4. 1952
Ben Laposky used an oscilloscope to manipulate
electronic waves from a fluorescent screen.
5. 1960
Computers were very expensive in the 1960’s.
Only research laboratories, universities and
large corporations could afford them.
Regardless of these constraints, when the
computer came into existence that’s when
digital art started emerging.
6. 1970
1970’s, other than artists with mathematic
and scientific backgrounds joined the scene.
They begun to teach themselves to program
rather than simply relying on computer
programmers.
10. 1980
The growth of the digital age started in the
1980’s. Computers were affordable and easily
available to most.
This is most commonly achieved by the use
of layering techniques in image editing and
paint software.
11. PRESENT…
Art has clearly evolved and come a long way
from mechanical devices and analogue
computers. It is a lot easier to be an artist or
learn the skills.
It only gets better and easier from here on!
12.
13. DIGITAL ART
“Digital art is using new technologies for the digital,
computer-based composition, display, and reproduction of
images and sounds” – Katherine Thomson-Jones, Professor
“Digital art is a general term for a range of artistic works
and practices that use digital technology as an essential
part of the creative and/or presentation process”
– Christiane Paul, Curator
“Digital art is anything involving computers and art such as
using a computer to create art or digitized art displays”
– EB Boyd, Writer
14. DIGITAL ART
It is an overarching term
that refers to all mechanized
or computer-based art i.e.,
art generated with the aid
of digital technology.
15. DIGITAL ART
Any form of artwork that is
produced or manipulated
through digital medium
(Softwares, graphics and
renderers)
26. Digital Arts are created using various digital tools and technologies
as the main construction of the presentation more than just the
traditional mediums, which has revolutionized the way of
producing and experiencing arts.
27.
28. DIGITAL PHOTOGRAPHY
The artist uses a digital or
conventional camera.
The photographs are
digitized and translated to the
computer environment
where the artist uses image
editing and special effects
software to perform
darkroom type
manipulations.
31. VECTOR DRAWING
This makes use of shapes
which are outlined and can
be filled with various colors
and patterns. This tends to
produce a harder edged or
graphic look.
The artist uses vector
drawing software and
creates the image totally in
the virtual environment
34. ALGORITHMIC/FRACTALS
The art here lies in the invention of
the mathematical formulas themselves
and the way the programs are written
to take advantage of the display
capabilities of the hardware. The art
also lies in the creative intentions and
subsequent selections of the
artist/mathematician.
This is art produced exclusively by
mathematical manipulations. This is
the so-called "computer generated"
art.
38. PHOTO PAINTING
This combines the disciplines of photography and
painting .
The artist uses image editing and paint software
to go beyond dark room technique to add further
expression to the image.
40. DIGITAL COLLAGE
This is a technique of combining many images
from varying sources into one image.
This is most commonly achieved by the use of
layering techniques in image editing and paint
software.
42. INTEGRATED DIGITAL ART
This is a technique of
combining many images from
varying sources into one image.
This is the "mixed media" of the
digital art world. Artists combine
any number of the techniques to
achieve unique results. The
digital environment is much less
restricted than conventional
mediums in this type of
integration and manipulation.
44. DIGITAL PAINTING
The artist creates 2D
images totally in the
computer virtual
environment with the
use of painting tools
that emulate natural
media styles.
Sometimes referred
to as "Natural
Media"
46. DIGITAL PAINTING
The artist uses 3D
modeling and rendering
software to essentially
sculpt in virtual space.
This method also makes
use of all of the other
methods.
48. 3D MODELING
In 3D computer
graphics, 3D
modeling (or modelling) is
the process of developing a
mathematical
representation of any three-
dimensional surface of an
object (either inanimate or
living) via specialized
software.
49.
50. BLACK MARKET
(born 1974) is mixed-
media conceptual artist
based in San Francisco.
She creates large-scale
spectacles of collected
cultural objects, cumulative
archives, and temporary
vending installations, often
with an active public
component that invites
viewers to directly
participate as producers or
distributors.
By Stephanie Syjuco
51. BLACK MARKET
"Black Markets", a series of re-imagined
shops: photographs of marketplaces with the
products digitally blacked out, and museum
installations with the familiar decor and
shelving design of a high-end boutique, but
displaying unidentifiable lumps of
"merchandise" wrapped in black papier-
mache.