Designers have been touting process for decades. Why? Because clients need reassurance that their investment is safe. By turning creativity into a rational business process, designers have persuaded companies to trust them with mission-critical projects and substantial budgets. Process equals predictability. But what does the rational process really predict? Unfortunately, only sameness. If you want real innovation, you’ll need a much different process.
2. Designers have been touting process for decades. Why? Because clients
need reassurance that their investment is safe. By turning creativity into
a rational business process, designers have persuaded companies to
trust them with mission-critical projects and substantial budgets. Process
equals predictability. But what does the rational process really predict?
Unfortunately, only sameness. If you want real innovation, you’ll need a
much different process.
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
3. The rational design process looks something like this:
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
4. Find out more about
the challenge using
interviews and research
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
5. Determine the
scope and goals
for the project
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
6. Prototype and
assess a range
of ideas
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
7. Select and refine the
most promising idea
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
9. All very logical. All very safe. And, in an era of innovation, all very wrong.
This linear, phase-by-phase structure guarantees that anything you learn
while working on one phase cannot be applied to a previous phase. The
arrow moves in one direction only. For example, if you discover something
exciting in the design phase, you can’t go back and redefine the challenge
to accommodate it. That door is closed.
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
10. A better process for innovation is something I call the “no-process process.”
It assumes that team members will uncover new ideas as they work.
Discovery, definition, and design are run on parallel tracks instead of a single
sequential track, so they can “talk” to each other and create surprising new
combinations. The arrow moves forward, backward, and in between, keeping
ideas in a “liquid” state as long as possible.
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
16. This process was pioneered by the military, where it was called swarming.
The goal was to attack a problem from many angles at once, thereby
shrinking the time to action. At Liquid we use it to integrate brand programs
without compromising their integrity.
One caveat: The no-process process is not for sissies. It’s chaotic and
sometimes irrational. It’s a style of advanced creativity. But if your goal
is innovation, it’s the only style that works.
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER
17. Find other Marty Neumeier ideas to steal at
liquidagency.com/blog
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SOURCE: ME TASKILLS BY MA RT Y NEUMEIER