4.16.24 21st Century Movements for Black Lives.pptx
Teknologiatuettu oppiminen ja opetus - luento asiantuntijafoorumissa
1. Teknologiatuettu oppiminen
ja opetus
Jari Laru, KT, yliopistonlehtori, teknologiatuettu oppiminen ja opetus, Oulun
KTK,yliopisto
Pohjois-Pohjanmaan liiton asiantuntijafoorumi 1/2017
KEHITTYVÄ KOULUYMPÄRISTÖ
4. Koivisto & Laru (submitted, 2016). Redesigning activities and Minecraft
world of afterschool code club for learning computational thinking and 21st
century skills
17. Laru, J., Näykki, P. & Järvelä, S. (2015). Four stages of
research on the educational use of ubiquitous computing.
IEEE Transactions on Learning Technologies 11/2015
•GARTNER 2016:
•On the RiseBlockchain in
Education
•Tin Can API
•Li-Fi
•Smart Machine Education
Applications
•Virtual Reality/Augmented
Reality Applications in
Education
•Bluetooth Beacons
•Robotic Telepresence
•Exostructure Strategy
•MOOC Platforms
•Classroom 3D Printing
•Affective Computing
•https://www.gartner.com/doc/
3364119/hype-cycle-
education-
18. MOOC
vs.
SOOC
vs.
Flipped
Classroom
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nthesis+Resea
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25. SLAM - Strategic regulation of learning through Learning Analytics and
Mobile clouds for individual and collaborative learning success
http://www.slamproject.org/blog
Personal, portable and wirelessly networked technologies are now ubiquitous.
However, more pedagogically grounded instructional design is needed (Laru, Näykki & Järvelä, 2015)
potential role of tools and appropriate instructional design for guiding and supporting learning processes has been virtually ignored (Järvelä & Hadwin, 2013).