Software and Systems Engineering Standards: Verification and Validation of Sy...
#Gc2020 Innovation through game design thinking, play and experience
1. #GC2020 Innovation Fair. Ottawa. 20 April 2016.
@margaridaRomero margarida.romero@fse.ulaval.ca
Professor of Educational Technology. #Ulaval. Québec
Innovation through
game design thinking, play and experience
#eduJeux
2. From the passive multimedia consumer to the
creative co-creator
Passive-participatory model (Romero, Laferrière, & Power, 2016).
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
3. #GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
Game design thinking
for developing 5 key competencies
for the 21st century workplace #5c21
#CoCreaTIC
○ Critical thinking
○ Collaboration
○ Creativity
○ Problem solving
○ Computational thinking
4. #GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
#5c21
#CoCreaTIC
Creative
collaboration, or co-
creativity, is a context-
related process, where a
solution is collaboratively
(co)constructed by a group
of persons and considered as
original, valuable or
useful by a group of
reference
(Romero & Barberà, 2015).
5. #GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
#Asterale : 10-steps game design thinking
methodology
By @MargaridaRomero (2016).
Design by @DumontLeslie
7. Atelier intergénérationnel de création
de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Intergenerational game creation workshops (7 to 75 years)
(vidéo)
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
9. #Vibot
ViBot, le robot (Romero, 2016, illustré par Loufane, Publications du Québec) est un livre pour les
enfants de 7 à 77 ans qui permet de faire une introduction à la programmation et à la robotique. Les héros
du livre reçoivent un robot en cadeau. Ils devront apprendre à le programmer pour jouer avec lui.
Heureusement, ils peuvent compter sur l’aide de mamie Ada, leur e-mamie-mathématicienne. L’histoire
présente des textes en français et leur correspondance dans des blocs de programmation Scratch.
https://www.facebook.com/robotVibot/