This is a set of slides for a presentation at LearnXDesign 2015 in Chicago, IL. The topic was storytelling in the design process. We examined how stories can be used in design, as well as how to avoid stories that are unbelievable, or 'perfect'. Finally, we examine one method for evaluating stories, from The Hollywood Eye, by Jon Boorstin.
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Once Upon a Time: Storytelling in the Design Process - LearnXDesign 2015
1. Once Upon a Time
Storytelling in the Design Process
Andrew J Hunsucker - ahunsuck@iu.edu
Martin Siegel - msiegel@indiana.edu
Indiana University - School of Informatics and Computing
9. Stories in Research
Stories should be created after
the research is complete
Stories can describe the world the
researchers found
Research stories can be used to
build empathy
11. Stories in Ideation
Stories should be used to broaden
the space, not narrow it
Stories should not present
solutions, only problems
Structured Brainstorming
12. Stories in Ideation
Viewers should be able to project
their own values onto the story
Stories in this phase can help
designers:
Select their user group
Begin to define a core
14. Stories in Prototyping
Storytelling can be thought of as a
type of prototyping
Stories should describe the use of
the design in detail
Personas are the main character
Sketches can be used to define
15. Stories in Prototyping
Visual storyboarding and video can
be used
Design direction should
be obvious
Prototyping stories are similar to
presentation stories
Outside directors can provide insight
17. Beware the Perfect Story
In the perfect story, the characters use
the design exactly as intended with no
issues or questions and their lives are
much improved simply from being in the
presence of the design.
The Perfect Story
18. Beware the Perfect Story
Exposes Lack of Design Thinking
Unconvincing to Stakeholders
Dangers of the Perfect Story
19. Beware the Perfect Story
Misunderstanding of user group
Novice designers
Causes of the Perfect Story
26. Teaching Designers
Designers are concerned with the
voyeuristic and vicarious eyes
The Voyeuristic Eye leads designers
to maintain the reality of their story
The Vicarious Eye can help designers
build their personas
29. Summary
Storytelling gives designers the ability to
create realistic human characters
There are many storytelling frameworks
available, from filmmaking, writing, plays
and other creative mediums