Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
by Marcin Ignac
Me
Past
Games   Web           Coding




CG      Realtime      GUI




Art     Interaction
Borntro 64kB
That what is the first
That what is the first
Now
9 courses
Data mining
Cultural mix
x3


x4


x2
Time constraints
“Work expands to fill the time available”




                            - N. Parkinson
Skills upgrade
Storyboards and Video
Arduino and rapid prototyping
User research
Design process
User feedback
User testing
Final prototype
Beautiful experience
Interactive Benches
Interactive Benches
Touch Wall
Touch Wall
Compound Eye
Compound Eye
Compound Eye
Future
What I like
Experimenting
Most Pixels Ever
Computational Design
Wii
Complexity vs Simplicity
Errors
Tools
User interface
VJ-ing
P3 Guld
“INTERACTION DESIGN
is not about computing technology,
it's about behavior”




               - Robert Fabricant @ Intera...
Where are my users?
Information overload
Hi-Res GUI
Low-Res TUI
Digital divide
What I Learned And The Future
Upcoming SlideShare
Loading in …5
×

What I Learned And The Future

Presentation about my learning experience at Copenhagen Institute of Interaction Design and future plans for my final project.

  • Login to see the comments

What I Learned And The Future

  1. 1. by Marcin Ignac
  2. 2. Me
  3. 3. Past
  4. 4. Games Web Coding CG Realtime GUI Art Interaction
  5. 5. Borntro 64kB
  6. 6. That what is the first
  7. 7. That what is the first
  8. 8. Now
  9. 9. 9 courses
  10. 10. Data mining
  11. 11. Cultural mix
  12. 12. x3 x4 x2
  13. 13. Time constraints
  14. 14. “Work expands to fill the time available” - N. Parkinson
  15. 15. Skills upgrade
  16. 16. Storyboards and Video
  17. 17. Arduino and rapid prototyping
  18. 18. User research
  19. 19. Design process
  20. 20. User feedback
  21. 21. User testing
  22. 22. Final prototype
  23. 23. Beautiful experience
  24. 24. Interactive Benches
  25. 25. Interactive Benches
  26. 26. Touch Wall
  27. 27. Touch Wall
  28. 28. Compound Eye
  29. 29. Compound Eye
  30. 30. Compound Eye
  31. 31. Future
  32. 32. What I like
  33. 33. Experimenting
  34. 34. Most Pixels Ever
  35. 35. Computational Design
  36. 36. Wii
  37. 37. Complexity vs Simplicity
  38. 38. Errors
  39. 39. Tools
  40. 40. User interface
  41. 41. VJ-ing
  42. 42. P3 Guld
  43. 43. “INTERACTION DESIGN is not about computing technology, it's about behavior” - Robert Fabricant @ Interaction 09
  44. 44. Where are my users?
  45. 45. Information overload
  46. 46. Hi-Res GUI
  47. 47. Low-Res TUI
  48. 48. Digital divide

×