- Presentations
- Documents
- Infographics
Provisioning Dedicated Game Server on Kubernetes Cluster
Jinwoong Kim
•
5 years ago
Theories of Composition
mrsbauerart
•
12 years ago
C++ scalable network_io
Arindam Mukherjee
•
8 years ago
Modern c++ (C++ 11/14)
Geeks Anonymes
•
7 years ago
Modern c++ Memory Management
Alan Uthoff
•
6 years ago
THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG
Renaldas Zioma
•
8 years ago
Naughty Dog Vertex
Naughty Dog
•
11 years ago
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
Frostbite on Mobile
Electronic Arts / DICE
•
8 years ago
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
Colin Barré-Brisebois
•
13 years ago
Cerny method
Tim Holt
•
13 years ago
Mono for Game Developers - AltDevConf 2012
Xamarin
•
12 years ago
Woo: Writing a fast web server
fukamachi
•
9 years ago
Artificial intelligence In Modern-Games.
Nitish Kavishetti
•
12 years ago
Game Design 2: Menu Flow (2011)
David Farrell
•
12 years ago
The hows and_whys_of_level_design_01
용태 이
•
12 years ago
Level design
missstevenson01
•
11 years ago
Modular Level Design for Skyrim
Joel Burgess
•
11 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
10 years ago
A practical architecture design for mmo casual game
Son Aris
•
10 years ago