Understanding systems behavior is an essential part of any UX strategist’s toolkit. In this talk, we'll introduce systems-thinking concepts that are of practical use to UX strategists in their day-to-day planning, organizing, and influencing. We discuss businesses as systems, or holoarchies, and introduce some simple, yet powerful tools for analyzing organizational stakeholders and creating influencing strategies.
Finally, we present User Experience (UX) itself as a meme for driving organizational renewal through innovation. We'll use several examples to illustrate how UX is a systems-thinking paradigm.
Learn how to transition from being an impotent, passive, holon subordinate to a regime-altering butterfly.
Presented by Liam Friedland & Jon Innes to the Silicon Valley IXDA group on 28 May 2014
UX Strategy: A Systems Design Approach to Innovation
1. @liamfriedland | @innes_jon
UX Strategy: A Systems Design Approach to Innovation
I have yet to see any problem—
however complicated—which when
looked at in the right way did not
become still more complicated.
-Poul Anderson
2. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Liam
Current: Informatica
Large: Microsoft, Oracle
Medium: Borland, Siebel,
Small: Westbridge, Zaplet
Consulting: UX Studio
Jon
Current: UX Innovation
Recent Clients: Autodesk,
Google, Walmart.com
Large: Cisco, Oracle, IBM
Medium: Siebel, Intuit, Vitria
Small: Augmentum, startups…
3. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
3 key themes
Taking a systems perspective on
your organizations
Design as an innovation activity
for organizational renewal
Strategy + tactics for
UX innovation
1
2
3
4. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
What are systems?
Interrelated configuration of parts or
components (structures) that
cooperate in processes (behavior)
5. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Understanding systems
Context is everything!
Outside in
Inside out
System forces:
Boundaries
Inputs + Outputs
Interactions
Encapsulation
Nesting
Overlap
Redundancy
Similarity
Synergy
Friction
Divergence
Dependency
6. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Different perspectives act as lenses to focus strategy
Strategy should be influenced
by multiple perspectives
7. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Disciplinary lenses can derail strategy
Developers
As seen by
Designers
As seen by
PM
As seen by
QA
As seen by
Developers Designers PM QA
8. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Understand phase transitions
Energy
Temperature
In order to change states,
systems require energy
9. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Work across boundaries
Organizational dynamics
Orgs as countries
Policies: Internal / External
Diplomacy
Big picture perspective
Influencing strategy
Cultivate allies
Right people, Right time
Formal + informal
Success of others
Understand first
Fight + compromise
10. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
UX
Develop a systems perspective on UX activities
Formative
Research
Summative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
Market Research
Innovation Mgmt.
Project Mgmt.
SupportSubject Matter Experts
Documentation
Brand
Quality
Marketing
Sales
EngineeringProduct Mgmt.
11. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Map out your influencing policy
• Group, individual, committee, partner, etc.
• Resources, approval, change, react, judge, champion
Stakeholder Role
• Active/Passive Supporter/ResisterAnticipated Reaction
• Needs & expectations from change
• Involvement & preparedness, Red-flags
Their Needs + Concerns
• Approval, Resources, Access, Information
• Flexibility, Behavior change, Task completion
Our Needs
• Preparation, Communication, Address concerns
• Learning, Direct/Indirect involvement
Plans
• People whom they listen to / respectInfluencers
12. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
3 key themes
Taking a systems perspective on
your organizations
Design as an innovation activity
for organizational renewal
Strategy + tactics for
UX innovation
1
2
3
13. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
make money
join with
others to
create value
align your
talent and
assets
develop and
create your
offerings
differentiate
your
products &
services
create
complimentary
products &
services
ensure and
enhance the
value of your
offers
connect
offerings
with
customers
represent your
offerings and
business
foster
distinctive
experiences
CONFIGURATION OFFERINGS EXPERIENCE
Innovation: a systematic renewal process
From: Keeley, Walters, Pikkel, R., & Quinn | Ten types of innovation: The discipline of building breakthroughs | 2013
14. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
make money
join with
others to
create value
align your
talent and
assets
develop and
create your
offerings
differentiate
your
products &
services
create
complimentary
products &
services
ensure and
enhance the
value of your
offers
connect
offerings
with
customers
represent your
offerings and
business
foster
distinctive
experiences
CONFIGURATION OFFERINGS EXPERIENCE
UX + Innovation systems
Based on Keeley, Walters, Pikkel, R., & Quinn | Ten types of innovation: The discipline of building breakthroughs | 2013
UX 2001-2014UX to 2000UX Futures
15. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Acquire
Solve for the entire customer experience
Get user to know
offering exists
Categories based on Dave McClure’s AARRR Startup Metrics for Pirates see: http://500hats.typepad.com/500blogs/2007/06/internet-market.html
Activate Retain Refer
Get user to engage with
product for initial 1st use
Get user to integrate
offering into their lives
Get user to
recommend to a friend
Think about experiences not products
16. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Transformational
Adjacent
Core
3 types of innovation
Make incremental
improvements to existing
products / services
Expand existing business
into new business
Transform an existing market
or create a new market
Based on Nagji & Tuff | HBR | May 2012
17. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Designing future scenarios for innovation
Prediction is very difficult.
Especially about the future.
-Niels Bohr
Social
Technological
Economic
Environmental
Political
Competitive
18. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Define an innovation process
Jump-Start Innovate Finalize, or…
Idea Generation
• “Innovation days” ideas
Observation in the “wild”
• Generate new ideas / get
the big picture
Need finding
• Jobs to be done
Competitive Analysis
• Assess competition
Kickoff Workshops
• Get people on same page
• High-level planning
• Roles & contributions, etc.
Innovation Design
• Develop conceptual
designs
• Build mockups &
prototypes
Requirements Validation
• Gather feedback on
mockups & prototypes
Wrap-up
• Iterate designs based on
feedback
• Design visual look & feel
(as applicable)
• Validate designs with
intended user
populations (if
applicable)
• Productize
PHASE GATE:
• Design brief to plan the
detailed deliverables &
timelines
PHASE GATE:
• Internal & external reviews
• Socialize future designs
with execs & broader
product teams
PHASE GATE:
• Validation via objective
metrics
• Internal & external reviews
19. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Recognize design is an iterative experiment
Based on image from Janice Fraser http://www.slideshare.net/clevergirl /
Don’t build products when prototypes will do!
Prototype & measure it
20. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Build an innovation culture
Innovation as
part of the
organization
Innovation at
the core of the
organization
Innovation integral
to all aspects
of the organization
Adapted from Design Management Institute
21. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Scale by creating semi-autonomous holons or teams
FeedbackFeedbackFeedbackFeedbackFeedbackFeedback
Users and Customers
22. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
To survive your company must adapt
It is not the strongest of the
species that survives, nor the
most intelligent. It is the one
most adaptable to change.
Charles Darwin
23. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Design = deus ex machina
an agent of change
a source of revitalization
Become an agent of change
24. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
3 key themes
Taking a systems perspective on
your organizations
Design as an innovation activity
for organizational renewal
Strategy + tactics for
UX innovation
1
2
3
25. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Questions defining UX strategy
• Who is the user?
• What is the problem?
Formative
Ideation
Summative
• What are the possible solutions?
• How exactly might these solutions work?
• Does the solution meet users expectations?
• How do we measure success?
26. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Systems Thinking Defines UX Innovation
Formative
Research
Summative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
UX
Requirements
27. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Systems Thinking Defines UX Innovation
Formative
Research
Summative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
UXDesign
28. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Systems Thinking Defines UX Innovation
Formative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
UX
Measure
Summative
Research
29. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Tactic: Pitch a concept to VC’s or Execs
Formative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
Summative
Research
UX
Work with entrepreneurs to
develop new product or service
Gather scenarios
Identify key screens
Define the key interactions
Make ‘em look pretty
Build a click-thru mockup
30. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Tactic: Design for adjacent markets
Formative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
Summative
Research
UX
Develop a product to address
new or emerging needs in the
existing customer base
Master the domain
Develop the IA
Define interactions
Build prototypes
Visual design
Design validation
Test the prototype or product
31. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Tactic: Re-architect a product
Formative
Research
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
Summative
Research
UX
Work with VP products to
reinvent a product category
Re-imagine product concepts
Redefine the IA
Redefine interaction design
Build prototypes
Test prototypes
Define visual language
32. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Tactic: Explore new market potential
Interaction
Design
Information
Architecture
Visual
Design
Concept
Prototyping
Summative
Research
UX
Work with business leaders to
analyze new markets and sales
opportunities
Surveys
Ethnographic studies
Collaboration workshops
Needs finding
Jobs & outcomes
$100 tests
Formative
Research
33. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Feedback loops: Everything is an experiment
Look at what is happening, not
what you hope should happen
1) Observe 2) Design
4) Test 3) Prototype
34. UX Strategy: A Systems Design Approach to Innovation @liamfriedland | @innes_jon
Final thoughts
Take a systems perspective on your organization1
Develop influence maps as part of your “foreign policy”2
Focus on innovation as a driver of corporate renewal3
Use UX tactics within an overall UX strategy to innovate4
Course correct based on feedback loops5
Editor's Notes
Jon
Since 2003, Liam & I have been thinking, discussing, and teaching about UX Strategy
We have taken on a number of topics in that time including:
-UX activity audits
-Reinventing UX organizations internally
-Dealing with the broader organizational and political ontexts of businesses
-UX Strategy formulation
-Innovation
-Businesses and UX teams as systems
Tonight we will be talking about strategies and tactics for innovation
Jon
Liam and I have a diverse range of experience working within, and leading UX teams at companies of various sizes and in diverse industry segements
We have both worked at small, mid-size, and large enterprise. Both of us also have consulting experience—and for the past 5 years, I have run UX Innovation (shameless self-promotion inserted here)…
Jon
There are 3 key themes that we’ll be discussing during the remainder of our talk:
Looking at your company as a system
Considering innovation work as a process for organizational renovation
A conceptual framework for the strategies & tactics of day-to-day UX innovation work
I would like to invite the audience to make this a more interactive session. I encourage you to please ask questions during the presentation rather than waiting until the end.
Liam & I have found the more interactive, real-time approach to questions to be more stimulating for the audience as well as ourselves
Liam
Systems are everywhere
Biological & man-made
In a system, the behaviors are synergistically dependent on the component parts
On the other hand, the parts of the system all influence and impact one another
Cannot predict behavior of the whole by observing parts
Cannot predict behavior of the whole when tinkering with the parts:
-Unanticipated consequences of system tinkering
-Unintended consequences of system tinkering
Important to think about your UX team as part of a business system
Liam
When trying to understand, analyze, and change system behaviors it important to consider system forces
Think about how your UX organization operates from the inside outwards.
Also consider how your organization is viewed & understood by other components in the system
Look at the inputs and outputs between system components
Understand the boundaries between components and how these may synergize or create friction
Look for redundancy and overlaps
Where are there dependencies?
All of these aspects of systems represent opportunities to hack, refine, eliminate, augment, etc.
Liam
Different disciplines think differently
If you ask different types of people to consider mountains, they will give you very different responses based on their perspectives:
-A geologist will tell you how mountains form and erode, and the base rocks they are made from
-A cartographer will tell you how to map out mountainous terrain
-A military man can tell you what you need to survive and fight in mountain environments
This is a bit like the old tail of the blind men and the elephant. However a multi-disciplinary perspective is essential to doing strategy with a systems persepctive
Liam
These “system components” of a business are very familiar to UX professionals
It’s a sad, but sometimes accurate perspective on organizational stereotypes
And we have all probably experienced times when these organizational lenses and disciplinary backgrounds derail UX strategy
One thing to remember is that incentive models strongly effect behavioral outcomes
So think about potential points of synergy
Potential actions: Align, Energize, Warn, Publicize, Educate | Stop, Start, Continue
Liam—transition into organizational
So we’ve had some general background on what systems are
Now we want to transition to talking about influencing or hacking systems
I like to use this physical matter diagram to remind me about organizational behavior
Sometimes the org can behave like a solid—frozen in a perpetual state of lockstep sameness and non-evolution
At the other extreme, sometimes orgs behave like excited gas molecules, bouncing around and never taking any shape form
Generally, I think that we want our companies to be like liquid.
They have form, can flow quickly, and fill any space into which they introduced
Energy needs to be introduced or taken away from matter in order to get it to change state
If an organization is too excited (gaseous), then find ways to slow it down so that it can liquefy, e.g., implementing process, bringing data to the table, iterating design concepts before building
If an organization is too stodgy (solid), find ways to speed it up, e.g., introducing innovation exercises, observing users in the wild, introducing lean startup techniques, incubator exercises, etc.
Liam
It’s often helpful to think of the organizations in your company as countries (this is not a common perspective, but it can be helpful)
Each org has its own language, culture, and customs
Consider how each country (or component) you interact with on a regular basis actually functions
Try to get a detailed understanding of their operations before formulating your strategy or pushing your agenda
Consider ways in which you can get things done formally and informally
Develop an influencing strategy, which you should consider as your diplomatic policy
What can you compromise on?
What is non-negotiable?
Who do you need to align with?
Who do you need buy in from?
Who is your enemy and how will you deal with them?
Jon
Liam
This slide is all about building an influencing roadmap for changing an organization
IMO, this is one of the most important slides in the deck
This is a preparatory exercise that not helps you to consider what you really need from others, but also what they might need from you
This is a great exercise to do with your UX team members
It’s usually best done in a spreadsheet or a tabular format
First consider who are the stakeholders. List each one. It might not be an individual, but a group or committee
Next consider why you are approaching them: Is it for resources, approval, something that needs to change on their team, opinion, reactions, etc.
Then consider how they might react to the change proposal
Consider their needs—both from us, but also with regards to the rest of the organization. Are they ready for change or support
Share your team’s needs: Specifically what are you asking from them. Be very clear on what you want / need
Talk about longer term plans (theirs & ours)
Consider who influences them that we should also be talking to / influencing
Jon
There are 3 key themes that we’ll be discussing during the remainder of our talk:
Looking at your company as a system
Considering innovation work as a process for organizational renovation
A conceptual framework for the strategies & tactics of day-to-day UX innovation work
I would like to invite the audience to make this a more interactive session. I encourage you to please ask questions during the presentation rather than waiting until the end.
Liam & I have found the more interactive, real-time approach to questions to be more stimulating for the audience as well as ourselves
Liam
Why I like this chart—multi-disciplinary, lenses, systemic
Making changes in something established, esp. by introducing new methods, ideas, or products
Application of better solutions to meet unarticulated needs or requirements
Breaking paradigms and creating new systems
How are we doing business now?
How should we do business in the future?
Discuss traditional areas of UX innovation (product & product systems)
Emerging areas for UX focus
Other opportunities
Question: Are we innovating in enough of these categories?
Liam
Why I like this chart—multi-disciplinary, lenses, systemic
Making changes in something established, esp. by introducing new methods, ideas, or products
Application of better solutions to meet unarticulated needs or requirements
Breaking paradigms and creating new systems
How are we doing business now?
How should we do business in the future?
Discuss traditional areas of UX innovation (product & product systems)
Emerging areas for UX focus
Other opportunities
Question: Are we innovating in enough of these categories?
Jon
Dave McClure, Silicon Valley internet entrepreneur and investor has advised startups to think about 5 key types of metrics using his AARRR acronym. I’ve listed the first 4 here which are UX centric to give you a sense of why UX is not just the product or service design.
Liam
3 distinct types of innovation activities
Great examples by Apple
Core is typical for most product companies
Many tech companies do adjacent by acquisition
Most never get to transformational
Hint: Companies that endure are doing transformational (IBM, HP, UPS, Amazon)
Liam
Envision multiple future scenarios
Inventory STEEP+C forces
Envision multiple possible futures
Optionality
Diametrically opposed possibilities
Likelihood & preparation
Implications
Pressure test
Could give an entire day-long tutorial on scenario planning. It’s an involved topic
The key point here is to envision multiple future possibile scenarios and be ready to pivot
Liam
Setup a process for innovation.
This one works for us
There are many others out there
Create one that works for your company / culture
I would say yes. That brings us to Lean UX. This slide is from Janice Fraser. Jeff just talked about this earlier. The key message here is you don’t always need to build a product to test an idea. It’s not lean to do it that way. I say think Minimum Viable PROTOTYPE rather than Minimum Viable Product, products are good for testing business models. But they aren’t necessarily required for testing designs ideas.
Jon
Innovation as part: internal/external, i.e., some inside and a bunch from outside
Innovation at core: it is part of the way lifeblood of the company, everyone understands it and it is used frequently
Innovation as integral means that it permeates everything the company does, the company is constantly renewing and refreshing
Jon
Jon
Jon
Jon
There are 3 key themes that we’ll be discussing during the remainder of our talk:
Looking at your company as a system
Considering innovation work as a process for organizational renovation
A conceptual framework for the strategies & tactics of day-to-day UX innovation work
I would like to invite the audience to make this a more interactive session. I encourage you to please ask questions during the presentation rather than waiting until the end.
Liam & I have found the more interactive, real-time approach to questions to be more stimulating for the audience as well as ourselves
Jon
Jon
Jon
Jon
Jon
Jon
Liam
Liam
Liam
Combating biases (confirmation, groupthink, recency, overconfidence, framing)
Hypothesis testing Lean UX
Treat everything your doing as a hypothesis: organization design, innovation projects, product design, etc.
Start with small prototypes and then figure out ways to scale: centralized / de-centralized / synergized, etc.