The document discusses using the online game World of Warcraft as a model for redesigning education. It compares various aspects of a typical classroom to WoW such as resources, time, collaboration, differentiation, assessment, failure, engagement, and creativity. It then provides examples of how a middle school class was designed around WoW including quest-based assignments, experience points instead of grades, and student projects like character tweets and propaganda ads. The document encourages readers to consider using WoW in schools and provides tips for getting started.
10. Resources for Learning Typical Classroom World of Warcraft Limited sources of information: teacher, textbook, worksheets. Built-in resources, fan sites, blogs, Facebook and Twitter feeds, WoWWiki, custom apps.
11. Time For Learning Typical Classroom World of Warcraft Finite . Mastery must occur within allotted “seat time.” Achievement is variable. Infinite . Progression toward mastery is learner-paced. Achievement is constant.
12. Collaboration Typical Classroom World of Warcraft “ No talking!” Slackers often get a free ride in group work. Collaboration is required for success. Everyone’s talents bring something to the team. Slackers fail. Guilds provide a larger community.
13. Differentiation Typical Classroom World of Warcraft One size fits all. Shoot for the middle. Learners have little to no choice or say in the learning process. Choose the play (and learning) style that suits you. Customize your experience.
14. Assessment Typical Classroom World of Warcraft Feared and hated by learners. Standardized. Rarely measures deep understanding. Periodic . Craved by learners. Varies based on chosen path. Perfectly assesses learning. Constant .
15. Failure Typical Classroom World of Warcraft Failure is punitive . A 69 at the end of the course means you retake the course (discounting the fact the learner has mastered 69% of concepts). Failure is expected . Failing at a quest means you re-try, as often as needed, to achieve mastery. ( You don’t go back to level one .)
16. Engagement Typical Classroom World of Warcraft Rare. Learning has little relevance and context to learners’ individual goals and passions. Extreme. Learning directly correlates with learners’ goals and is completely contextual.
17. Creativity Typical Classroom World of Warcraft Few opportunities for creative expression of learning. Art. Fan fiction. Strategy guides. Machinima…
44. Bilbo - The Rogue by Borconyx I think that Bilbo would be a rogue, considering that his nickname is Burglar Baggins. I think this because "stealth is the first class ability a rogue can get"(Rogue 1). Stealth is needed to be a good burglar because you can't wake the guards and you can`t make noise or the alarms will go off. Even Gandalf stated that " you look more like a burglar than a grocer"(Tolkien 18). Plus, Bilbo is smart. I think that would make him a rogue because rogues are intelligent enough to know that when you turn invisible that you need to be quiet because going invisible doesn't mean they can`t hear you. Works Cited "Rogue Talents." WoWWiki . N.p., n.d. Web. 4 Jan 2011.< http://www.wowwiki.com/Rogue_talents#Subtlety >. Tolkien, J.R.R. The Hobbit . New York: Del Rey Books, 1937. 320. Print. Research/Argumentative Writing
45. Writing Mission Statements The purpose of this guild is to encourage students to learn about fantasy literature, games, and writing. The Legacy gives students from around the world the opportunity to play the epic game, "World of Warcraft." We make every effort to join together as a team and show that that we are eager, fearless, and victorious to make things happen. Learning through writing, games, stories and fantasy literature is something students will never forget. –Monchy
47. Holiadore. It is a name of honor and pride. He has not yet lived up to the dream, but this night elf will train and train in the ways of the druid until he achieves his ultimate goal- to be as good as his father. His father never had pride in him so Holiadore ran away from home as a child and has practiced the ways of the druid ever since. He uses the skins of his foes to craft armor to use against stronger foes. He goes through many perils to do the bidding of the townspeople. He, in doing so, trains his abilities until they can increase no more. And when he reaches his ultimate goal, he will return to the place where he was raised, the place that, once, his family lived. And he will place flowers upon his father's grave, and continue in his practices. This is the story of Holiadore. Fan Fiction