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FMP Evaluation
Your name
Production Process Evaluation
Research
• I looked back at existing products such as mortal combat, tekken and
street fighter as part of my research in doing this I found several things I
must include in my game (e.g. timer, health).
• the research I made from these other games helped me make the overall
objective of my game which will be to fight the opponent until death.
• The strongest point in my research was when looking at the colors used
and why they had used these colors this research helped me when
choosing the colors I chose for my final game.
• The parts of my research where I personally think I could of improved is in
my audience profile which I left mainly blank, but if I did this I may have
been given more of an idea of what my target audience prefer and what
sells too them. Too improve my research I could have looked more into my
audience and spent more time on my research.
Planning
• The parts of my planning which I believe to be my strengths would be in
the mind maps I made for my initial plans, which helped me to write down
and expand on my ideas and final plans.
• The planning I did helped me too make my game similar to my researched
products and made the layout I decided easy too make into a final
product.
• The weaknesses of my planning would be in following my plans on my
final product, I made several big changes on the final product which were
nothing like my plans, this was mainly due to not enough time.
• To make my plans better I could have planned it more around the time
given and not made the final design too much of a task for me too
complete, which may have gave me chance too make my game more
detailed in the background and other aesthetics.
Time Management
• I didn’t manage my time very well I spent far too much time on the
characters then the actual game, I also made the game too much off a task
for the time I was given.
• If I was given more time on my game I could of completed it making it far
more detailed and the animation would be much smoother with a more
graphic final scene.
• I would have spent more time on painting the back drop for the characters
making the game in a graveyard, I would have also spent more time on my
animation making it look smoother and have the death scene at the very
end contain more graphic horror.
Technical Qualities
Both my product and the existing have several
similarities the first I notice is the layout, on both
the characters, timer and the health bars are in the
same places and they both have all these items
within the games.
The differences I notice from my product to
the existing are the other games detail is far
more intense on the back drop and on the
characters, also the bars have the characters
names on them as well unlike my own.The colours in both games are rather different
my game being darker.
Aesthetic Qualities
Audience Appeal
Peer
Feedback
Feedback 1
• What did you like about the product?
• What improvements could have been made to
the product?
Feedback 2
• What did you like about the product?
• What improvements could have been made to
the product?
Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
Peer Feedback Summary

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FMP Fighting Game Evaluation

  • 3. Research • I looked back at existing products such as mortal combat, tekken and street fighter as part of my research in doing this I found several things I must include in my game (e.g. timer, health). • the research I made from these other games helped me make the overall objective of my game which will be to fight the opponent until death. • The strongest point in my research was when looking at the colors used and why they had used these colors this research helped me when choosing the colors I chose for my final game. • The parts of my research where I personally think I could of improved is in my audience profile which I left mainly blank, but if I did this I may have been given more of an idea of what my target audience prefer and what sells too them. Too improve my research I could have looked more into my audience and spent more time on my research.
  • 4. Planning • The parts of my planning which I believe to be my strengths would be in the mind maps I made for my initial plans, which helped me to write down and expand on my ideas and final plans. • The planning I did helped me too make my game similar to my researched products and made the layout I decided easy too make into a final product. • The weaknesses of my planning would be in following my plans on my final product, I made several big changes on the final product which were nothing like my plans, this was mainly due to not enough time. • To make my plans better I could have planned it more around the time given and not made the final design too much of a task for me too complete, which may have gave me chance too make my game more detailed in the background and other aesthetics.
  • 5. Time Management • I didn’t manage my time very well I spent far too much time on the characters then the actual game, I also made the game too much off a task for the time I was given. • If I was given more time on my game I could of completed it making it far more detailed and the animation would be much smoother with a more graphic final scene. • I would have spent more time on painting the back drop for the characters making the game in a graveyard, I would have also spent more time on my animation making it look smoother and have the death scene at the very end contain more graphic horror.
  • 6. Technical Qualities Both my product and the existing have several similarities the first I notice is the layout, on both the characters, timer and the health bars are in the same places and they both have all these items within the games. The differences I notice from my product to the existing are the other games detail is far more intense on the back drop and on the characters, also the bars have the characters names on them as well unlike my own.The colours in both games are rather different my game being darker.
  • 10. Feedback 1 • What did you like about the product? • What improvements could have been made to the product?
  • 11. Feedback 2 • What did you like about the product? • What improvements could have been made to the product?
  • 12. Feedback 3 • What did you like about the product? • What improvements could have been made to the product?
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • What do you disagree with from your peer feedback?

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?