This document discusses WebRTC and how it enables real-time communications directly in web browsers without plugins. It provides an overview of WebRTC, including that it uses standard protocols and codecs, has a standard JavaScript API, and was contributed to by Google. It discusses how WebRTC works using peer-to-peer connections between endpoints that are connected through an exchange server. Examples of potential uses include video calls, conferences, gaming and more. It introduces the Phono SDK as a way to get started with WebRTC capabilities now and provides a roadmap for future Phono features.
2. The next 10 minutes
• What is WebRTC?
• Who’s behind it and why should I care?
• Is this really something new?
• How does it work?
• How do I get started?
6. WebRTC + Google
• GIPS code donated on June 1st 2011
• High Quality Video
• Echo Cancel
• RTP, Jitter Buffer, Packet Loss
• Much more!
• Met with some controversy :-S
15. What?!? No SIP?
• WebRTC leaves signaling to the app
• Developers are free to use the best
technology for the job
• The web session is your address
• Encourages device-centric models
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