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• How we reached 15 million downloads
• The importance of customer quality
• The basics of paid user acquisition
Check out http://mobilebits.de
HoS trailer: https://www.youtube.com/watch?v=9TM99s0p7V4
Check out http://mobilebits.de
Check out http://mobilebits.de
1
2
NVIDIA
Push
SoulCraft
“Official” Launch
AppStore
SEO
3
4
AppStore
Features 5
Reduced
Filesize
1
• NVIDIA approached us in
December if we would like to
participate in January event
• CES launch event in front of
around 200 journalists gave
the game lots of free publicity
• Special “NVIDIA optimized”
version was featured in NVIDIA
AppStore (downloaded >
500.000 times)
• Big companies have reach!
Check out http://mobilebits.de
2
SoulCraft
“Official” Launch
2
2
• We released very early and
iterated often
• Updating the app itself brought
more AppStore visibility (not
anymore!)
• Don’t be afraid of early ratings
(GP: new upload, iOS: new
rating each version)
• Having a great trailer helps
download conversion & virality!
• “Launch” until you find traction
Check out http://mobilebits.de
AppStore
SEO
3
3
3
• Similar to SEO, Google ranks your
apps also based on your app
description & title
• 3 times the downloads for free!
• Use keywords people are
searching for in your app
description ( mobileaction.co)
• Also used in ranking are ratings,
previous downlods & usage, iOS
values downloads much more!
• Sometimes changing a text in 30
minutes is worth more than
developing a new feature for 6
months. But can be high risk!
3
AppStore Description
The Action RPG SoulCraft is the best free
Action RPG game for Android.
If you have been a range hunter or
melee demon in enough dungeon
crawlers and slayers, seen all the loot,
blood & glory and wraith, cleared the
crime city, feel like you have been a
warrior for all eternity already fighting
dragons, answer the call, fight for the
torchlight of hope, do your duty and
choose to be a legendary hero (or
heroes of destiny if you will) in the action
role playing game SoulCraft.
Search terms
• Action RPG
• SoulCraft
• Demon Hunter
• Dungeon Crawler
• Blood & Glory
• Crime City
• Torchlight of Hope
• Legendary Hope
• Action Role Playing
• …
 Also use the title: SoulCraft – Action RPG
Check out http://mobilebits.de
4
AppStore
Features
4
4
• The key to getting featured is to
personally know the people
deciding it
• You can “help” them by using
new platform features they are
looking to advertise
• There are hundred different
ways to get featured – worth
1000 downloads or 1 million
• Make sure you can handle it!
• Getting featured can bring over
100.000 free downloads / day
Check out http://mobilebits.de
5
Reduced
Filesize
5
5
• Focus on technical bugfxing & file-sizes increased daily downloads by
the factor 2
• However file-size decrease had the biggest effect in 2nd and 3rd world
countries like Thailand & Brazil
• Increasing daily average rating increases free downloads
• Having a known brand helps to get initial visbility
• Launch early & iterate often
• AppStore SEO cheapest way to get traction
• Have personal relations to AppStore owners
• The product needs to be technically fine
• How we reached 15 million downloads
• The importance of customer quality
• The basics of paid user acquisition
• Classic A,B,C analysis of
your customers
• Expect 20% of your
customers to make 80%
of revenue
 Make your VIP customers
happy!
historical baseline
predicted to be a high value customer
predicted to be low value customer
 prediction important to evaluate paid customer acquisition channels early!
rough estimate for CLV is “Revenue / Download”
• How we reached 15 million downloads
• The importance of customer quality
• The basics of paid user acquisition
Paid User Acquisition Sources:
1. Paid User Acquisition
• Facebook / Google
• AppStore Marketing
• Affiliate Marketing
• Influencer Marketing
• Cross-Media
2. Viral / Referral Marketing
• Cash incentive
• In App credit incentive
• Social reward
3. Existing customer base
• Your own
• Partner with somebody
else
“Free” User Acquisition Sources:
1. Have a great product (!)
2. Explain the product well (trailer)
3. AppStore SEO
4. Getting Featured
5. Press (Print, Online & TV)
1
2
3
You can always buy users. The thing you need to figure out is CLV>CAC
Important to bring down “real” CAC (including k-factor, organic users)
• Select the right channel, right audience
• Improve quality of your campaign
• strong trailer / AppStore Page (click to download)
• strong brand
• k-factor
Increasing CLV is as also important:
• Measure analytics & iterate often. Retention really important. If you
have a hole in your bucket there is no point putting water in it.
• Understand customer journey & optimize with A/B testing
• Slicing & Pricing of product
 Both CLV & CAC are equally important to make the app work!
1
1
Potentially good channels are
• Facebook / Google Ad products
• AppStore Marketing (show ads directly in the Google AppStore, …)
• Affiliate Marketing
• Influencer Marketing (Snapchat, Instagram)
• Cross-Media (Out of home, TV, Print, …)
Learnings
• Paid user acquisition is really expensive. Can cost more than developing
the app (1-5 USD / download). Budget for it.
• Strong brands make CAC cheaper
• Every channel is first expensive, then you can optimize, then it will get more
expensive again when you scale it
• You will need a mix of different channels / campaigns.
1
• In gaming scaling apps through
TV ads has worked well for
ProSiebenSat1
• However for my old startup
meinSport.de it worked terribly
• 2 million EUR in media did
not result in more users
• VISA partnership did not
work well
• EDGAR cards did not work
well
 Effectiveness depends on target
group fit and real prices
2
• Give out incentives to
recommend your product to
friends
• Cash incentive
• In App credit incentive
• Social reward
• Worked very well for Paypal,
Car2Go and others
• Facebook reach does not
automatically lead to more
downloads
• Potential reward depends
again on CLV > CAC
3
• Reach out to existing customers
via Push Notifications or email
• You will have low click-rates 1-
10% but its still very cost-
effective
• Best tool: Mailchimp / Mandrill
• Managed to launch SoulCraft 2
with >40.000 Downloads / day
by mailing to 1.5m SoulCraft 1
users
• Use publishers / partners if you
don’t have reach or don’t know
the language (e.g. for Asia)
• You can get a lot of users for
“free”
• However your business success
cannot depend on free users.
You need to figure out CLV >
CAC
• There is no magic approach
which works for everybody. You
need to test, measure, iterate &
repeat until CLV > CAC works!
Also please buy my books on
Amazon 
Die Digitale Revolution
von der Volkswirtschaft zur
Volkswohlfahrt mit Hilfe
der 4. Industriellen Revolution
(Wysk 2015)
Game of Life
What if game designers ruled
the world?
(Wysk 2014)
Karsten Wysk
- Product Management Lead -
Karsten.Wysk@BCGDV.com
+ 49 - 151 - 114 117 56

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Karsten Wysk - Growth Hacking Meetup #3 - How to grow your app from 0 to 15 million downloads

  • 1.
  • 2. • How we reached 15 million downloads • The importance of customer quality • The basics of paid user acquisition
  • 3.
  • 4. Check out http://mobilebits.de HoS trailer: https://www.youtube.com/watch?v=9TM99s0p7V4
  • 6. Check out http://mobilebits.de 1 2 NVIDIA Push SoulCraft “Official” Launch AppStore SEO 3 4 AppStore Features 5 Reduced Filesize
  • 7. 1 • NVIDIA approached us in December if we would like to participate in January event • CES launch event in front of around 200 journalists gave the game lots of free publicity • Special “NVIDIA optimized” version was featured in NVIDIA AppStore (downloaded > 500.000 times) • Big companies have reach!
  • 9. 2 • We released very early and iterated often • Updating the app itself brought more AppStore visibility (not anymore!) • Don’t be afraid of early ratings (GP: new upload, iOS: new rating each version) • Having a great trailer helps download conversion & virality! • “Launch” until you find traction
  • 11. 3 • Similar to SEO, Google ranks your apps also based on your app description & title • 3 times the downloads for free! • Use keywords people are searching for in your app description ( mobileaction.co) • Also used in ranking are ratings, previous downlods & usage, iOS values downloads much more! • Sometimes changing a text in 30 minutes is worth more than developing a new feature for 6 months. But can be high risk!
  • 12. 3 AppStore Description The Action RPG SoulCraft is the best free Action RPG game for Android. If you have been a range hunter or melee demon in enough dungeon crawlers and slayers, seen all the loot, blood & glory and wraith, cleared the crime city, feel like you have been a warrior for all eternity already fighting dragons, answer the call, fight for the torchlight of hope, do your duty and choose to be a legendary hero (or heroes of destiny if you will) in the action role playing game SoulCraft. Search terms • Action RPG • SoulCraft • Demon Hunter • Dungeon Crawler • Blood & Glory • Crime City • Torchlight of Hope • Legendary Hope • Action Role Playing • …  Also use the title: SoulCraft – Action RPG
  • 14. 4 • The key to getting featured is to personally know the people deciding it • You can “help” them by using new platform features they are looking to advertise • There are hundred different ways to get featured – worth 1000 downloads or 1 million • Make sure you can handle it! • Getting featured can bring over 100.000 free downloads / day
  • 16. 5 • Focus on technical bugfxing & file-sizes increased daily downloads by the factor 2 • However file-size decrease had the biggest effect in 2nd and 3rd world countries like Thailand & Brazil • Increasing daily average rating increases free downloads
  • 17. • Having a known brand helps to get initial visbility • Launch early & iterate often • AppStore SEO cheapest way to get traction • Have personal relations to AppStore owners • The product needs to be technically fine
  • 18. • How we reached 15 million downloads • The importance of customer quality • The basics of paid user acquisition
  • 19.
  • 20. • Classic A,B,C analysis of your customers • Expect 20% of your customers to make 80% of revenue  Make your VIP customers happy!
  • 21. historical baseline predicted to be a high value customer predicted to be low value customer  prediction important to evaluate paid customer acquisition channels early!
  • 22. rough estimate for CLV is “Revenue / Download”
  • 23. • How we reached 15 million downloads • The importance of customer quality • The basics of paid user acquisition
  • 24. Paid User Acquisition Sources: 1. Paid User Acquisition • Facebook / Google • AppStore Marketing • Affiliate Marketing • Influencer Marketing • Cross-Media 2. Viral / Referral Marketing • Cash incentive • In App credit incentive • Social reward 3. Existing customer base • Your own • Partner with somebody else “Free” User Acquisition Sources: 1. Have a great product (!) 2. Explain the product well (trailer) 3. AppStore SEO 4. Getting Featured 5. Press (Print, Online & TV) 1 2 3
  • 25. You can always buy users. The thing you need to figure out is CLV>CAC Important to bring down “real” CAC (including k-factor, organic users) • Select the right channel, right audience • Improve quality of your campaign • strong trailer / AppStore Page (click to download) • strong brand • k-factor Increasing CLV is as also important: • Measure analytics & iterate often. Retention really important. If you have a hole in your bucket there is no point putting water in it. • Understand customer journey & optimize with A/B testing • Slicing & Pricing of product  Both CLV & CAC are equally important to make the app work! 1
  • 26. 1 Potentially good channels are • Facebook / Google Ad products • AppStore Marketing (show ads directly in the Google AppStore, …) • Affiliate Marketing • Influencer Marketing (Snapchat, Instagram) • Cross-Media (Out of home, TV, Print, …) Learnings • Paid user acquisition is really expensive. Can cost more than developing the app (1-5 USD / download). Budget for it. • Strong brands make CAC cheaper • Every channel is first expensive, then you can optimize, then it will get more expensive again when you scale it • You will need a mix of different channels / campaigns.
  • 27. 1 • In gaming scaling apps through TV ads has worked well for ProSiebenSat1 • However for my old startup meinSport.de it worked terribly • 2 million EUR in media did not result in more users • VISA partnership did not work well • EDGAR cards did not work well  Effectiveness depends on target group fit and real prices
  • 28. 2 • Give out incentives to recommend your product to friends • Cash incentive • In App credit incentive • Social reward • Worked very well for Paypal, Car2Go and others • Facebook reach does not automatically lead to more downloads • Potential reward depends again on CLV > CAC
  • 29. 3 • Reach out to existing customers via Push Notifications or email • You will have low click-rates 1- 10% but its still very cost- effective • Best tool: Mailchimp / Mandrill • Managed to launch SoulCraft 2 with >40.000 Downloads / day by mailing to 1.5m SoulCraft 1 users • Use publishers / partners if you don’t have reach or don’t know the language (e.g. for Asia)
  • 30. • You can get a lot of users for “free” • However your business success cannot depend on free users. You need to figure out CLV > CAC • There is no magic approach which works for everybody. You need to test, measure, iterate & repeat until CLV > CAC works! Also please buy my books on Amazon  Die Digitale Revolution von der Volkswirtschaft zur Volkswohlfahrt mit Hilfe der 4. Industriellen Revolution (Wysk 2015) Game of Life What if game designers ruled the world? (Wysk 2014)
  • 31. Karsten Wysk - Product Management Lead - Karsten.Wysk@BCGDV.com + 49 - 151 - 114 117 56