A Student Support Community presentation that I hosted on October 19, 2013. It features signs made at Imagechef.com and strategies for weaving games in your classes - suitable for teachers and learners to use.
18. Process and Roles
• Pedagogy – how classes are structured and taught
• The memorization of basic facts and rules
• Determined and directed by the teacher
• Andragogy – adults learn through trial and error
• Activity-based and applied learning
• Determined by the teacher and directed by the learner
• Heutagogy – the study of self-determined learning
• Developing learning skills and knowledge creation
• Determined and directed by the learner
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http://www.learning-theories.com/vygotskys-social-learning-theory.html
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
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20. Design Concepts
Game Elements
2D and 3D Games
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Rules
Objectives
Environment
Setting
Win Conditions
Challenges
Treasure, Loot or Gold
Badges
Reputation
Story
Terrain
2D or 3D Graphics
Strategies
Conflict
Players
Non-Player Characters (NPCs)
Enemies or Monsters
Competition
22. GAMESMOOC (5 courses)
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Six weeks for three courses; 3 weeks for two
Example from the GAMESMOOC
Transform your class into a multiplayer class
Flip the classroom
Mobile games & field trips into MMORPGs
Social network - knowledge construction and
connectivism
• Five Games MOOCs to date
• Free! Lurkers welcome!
23. Games and Play Styles
Types of games
Play styles
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Word , trivia or puzzle
Scavenger or Treasure Hunt
Action or adventure
Real Time Strategy (RTS)
Roleplay game (RPG)
MMORPGs
Arcade or Video games
First Person Shooter (FPS)
Simulations (Sims)
Board or card games
Individual or social
Multiplayer cooperative
Multiplayer competitive
Everyone is a winner!
Last man standing – PvP
Player vs Environment
Roleplay
Capture the flag
Team wins
High score
25. Gamification
• Transforming a course into a game
– Points and grades become gold and rewards
– Reputation, titles and badges
– Incentivizes learning
– Minimizes game development
– Uses a similar assessment strategy
– If competitive, requires anonymity, seeding the
population with NPCs
32. Serious Games Design Comparison
Strategy Game Design
Virtual World Simulations
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Treatment & Design
Game Strategy & Engine
Rules, Content, Behavior
Models, Terrain, Characters
Game Logic & Programming
Artificial Intelligence - NPCs
Operational Test
Level & Strategy Test
Usability & Play Test
Documentation – user & design
documentation
Treatment/Concept
Game Design & Objectives
Learning Rubrics & Behaviors
Modeling & Prototyping
Texturing & Scripting
Integration – external resources
– Multimedia, Bots, Databases
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Usability & Play Test
Learning Assessment
User Documentation - informal
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34. A Few Design Distinctions
Strategy Game
Virtual World
• Game engine
• Modeling
• Virtual World Simulator
• Rapid Prototyping
– 2D diagrams and 3D objects
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Character Creation
Level & Strategy Design
System Integration
Game Events
Win Strategy - Objectives
Quality Assurance
– Unit & Integration Tests
– Play and Usability tests
– 3D Game Objects
• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
36. Game Creation Tools
Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Unity3D Game Engine – Multiplatform http://unity3d.com/
Pandorabots – A Multilingual Chatbot Hosting Service
http://www.pandorabots.com/botmaster/en/home
Class Tools.net: Create Interactive flash tools / games for education.
http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/creategame/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
37. Resources: Games
GAMESMOOC signup https://bitly.com/gamesmooc
Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School
http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
38. Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffledscientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
http://my.plane.edu.au/
39. Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
40. Game-Based Learning Tips
Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B.
(2004). Game-Based Learning: How to Delight and Instruct in the 21st
Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66.
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning.
http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where
it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-itsgoing.html
eSchool News (2012). Why ‘game-based learning’ is the future of education.
http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning?
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
41. Simulations and Games
Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim.
http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A
unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worldssimulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) .
Ephemeral: Virtual world games and simulation research.
https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with
Somatic Computing in an Immersive 3D World Simulation. Mars
Geothermal IRB Proposal for Virtual Harmony.
https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK
ER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
42. Journals, Blogs and Conferences
International Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world.
http://www.games-based-learning.com/
Education Scotland (2012). Game based learning
http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.
http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill
Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012).
http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based
Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
43. Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to
immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a
hostage rescue game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit
in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-insecond-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto
Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html