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STORYWORLD
BUILDING A
lance@workbookproject.com
@lanceweiler
STORYWORLD
Graphic
Novels
Comics
Books
Film
Games
Serial
Content
Fan Fiction
Community
User Gen
Content
Toys
STORY GAMEPLAY
COMMUNITY
SOCIAL ENTERTAINMENT
charting by xkcd
WHEN [EVENT]
WHEN [EVENT]
The WHEN condition responds to events that occur in the
storyworld, or in related stories.
WHEN SEBASTIAN ENTERS THE SCHOOL
present the following..
The script elements executed by WHEN are activated WHEN the
named EVENT occurs.
CHARACTERS LOCATIONS
THEMES
STORY
EVENTS
MOTIF
PROPS
SETTINGDIALOGUE
THEMES
PROPS
MOTIF
SETTING
Over 50,000 downloads
3000+ spaces created
Data collected
- GPS data
- Make and model of handset
- OS of the handset
- Email address
- Phone number
- Amount of usage
CONTEXTUAL
STORYTELLING
MEDIA SOCIAL GRAPH
STORYWORLD GATEWAY
STORY DETECTION
MOBILE APPS
BROWSER PLUGINS
WHAT’S IN A
STORYWORLD BIBLE
GAME
-Game Types RPG, Social
Games, Puzzle based, ARG,
Narrative based
-Collaborative / Competive
-Reward / Conflicts
-Win / Loose Conditions
-Continuous Play?
-Live or Scripted Characters
-What will players do?
-Why is that fun?
-Replayability
CHARACTER
-Motivations
-Arcs
-Backstory
-Relationships
-Notes
-Dialogue
-Experiences
CHARTING
-Script Annotation
-Flow Docs
-Mindmaps
-Points of Entry
STORYWORLD
1. Take time to evaluate the story you want to tell
2. Ask yourself the hard questions – why will anyone care? Is this
the best way to tell the story?
3. Let go of a single POV
4. Consider how you can show not tell
5. Make it easy for your audience to become collaborators
6. Don’t let the world get in the way of the story
6 TIPS FOR BUILDING A
com
30 different countries
FILM, GAMING, MUSIC
DESIGN, SOFTWARE
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Building a Storyworld

Editor's Notes

  1. Key lines of dialogue, important settings ie: time props – totems