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THE POWER OF GAMING
     A Brief Why, What, and How of Video Games in Libraries




Maggie Hommel
Park Ridge Public Library
mhommel@prpl.org
http://www.slideshare.net/magpie984
About Me
 Currently: Reader Services Manager
 Previously: Young Adult Librarian
 In Between: Grant funded program at U of I to study
 learning and literacy applications of technology (aka
 video games)
Definitions
 Digital Games
 Complex Games
 What Makes a Game
   Fun
   Chance (outcome is unpredictable)
   Goal
   Competition
   Rules / Structure
   Active
Why Gaming?
 72% of American households play video
  games
 Average game player is 37
 In 2011, 29% of gamers older than 50
 55% of gamers play on their phone or
  handheld device

                 Source: 2011 Sales, Demographic and Usage Data.
                 Entertainment Software Association
Why Gaming?
Why Gaming?
Super Better – Jane McGonigal
www.gamesforchange.org
Why Video Games?
Why Video Games?
Educational Benefits
But What About…
 Violence
 Addiction
 Inactivity
 Social Development
What’s new in Gaming – PS Vita
What’s new in Gaming – PS Vita



     http://youtu.be/SKCZJIQBVLE
What’s New in Gaming – PS Vita
What’s New in Gaming - Movement
What’s New in Gaming – Wii U
Mobile Gaming
Mobile Gaming - Apps
Mobile Gaming - Facebook
Mobile Gaming
Minecraft
Other Trends Worth Mentioning
 3-D
 Augmented Reality
 Multi-functional devices and consoles
 User-created content
Video Game Collections




        Coming Summer 2012 – ALA Editions
Starting a Collection
 Challenges:
   Convincing Stakeholders
   Establishing Policy
   Deciding on Consoles
   Selecting Titles
   Vendors
   Budget
   Security

                              Skokie Public Library’s Collection
Convincing Stakeholders
 Will book circulation go down?
 Will it bring in new users?
 Will it serve underserved populations
  (males 18-34)?
 What about violence?


 Surveys, circ stats, reports
Establishing Policy
 Ratings
 Loan period/renewals
 Late fines
 Lost Instruction Booklets
 Limits
 Interlibrary loan
Establishing Policy: Ratings




                http://esrb.com
Establishing Policies: Loaning Games
   Loan Period
   Limits on borrowing
   Use DVD or CD checkout policies
   Consider number of items, flow of materials
   Loan equipment with games?
Materials   Restrictions         Loan     Renew      Reserve   Overdue     Maximum
                                 Period                                    Charge
Video       Registered patron    2        Yes (1     Yes       $1.00 per   $25.00 (but
Games       of the Park Ridge    weeks    time only)           day         not to
            Public Library;                                                exceed
            limit 5 per person                                             retail cost)
Consoles
Consoles
Selecting Titles
 Online: www.gamespot.com, www.amazon.com,
  www.metacritic.com,
   www.commonsensemedia.org
 Magazines: Electronic Gaming Monthly, Game
  Informer
 Ask your patrons – informally or formally!
 Some traditional review journals
Budget
 Figure around $49.99 – $59.99 for new games
 $19.99 -$39.99 for handhelds
 Replacement – Discs do get damaged; figure in
 about 5%+ theft/non-return
Security
 Security cases – fit in DVD cases
 Keep discs behind the counter?
 Fines
 Limits on number of checkouts
 Check ID?
Video Game Programming: Tournaments
Video Game Programming: Open Play
 Works best with social games
 Ask what people want to play
 Good for After School Crowd




                                 Waupaca, WI Public Library
Tips for Video Game Programming
 Listen to Your Users
   What are they playing
   What are they asking for?
Listen to Your Users
 Yu Gi Oh Tournaments
   dhudec@prpl.org

 Angry Birds Live
 Runescape Tournament
 Minecraft Tournament
Programming
 Minecraft Competition
 http://www.librarified.net/2011/06/16/a-minecraft-
 building-competition-at-my-library/
Tips for Video Game Programming
 Use what is unique to the
 Library
  Shared space
  Social Interaction
  Larger Scale
  Chance to meet and interact
   with new friends
  Competition
Tips for Video Game Programming
 Video Game equipment and games are
 expensive, so use what you have:
  Teens
  Gamer husbands
  Gamer friends
  Their equipment
  Their expertise
Provide Opportunities for All Ages
Gaming Programs for Adults
Library Pub Quiz
Wii
Intergenerational
Fantasy Sports
Passive Programming
 Make games and game design accessible
  on your computers
 Provide WiFi
 Gamers Lounge
Game Design in Libraries
What does Game Design Teach?

PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS
 logical reasoning

 debugging (problem solving)

 developing ideas from initial conception to
  completed project
 sustained focus and perseverance
What does Game Design Teach?

MATHEMATICS
 Random Numbers

 Variables

 Cartesian Coordinate System

 Conditional statements

 Graphing / spatial relationships
What does Game Design Teach?

DESIGN PROCESS
 Idea generation

 Project creation

 Assessment and revision

 New idea

 Project creation

 Etc.
Video Game Design
Free Programs
 Scratch http://scratch.mit.edu
 Alice http://www.alice.org
 Robocode http://robocode.sourceforge.net/
 Greenfoot http://www.greenfoot.org
 Unity 3D http://unity3d.com/
 Gamemaker
  http://www.yoyogames.com/make
Teaching Game Design
 http://scratched.media.mit.edu/
Teaching Game Design
Game Design Club
     Provide software, resources
     Students learn, play, program independently
     Help each other




http://www.gamemakeracademy.org/
Thank You!!
Maggie Hommel
Park Ridge Public Library
mhommel@prpl.org
http://www.slideshare.net/magpie984

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The Power of Gaming in Libraries

  • 1. THE POWER OF GAMING A Brief Why, What, and How of Video Games in Libraries Maggie Hommel Park Ridge Public Library mhommel@prpl.org http://www.slideshare.net/magpie984
  • 2. About Me  Currently: Reader Services Manager  Previously: Young Adult Librarian  In Between: Grant funded program at U of I to study learning and literacy applications of technology (aka video games)
  • 3. Definitions  Digital Games  Complex Games  What Makes a Game  Fun  Chance (outcome is unpredictable)  Goal  Competition  Rules / Structure  Active
  • 4. Why Gaming?  72% of American households play video games  Average game player is 37  In 2011, 29% of gamers older than 50  55% of gamers play on their phone or handheld device Source: 2011 Sales, Demographic and Usage Data. Entertainment Software Association
  • 5.
  • 8. Super Better – Jane McGonigal
  • 13. But What About…  Violence  Addiction  Inactivity  Social Development
  • 14. What’s new in Gaming – PS Vita
  • 15. What’s new in Gaming – PS Vita http://youtu.be/SKCZJIQBVLE
  • 16. What’s New in Gaming – PS Vita
  • 17. What’s New in Gaming - Movement
  • 18. What’s New in Gaming – Wii U
  • 21. Mobile Gaming - Facebook
  • 24. Other Trends Worth Mentioning  3-D  Augmented Reality  Multi-functional devices and consoles  User-created content
  • 25. Video Game Collections Coming Summer 2012 – ALA Editions
  • 26. Starting a Collection  Challenges:  Convincing Stakeholders  Establishing Policy  Deciding on Consoles  Selecting Titles  Vendors  Budget  Security Skokie Public Library’s Collection
  • 27. Convincing Stakeholders  Will book circulation go down?  Will it bring in new users?  Will it serve underserved populations (males 18-34)?  What about violence?  Surveys, circ stats, reports
  • 28. Establishing Policy  Ratings  Loan period/renewals  Late fines  Lost Instruction Booklets  Limits  Interlibrary loan
  • 29. Establishing Policy: Ratings http://esrb.com
  • 30. Establishing Policies: Loaning Games  Loan Period  Limits on borrowing  Use DVD or CD checkout policies  Consider number of items, flow of materials  Loan equipment with games? Materials Restrictions Loan Renew Reserve Overdue Maximum Period Charge Video Registered patron 2 Yes (1 Yes $1.00 per $25.00 (but Games of the Park Ridge weeks time only) day not to Public Library; exceed limit 5 per person retail cost)
  • 33. Selecting Titles  Online: www.gamespot.com, www.amazon.com, www.metacritic.com, www.commonsensemedia.org  Magazines: Electronic Gaming Monthly, Game Informer  Ask your patrons – informally or formally!  Some traditional review journals
  • 34. Budget  Figure around $49.99 – $59.99 for new games  $19.99 -$39.99 for handhelds  Replacement – Discs do get damaged; figure in about 5%+ theft/non-return
  • 35. Security  Security cases – fit in DVD cases  Keep discs behind the counter?  Fines  Limits on number of checkouts  Check ID?
  • 36. Video Game Programming: Tournaments
  • 37. Video Game Programming: Open Play  Works best with social games  Ask what people want to play  Good for After School Crowd Waupaca, WI Public Library
  • 38. Tips for Video Game Programming  Listen to Your Users  What are they playing  What are they asking for?
  • 39. Listen to Your Users  Yu Gi Oh Tournaments  dhudec@prpl.org  Angry Birds Live  Runescape Tournament  Minecraft Tournament
  • 40. Programming  Minecraft Competition  http://www.librarified.net/2011/06/16/a-minecraft- building-competition-at-my-library/
  • 41. Tips for Video Game Programming  Use what is unique to the Library  Shared space  Social Interaction  Larger Scale  Chance to meet and interact with new friends  Competition
  • 42. Tips for Video Game Programming  Video Game equipment and games are expensive, so use what you have:  Teens  Gamer husbands  Gamer friends  Their equipment  Their expertise
  • 44. Gaming Programs for Adults Library Pub Quiz Wii Intergenerational Fantasy Sports
  • 45. Passive Programming  Make games and game design accessible on your computers  Provide WiFi  Gamers Lounge
  • 46. Game Design in Libraries
  • 47. What does Game Design Teach? PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS  logical reasoning  debugging (problem solving)  developing ideas from initial conception to completed project  sustained focus and perseverance
  • 48. What does Game Design Teach? MATHEMATICS  Random Numbers  Variables  Cartesian Coordinate System  Conditional statements  Graphing / spatial relationships
  • 49. What does Game Design Teach? DESIGN PROCESS  Idea generation  Project creation  Assessment and revision  New idea  Project creation  Etc.
  • 50. Video Game Design Free Programs  Scratch http://scratch.mit.edu  Alice http://www.alice.org  Robocode http://robocode.sourceforge.net/  Greenfoot http://www.greenfoot.org  Unity 3D http://unity3d.com/  Gamemaker http://www.yoyogames.com/make
  • 51. Teaching Game Design  http://scratched.media.mit.edu/
  • 53. Game Design Club  Provide software, resources  Students learn, play, program independently  Help each other http://www.gamemakeracademy.org/
  • 54. Thank You!! Maggie Hommel Park Ridge Public Library mhommel@prpl.org http://www.slideshare.net/magpie984

Editor's Notes

  1. Elder Scroll Oblivion – Over 200 hours of gameplayM rated gameoffline role-playing game – exploration, main quest, building character and belongings