Slides from the Air University 3D Metaverse presentation at OSCC 2015 by Dr. Andrew Stricker, Dr. Cynthia Calongne, Dr. Barbara Truman and Ms. Toni Scribner on Dec. 5, 2015 and Dr. Fil Arenas and Mr. Brad Aldridge. Features Squadron Officer College's grid designs, use of BulletSim physics for flight, the Alexa Echo for integrating the Internet of Things and game designs running on the Amazon AWS Lambda. Current research focuses on tailoring Alexa and building a virtual world grid on the Raspberry Pi2 with video and audio streams. Includes the Snack & Learn Schedule for 2015-2016 for Big Data and IoT integration with virtual learning.
AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi
1. The Air University Metaverse
( StudioX OpenSim Grids)
Micro-Learning Simulations Using IoT and Raspberry Pi
with the
2. THE AIR UNIVERSITY METAVERSE ONTHE CLOUD
Each AU/SOC
squadron is supported
via a Universal
Campus grid Dragons Knights Bulls Centurions Tigers Blackhawks
512x512 var grids
Additional Grids in
AU Metaverse
SOC Main IoT Shangri-la xBase
Note: xBase is a
1024x1024 grid
High-level Goals
• Support persistent 3D Single- and Multi-Player Education
Role-Playing Games (SPERPGs and MPERPGs) for
improving levels of engagement, meaningfulness, and
interaction among learners, with augmented content, and
instructors whenever and wherever
• Support continuous use of learning analytics to discern
and make visible levels of understanding and skill
performance for improvements across a global Integrated
Learning Environment (ILE)
• Support persistent collaboration with partners from
across higher education, industry and federal agencies to
continuously explore and leverage blended 2D and 3D
learning environments for educating future Airmen
http://soc.austudiox.com
3. StudioX IoT Capability Using A Lambda-Delivered Alexa Skill Set
For Connecting With AU Metaverse Micro-Learning Simulations
Echo device
App interface for
learning sim scores
4. StudioX Raspberry Pi Capability for stand-alone or LAN access
options to Micro-Learning Simulations running on Micro SD cards
Pre-imaged OpenSim
delivered micro-
learning sims
Raspberry Pi2 computer (for @$30.00)
900 MHz quad-core ARM Cortex-A7 CPU
1GB LPDDR2 SDRAM (2x memory)
Runs the full range of ARM GNU/Linux distributions
5. HOW IT WORKS
API Gateway
(option to use AU StudioX
DreamFactory on the Cloud for
RESTful API calls
to endpoint or AWS login application
management services)
AWS AU StudioX
Lambda on the Cloud is
triggered
Lambda runs
Leadership
game code and
returns stored
DynamoDB
data back
using node js
AWS
DynamoDB
Echo
Device
(for blended
connections
between physical
and virtual
learning spaces)
AlexaVoice
Activated/Controlled
by Instructor for
Leadership
Game Scorekeeper
Updates
AU Metaverse
OpenSim Learning Simulation
on the Cloud
with option to use
classroom stand-alone
sim via Raspberry Pi2…
Echo bluetooth
paired with
mobile
device for using AU
StudioX
Leadership Skill Set
wherever, whenever
Leadership game
data stored
in DynamoDB on the
Cloud
…using pre-imaged
Micro SD card configured for OpenSim running on Raspberry Pi
6. BULLET SIM ON RASPBERRY PI
[BulletSim]
UseSeparatePhysicsThread = true
TerrainImplementation=0
BulletEngine = "bulletxna"
OpenSim – cannot use libBulletSim.so with Raspberry Pi
Can use XNA framework, however, with Mono: It includes an
extensive set of class libraries, specific to game development
Currently, unable to compile libBulletSim.so under an ARM
environment (used by Raspberry Pi)
Within OpenSim.ini include: You are telling the Mono engine to
handle Bullet physics via XNA instead of
relying on the linux libraries
(libBulletSim.so) to handle the data
(downside is XNA uses more processor
power); also note: users may encounter
issues with mesh objects when collision
data is lacking (THANKS to S-Config
for this solution and insights!)
7. Invitation to join us for further discussions…
URI: http://iot.austudiox.com:9000/
(on AU Metaverse at IoT grid)
8. INVITATIONTO AUTHORS
Integrating an Awareness of Selfhood and Society into
Virtual Learning
Advances in EducationalTechnologies and Instructional Design
(AETID)
an edited IGI Global Publishers book project for inclusion in series:
Author proposals are solicited for a collection of chapters examining
the emergence and possible future directions for virtual learning
from perspectives of philosophy, psychology, theology, sociology, law,
and computer sciences. Contributions are encouraged from authors
addressing the ways people perceive, think and interact across virtual
and physical spaces and how such interactions are fundamentally
changing the mind, identity, social interactions, intellectual boundaries,
and ways of knowing and learning in society.
Please send author inquiries to Andrew Stricker
(astricker@me.com) or Cynthia Calongne (calongne@pcisys.net)