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Recommendation Tool for Use of Immersive Learning Environments
1. Recommendation Tool for Use of
Immersive Learning Environments
Leonel Morgado, M. Torres, D. Beck, F. Torres,
A. Almeida, A. Simões,
F. Ramalho, A. Coelho
Friday, June 3rd, 2022
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unique
contradictory/unclear requirements
complex social contexts
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Time constraints
Unavailable resources
Inadequate instructions
Need for training/support
5. Morgado & Beck (2020). Unifying protocols for conducting systematic scoping
reviews with application to Immersive Learning Research. To appear in iLRN 2020
Proceedings of the Immersive Learning Research Network conference. Piscataway,
NJ, USA: IEEE.
- combining contributions by Nilsson et al. and Agrawal et al.
Friday, June 3rd, 2022
Immersive Learning – iLRN 2020 paper
6. Complementing
* Emphasis
* Multimodal interaction
* Complement/Combine contexts, media or items
Simulating
* Simulate the physical world
* Logistics
Exploring
* Data collection
* Interactive manipulation and exploration
Engaging
* Skill training
* Engagement
* Collaboration
Experiencing
* Augmented context
* Emotional and cultural experiences
* Changing human behavior
Accessing
* Perspective switching
* Accessibility
* Seeing the invisible
Beck, Morgado, & O’Shea (2020). Finding the gaps about uses of immersive learning environments: a survey of surveys,
Journal of Universal Computer Science, 26, 1043-1073.
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Survey of surveys:
Uses of Immersive Learning
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Constraints
Resources
And so, we built the recommendation tool
this way…
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Phase 1:
Teaching Training
Context Identification
How the tool works
Phase 2:
Ranking Uses by
Immersion Proximity
Phase 3:
Provide Matrix of
Pedagogical Examples
Phase 4:
Plan the Immersive
Educational Activities
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Phase 1:
Teaching Training
Context Identification
How the tool works
(15-question questionnaire)
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How the tool works
Phase 2:
Ranking Uses by
Immersion Proximity
Teaching/Training Context =
(Normalized System,
Normalized Narrative,
Normalized Challenge)
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How the tool works
Phase 2:
Ranking Uses by
Immersion Proximity
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How the tool works
Phase 3:
Provide Matrix of
Pedagogical Examples
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How the tool works
Phase 4:
Plan the Immersive
Educational Activities
14. Sample outcome (surprise!)
Is really “Skill Training” the most relevant use for of
immersive environments for your educational planning?
Cassola et al. (2021) A Novel Tool for Immersive Authoring
of Experiential Learning in Virtual Reality
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Sets from educator context
Based on immersion theory
Assumes no educational approach is optimal
Validate and improve questionnaire
Validate relationships & results
Improve recommendation quality & examples