1. Oulun yliopisto
”Digital enabled learning”
Or technology enhanced learning and digital fabrication, or
emergent learning technologies or..
Jari Laru, Dr., University Lecturer, Technology Enhanced Learning,
Research Unit for Educational Technology (LET), Faculty of Education, University of Oulu
2. Oulun yliopisto
Near term future (present) Not-so—distant future (R&D)
Real future (Research and
unforeseeable future beyond
research)
Technology
Enhanced Learning
Technology Enhanced &
Augmented
Learning Processes
Research, no idea
A. Today B. ”Tomorrow” C.”No ETA, surprise”
Three ”futures” of educational technology:
A-B-C
6. Oulun yliopisto
From computational literacy to..
18.2.2020 Lisää tarvittaessa alatunnisteteksti6
Computational thinking:
• Concepts (e.g.
algorithms)
• Practises (e.g.
remixing)
• Perspectives (e.g.
collaboration)
Learning activity
examples:
• Digital
fabrication
• Maker
Education
• Explorative
Science
Design thinking
STEAM
(science,
technology,
engineering,
arts &
mathematics)
as a context
? ?
ok
Computational literacy (e.g.
office programs)
Computational fluency (e.g.
digital storytelling)
Computational thinking
Computational Design (design
thinking)
Current research direction from steam perspective (Laru/Iwata/Hiltunen/Mäkitalo)
7. Oulun yliopisto
Technology is a part of soft skills
18.2.2020 Lisää tarvittaessa alatunnisteteksti7
”..these (basic) goals [last slide] and
associated educational mission can be
found in one form or another in most
developed and developing countries
around world..” (pp.84 ,Navidad, Mayes,
Choi & Spector, 2015)
Natividad, G., Mayes, R., & Spector, J. M. (2015). Balancing stable educational
goals with changing educational technologies: challenges and opportunities. e-
mentor, 1, 83-94.
8. Oulun yliopisto
Future B: Not-so-distant
future (R&D)
18.2.2020 Lisää tarvittaessa alatunnisteteksti8
12. Oulun yliopisto
Future C: Real future
(Research and unforeseeable
future beyond research)
18.2.2020 Lisää tarvittaessa alatunnisteteksti12
13. Oulun yliopisto
To adress 21st centyry challenges and
opportunities, Woolf (2010) suggests..
● User modeling
● Mobile and network tools
● Rich interfaces and
environments, including
gamification and
intelligent systems
● Educational data mining
● Personalizing education
● Assessing student learning
● Diminishing boundaries
● Developing altenative
teaching strategies
● Enhancing the role of
stakeholders
● Adressing policy changes
Technology should be used for:New designs that include:
Woolf B.P., A roadmap for education technology, National
Science Foundation, Washington, DC, 2010, https://hal.
archives-ouvertes.fr/hal-00588291.
Technology is not answer, unless it
can be used for
?
14. Oulun yliopisto18.2.2020 Lisää tarvittaessa alatunnisteteksti14
Socially shared regulation in learning
(with learning analytics etc)
https://www.youtube.com/watch?v=t7jbvSumGnU
https://www.oulu.fi/let/
16. Oulun yliopisto
Interactive Visible Light Communications: Using
Human-Light Interaction in Learning Contexts
18.2.2020 Lisää tarvittaessa alatunnisteteksti16
Laru, Jari & Katz, Marcos & Järvelä, Sanna & Häkkinen, Juha. (2015). Interactive
Visible Light Communications: Using Human-Light Interaction in Learning Contexts.
10.13140/RG.2.1.5194.0242.
17. You can found me:
• LinkedIn
• ReserchGate
• Twitter
• Facebook
• Etc.