2. Kim’s career in digital technology and
visual effects spans over 20 years and
he has credits on more than 25 films
including ‘Super 8’, ‘Speed Racer’,
‘Poseidon’ and ‘The Matrix
Trilogy’. He led the development team
for the award-winning ‘What Dreams
May Come’ as well as for the original
‘Matrix’, developing the now-legendary
Bullet Time technology.
2
3. Prior to joining Epic Games, Kim was
the Chief Strategy Officer at Lucasfilm,
where he was responsible for the
company's Star Wars technology
strategy and innovations in interactive
storytelling, including the highly-
awarded 1313 prototype.
3
4. Now as CTO for Epic Games, Kim
Libreri is responsible for continuing
Epic's tradition of fusing state-of-the-
art technology with the pinnacle of
visual artistry, and for defining the
studio's Unreal Engine as the platform
of choice for all types of interactive
experiences including games, movies,
visualization and virtual reality.
4
6. 7
Learn some C++ & Blueprints
Foundational understanding of how a computer works. Even artists
should be able to do some basic programming these days.
7. 8
Learn some C++ & Blueprints
Foundational understanding of how a computer works. Even artists
should be able to do some basic programming these days.
8. 9
Understand Photography
Anyone working in graphics today needs to understand how light,
materials and composition work. Photographic skills are a great way to
develop these skills.
9. 10
Understand Photography
Anyone working in graphics today needs to understand how light,
materials and composition work. Photographic skills are a great way to
develop these skills.
10. 11
Understand Photography
Anyone working in graphics today needs to understand how light,
materials and composition work. Photographic skills are a great way to
develop these skills.
12. 13
Understand Photography
Approaching Photorealism
Anyone working in graphics today needs to understand how light, materials and
composition work.
Photographic skills are a great way to develop these skills.