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Exploration	of	an	EEG-Based	
Cognitively	Adaptive	Training	
System	in	Virtual	Reality
Arindam Dey |	Alex	Chatburn |	Mark	Billinghurst
University	of	Queensland,	University	of	South	Australia
Conference	Paper
Virtual	Reality	Training
• Bluedrop Training	and	Simulation
• Helicopter	hoist	training
2
Adaptive	Training
•Training	content	dynamically	changes	depending	
on	the	learning	state	of	the	user
• Task	performance
• Test	performance
• Subjective	measures
•None	of	these	measure	users	mental	activity	or	
cognitive	load	during	the	task
Mentor
● EEG	+	Desktop	ITS	learning	system
● Teaching	Reverse	Polish	Notation
● Maintain the	learner	in	a	positive	mental	state
● Select	next	learning	activity	that	fits	their current	state
● using	the	workload	and	the	engagement	indexes
● understand	=	ask	Q,	confused	=	more	examples
● Group	with	the	mental	state-based	adaptive	learning	
● higher	learning	outcomes	(23%	higher	score)
● better	learning	satisfaction	(20%	higher	survey	score)	
Chaouachi,	M.,	Jraidi,	I.,	&	Frasson,	C.	(2015,	June).	MENTOR:	a	physiologically	controlled	
tutoring	system.	In International	Conference	on	User	Modeling,	Adaptation,	and	
Personalization (pp.	56-67).	Springer,	Cham
Motivation
Making	VR	training	systems	adaptive	in	
real-time	to	the	trainee’s	cognitive	load	
to	induce	best	level	of	performance	gain
Background
Gerry	et	al.	[2018]
- Similar	system
- Task	complexity	
not	varied
- Limited	analysis
Zhang	et	al.	[2017]
- EEG	for	cognitive	load
- VR	driving	simulator
- Autistic	children
Friedman	et	al.	[2007]
- EEG	for	locomotion
- CAVE	system
Background	Summary
● VR	training	tools	are	effective	and	skills	
transferable	to	real	world
● Earlier	use	of	EEG	in	VR	studies
○ Interaction
○ Measurement
○ Did	not	adapt	
• We	are	first	to	explore	real-time	adaptive	VR	
training system	using	workload	calculated	from	EEG
System
Oz,	O1,	O2,	Pz,	P3,	
and	P4
Adaption/Calibration
● Establish	baseline	(alpha	power)
● Two	sets	of	n(1,	2)-back	tasks	to	calibrate	own	
task	difficulty	parameters
● Measured	alpha	activity	(task	load)	and	
calculated	mean of	the	two	tasks
● Mean	→	Baseline
● In	experimental	task
○ load	>	baseline	→	decrease	level
○ load	<	baseline	→	increase	level
Experimental	Task	
•Target	selection	
• number	of	objects,	different	colors
• shapes,	and	movement
Increasing	levels	(0	- 20)
Experimental	Task
Difficulty	- Low Difficulty	- High
User	Study
● Participants
● 14	subjects	(6	women)
● 20	– 41	years	old,	28	years	average
● No	experience	with	VR
● Measures
○ Response	time
○ Brain	activity	(alpha	power)
•5	minutes	fixed	trial	time
Adaption
Time	(s)
Baseline
300	200	100	
Alpha	
Power
3
4
5
6
87
9 1011 1213 1415
16
15
17
18
17
18
19
18
Baseline
Results	– Response	Time
Increasing	levels
Response	Time	(sec.)
No	difference	between	
easiest	and	hardest	levels
Results	– Time	Frequency	Representation
•Task	Load
• Significant	alpha	synchronisation in	the	hardest	difficulty	levels	
of	the	task	when	compared	to	the	easiest	difficulty	levels
Easiest Hardest Difference
Key	Finding
Similar	reaction	time	but	increased	brain	
activity	increased	cognitive	effort	in	higher	
levels	to	sustain	performance
Limitations
•Task
• Should	be	similar	to	real-world	tasks
•Behavior
• Difficulty	levels	could	be	designed	differently
•EEG
• Only	considered	alpha	activity	ignoring	theta
• Limited	number	of	electrodes	(6	on	sides	of	head)
Conclusions/Future	Work
• Conclusions
• Adaptive	VR	training	can	increase	the	user’s	cognitive	load	
without	affecting	task	performance
• First	demo	of	the	use	of	real-time	EEG	signals	to	adapt	the	
complexity	of	the	training	stimuli	in	a	target	acquisition	context
•Future	Work
• Significantly	increase	task	complexity
• Can	predict	user	performance	based	on	the	cognitive	
capacity
• Using	AR	display
• See	real	world	and	more	distractors
HMDs	with	Integrated	EEG
● A	number	of	HMDs	available	with	integrated	EEG
● Neurable – 6	electrodes	in	visual	cortex
● Looxid - 6	electrodes	frontal	lobes
Neurable Looxid
Thank	You
Arindam Dey
a.dey@uq.edu.au
University	of	Queensland		
Fully	Funded	PhD	Positions	Available
Mark	Billinghurst
mark.billinghurst@unisa.edu.au
University	of	South	Australia	
University	of	Auckland

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