN GOALS • Goal achieved through our main objectives 1. Persona based design o What is important to a caregiver? 2. Create a alz.org prototype o Address issues found during previous usability tests o Web and mobile interfaces 3. Guerilla testing o Ensure users can find the answers to all the tasks o Ensure users can get to the answers within 2 clicks Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerilla Testing Recommendation Conclusion
  • 8. PERSONA “Personas bring the absent user to the table” 1 1 Freeman, J. (2014, October 13). Synching the perception of the audience to conceptual design. Retrieved from UX Design: http://ux.justinrfreeman.com/
  • 9. PERSONA How we did it • Interviews o Alzheimer’s patient caregiver o Nursing home administrator • Web search Freeman Khalandi Khani • Consolidated findings to identify commonalities in user attributes Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 10. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 11. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 12. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 13. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 14. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 15. PERSONA RESULT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 17. UX FLOWCHART HOW WE DID IT 1. Card sorting 2. Create the information architect of our site 3. Create a UX flowchart Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 18. UX FLOWCHART HOW WE DID IT: CARD SORTING Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 19. UX FLOWCHART HOW WE DID IT: INFORMATION ARCHITECT Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 20. UX FLOWCHART HOW WE DID IT: INFORMATION ARCHITECT Freeman Khalandi Khani Home Local chapters Calendar Support Phone # Address Alzheimer’s What is Alzheimer’s 10 warning signs Life expectancy (prognosis) Stages of Alzheimer’s Issues to expect with Alzheimer’s Dementia Types of Dementia Education programs Care Long-term care Communication with Alzheimer’s patient Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 21. UX FLOWCHART RESULTS: PC LEGEND Freeman Khalandi Khani User Desired action Computer screen User actio n Page chang e End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 22. UX FLOWCHART RESULTS: PC BROWSER “DEMENTIA” Freeman Khalandi Khani What other diseases, besides Alzheimer’s, can cause dementia? Turns on computer and goes to alz.org alz.org - Homepage Scans home page then clicks on “dementia” tab alz.org – Dementia Page Change Dementia Tab: Types & Education Programs User Selects “Types of Dementia” Dementia: “Types of Reads various Closes Dementia” Brows er Accordion menu drops down types of dementi a User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 23. GUERRILLA TESTING Not gorilla testing!
  • 24. GUERRILLA TESTING HOW WE DID IT 1. Identified web design parameters to meet Ronda needs 2. Create a PC and a mobile prototype 3. Conduct guerrilla testing on the prototypes o Test the users in their natural environments  Coffee shops  Grocery stores  Work Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 25. Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion GUERRILLA TESTING HOW WE DID IT: DESIGN PARAMETERS Identified web design parameters based on “Don’t Make Me Think! A Common Sense Approach to Web Usability” by Steve Krug
  • 26. Freeman Khalandi Khani GUERRILLA TESTING HOW WE DID IT: DESIGN PARAMETERS 1. Name of things must be intuitive 2. Links and buttons are obviously clickable 3. Clear visual hierarchy on each page 4. Minimize noise 5. Persistent navigation one each page 6. You are here – give clear visual indicators of location of the site 7. Breadcrumbs – navigation path from home page to present page 8. Make it easy to recover from errors Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 27. Used Axure to create mid-fidelity Browser prototype
  • 28. Used Axure to create mid-fidelity Browser prototype
  • 29. Used Axure to create mid-fidelity Mobile prototype
  • 30. Freeman Khalandi Khani GUERRILLA TESTING METHODS: TASKS 1. Find the name of the Alzheimer’s Association Chapter near you 2. Address of your local Alzheimer’s office 3. Local chapter phone number 4. Difference between Alzheimer’s and dementia 5. Diseases/conditions other than Alzheimer’s that cause dementia 6. 10 warning signs of Alzheimer’s 7. “Calendar of Events” 8. Educational programs specifically for individuals with dementia 9. Support groups 10. Information regarding finding a long term care home for someone with Alzheimer’s 11. Alzheimer’s prognosis 12. Three problems one should expect as Alzheimer’s disease progresses 13. Stages of Alzheimer’s and describe last stage 14. Effective ways to communicate with someone who has Alzheimer’s Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 31. Team members conducted guerrilla tests individually 1. Approached random people and asked them to participate in our study 2. Explained the study to the participant 3. Explained and signed IRB 4. Demographic questionnaire was completed 5. Completed 14 tasks - found answers to questions using prototype 6. Satisfaction questionnaire was completed 7. Thanked individuals for their participation Freeman Khalandi Khani GUERRILLA TESTING METHODS Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 32. Freeman Khalandi Khani GUERRILLA TESTING METHODS Total of 8 participants Primary method Secondary method Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 33. Freeman Khalandi Khani GUERRILLA TESTING METHODS 4 tested PC Prototype Secondary method Primary method 4 tested Mobile Prototype Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 34. 1. Efficiency – Time on task 2. Effectiveness – Number of clicks/taps 3. Errors 4. Completion rate 5. Satisfaction questionnaire (9 questions) o Combination of ease of use and frustration questions (4 questions)  Identify most difficult and easiest task  Identify most frustrating and least frustrating task o Likert scale satisfaction questions (4 questions) Freeman Khalandi Khani GUERRILLA TESTING METHODS: MEASURES Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 36. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: PRIMARY METHOD PARTICIPANT DEMOGRAPHICS Average Age Age Range Caregivers Own smartphones Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 38. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY 200 150 100 50 0 -50 Average Time on Task 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Average Time on Task (seconds) Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 39. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY 27.5 41.9 120 100 80 60 40 20 0 -20 Average Time on Task (seconds) Average Time on Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 40. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 41. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 42. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 43. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 44. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P Average Std.Dev N1M N2M Y1M Y2M Average Std.Dev 1 23 10 16.5 9.2 16 60 102 137 78.8 52.4 2 9 3 6.0 4.2 2 10 49 10 17.8 21.2 3 5 13 9.0 5.7 12 6 30 2 12.5 12.4 4 62 76 69.0 9.9 23 165 120 62 92.5 62.6 5 30 2 16.0 19.8 20 1 250 42 78.3 115.7 6 11 61 36.0 35.4 10 14 30 44 24.5 15.6 7 25 34 29.5 6.4 118 11 5 68 50.5 53.2 8 45 1 23.0 31.1 10 12 10 159 47.8 74.2 9 6 1 3.5 3.5 0 42 40 160 60.5 69.1 10 10 1 5.5 6.4 13 10 20 15 14.5 4.2 11 19 16 17.5 2.1 6 26 35 27 23.5 12.3 12 3 90 46.5 61.5 1 5 89 20 28.8 41.0 13 6 70 38.0 45.3 8 10 22 19 14.8 6.8 14 45 94 69.5 34.6 47 11 30 82 42.5 30.2 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 45. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY 200 150 100 50 0 -50 Average Time on Task 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Average Time on Task (seconds) Tasks PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 46. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY 120 100 80 60 40 20 0 -20 Average Time on Tasks (seconds) Average Time on Tasks PC NM YM 27.5 41.9 120 100 80 60 40 20 0 -20 Average Time on Task (seconds) Average Time on Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 47. EFFECTIVENESS Number of Clicks/Taps
  • 48. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFECTIVENESS 14 12 10 8 6 4 2 0 -2 Number of Clicks/Taps 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Numbe rof Clicks / Taps Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 49. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFECTIVENESS 14 12 10 8 6 4 2 0 -2 Number of Clicks/Taps 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Numbe rof Clicks / Taps Tasks PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 50. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFECTIVENESS 6 5 4 3 2 1 0 -1 Average Number of Clicks/Taps Number of Clicks/Taps PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 51. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFECTIVENESS 6 5 4 3 2 1 0 -1 Average Number of Clicks/Taps Number of Clicks/Taps PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 52. ERROR Using Back Button Clicking on an unproductive link
  • 53. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: ERRORS 9 8 7 6 5 4 3 2 1 0 Error 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Error Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 54. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: ERRORS 9 8 7 6 5 4 3 2 1 0 Error 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Error Tasks PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 55. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: ERRORS 30 25 20 15 10 5 0 Number of Errors Number Errors PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 56. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: ERRORS 30 25 20 15 10 5 0 Number of Errors Number of Errors PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 57. COMPLETION RATE Successful and accurate completion of a task
  • 58. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: COMPLETION RATE 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 59. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: COMPLETION RATE 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 60. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: COMPLETION RATE 11.5 12.75 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Average # of Completed Tasks per Participant Average # of Completed Tasks per Participant PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 61. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: COMPLETION RATE 11.5 12.5 13 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Average # of Completed Tasks per Participant Average # of Completed Tasks per Participant PC NM YM Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 62. SATISFACTION Ease of use, frustration and satisfaction
  • 63. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 8 7 6 5 4 3 2 1 0 Tasks Identified as Most Difficult/Frustrating 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Identification Times Tasks Most Frustrating Most Difficult Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 64. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 8 7 6 5 4 3 2 1 0 Tasks Identified as Easiest/Least Frustrating 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Identification Times Tasks Least Frustrating Easiest Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 65. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – LIKERT SCALE 8 7 6 5 4 3 2 1 0 Average Rating Satisfaction Likert Scale (1=Strongly Disagree, 7=Strongly Agree) Overall Satisfaction Time Satisfaction Support Information Satisfaction Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 66. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – FUNCTIONALITY of participants thought the site functioned as expected Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 67. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – USER COMMENTS Q: Based on your experience, what is the first thing you would change C1P “nothing but couldn't find calendar of events” N1P “Finding the differences between Alzheimer's and dementia required comparing two sections. one would have made it easier.” N1M “None” Y1M “revisit the questioning on task 5, as it was personally misleading.” N2M “I don't know if a ‘FAQ’ tab was on the site, but that would have been helpful.” Y2M “educational programs for Alzheimer's should be under Alzheimer's tab.” Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 68. HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Primary Method: Users navigating through the prototype as they would naturally Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 69. HOW THESE RESULTS ANSWER OUR QUESTION • Goal of 2-click tasks Freeman Khalandi Khani o Was met for the PC and NM groups (averagepc = 1.96; std.devpc = 1.91 and averageNM = 1.64; std.dev NM = 1.37) o Was not met for the YM group (average YM = 2.68; std.dev YM = 2.82) • Our results are being compared to a usability study conducted on the current alz.org website o The test compared the difference between association’s website and brochure Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 70. HOW THESE RESULTS ANSWER OUR QUESTION • Redesign of the alz.org website improved user’s o Improved the completion rate of Tasks 1, 2, 4, 5, 6, 9, 11, 13 and 14 o Completion rate of tasks 3 and 10 remained consistent Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 71. 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks Current Study Previous Study HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 72. HOW THESE RESULTS ANSWER OUR QUESTION • Redesign of the alz.org website improved user’s o Time on task Freeman Khalandi Khani Previous study Current study Rate of change Average TOT (sec) 1136.4 27.5 -41.3 Std. Dev (sec) 563.4 28.9 -19.5 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 73. 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks Current Study Previous Study HOW THESE RESULTS ANSWER OUR QUESTION • However, it diminished the user’s o Completion rate on tasks 7, 8 and 12 Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 74. HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Primary Method: Users navigating through the prototype as they would naturally Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 76. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD PARTICIPANT DEMOGRAPHICS Average Age Age Range Caregivers Own smartphones Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 78. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD EFFICIENCY 140 120 100 80 60 40 20 0 -20 Average Time on Task (comparing primary and secondary PC methods) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Time on Task (seconds) Tasks Secondary Method Primary Method Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 79. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD EFFICIENCY 22.3 27.5 60 50 40 30 20 10 0 -10 Average Time on Task (seconds) Average Time on Task per Method SPC PPC Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 80. EFFECTIVENESS Number of Clicks/Taps
  • 81. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD EFFECTIVENESS 9 8 7 6 5 4 3 2 1 0 -1 -2 Average Clicks per Task (comparing primary and secondary PC methods) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Average Clicks Tasks Secondary Method Primary Method Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 82. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD EFFECTIVENESS 2.2 2.0 5 4 4 3 3 2 2 1 1 0 Average Number of Clicks) Average Number of Clicks per Method SPC PPC Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 83. ERROR Using Back Button Clicking on an unproductive link
  • 84. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD ERROR 6 5 4 3 2 1 0 Error per Task 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Errors Tasks Secondary Method Primary Method Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 85. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD ERROR 6 8 9 8 7 6 5 4 3 2 1 0 Number of Errors) Error per Method SPC PPC Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 86. COMPLETION RATE Successful and accurate completion of a task
  • 87. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD COMPLETION RATE Accurate Completion per Task (%) Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Acucurate completion Tasks Secondary Method Primary Method
  • 88. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SECONDARY METHOD COMPLETION RATE Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion 13.0 11.5 14.0 12.0 10.0 8.0 6.0 4.0 2.0 0.0 Average # of Completed Tasks Average # of Completed Tasks SPC PPC
  • 89. SATISFACTION Ease of use, frustration and satisfaction
  • 90. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 1.2 1 0.8 0.6 0.4 0.2 0 Tasks Identified as Most Difficult/Frustating 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Identification Times Tasks Most Frustrating Most Difficult Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 91. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – DIFFICULTY & FRUSTRATION 2.5 2 1.5 1 0.5 0 Tasks Identified as Most Difficult/Frustating 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Number of Identification Times Tasks Least Frustrating Easiest Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 92. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – LIKERT SCALE 8 7 6 5 4 3 2 1 0 Average Rating Satisfaction Likert Scale (1=Strongly Disagree, 7=Strongly Agree) Overall Satisfaction Time Satisfaction Support Information Satisfaction Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 93. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – FUNCTIONALITY of participants thought the site functioned as expected Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 94. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: SATISFACTION – USER COMMENTS Q: Based on your experience, what is the first thing you would change C2P “nothing made make the calendar of events larger” C3P “not having to go to home screen after each task” Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 95. HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Secondary Method: Users starting their navigation from the home page to answer each question Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 96. HOW THESE RESULTS ANSWER OUR QUESTION • Goal of 2-click tasks o Was not met (Average = 2.2; Std.Dev = 1.2) Freeman Khalandi Khani • Our results are being compared to a usability study conducted on the current alz.org website o The test compared the difference between association’s website and brochure Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 97. HOW THESE RESULTS ANSWER OUR QUESTION • Redesign of the alz.org website improved user’s o Improved the completion rate of Tasks 1, 2, 4, 5, 6, 8, 9, 11, 13 and 14 o Completion rate of tasks 3 and 10 remained consistent Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 98. 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks Current Study Previous Study HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 99. HOW THESE RESULTS ANSWER OUR QUESTION • Redesign of the alz.org website improved user’s o Time on task Freeman Khalandi Khani Previous study Current study Rate of change Average TOT (sec) 1136.4 22.3 -50.9 Std. Dev (sec) 563.4 27.2 -20.7 Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 100. 100% 80% 60% 40% 20% 0% Accurate Task Completion (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 % Accurate Completion Tasks Current Study Previous Study HOW THESE RESULTS ANSWER OUR QUESTION • However, it diminished the user’s o Completion rate on tasks 7 and 12 Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 101. HOW THESE RESULTS ANSWER OUR QUESTION Freeman Khalandi Khani Did the redesign of alz.org improve the user’s ability to find the answers to the 14 questions? Secondary Method: Users starting their navigation from the home page to answer each question Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 103. RECOMMENDATIONS Simplifying the website design and content will improve website’s usability • Make the “Calendar of events” more noticeable • Difference between dementia and Alzheimer’s need to be more readily available • The website content needs to be restructured • Enhance the mobile platform design Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendatio n Conclusion
  • 105. CONCLUSION • Our prototype did not improve the usability of all the 14 tasks • Improvements with prototype o PC: Improvement in 9 of the 14 tasks o Mobile: Improvements in 10 of the 14 tasks • http://7xedgj.axshare.com o Password protected Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 106. CONCLUSION LESSONS LEARNED • How to properly create a persona • Difference between IA and UX Flowchart • How to properly create an IA and a UX Flowchart • How do you spell Guerrilla (Guerilla?) • Team communication skills • Time management • Users don’t always do what you ask them to Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 107. QUESTIONS? Speak now or forever hold your peace…
  • 108. BACKUP SLIDES Removing all “WHAT’s”, “WHY’s” and some “HOW’s”
  • 109. PERSONA WHAT IS A PERSONA? “A persona represents a cluster of users who exhibit similar behavioral patterns in their purchasing decisions, use of technology or products, customer service preferences, lifestyle choices, and the like.” 2 Freeman Khalandi Khani 2 O’Connor, K. (2014, October 13). Personas: The foundation of a great user experience. Retrieved from UX Magazine: http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 110. PERSONA WHY WE DID IT Freeman Khalandi Khani • Users have certain goals & expectations when interacting with a product • Understanding the user goals, behaviors, and patterns o Help define the important attributes users possess • Personas aim to capture those attributes • We wanted to create a prototype that better met the user’s needs “Personas bring the absent user to the table” 1 1 Freeman, J. (2014, October 13). Synching the perception of the audience to conceptual design. Retrieved from UX Design: http://ux.justinrfreeman.com/ Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 111. UX FLOWCHART WHY WE DID IT • Define how all the objects and actions of our prototype should interrelate • Keep our prototype inline with our persona’s needs and wants • Provided our team with a common vision for our prototype • Help achieve our 2-click per task goal Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 112. UX FLOWCHART WHAT IS A FLOWCHART? Freeman Khalandi Khani A UX flowchart binds an application together in a way that supports the conceptual models of its target users. 3 3 Nieters, J. (2014, October 13). Defining an Interaction Model: The cornerstone of application design. Retrieved from UX Matters: http://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-cornerstone-of-application- Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion design.php
  • 113. UX FLOWCHART HOW WE DID IT: CARD SORTING 1. Card sorting o A method used to help design (or evaluate) the information architect of a site 4 o Categorized our tasks into four main groups  In your area  Alzheimer’s  Dementia  Care 2. Create an information architect of our site 3. Create a UX flowchart Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion 4 Card Sorting (2014, October 13). Retrieved from Usability.gov: http://www.usability.gov/how-to-and-tools/methods/card-sorting. html
  • 114. UX FLOWCHART HOW WE DID IT: INFORMATION ARCHITECT 1. Card sorting 2. Create an information architect of our site o “IA focuses on organizing, structuring and labeling content in an effective and sustainable way” 5 o Using categories created from card sorting exercise o Create subcategories o Ensure users can complete tasks 3. Create a UX flowchart Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion 5 Information Architecture Basics (2014, October 13). Retrieved from Usability.gov: http://www.usability.gov/what-and-why/information-architecture.html
  • 115.
  • 116. UX FLOWCHART HOW WE DID IT: UX FLOWCHART Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 117. UX FLOWCHART RESULTS: PC BROWSER “IN YOUR AREA” Freeman Khalandi Khani Does the Alzheimer’s association have a local chapter near me? Turns on computer and goes to alz.org alz.org - Homepage Searches for local chapter by state: Missouri alz.org – In your area Page Change Locations in MO – 3 options Documents Prairie Village, KS chapter Locations: Columbia, MO; St. Louis, MO; Prairie Village, KS Closes Brows er User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 118. UX FLOWCHART RESULTS: PC BROWSER “ALZHEIMER’S” Freeman Khalandi Khani Are there any warning signs for Alzheimer’s disease? Turns on computer and goes to alz.org alz.org - Homepage Scans page. Clicks on “10 Warning signs” under Alzheimer’s section alz.org – Alzheimer’s Page Change Alzheimer’s: “10 Warning Signs” Scrolls through the 10 warning signs of Alzheimer’s Alzheimer’s: “10 Warning Signs” Closes Brows er User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 119. UX FLOWCHART RESULTS: PC BROWSER “CARE” Freeman Khalandi Khani Are there recommended communication methods to use with Alzheimer’s patients? Turns on computer and goes to alz.org alz.org - Homepage Scans home page. clicks on “Long-term Care” under Care tab alz.org – Care Page Change Care Tab: Long-term Care Reads about available long-term care options Care: “Long-term Care” Closes Brows er User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 120. UX FLOWCHART RESULTS: MOBILE LEGEND Freeman Khalandi Khani User Desired action Computer screen User actio n Page chang e End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 121. UX FLOWCHART RESULTS: MOBILE “ALZHEIMER’S” Freeman Khalandi Khani Are there any warning signs for Alzheimer’s disease? Unlock phone and goes to alz.org alz.org - Homepage Skims home page and taps on Alzheimer’s Tab alz.org – Alzheimer’s Tab In Your area page opens Alzheimer’s Tab 10 Warning Signs Locks Phone Accordion Menu opens User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 122. UX FLOWCHART RESULTS: MOBILE “IN YOUR AREA” Freeman Khalandi Khani What is the address of the Alzheimer’s association chapter near me? Unlock phone and goes to alz.org alz.org - Homepage Skims home page and taps on map under In your Area alz.org – Map In Your area page opens In Your Area Tab Address: Columbia, MO; St. Louis, MO; Prairie Village, KS Documents Prairie Locks Phone Local Chapters page opens Village address User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 123. UX FLOWCHART RESULTS: MOBILE “DEMENTIA” Freeman Khalandi Khani What other diseases, besides Alzheimer’s, can cause dementia? Unlock phone and goes to alz.org alz.org - Homepage Scrolls down the home page. taps “Types of Dementia” under Dementia Tab alz.org – Dementia Tab Dementia Tab – “Types of Dementia” Scrolls down the page and find types of dementia 10 Warning Signs Locks Phone User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 124. UX FLOWCHART RESULTS: MOBILE “CARE” Freeman Khalandi Khani Are there any long-term care options for Alzheimer’s patients? Unlock phone and goes to alz.org alz.org - Homepage Dementia Tab – “Long-Term Care” Scrolls down the home page. taps “long-term care” under the care “Long-Term Care” Locks Phone tab alz.org – Care Tab “long-term Care” page opens User Desired action Computer screen User actio n Page change End of task Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion
  • 125. Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion GUERRILLA TESTING WHAT IS GUERRILLA TESTING? “Guerrilla research methods are faster, lower-cost methods that provide sufficient enough insights to make informed strategic decisions.” 5 5 Unger, R. & Wafgel, T. (2014, October 13). Getting Guerrilla With It. Retrieved from UX Magazine: http://uxmag.com/articles/getting-guerrilla-with-it
  • 126. • It is a fast way to test a prototype • Test the users in their natural environments o Coffee shops o Grocery stores o Work Freeman Khalandi Khani • Understand if the prototype meets the user’s goals and needs Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion GUERRILLA TESTING WHY WE DID IT
  • 127. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: OVERALL PARTICIPANT DEMOGRAPHICS Average Age Age Range Caregivers Own smartphones Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion
  • 128. Freeman Khalandi Khani Primary Question Persona UX Flowchart Guerrilla Testing Secondary Question Recommendation Conclusion GUERRILLA TESTING RESULTS: EFFICIENCY PC Mobile Tasks N1P C1P N1M N2M Y1M Y2M 1 23 10 16 60 102 137 2 9 3 2 10 49 10 3 5 13 12 6 30 2 4 62 76 23 165 120 62 5 30 2 20 1 250 42 6 11 61 10 14 30 44 7 25 34 118 11 5 68 8 45 1 10 12 10 159 9 6 1 0 42 40 160 10 10 1 13 10 20 15 11 19 16 6 26 35 27 12 3 90 1 5 89 20 13 6 70 8 10 22 19 14 45 94 47 11 30 82
  • 129. Freeman Khalandi Khani GUERRILLA TESTING RESULTS: EFFICIENCY 200 150 100 50 0 -50 Average Time on Task 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Average Time on Task (seconds) Tasks PC Mobile Primary Question Persona UX Flowchart Guerrilla Testing Recommendation Conclusion

Editor's Notes

  1. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  2. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  3. http://7xedgj.axshare.com
  4. http://7xedgj.axshare.com
  5. http://7xedgj.axshare.com
  6. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  7. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  8. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  9. https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  10. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  11. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  12. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355
  13. http://media.tumblr.com/37a2853ad9f83c0aa306b90583cd3edd/tumblr_inline_moyd5aUV5L1qz4rgp.jpg https://www.google.com/search?q=person+vector&biw=850&bih=847&tbm=isch&tbo=u&source=univ&sa=X&ei=Bq88VLu1IoSHyASvxYDwBQ&sqi=2&ved=0CB0QsAQ#tbm=isch&q=computer%20screen%20vector%20icon&revid=1620644542&facrc=_&imgdii=_&imgrc=rRpx0enJHRgpGM%253A%3BjlxtH-inpu-sCM%3Bhttp%253A%252F%252Fwww.harboarts.com%252Fshirtdesigner%252Fjpg_design_exports%252Fcomputer-screen-keyboard-vector-graphic_1319905136342.jpg%3Bhttp%253A%252F%252Fharboarts.com%252Fblog%252Fvector-graphics%252Fcomputer-with-screen-and-keyboard-vector-graphics%252F%3B335%3B355