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Cynthia Calongne
Lyr Lobo in the Metaverse
Colorado Technical University, USA
iCoME 2023
 Identity
 Presence
 Awareness of others
 3D spaces
 Deep immersion
 Learning experiences
 Travel between worlds
Media is the heart of the Metaverse
Qualities Characteristics
Self
Class
Situated
Learning
Field Trips
In a volcano at
Mount Vesuvius
Teaching scripting
for educators who
are not
programmers
Our professional
identity
Lyr Lobo
is ready to teach!
Our Identity
in the
Metaverse
Virtual World
Education Roundtable
in 2006-2007
Shared co-presence
What my friends think I do What my family thinks I do What the world thinks I do
What my Dean thinks I do What I think I do What I actually do
Remapping Mental Models of Collaboration Using
Immersive 3D Design Thinking Studios in
Cultural, Behavioral, and Social Considerations in
Electronic Collaboration
Recent Advances in Applying Identity and
Society Awareness to Virtual Learning
Gemeinschaft Identity in a Gesellschaft Metaverse in
The Immersive Internet: Reflections on the Entangling of the
Virtual with Society, Politics and the Economy
Integrating an Awareness of Selfhood and Society
into Virtual Learning
Game simulations transform education in
the Metaverse into learning experiences
 Engaging
 Imaginative
 Stimulating
 Emotional Intelligence
Learning in 3D
Awareness of self
Self-regulation
Intrinsic motivation
Empathy
Social skills
Emotional Intelligence
Ready Player One
Movie by Stephen Spielberg (2018)
Warner Bros. Pictures
Ready Player One
Book by Ernest Cline (2011)
Artwork by Florian de Gesincourt
https://www.artstation.com/degesart
Immersive Learning
Identity in the Metaverse
Access & Security
 API
 Blockchain
eCommerce
 Non-fungible tokens (NFTs)
 Cryptocurrency
Media
 AI
 VR
 MUVEs
 3D games
 Virtual worlds
 360-degree video
 Extended reality (XR)
Metaverse Technologies
Will Wright (The Sims, SimCity, and Spore)
Takes you inside VOXverse
Gala Games (2022, October 20)
https://youtu.be/HiEQS__gDv0
NFTs for a persistent identity
What can we learn from simulating
space travel and life on Mars?
The Mars Expedition,
$25,000 Grand Prize Winner in the
Federal Virtual World Challenge
Presence & the Awareness of Others
in the Mars Expedition
Hal from 2001: A Space Odyssey
Features gifts
for space
travel
Translator for
25 Spoken & 5
Fantasy
Languages
Learning in
fantastic
spaces
Klingon (Star Trek: The Next Generation), Na’vi (the movie Avatar), Elven
(The Lord of the Rings & the Grey Company) & Faerie language phrases
How We Learn
Expressive
Constructivism in
the Metaverse
Learning Paradigms
&
World Views by
Education Theorists
Richard Millwood’s
Dissertation
http://phd.richardmillwood.n
et/en/theoretical-and-
conceptual-framework
To transform education in the Metaverse
Should we design 3D games & MMORPGs for learning?
Massive multiplayer online roleplaying games (MMORPGs)
Benefits: Increased engagement
Balance the challenge with the skill level to achieve Flow
https://janemcgonigal.com/learn-me/
CTU students design a game simulation
Benefits of Game-based Learning
Wright, W. (2010, April 1). Games as tools for science and society. Defense GameTech Keynote Address.
https://www.slideshare.net/guesta79ddf9/orando2010-5
Learning simulations
A holodeck hosts
scenes that appear
when needed and
deletes when no
longer needed
To rez is to render or
make a 3D object or
scene appear
Students create
projects that we host
on a holodeck
Concept from Star
Trek: The Next
Generation
Dr. Constance Steinkuehler’s dissertation research on literacy in the World of Warcraft
Ancient Spaces
1st year Greek Civilization students
model ancient spaces for
cooperatively designing a 3D learning
environment
A joint Oxford & Univ of British
Columbia project presented at the
New Media Consortium in 2006-2007
What can we do to build expansive
3D worlds that bridge communities &
technologies?
Other Metaverse Worlds
Presence
Experiential learning
MellaniuM is a virtual
world with high resolution
images for situated
learning
Joe Rigby (2014) 3D
museum in MellaniuM
Class Projects in Development, Stacked Vertically
Teaching physics
using a science simulation
Which lands first,
the hammer or the feather?
Players click the ground beneath
the astronaut’s feet
Green = Earth
Red = Mars
Grey = Moon
Does the hammer or the feather
hit the ground first if you are on
the Earth, Mars, or the Moon?
Single player or
multiplayer educational
roleplaying games
(SPERG, MPERG)
Pinball, medical roleplay
with AI bots, team
building, and a plane
crash simulation
Above: A medical
learning simulation
Musical instruments and fantasy
landscapes for deep immersion
Game simulations
 Mahjong game
 Cooperative play
 GNU scripts for
learning how to
render, animate,
and play the game
Ikigai
Virtual Reality Game Meeting Space
3D Content from the Sakurajima grid
in OpenSimulator
Mesh objects & scenes loaded into
Unity for creating the Meta VR app
The Intelligent Metaverse
A scholarly book to be published in 2023 by Ramesh Ramloll, PhD
https://conference.opensimulator.org/
Questions?
Dr. Cynthia Calongne
Lyr Lobo in the Metaverse
Calongne@gmail.com
https://bit.ly/ccalongne
https://www.slideshare.net/lyrlobo/presentations
Student Projects from a 2013 class
https://youtu.be/35_QiUT8Fn0
Hostage Rescue Game Simulation video
https://youtu.be/HGG9RQKrqlM

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Transforming Education in the Metaverse.pptx

  • 1. Cynthia Calongne Lyr Lobo in the Metaverse Colorado Technical University, USA iCoME 2023
  • 2.
  • 3.
  • 4.  Identity  Presence  Awareness of others  3D spaces  Deep immersion  Learning experiences  Travel between worlds Media is the heart of the Metaverse Qualities Characteristics Self Class Situated Learning Field Trips
  • 5. In a volcano at Mount Vesuvius Teaching scripting for educators who are not programmers Our professional identity Lyr Lobo is ready to teach!
  • 6. Our Identity in the Metaverse Virtual World Education Roundtable in 2006-2007 Shared co-presence
  • 7. What my friends think I do What my family thinks I do What the world thinks I do What my Dean thinks I do What I think I do What I actually do
  • 8. Remapping Mental Models of Collaboration Using Immersive 3D Design Thinking Studios in Cultural, Behavioral, and Social Considerations in Electronic Collaboration Recent Advances in Applying Identity and Society Awareness to Virtual Learning Gemeinschaft Identity in a Gesellschaft Metaverse in The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy Integrating an Awareness of Selfhood and Society into Virtual Learning
  • 9. Game simulations transform education in the Metaverse into learning experiences  Engaging  Imaginative  Stimulating  Emotional Intelligence Learning in 3D
  • 10. Awareness of self Self-regulation Intrinsic motivation Empathy Social skills Emotional Intelligence
  • 11.
  • 12. Ready Player One Movie by Stephen Spielberg (2018) Warner Bros. Pictures Ready Player One Book by Ernest Cline (2011) Artwork by Florian de Gesincourt https://www.artstation.com/degesart Immersive Learning
  • 13. Identity in the Metaverse
  • 14. Access & Security  API  Blockchain eCommerce  Non-fungible tokens (NFTs)  Cryptocurrency Media  AI  VR  MUVEs  3D games  Virtual worlds  360-degree video  Extended reality (XR) Metaverse Technologies Will Wright (The Sims, SimCity, and Spore) Takes you inside VOXverse Gala Games (2022, October 20) https://youtu.be/HiEQS__gDv0 NFTs for a persistent identity
  • 15. What can we learn from simulating space travel and life on Mars? The Mars Expedition, $25,000 Grand Prize Winner in the Federal Virtual World Challenge
  • 16. Presence & the Awareness of Others in the Mars Expedition Hal from 2001: A Space Odyssey
  • 17. Features gifts for space travel Translator for 25 Spoken & 5 Fantasy Languages Learning in fantastic spaces Klingon (Star Trek: The Next Generation), Na’vi (the movie Avatar), Elven (The Lord of the Rings & the Grey Company) & Faerie language phrases
  • 18. How We Learn Expressive Constructivism in the Metaverse Learning Paradigms & World Views by Education Theorists Richard Millwood’s Dissertation http://phd.richardmillwood.n et/en/theoretical-and- conceptual-framework
  • 19. To transform education in the Metaverse Should we design 3D games & MMORPGs for learning? Massive multiplayer online roleplaying games (MMORPGs) Benefits: Increased engagement Balance the challenge with the skill level to achieve Flow
  • 20.
  • 21. https://janemcgonigal.com/learn-me/ CTU students design a game simulation Benefits of Game-based Learning
  • 22.
  • 23. Wright, W. (2010, April 1). Games as tools for science and society. Defense GameTech Keynote Address. https://www.slideshare.net/guesta79ddf9/orando2010-5
  • 24. Learning simulations A holodeck hosts scenes that appear when needed and deletes when no longer needed To rez is to render or make a 3D object or scene appear Students create projects that we host on a holodeck Concept from Star Trek: The Next Generation
  • 25. Dr. Constance Steinkuehler’s dissertation research on literacy in the World of Warcraft
  • 26. Ancient Spaces 1st year Greek Civilization students model ancient spaces for cooperatively designing a 3D learning environment A joint Oxford & Univ of British Columbia project presented at the New Media Consortium in 2006-2007 What can we do to build expansive 3D worlds that bridge communities & technologies? Other Metaverse Worlds
  • 27. Presence Experiential learning MellaniuM is a virtual world with high resolution images for situated learning Joe Rigby (2014) 3D museum in MellaniuM
  • 28. Class Projects in Development, Stacked Vertically
  • 29. Teaching physics using a science simulation Which lands first, the hammer or the feather? Players click the ground beneath the astronaut’s feet Green = Earth Red = Mars Grey = Moon Does the hammer or the feather hit the ground first if you are on the Earth, Mars, or the Moon?
  • 30. Single player or multiplayer educational roleplaying games (SPERG, MPERG) Pinball, medical roleplay with AI bots, team building, and a plane crash simulation Above: A medical learning simulation
  • 31. Musical instruments and fantasy landscapes for deep immersion
  • 32. Game simulations  Mahjong game  Cooperative play  GNU scripts for learning how to render, animate, and play the game
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. Ikigai Virtual Reality Game Meeting Space 3D Content from the Sakurajima grid in OpenSimulator Mesh objects & scenes loaded into Unity for creating the Meta VR app
  • 41. The Intelligent Metaverse A scholarly book to be published in 2023 by Ramesh Ramloll, PhD
  • 42.
  • 44. Questions? Dr. Cynthia Calongne Lyr Lobo in the Metaverse Calongne@gmail.com https://bit.ly/ccalongne https://www.slideshare.net/lyrlobo/presentations Student Projects from a 2013 class https://youtu.be/35_QiUT8Fn0 Hostage Rescue Game Simulation video https://youtu.be/HGG9RQKrqlM