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The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries

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The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries

  1. 1. THE POWER OF GAMING A Brief Why, What, and How of Video Games in LibrariesMaggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984
  2. 2. About Me Currently: Reader Services Manager Previously: Young Adult Librarian In Between: Grant funded program at U of I to study learning and literacy applications of technology (aka video games)
  3. 3. Definitions Digital Games Complex Games What Makes a Game  Fun  Chance (outcome is unpredictable)  Goal  Competition  Rules / Structure  Active
  4. 4. Why Gaming? 72% of American households play video games Average game player is 37 In 2011, 29% of gamers older than 50 55% of gamers play on their phone or handheld device Source: 2011 Sales, Demographic and Usage Data. Entertainment Software Association
  5. 5. Why Gaming?
  6. 6. Why Gaming?
  7. 7. Super Better – Jane McGonigal
  8. 8. www.gamesforchange.org
  9. 9. Why Video Games?
  10. 10. Why Video Games?
  11. 11. Educational Benefits
  12. 12. But What About… Violence Addiction Inactivity Social Development
  13. 13. What’s new in Gaming – PS Vita
  14. 14. What’s new in Gaming – PS Vita http://youtu.be/SKCZJIQBVLE
  15. 15. What’s New in Gaming – PS Vita
  16. 16. What’s New in Gaming - Movement
  17. 17. What’s New in Gaming – Wii U
  18. 18. Mobile Gaming
  19. 19. Mobile Gaming - Apps
  20. 20. Mobile Gaming - Facebook
  21. 21. Mobile Gaming
  22. 22. Minecraft
  23. 23. Other Trends Worth Mentioning 3-D Augmented Reality Multi-functional devices and consoles User-created content
  24. 24. Video Game Collections Coming Summer 2012 – ALA Editions
  25. 25. Starting a Collection Challenges:  Convincing Stakeholders  Establishing Policy  Deciding on Consoles  Selecting Titles  Vendors  Budget  Security Skokie Public Library’s Collection
  26. 26. Convincing Stakeholders Will book circulation go down? Will it bring in new users? Will it serve underserved populations (males 18-34)? What about violence? Surveys, circ stats, reports
  27. 27. Establishing Policy Ratings Loan period/renewals Late fines Lost Instruction Booklets Limits Interlibrary loan
  28. 28. Establishing Policy: Ratings http://esrb.com
  29. 29. Establishing Policies: Loaning Games  Loan Period  Limits on borrowing  Use DVD or CD checkout policies  Consider number of items, flow of materials  Loan equipment with games?Materials Restrictions Loan Renew Reserve Overdue Maximum Period ChargeVideo Registered patron 2 Yes (1 Yes $1.00 per $25.00 (butGames of the Park Ridge weeks time only) day not to Public Library; exceed limit 5 per person retail cost)
  30. 30. Consoles
  31. 31. Consoles
  32. 32. Selecting Titles Online: www.gamespot.com, www.amazon.com, www.metacritic.com, www.commonsensemedia.org Magazines: Electronic Gaming Monthly, Game Informer Ask your patrons – informally or formally! Some traditional review journals
  33. 33. Budget Figure around $49.99 – $59.99 for new games $19.99 -$39.99 for handhelds Replacement – Discs do get damaged; figure in about 5%+ theft/non-return
  34. 34. Security Security cases – fit in DVD cases Keep discs behind the counter? Fines Limits on number of checkouts Check ID?
  35. 35. Video Game Programming: Tournaments
  36. 36. Video Game Programming: Open Play Works best with social games Ask what people want to play Good for After School Crowd Waupaca, WI Public Library
  37. 37. Tips for Video Game Programming Listen to Your Users  What are they playing  What are they asking for?
  38. 38. Listen to Your Users Yu Gi Oh Tournaments  dhudec@prpl.org Angry Birds Live Runescape Tournament Minecraft Tournament
  39. 39. Programming Minecraft Competition http://www.librarified.net/2011/06/16/a-minecraft- building-competition-at-my-library/
  40. 40. Tips for Video Game Programming Use what is unique to the Library  Shared space  Social Interaction  Larger Scale  Chance to meet and interact with new friends  Competition
  41. 41. Tips for Video Game Programming Video Game equipment and games are expensive, so use what you have:  Teens  Gamer husbands  Gamer friends  Their equipment  Their expertise
  42. 42. Provide Opportunities for All Ages
  43. 43. Gaming Programs for AdultsLibrary Pub QuizWiiIntergenerationalFantasy Sports
  44. 44. Passive Programming Make games and game design accessible on your computers Provide WiFi Gamers Lounge
  45. 45. Game Design in Libraries
  46. 46. What does Game Design Teach?PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS logical reasoning debugging (problem solving) developing ideas from initial conception to completed project sustained focus and perseverance
  47. 47. What does Game Design Teach?MATHEMATICS Random Numbers Variables Cartesian Coordinate System Conditional statements Graphing / spatial relationships
  48. 48. What does Game Design Teach?DESIGN PROCESS Idea generation Project creation Assessment and revision New idea Project creation Etc.
  49. 49. Video Game DesignFree Programs Scratch http://scratch.mit.edu Alice http://www.alice.org Robocode http://robocode.sourceforge.net/ Greenfoot http://www.greenfoot.org Unity 3D http://unity3d.com/ Gamemaker http://www.yoyogames.com/make
  50. 50. Teaching Game Design http://scratched.media.mit.edu/
  51. 51. Teaching Game Design
  52. 52. Game Design Club  Provide software, resources  Students learn, play, program independently  Help each otherhttp://www.gamemakeracademy.org/
  53. 53. Thank You!!Maggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984

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