4. EDTECH Island Now
March 2009
• 8 graduate courses, $130K tuition
• 7 instructors, multiple GAs
• “Construction Junction”
workshop
• Avg. 450 unique visitors per week
• Numerous guest speaker events
• “Home” to over 50 international
educators
• EDTECH Community group over
1,200 members
• Sandbox, classrooms,
amphitheater, and learning centers
open to the public
• Professional organizational
partnerships
5. Persistent Social
Network Learning
1. Design of the physical space
2. Appropriate and scaffolded use of social
network communication mechanisms to
support learning, connection, engagement,
community
3. Give community members ownership
4. Create partnerships
5. Incorporate elements of game design
6. What is persistence
in virtual worlds?
the world continues to change and develop whether or not any
particular subscriber is logged into it (Gehorsma, 2003).
what remains when the game is turned off and on--buildings, quests,
NPCs, etc. (Bartle, 2004).
active and available 24 hours a day, 7 days a week (Wikipedia)
Aha!
spaces in which the artifacts of others help guide new learners and
where users are free to move and interact as they please (Jones &
Bronack, 2007)
8. Physical Design
Use nodes and
pathways to
promote
persistence
9. Physical Design
Aug. 2-9 Aug. 10-17
Data collection:
Using Maya Realities, a web-based database, and an event log
10. Physical design:
What we’ve learned
Use pathways, nodes, signage
Group notices support
persistence
11. Physical design:
What we’ve learned
Use pathways, nodes, signage
Group notices support
persistence
Offer living spaces to
community members
Offer free services to the public
(sandbox)
12. Physical design:
What we’ve learned
Use pathways, nodes, signage
Group notices support
persistence
Offer living spaces to
community members
Offer free services to the public
(sandbox)
Know who and when people
are participating (time events,
keywords)
13. Physical design:
What we’ve learned
Use pathways, nodes, signage
Group notices support
persistence
Offer living spaces to
community members
Offer free services to the public
(sandbox)
Know who and when people
are participating (time events,
keywords)
21. Examples of Social Network
Knowledge Construction
• Written
reflection…in
blogs and wikis
“Write a minimum of a
150 word synthesis,
discussing connections
between theory and
practice, the readings
and your own teaching
context.”
23. Examples of Social Network
Knowledge Construction
• Build an exhibit
(inworld
mechanism)
“Pose and answer a
question that you have
related to tools and
educational resources in
Second Life.”
24. Examples of Social Network
Knowledge Construction
• Compile and
share writings on
a listserv
“Pose a specific challenge
that educators or schools
face when teaching in
Second Life Using the
resources provided above,
throughout the course,
or those of your own
choosing, write a
minimum of a 100 word
response that provides a
solution(s) to the
identified challenge.”
25. Examples of Social Network
Knowledge Construction
• Participate in
in-world presentations
26. SNKC:
Course Evaluations
Overall Quality of Instructor = 5.0 (scale of 1-5, n=10)
Overall Quality of Course = 5.0 (scale of 1-5, n=10)
• What a wonderful course. It was an amazing, life-changing class.
• Impressive list of guest speakers. I learned a lot and have gained a lot of confidence, too.
• Very useful elements have been the blogging, teaching activities, and social networking in
gaining institutional buy-in and 'proving' Second Life is an effective teaching environment.
• Although I had spent time in-world before, the guidance I received in this class has
introduced me to an educational community at the cutting edge. I signed up for 3 credits
and I got far more than I paid for.
• Essential course for teaching using MUVES.
27. Table 1 Matrix for Designing SNKC
New to Virtual Some Experience Experienced with
Worlds with Virtual Virtual Worlds
Social Worlds
Social Network
Engagement Level
Network 1. Identify Provide single entry Introduction to Identification and
networks portal to virtual inworld small group inclusion of
Knowledge world (through a networks; create a multiple in and out
web page or wiki). group for specific of world networks.
Construction course members.
2. Lurk Enter, observe, and Begin participation Encourage visitation
learn the culture and in inworld small to networks used by
norms of the group networks others related to
environment, as (attend a building course.
Pedagogical well as the tools class, hear a
framework provided. lecture); lurk on
relevant listservs.
3. Contribute Begin interactions Assist those hosting Require
Develops “avatar
with others. Help inworld events with contributions to
capital”
other learners when marketing, traffic multiple social
possible. coordination. networks, both
inworld and out-of-
world.
4. Create Build something Participate in a Design your own
inworld…a book, an group build, such as network around a
object giver, a an exhibit or build given topic, or build
simple car. out a place for out a place for
yourself. others.
5. Lead Establish a special Create an inworld Leverage
interest group of group on a special partnerships among
like-minded peers interest topic. multiple group
on relevant topics. members to promote
new knowledge
development and
learning
opportunities.
28. #3 Community
Ownership
All members can send notices BCreative Wilde, condos
on list
MissAnnie Giovanni, sound
Anyone can reserve teaching garden
space on EDTECH
Jeremy Braver, games center
Anyone can request condo
space Leslie Beaumont, island mgmt
Island and sandbox open to
public
Dalai Haskell, skytower &
amphitheater