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Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
SL Languages Conference 2012
Avalon Learning Ning
September 28, 2012
GAMESMOOC
Explorations in
Educational Games
SL Language Learning in SLOODLE
http://www.youtube.com/watch?v=U0D30qcCXlM
http://www.naaty-design.com/royalty-free-content-pack-puzzlegames-volume-1/
http://www.uniquetracks.com/blog/
Benefits of Games
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization
Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
Process and Roles
• Pedagogy – how classes are structured and taught
• The memorization of basic facts and rules
• Determined and directed by the teacher
• Andragogy – adults learn through trial and error
• Activity-based and applied learning
• Determined by the teacher and directed by the learner
• Heutagogy – the study of self-determined learning
• Developing learning skills and knowledge creation
• Determined and directed by the learner
• http://www.learning-theories.com/vygotskys-social-learning-theory.html
• http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Design Concepts
Game Elements
• Rules
• Objectives
• Environment
• Setting
• Win Conditions
• Challenges
• Treasure, Loot or Gold
• Badges
• Reputation
2D and 3D Games
• Story
• Terrain
• 2D or 3D Graphics
• Strategies
• Conflict
• Players
• Non-Player Characters (NPCs)
• Enemies or Monsters
• Competition
Massive Online Open Course
GAMESMOOC II
• Six weeks - October 8 - November 18, 2012
• Transform your class into a multiplayer class
• Flip the classroom
• Mobile games & field trips into MMORPGs
• Social network - knowledge construction and
connectivism
• Second in a series of three Games MOOCs
• Free! Lurkers welcome!
Games and Play Styles
Types of games
• Word , trivia or puzzle
• Scavenger or Treasure Hunt
• Action or adventure
• Real Time Strategy (RTS)
• Roleplay game (RPG)
• MMORPGs
• Arcade or Video games
• First Person Shooter (FPS)
• Simulations (Sims)
• Board or card games
Play styles
• Individual or social
• Multiplayer cooperative
• Multiplayer competitive
• Everyone is a winner!
• Last man standing – PvP
• Player vs Environment
• Roleplay
• Capture the flag
• Team wins
• High score
Gamification
• Transforming a course into a game
– Points and grades become gold and rewards
– Reputation, titles and badges
– Incentivizes learning
– Minimizes game development
– Uses a similar assessment strategy
– If competitive, requires anonymity, seeding the
population with NPCs
Immersive Environments
Mission to Mars
Virtual Harmony in Unity3D
Hostage Rescue Game
Shared Leadership in Games
CTU doctoral research collaboration with Air University’s Hostage Rescue Game
Game Operations Center
Serious Games Design Comparison
Strategy Game Design
• Treatment & Design
• Game Strategy & Engine
• Rules, Content, Behavior
• Models, Terrain, Characters
• Game Logic & Programming
• Artificial Intelligence - NPCs
• Operational Test
• Level & Strategy Test
• Usability & Play Test
• Documentation – user & design
documentation
Virtual World Simulations
• Treatment/Concept
• Game Design & Objectives
• Learning Rubrics & Behaviors
• Modeling & Prototyping
• Texturing & Scripting
• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test
• Usability & Play Test
• Learning Assessment
• User Documentation - informal
A Few Design Distinctions
Strategy Game
• Game engine
• Modeling
– 2D diagrams and 3D objects
• Character Creation
• Level & Strategy Design
• System Integration
• Game Events
• Win Strategy - Objectives
• Quality Assurance
– Unit & Integration Tests
– Play and Usability tests
Virtual World
• Virtual World Simulator
• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
Word Mosaics created
with ImageChef
Game Creation Tools
Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Unity3D Game Engine – Multiplatform http://unity3d.com/
Pandorabots – A Multilingual Chatbot Hosting Service
http://www.pandorabots.com/botmaster/en/home
Class Tools.net: Create Interactive flash tools / games for education.
http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-
game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
Resources: Games
GAMESMOOC signup https://bitly.com/gamesmooc
Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-
scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
http://my.plane.edu.au/
Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
Game-Based Learning Tips
Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B.
(2004). Game-Based Learning: How to Delight and Instruct in the 21st
Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66.
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning.
http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where
it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-
going.html
eSchool News (2012). Why ‘game-based learning’ is the future of education.
http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning?
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
Simulations and Games
Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim.
http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A
unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds-
simulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) .
Ephemeral: Virtual world games and simulation research.
https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with
Somatic Computing in an Immersive 3D World Simulation. Mars
Geothermal IRB Proposal for Virtual Harmony.
https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK
ER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
Journals, Blogs and Conferences
International Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world.
http://www.games-based-learning.com/
Education Scotland (2012). Game based learning
http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.
http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill
Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012).
http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based
Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to
immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a
hostage rescue game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit
in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-
second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto
Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
calongne@pcisys.net
Lyr Lobo in Second Life
GAMESMOOC
Explorations in
Educational Games
Questions?

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Sl languages 2012 keynote on gamesmooc

  • 1. Dr. Cynthia Calongne - Lyr Lobo Colorado Technical University SL Languages Conference 2012 Avalon Learning Ning September 28, 2012 GAMESMOOC Explorations in Educational Games
  • 2.
  • 3. SL Language Learning in SLOODLE http://www.youtube.com/watch?v=U0D30qcCXlM
  • 4.
  • 6.
  • 7. Benefits of Games Games can stimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  • 8. Process and Roles • Pedagogy – how classes are structured and taught • The memorization of basic facts and rules • Determined and directed by the teacher • Andragogy – adults learn through trial and error • Activity-based and applied learning • Determined by the teacher and directed by the learner • Heutagogy – the study of self-determined learning • Developing learning skills and knowledge creation • Determined and directed by the learner • http://www.learning-theories.com/vygotskys-social-learning-theory.html • http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
  • 9.
  • 10. Design Concepts Game Elements • Rules • Objectives • Environment • Setting • Win Conditions • Challenges • Treasure, Loot or Gold • Badges • Reputation 2D and 3D Games • Story • Terrain • 2D or 3D Graphics • Strategies • Conflict • Players • Non-Player Characters (NPCs) • Enemies or Monsters • Competition
  • 12. GAMESMOOC II • Six weeks - October 8 - November 18, 2012 • Transform your class into a multiplayer class • Flip the classroom • Mobile games & field trips into MMORPGs • Social network - knowledge construction and connectivism • Second in a series of three Games MOOCs • Free! Lurkers welcome!
  • 13.
  • 14. Games and Play Styles Types of games • Word , trivia or puzzle • Scavenger or Treasure Hunt • Action or adventure • Real Time Strategy (RTS) • Roleplay game (RPG) • MMORPGs • Arcade or Video games • First Person Shooter (FPS) • Simulations (Sims) • Board or card games Play styles • Individual or social • Multiplayer cooperative • Multiplayer competitive • Everyone is a winner! • Last man standing – PvP • Player vs Environment • Roleplay • Capture the flag • Team wins • High score
  • 15.
  • 16. Gamification • Transforming a course into a game – Points and grades become gold and rewards – Reputation, titles and badges – Incentivizes learning – Minimizes game development – Uses a similar assessment strategy – If competitive, requires anonymity, seeding the population with NPCs
  • 21. Shared Leadership in Games CTU doctoral research collaboration with Air University’s Hostage Rescue Game
  • 22.
  • 24.
  • 25. Serious Games Design Comparison Strategy Game Design • Treatment & Design • Game Strategy & Engine • Rules, Content, Behavior • Models, Terrain, Characters • Game Logic & Programming • Artificial Intelligence - NPCs • Operational Test • Level & Strategy Test • Usability & Play Test • Documentation – user & design documentation Virtual World Simulations • Treatment/Concept • Game Design & Objectives • Learning Rubrics & Behaviors • Modeling & Prototyping • Texturing & Scripting • Integration – external resources – Multimedia, Bots, Databases • Operational Test • Usability & Play Test • Learning Assessment • User Documentation - informal
  • 26.
  • 27. A Few Design Distinctions Strategy Game • Game engine • Modeling – 2D diagrams and 3D objects • Character Creation • Level & Strategy Design • System Integration • Game Events • Win Strategy - Objectives • Quality Assurance – Unit & Integration Tests – Play and Usability tests Virtual World • Virtual World Simulator • Rapid Prototyping – 3D Game Objects • Bots (NPCs) and Avatars • Linking Object Models – Designing on the z Axis • Multimedia & Animations • Rubrics - Objectives & Outcomes • QA - Change Management – Object Behavior Tests – Integration, Play & Usability Tests
  • 28.
  • 30. Game Creation Tools Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools Imagechef – Word Mosaic http://www.imagechef.com/ Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/ Unity3D Game Engine – Multiplatform http://unity3d.com/ Pandorabots – A Multilingual Chatbot Hosting Service http://www.pandorabots.com/botmaster/en/home Class Tools.net: Create Interactive flash tools / games for education. http://www.classtools.net/ ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create- game/ GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio Create & Play PurposeGames. http://www.purposegames.com/
  • 31. Resources: Games GAMESMOOC signup https://bitly.com/gamesmooc Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/ Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/ Quest Atlantis ARX http://www.questatlantis.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/ Word Games http://www.wordgames.com/ Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
  • 32. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://realityisbroken.org/ McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled- scientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  • 33. Game Videos Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U Five-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  • 34. Game-Based Learning Tips Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher www.edutopia.org/blog/video-game-model-unit-andrw-miller Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its- going.html eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/ Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
  • 35. Simulations and Games Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds- simulations-and-games.html Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK ER_15_June_2011.docx Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
  • 36. Journals, Blogs and Conferences International Journal of Game-Based Learning (IJGBL) http://www.igi-global.com/journal/international-journal-game-based-learning/41019/ Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/ Education Scotland (2012). Game based learning http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp Game Based Learning 2010. (2010). Video games, social media & learning. http://www.gamebasedlearning2010.com/ ‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/ 6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
  • 37. Presentations on Designing Games Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011 Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010 Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in- second-life Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
  • 38. Dr. Cynthia Calongne - Lyr Lobo Colorado Technical University calongne@pcisys.net Lyr Lobo in Second Life GAMESMOOC Explorations in Educational Games Questions?