This document outlines the agenda for a Venture Lab workshop focused on design thinking. The workshop includes warm-up activities like sharing stories about personal artifacts. It then covers key aspects of design thinking like empathizing through sharing stories about behavior change and loneliness. Participants generate questions, ideas and prototypes to address a challenge related to designing against loneliness. The workshop concludes with groups pitching their prototypes to test assumptions and receive feedback.
38. Eliel Saarinen
Always design a thing by
considering it in its next
larger context–
a chair in a room,
a room in a house,
a house in an environment,
an environment in a city plan.
39. Identify Assumptions - 10 mins
Discuss assumptions/
hypotheses that you would like
to test. Use this to narrow down
your ideas to prototype.
Prototyping 1/2
40. PROTOTYPing 2/2
Build - 30 mins
Tell a story. Create a world. Think
by making something that will
help you test your assumptions.
41. Pitch Preparation
5 minutes per group + Q&A
• Who are you designing for?
• What are your assumptions?
• What did you design?
• How does it work?
• What benefits are you seeking
to achieve?