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Researcher: Zi Siang See
Lecture	
  8:	
  
Augmented	
  Reality	
  using	
  High	
  Fidelity	
  
Spherical	
  Panorama	
  with	
  HDRI	
  
Research	
  Presenta,on:	
  Zi	
  Siang	
  See	
  
Human	
  Interface	
  Technology	
  Laboratory	
  New	
  Zealand	
  (HIT	
  Lab	
  NZ)	
  
	
  
Email	
  (Industrial	
  collabora,on):	
  zisiang@reina.com.my	
  
	
  
Zi	
  Siang	
  See,	
  Mark	
  Billinghurst,	
  Adrian	
  David	
  Cheok	
  (2015)	
  
Taken from:
SIGGRAPH Asia 2015
Symposium	
  On	
  Mobile	
  Graphics	
  And	
  Interac,ve	
  Applica,ons	
  
Zi	
  Siang	
  See,	
  Mark	
  Billinghurst,	
  Adrian	
  David	
  Cheok	
  (2015)	
  Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI.	
  SIGGRAPH	
  Asia	
  2015	
  Symposium	
  On	
  Mobile	
  Graphics	
  And	
  Interac,ve	
  Applica,ons.	
  
hVp://dx.doi.org/10.1145/2818427.2818445	
  
hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf	
  
	
  
Mobile-Based Augmented Reality Development
Researcher: Zi Siang See
Researcher: Zi Siang See
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc?on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4)	
  Prac,cal	
  Session	
  
Researcher: Zi Siang See
Figure:	
  AR	
  on	
  Mobile	
  
•  Mobile	
  Augmented	
  Reality	
  (AR)	
  mixes	
  a	
  live	
  real-­‐world	
  view	
  with	
  virtual	
  
interac,ve	
  content	
  on	
  a	
  mobile	
  device.	
  	
  
•  One	
  of	
  the	
  key	
  enablers	
  for	
  this	
  is	
  tracking	
  technology,	
  such	
  as	
  computer	
  
vision	
   techniques	
   for	
   tracking	
   off	
   pre-­‐defined	
   markers	
   or	
   markerless	
  
images.	
  	
  
Introduc?on:	
  Augmented	
  Reality	
  (AR)	
  on	
  Mobile	
  
Source: google search (keyword “augmented reality”)
Researcher: Zi Siang See
Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
High	
  fidelity	
  requirements	
  –	
  mobile	
  AR	
  environment	
  recogni?on	
  
• Spherical	
  Panorama	
  
• High	
  Dynamic	
  Range	
  Imaging	
  (HDRI)	
  
• Op,miza,on	
  involves	
  obtaining	
  accurately	
  reproduced	
  spherical	
  panorama	
  
with	
   least	
   acquisi,on	
   ,me	
   -­‐	
   AR	
   source	
   tracking	
   content	
   has	
   sufficient	
  
luminance	
   by	
   using	
   HDRI	
   having	
   dynamic	
   range	
   extended	
   from	
   single	
  
acquired	
  digital	
  nega,ve	
  for	
  each	
  angle	
  in	
  mul,row	
  configura,on.	
  
Researcher: Zi Siang See
Figure:	
  (a)	
  AR	
  using	
  marker.	
  (b)	
  AR	
  using	
  panorama	
  image,	
  markerless	
  experience.	
  
•  There	
   have	
   been	
   previous	
   studies	
   on	
   using	
   pre-­‐produced	
   panorama	
  
images	
  for	
  AR	
  tracking	
  (Arth	
  et	
  al	
  2011;	
  DiVerdi	
  et	
  al.	
  2008;	
  Langlotz	
  et	
  al.	
  
2014;	
  Ventura	
  and	
  Höllerer	
  2013;	
  Wagner	
  et	
  al.	
  2010).	
  	
  
•  Most	
  of	
  related	
  studies	
  describe	
  how	
  the	
  panorama	
  images	
  can	
  be	
  used	
  
for	
  AR	
  tracking.	
  	
  
•  Therefore,	
   there	
   is	
   a	
   need	
   for	
   specifying	
   the	
   method	
   for	
   high	
   fidelity	
  
produc,on	
  of	
  the	
  source	
  panorama	
  images	
  for	
  mobile	
  AR.	
  
Introduc?on:	
  AR	
  using	
  Panorama	
  Image	
  
(a)	
   (b)	
  
Researcher: Zi Siang See
Case	
  Study:	
  Corporate	
  Project	
  Requirements	
  
Researcher: Zi Siang See
Townships	
  
Landscape	
  
Augmented	
  /Virtual	
  
Other	
  Scope	
  
Construc?on	
  
Panorama	
  Image	
  
Reproduc?on,	
  Projects	
  
	
  
Heavy	
  Requirement	
  	
  
&	
  Workload/Quan?ty	
  
	
  
Industrial	
  Case	
  Study:	
  Amount,	
  Time,	
  Quality	
  
Researcher: Zi Siang See
Figure:	
  Panorama	
  image	
  reproduc,on	
  process	
  for	
  AR	
  /VR	
  projects.	
  
Researcher: Zi Siang See
Researcher: Zi Siang See
Researcher: Zi Siang See
Researcher: Zi Siang See
Introduc?on:	
  Spherical	
  Panorama	
  Acquisi?on	
  
Researcher: Zi Siang See
Figure:	
  reproduc,on	
  op,ons	
  available	
  for	
  fast	
  panorama	
  image	
  acquisi,on	
  
Introduc?on:	
  Spherical	
  Panorama	
  Acquisi?on	
  
LadyBug	
   GoPro	
  Rig	
   Mobile	
  (Handheld)	
  
Researcher: Zi Siang See
Figure:	
  reproduc,on	
  op,ons	
  available	
  for	
  fast	
  panorama	
  image	
  acquisi,on	
  
Introduc?on:	
  Spherical	
  Panorama	
  Acquisi?on	
  
LadyBug	
   GoPro	
  Rig	
   Mobile	
  (Handheld)	
  
Parallax	
  error	
  
Shake	
  /Blur	
  
Resolu?on	
   Limited	
  Dynamic	
  Range	
  
Inconsistent	
  ligh?ng	
  distribu?on	
  
for	
  mul?ple	
  angles	
  
Nadir	
  difficulty	
  
Ghos?ng	
  effect	
  
(HDRI)	
  
Inconsistent	
  white	
  balance	
  for	
  
mul?ple	
  angles	
  
Time	
  management	
  
Researcher: Zi Siang See
•  Acquire	
  wider	
  panoramic	
  visibility	
  (Benosman	
  and	
  Kang,	
  2001)	
  
•  Major	
  difficulty	
  for	
  spherical	
  panorama	
  reproduc,on	
  may	
  occur,	
  this	
  can	
  
include	
  limited	
  dynamic	
  range	
  reproduced	
  and	
  parallax	
  error	
  (Brown	
  and	
  
Lowe,	
  2006;	
  Felinto	
  et	
  al,	
  2012)	
  
Figure:	
  panoramic	
  imagery	
  with	
  visual	
  abnormality	
  -­‐	
  loca,on	
  in	
  Sannomiya	
  Kobe,	
  Japan.	
  
Introduc?on:	
  Spherical	
  Panorama	
  Acquisi?on	
  
Camera	
  shake	
  
Limited	
  dynamic	
  range	
   Visual	
  abnormality	
  
Parallax	
  error	
  
Researcher: Zi Siang See
Figure:	
  combined	
  luminance	
  (EV)	
  range	
  being	
  covered	
  by	
  HDRI	
  outcome.	
  
Darker	
  images	
  
(luminance)	
   Brighter	
  images	
  
(luminance)	
  
Introduc?on:	
  HDRI	
  (for	
  mul?ple	
  angle	
  images)	
  
•  High	
  Dynamic	
  Range	
  Imaging	
  (HDRI)	
  in	
  photography	
  technique	
  has	
  a	
  goal	
  
to	
   increase	
   the	
   dynamic	
   range	
   resul,ng	
   an	
   improved	
   luminance	
  
reproduced	
  in	
  shadow	
  and	
  highlight	
  areas	
  (Reinhard	
  et	
  al,	
  2010;	
  Debevec	
  
and	
  Malik,	
  1997;	
  Fairchild,	
  2007),	
  usually	
  by	
  combining	
  mul,ple	
  exposures	
  
consist	
  of	
  darker	
  and	
  brighter	
  images.	
  
Researcher: Zi Siang See
	
  
	
  
•  Obstacles	
  and	
  issues	
  of	
  HDRI	
  that	
  involves	
  mul,ple	
  exposures	
  can	
  include	
  
lengthy	
  acquisi,on	
  (for	
  each	
  angle),	
  ghos,ng	
  effect	
  and	
  misalignment	
  
issue	
  due	
  to	
  inconsistent	
  acquisi,ons	
  (Reinhard	
  et	
  al,	
  2010)	
  
Figure:	
  HDRI	
  with	
  visual	
  abnormali,es,	
  ghos,ng.	
  
Introduc?on:	
  HDRI	
  (for	
  mul?ple	
  angle	
  images)	
  
Mul,ple	
  exposures	
  for	
  HDRI	
  Single	
  exposure	
  (LDR)	
  
Visual	
  abnormality	
  
Researcher: Zi Siang See
•  Spherical	
  panorama	
  can	
  be	
  used	
  for	
  AR	
  as	
  source	
  tracking	
  image.	
  
•  Various	
   studies	
   (Felinto	
   et	
   al	
   2012,	
   Gawthrop	
   2007,	
   Brown	
   and	
   Lowe	
  
2006;	
  Schulz,	
  2012)	
  have	
  shown	
  that	
  photographic	
  combina,on	
  for	
  HDRI	
  
and	
  spherical	
  panorama	
  can	
  be	
  possible,	
  however	
  condi,onally	
  tolera,ng	
  
with	
  obstacles	
  and	
  issues.	
  
Spherical	
  	
  Panorama	
  (Mul?row)	
   HDRI	
  requires	
  mul?ple	
  exposures	
  
-­‐4,	
  -­‐3,	
  -­‐2,	
  -­‐1,	
  0,	
  +1,	
  +2,	
  +3,	
  +4	
  (EV)	
  
Difficulty:	
  Spherical	
  Panorama	
  and	
  HDRI	
  for	
  AR?	
  
Researcher: Zi Siang See
Figure:	
  example	
  of	
  source	
  tracking	
  images	
  or	
  scenarios	
  for	
  AR	
  
•  For	
   AR,	
   Lieberknecht	
   et	
   al.	
   [2009]	
   has	
   shown	
   that	
   it	
   can	
   be	
   difficult	
   to	
  
create	
  source	
  tracking	
  images,	
  or	
  synthe,c	
  images	
  that	
  reproduce	
  the	
  real	
  
effects	
   of	
   real-­‐world	
   phenomena	
   such	
   as	
   ligh,ng,	
   noise,	
   mo,on	
   blur,	
  
discre,za,on,	
   blooming	
   or	
   limited	
   color	
   depths	
   during	
   real	
   image	
  
acquisi,on.	
  	
  
•  Image	
   elements	
   that	
   influence	
   real-­‐,me	
   tracking	
   results	
   include	
   texture	
  
richness,	
  the	
  texture	
  repeatability	
  of	
  the	
  objects	
  to	
  be	
  tracked,	
  the	
  camera	
  
mo,on	
  and	
  speed,	
  the	
  changes	
  of	
  the	
  object	
  scale,	
  and	
  varia,ons	
  of	
  the	
  
ligh,ng	
  condi,ons	
  over	
  ,me.	
  	
  
Difficulty:	
  Source	
  Tracking	
  Images	
  for	
  AR	
  
Source:	
  google	
  search	
  (keyword	
  “augmented	
  reality”)	
  
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc,on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4) Practical Session
	
  
Researcher: Zi Siang See
..	
  no	
  photographic	
  process	
  is	
  complete	
  un?l	
  the	
  final	
  
images	
  can	
  be	
  proudly	
  displayed	
  (Phase	
  One,	
  2015).	
  
Researcher: Zi Siang See
Method:	
  Spherical	
  Panorama	
  
Addi,onal	
  3	
  nadir	
  acquisi,on	
  
Horizontal	
  angles	
  
Zenith	
  
Nadir	
   image	
   acquired	
   without	
  
including	
  the	
  base	
  of	
  the	
  camera.	
  
	
  
Stable	
   moun,ng	
   is	
   required	
   for	
  
avoiding	
  driring,	
  shake	
  and	
  parallax	
  
error.	
  
	
  	
  
Nadir	
  without	
  obstacle,	
  
allow	
  sufficient	
  space.	
  
Researcher: Zi Siang See
Method:	
  High	
  Dynamic	
  Range	
  Image	
  (HDRI)	
  
PixelValue
Sequences of extendable dynamic range from single RAW
(photographic recording instrument Nikon D3x)
•  Extending	
  Dynamic	
  Range	
  from	
  single	
  acquired	
  Digital	
  Nega,ve	
  (RAW).	
  
•  Consistent	
   to	
   the	
   idea	
   brought	
   up	
   by	
   Debevec	
   and	
   Malik	
   (1997)	
   about	
  
extending	
   dynamic	
   range	
   can	
   be	
   possible	
   from	
   conven,onal	
   single	
   film	
  
processing	
  -­‐	
  mul,ple	
  scanning	
  method.	
  
Researcher: Zi Siang See
Method:	
  High	
  Dynamic	
  Range	
  Image	
  (HDRI)	
  
•  -­‐2	
  EV	
  and	
  +2	
  EV,	
  resul,ng	
  an	
  addi,onal	
  increment	
  from	
  8.5EV	
  to	
  12.5EV.	
  
•  	
  The	
  finding	
  in	
  the	
  study	
  about	
  na,ve	
  EV	
  of	
  dynamic	
  range	
  reproduc,on	
  
was	
  observed	
  to	
  have	
  similar	
  approximated	
  usable	
  exposure	
  values	
  with	
  
the	
  RAW	
  produced	
  by	
  ISO100	
  according	
  to	
  the	
  test	
  by	
  Rehm	
  (2009).	
  
PixelValue
Sequences of extendable dynamic range from single RAW
(photographic recording instrument Nikon D3x)
Researcher: Zi Siang See
Method:	
  High	
  Dynamic	
  Range	
  Image	
  (HDRI)	
  
Figure:	
  an	
  image	
  from	
  mul,ple	
  angle	
  before	
  applying	
  HDRI.	
  
without	
  
Researcher: Zi Siang See
Figure:	
  proposed	
  mul,ple	
  angles	
  HDRI	
  for	
  high	
  fidelity	
  AR.	
  
(HDRI	
   method	
   that	
   requires	
   a	
   single	
   acquisi,on	
   that	
   extends	
  
the	
  dynamic	
  range	
  from	
  a	
  digital	
  nega,ve)	
  
	
  
Method:	
  High	
  Dynamic	
  Range	
  Image	
  (HDRI)	
  
with	
  HDRI	
  
Researcher: Zi Siang See
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
mul?ple	
  angles	
  facilitated	
  by	
  HDRI	
  required	
  for	
  
producing	
  the	
  spherical	
  panorama	
  
(least	
  or	
  near-­‐zero	
  visual	
  abnormality)	
  
Researcher: Zi Siang See
Mul?ple	
  angles	
  HDRI	
  of	
  mul?row	
  configura?on	
  (from	
  the	
  proposed	
  
method)	
  with	
  reduced	
  error	
  or	
  mistakes	
  that	
  requires	
  rec?fica?ons,	
  
including	
  near-­‐perfect	
  nadir	
  angle	
  reproduc?on.	
  	
  
Nadir	
  Angle:	
  
Reproduc?on	
  from	
  the	
  original	
  loca?on-­‐
based	
  scene,	
  minimal	
  post-­‐produc?on	
  
correc?on	
  required	
  
cubic	
  projec?on	
  
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Researcher: Zi Siang See
mul?ple	
  angles	
  facilitated	
  by	
  HDRI	
  required	
  for	
  
producing	
  the	
  spherical	
  panorama	
  
(least	
  or	
  zero	
  visual	
  abnormality)	
  
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Researcher: Zi Siang See
	
  
HDRI	
  ghos?ng	
  effect	
  
using	
  mul?ple	
  exposures	
  
method.	
  
HDRI	
  reproduc?on	
  from	
  
single	
  acquisi?on,	
  digital	
  
nega?ve	
  (RAW)	
  
	
  
visual	
  abnormality	
  is	
  
eliminated	
  or	
  avoided	
  	
  
(for	
  mul?ple	
  angles	
  
required	
  for	
  spherical	
  
panorama)	
  
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Researcher: Zi Siang See
mul?ple	
  angles	
  facilitated	
  by	
  HDRI	
  required	
  for	
  
producing	
  the	
  spherical	
  panorama	
  
(least	
  or	
  zero	
  visual	
  abnormality)	
  
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Researcher: Zi Siang See
(a)	
  LDR	
  photo	
  image	
   (b)	
  HDRI	
  from	
  single	
  source	
  acquisi,on	
   (c)	
  HDRI	
  from	
  mul,ple	
  exposures	
  
HDRI	
  Panorama	
  with	
  reduced	
  overall	
  
photographic	
  produc?on	
  processes	
  and	
  
?me.	
  
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc,on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4) Practical Session
	
  
Researcher: Zi Siang See
Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
(Authoring	
  process	
  for	
  AR	
  environment	
  recogni?on)	
  
Spherical	
  Panorama	
  facilitated	
  with	
  HDRI	
  
(Cubic	
  projec,on)	
  
Cropped	
   /selec,ve	
   cubic	
   facade	
  
working	
  with	
  image-­‐based	
  AR	
  
Figure:	
  augmenta,on	
  can	
  be	
  assigned	
  on	
  any	
  cubic	
  facades,	
  speculated	
  to	
  work	
  on	
  most	
  of	
  the	
  AR	
  browsers	
  /workflow.	
  	
  
Researcher: Zi Siang See
AR	
  for	
  Mobile	
  and	
  Wearable	
  
Figure:	
  handheld	
  experience	
  of	
  markerless	
  AR.	
  
Researcher: Zi Siang See
AR	
  for	
  Mobile	
  and	
  Wearable	
  
Figure:	
  handheld	
  experience	
  of	
  markerless	
  AR	
  (video).	
  
Researcher: Zi Siang See
Zeiss VR One
•  Carl Zeiss announced VR One, a virtual reality headset for use with a
smartphone. It is a viewer designed to work with phones between 4.7 and 5.2
inches (Zeiss, 2014).
•  Options for HMD using mobile device as computing module are becoming
available.
Researcher: Zi Siang See
Samsung Gear VR
•  Samsung has launched Gear VR in October 2014, co-developed with Oculus.
Gear VR can house specific mobile device (Note 4) for providing virtual reality
and augmented user experience (Samsung, 2014)
Researcher: Zi Siang See
AR	
  for	
  Mobile	
  and	
  Wearable	
  
Figure:	
  stereo	
  image	
  of	
  AR	
  –	
  adaptable	
  for	
  HMD	
  such	
  as	
  Oculus	
  or	
  Google	
  Cardboard.	
  
Researcher: Zi Siang See
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Figure:	
  HDRI	
  spherical	
  panorama	
  sampled	
  at	
  Sannomiya	
  Sta,on,	
  Japan	
  (01	
  Nov	
  2015).	
  
Researcher: Zi Siang See
AR	
  for	
  Mobile	
  and	
  Wearable	
  
Figure:	
  stereo	
  image	
  of	
  AR	
  –	
  adaptable	
  for	
  HMD	
  such	
  as	
  Oculus	
  or	
  Google	
  Cardboard.	
  
Researcher: Zi Siang See
AR	
  for	
  Mobile	
  and	
  Wearable	
  
Figure:	
  stereo	
  image	
  of	
  AR	
  –	
  adaptable	
  for	
  HMD	
  such	
  as	
  Oculus	
  or	
  Google	
  Cardboard.	
  
Researcher: Zi Siang See
Discussion	
  
Poten?al	
  obstacles	
  and	
  issues	
  (before	
  op?miza?on):	
  
• 	
  Parallax	
  error	
  (especially	
  during	
  hand-­‐held)	
  
• 	
  Unstable	
  image	
  acquisi,on,	
  driring	
  mo,on	
  (hand-­‐held)	
  
• 	
  Nadir	
  angle	
  difficulty	
  
• 	
  Compromised	
  geometrical	
  registra,on	
  in	
  image	
  
• 	
  Low	
  dynamic	
  range	
  image	
  (LDRI)	
  
• 	
  High	
  dynamic	
  range	
  requires	
  mul,ple	
  exposures	
  
• 	
  Long	
  acquisi,on	
  ,me	
  if	
  mul,ple	
  exposures	
  
• 	
  High	
  dynamic	
  range	
  ghos,ng	
  with	
  moving	
  objects	
  
• 	
  Mul,ple	
  exposures	
  misalignment	
  
• 	
  Inconsistent	
  ligh,ng	
  distribu,on	
  for	
  mul,ple	
  angles	
  
Benefit	
  of	
  using	
  our	
  method	
  and	
  apparatus:	
  
• 	
  Free	
  from	
  parallax	
  error	
  
• 	
  Stable	
  image	
  acquisi,on	
  
• 	
  Nadir	
  angle	
  with	
  near-­‐error-­‐free	
  authen,city	
  
• 	
  Accurate	
  geometrical	
  registra,on	
  in	
  image	
  
• 	
  High	
  dynamic	
  range	
  image	
  (HDRI)	
  
• 	
  High	
  dynamic	
  range	
  from	
  single	
  RAW	
  acquisi,on	
  
• 	
  High	
  dynamic	
  range	
  with	
  least	
  acquisi,on	
  ,me	
  
• 	
  High	
  dynamic	
  range	
  with	
  no	
  ghos,ng	
  
• 	
  High	
  dynamic	
  range	
  with	
  perfect	
  alignment	
  
• 	
  Consistent	
  high	
  dynamic	
  range	
  for	
  mul,ple	
  angles	
  
Researcher: Zi Siang See
Discussion	
  
Poten?al	
  obstacles	
  and	
  issues	
  (before	
  op?miza?on):	
  
• 	
  Parallax	
  error	
  (especially	
  during	
  hand-­‐held)	
  
• 	
  Unstable	
  image	
  acquisi,on,	
  driring	
  mo,on	
  (hand-­‐held)	
  
• 	
  Nadir	
  angle	
  difficulty	
  
• 	
  Compromised	
  geometrical	
  registra,on	
  in	
  image	
  
• 	
  Low	
  dynamic	
  range	
  image	
  (LDRI)	
  
• 	
  High	
  dynamic	
  range	
  requires	
  mul,ple	
  exposures	
  
• 	
  Long	
  acquisi,on	
  ,me	
  if	
  mul,ple	
  exposures	
  
• 	
  High	
  dynamic	
  range	
  ghos,ng	
  with	
  moving	
  objects	
  
• 	
  Mul,ple	
  exposures	
  misalignment	
  
• 	
  Inconsistent	
  ligh,ng	
  distribu,on	
  for	
  mul,ple	
  angles	
  
Benefit	
  of	
  using	
  our	
  method	
  and	
  apparatus:	
  
• 	
  Free	
  from	
  parallax	
  error	
  
• 	
  Stable	
  image	
  acquisi,on	
  
• 	
  Nadir	
  angle	
  with	
  near-­‐error-­‐free	
  authen,city	
  
• 	
  Accurate	
  geometrical	
  registra,on	
  in	
  image	
  
• 	
  High	
  dynamic	
  range	
  image	
  (HDRI)	
  
• 	
  High	
  dynamic	
  range	
  from	
  single	
  RAW	
  acquisi,on	
  
• 	
  High	
  dynamic	
  range	
  with	
  least	
  acquisi,on	
  ,me	
  
• 	
  High	
  dynamic	
  range	
  with	
  no	
  ghos,ng	
  
• 	
  High	
  dynamic	
  range	
  with	
  perfect	
  alignment	
  
• 	
  Consistent	
  high	
  dynamic	
  range	
  for	
  mul,ple	
  angles	
  
Researcher: Zi Siang See
Conclusion	
  
•  Markerless	
  AR.	
  	
  
•  High	
  fidelity	
  spherical	
  panorama	
  with	
  HDRI	
  can	
  provide	
  a	
  near-­‐error-­‐free	
  
and	
  dynamic	
  range	
  enhanced	
  source	
  of	
  image-­‐based	
  AR	
  tracking	
  content.	
  
•  Source	
  tracking	
  content	
  is	
  reproduced	
  with	
  liVle	
  distor,on,	
  producing	
  a	
  
result	
  very	
  similar	
  to	
  the	
  original	
  scene	
  condi,on.	
  	
  
•  Without	
  using	
  extra	
  sensors	
  such	
  as	
  a	
  GPS.	
  	
  
•  Allows	
  an	
  AR	
  experience	
  to	
  be	
  delivered	
  on	
  a	
  mobile	
  device	
  with	
  a	
  lower	
  
processing	
  requirement	
  -­‐	
  adaptable	
  in	
  other	
  wearable	
  system	
  or	
  devices.	
  
Researcher: Zi Siang See
Implica?ons	
  
•  Android-­‐based	
  mobile	
  with	
  RAW	
  capturing	
  capability.	
  
•  Approach	
  adapta,on	
  in	
  VR/AR	
  workflow	
  for	
  mobile	
  applica,ons.	
  
Researcher: Zi Siang See
Future	
  Study	
  
•  In	
   the	
   future	
   we	
   will	
   conduct	
   more	
   extensive	
   evalua,on	
   studies	
   to	
  
compare	
   the	
   tracking	
   accuracy	
   with	
   the	
   systems	
   using	
   our	
   HDRI	
  
panorama	
  images	
  to	
  other	
  tradi,onal	
  approaches.	
  	
  
•  We	
   will	
   also	
   explore	
   other	
   solu,ons	
   suitable	
   for	
   HDRI	
   panorama	
   video	
  
and	
   hybrid	
   approaches	
   that	
   combine	
   panorama	
   image	
   tracking	
   and	
  
sensor	
  input.	
  
Researcher: Zi Siang See
Thank you
(Next) Practical and Authoring
Zi	
  Siang	
  See,	
  Mark	
  Billinghurst,	
  Adrian	
  David	
  Cheok	
  (2015)	
  Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI.	
  SIGGRAPH	
  Asia	
  2015	
  Symposium	
  On	
  Mobile	
  Graphics	
  And	
  Interac,ve	
  Applica,ons.	
  
hVp://dx.doi.org/10.1145/2818427.2818445	
  
hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf	
  
	
  
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc,on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4) Practical Session
	
  
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc,on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4) Practical Session
	
  
HDRI	
  Panorama	
  reproduc,on	
  
Interac,ve	
  panorama	
  output	
  
AR	
  authoring	
  
Tes,ng	
  and	
  simula,on	
  
Real-­‐world	
  tes,ng	
  
	
  
Researcher: Zi Siang See
Research	
  Presenta?on	
  
1)	
  Introduc,on,	
  Related	
  Work	
  
2)	
  Method	
  and	
  Apparatus	
  
3)	
  Discussion	
  
4) Practical Session
	
  
HDRI	
  Panorama	
  reproduc,on	
  
Interac,ve	
  panorama	
  output	
  
AR	
  authoring	
  
Tes,ng	
  and	
  simula,on	
  
Real-­‐world	
  tes,ng	
  
	
  
Researcher: Zi Siang See
Researcher: Zi Siang See
Interac?ve	
  Panorama	
  	
  
Pano2vr	
  (or	
  other	
  tools)	
  
Researcher: Zi Siang See
Source	
  Image	
  for	
  AR:	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
Figure:	
  HDRI	
  spherical	
  panorama	
  sampled	
  at	
  Sannomiya	
  Sta,on,	
  Japan	
  (01	
  Nov	
  2015).	
  
Researcher: Zi Siang See
Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI	
  
(Authoring	
  process	
  for	
  AR	
  environment	
  recogni?on)	
  
Spherical	
  Panorama	
  facilitated	
  with	
  HDRI	
  
(Cubic	
  projec,on)	
  
Cropped	
   /selec,ve	
   cubic	
   facade	
  
working	
  with	
  image-­‐based	
  AR	
  
Figure:	
  augmenta,on	
  can	
  be	
  assigned	
  on	
  any	
  cubic	
  facades,	
  speculated	
  to	
  work	
  on	
  most	
  of	
  the	
  AR	
  browsers	
  /workflow.	
  	
  
Researcher: Zi Siang See
Wikitude	
  Studio	
  
hcp://studio.wikitude.com	
  
Researcher: Zi Siang See
Wikitude	
  Studio	
  
hcp://studio.wikitude.com	
  
Researcher: Zi Siang See
Wikitude	
  Studio	
  
hcp://studio.wikitude.com	
  
Researcher: Zi Siang See
Layar	
  Creator	
  
hcp://www.layar.com	
  
Researcher: Zi Siang See
Layar	
  Creator	
  
hcp://www.layar.com	
  
Researcher: Zi Siang See
Layar	
  Creator	
  
hcp://www.layar.com	
  
Researcher: Zi Siang See
Load	
  Panorama	
  and	
  Try	
  AR	
  	
  for	
  simula?on	
  
(also	
  works	
  on	
  actual	
  loca?on)	
  
Researcher: Zi Siang See
Thank you
Research Discussion
collaboration /contact
www.zisiangsee.com
Zi	
  Siang	
  See,	
  Mark	
  Billinghurst,	
  Adrian	
  David	
  Cheok	
  (2015)	
  Augmented	
  Reality	
  using	
  High	
  Fidelity	
  Spherical	
  Panorama	
  with	
  HDRI.	
  SIGGRAPH	
  Asia	
  2015	
  Symposium	
  On	
  Mobile	
  Graphics	
  And	
  Interac,ve	
  Applica,ons.	
  
hVp://dx.doi.org/10.1145/2818427.2818445	
  
hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf	
  
	
  
Researcher: Zi Siang See
Additional
Researcher: Zi Siang See
Method:	
  High	
  Dynamic	
  Range	
  Image	
  (HDRI)	
  
Figure:	
  early	
  aVempt	
  for	
  HDRI	
  computa,on	
  from	
  the	
  source	
  of	
  single	
  acquired	
  digital	
  nega,ve,	
  RAW.	
  
HDRI Computation
Input: Source image in digital negative RAW format (e.g. NEF, DNG)
Output: The HDRI is reproduced from a single acquired RAW image having its dynamic
range extended from RAW
1. Three images, I, I+, I- are processed from the single source of RAW.
2. I+ and I- are respectively altered by +2EV and -2EV where dynamic range are extended. That
is, the luminance lx of each pixel x is recalculated as (lx)new = 2m (lx)old, where m is the change in
EV.
3. A new image, I’+, is constructed out of I+, by preserving only the highlight regions of I+.
Similarly, a new image I’- is constructed out of I-, by preserving only the non-highlight regions
of I-.
4. I’+ is then overlaid on top of I’- with 50% opacity. The results of the two are then combined
to form the final image I’.
Researcher: Zi Siang See
mul?ple	
  angles	
  of	
  mul?row	
  configura?on,	
  covering	
  horizontal,	
  
zenith	
  and	
  nadir	
  angles.	
  (However	
  having	
  nadir	
  angle	
  difficulty,	
  
parallax	
  error,	
  low	
  dynamic	
  range)	
  
	
  
mul?ple	
  angle	
  images	
  
Introduc?on:	
  Spherical	
  Panorama	
  Acquisi?on	
  
Researcher: Zi Siang See
1/8	
  sec,	
  f8	
  
1/15	
  sec,	
  f8	
  
1/30	
  sec,	
  f8	
  
1/60	
  sec,	
  f8	
  
1/125	
  sec,	
  f8	
  
1/250	
  sec,	
  f8	
  
1/500	
  sec,	
  f8	
  
1/1000	
  sec,	
  f8	
  
1/2000	
  sec,	
  f8	
  
Scenario	
  1	
  
(high	
  brightness)	
  
HDRI	
  Acquisi?on:	
  Ligh?ng	
  Scenarios	
  
Mul?ple	
  exposures	
  approach	
   Our	
  HDRI	
  approach	
  
(dynamic	
  range	
  extended	
  from	
  single	
  
acquired	
  digital	
  nega?ve,	
  RAW)	
  
Researcher: Zi Siang See
1/8	
  sec,	
  f8	
  
1/15	
  sec,	
  f8	
  
1/30	
  sec,	
  f8	
  
1/60	
  sec,	
  f8	
  
1/125	
  sec,	
  f8	
  
1/250	
  sec,	
  f8	
  
1/500	
  sec,	
  f8	
  
1/1000	
  sec,	
  f8	
  
1/2000	
  sec,	
  f8	
  
Scenario	
  1	
  
(high	
  brightness)	
  
HDRI	
  Acquisi?on:	
  Ligh?ng	
  Scenarios	
  
Mul?ple	
  exposures	
  approach	
   Our	
  HDRI	
  approach	
  
(dynamic	
  range	
  extended	
  from	
  single	
  
acquired	
  digital	
  nega?ve,	
  RAW)	
  
Single	
  
Acquisi,on	
  
(RAW)	
  
	
  
Process:	
  Extending	
  	
  
Dynamic	
  Range	
  
	
   Extended	
  	
  
+2EV	
  
Original	
  
0EV	
  
Extended	
  	
  
-­‐2EV	
  
HDRI	
  from	
  
single	
  source	
  
HDRI	
  that	
  requires	
  single	
  acquisi,on	
  HDRI	
  that	
  requires	
  mul,ple	
  exposures	
  
-­‐4,	
  -­‐3,	
  -­‐2,	
  -­‐1,	
  0,	
  +1,	
  +2,	
  +3,	
  +4	
  (EV)	
  
Researcher: Zi Siang See
1/2	
  sec,	
  f8	
  
1/4	
  sec,	
  f8	
  
1/8	
  sec,	
  f8	
  
1/15	
  sec,	
  f8	
  
1/30	
  sec,	
  f8	
  
1/60	
  sec,	
  f8	
  
1/125	
  sec,	
  f8	
  
1/250	
  sec,	
  f8	
  
1/500	
  sec,	
  f8	
  
Scenario	
  2	
  
(moderate	
  brightness)	
  
Mul?ple	
  exposures	
  approach	
   Our	
  HDRI	
  approach	
  
(dynamic	
  range	
  extended	
  from	
  single	
  
acquired	
  digital	
  nega?ve,	
  RAW)	
  
HDRI	
  Acquisi?on:	
  Ligh?ng	
  Scenarios	
  
Researcher: Zi Siang See
4	
  sec,	
  f8	
  
2	
  sec,	
  f8	
  
1	
  sec,	
  f8	
  
1/2	
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1/8	
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1/15	
  sec,	
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1/30	
  sec,	
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1/60	
  sec,	
  f8	
  
Scenario	
  3	
  
(low	
  light)	
  
Mul?ple	
  exposures	
  approach	
   Our	
  HDRI	
  approach	
  
(dynamic	
  range	
  extended	
  from	
  single	
  
acquired	
  digital	
  nega?ve,	
  RAW)	
  
HDRI	
  Acquisi?on:	
  Ligh?ng	
  Scenarios	
  
Researcher: Zi Siang See
Additional (extended)

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Mobile AR Lecture 8 - AR Panoramas

  • 1. Researcher: Zi Siang See Lecture  8:   Augmented  Reality  using  High  Fidelity   Spherical  Panorama  with  HDRI   Research  Presenta,on:  Zi  Siang  See   Human  Interface  Technology  Laboratory  New  Zealand  (HIT  Lab  NZ)     Email  (Industrial  collabora,on):  zisiang@reina.com.my     Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)   Taken from: SIGGRAPH Asia 2015 Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons   Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.   hVp://dx.doi.org/10.1145/2818427.2818445   hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf     Mobile-Based Augmented Reality Development
  • 4. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc?on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4)  Prac,cal  Session  
  • 5. Researcher: Zi Siang See Figure:  AR  on  Mobile   •  Mobile  Augmented  Reality  (AR)  mixes  a  live  real-­‐world  view  with  virtual   interac,ve  content  on  a  mobile  device.     •  One  of  the  key  enablers  for  this  is  tracking  technology,  such  as  computer   vision   techniques   for   tracking   off   pre-­‐defined   markers   or   markerless   images.     Introduc?on:  Augmented  Reality  (AR)  on  Mobile   Source: google search (keyword “augmented reality”)
  • 6. Researcher: Zi Siang See Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI   High  fidelity  requirements  –  mobile  AR  environment  recogni?on   • Spherical  Panorama   • High  Dynamic  Range  Imaging  (HDRI)   • Op,miza,on  involves  obtaining  accurately  reproduced  spherical  panorama   with   least   acquisi,on   ,me   -­‐   AR   source   tracking   content   has   sufficient   luminance   by   using   HDRI   having   dynamic   range   extended   from   single   acquired  digital  nega,ve  for  each  angle  in  mul,row  configura,on.  
  • 7. Researcher: Zi Siang See Figure:  (a)  AR  using  marker.  (b)  AR  using  panorama  image,  markerless  experience.   •  There   have   been   previous   studies   on   using   pre-­‐produced   panorama   images  for  AR  tracking  (Arth  et  al  2011;  DiVerdi  et  al.  2008;  Langlotz  et  al.   2014;  Ventura  and  Höllerer  2013;  Wagner  et  al.  2010).     •  Most  of  related  studies  describe  how  the  panorama  images  can  be  used   for  AR  tracking.     •  Therefore,   there   is   a   need   for   specifying   the   method   for   high   fidelity   produc,on  of  the  source  panorama  images  for  mobile  AR.   Introduc?on:  AR  using  Panorama  Image   (a)   (b)  
  • 8. Researcher: Zi Siang See Case  Study:  Corporate  Project  Requirements  
  • 9. Researcher: Zi Siang See Townships   Landscape   Augmented  /Virtual   Other  Scope   Construc?on   Panorama  Image   Reproduc?on,  Projects     Heavy  Requirement     &  Workload/Quan?ty     Industrial  Case  Study:  Amount,  Time,  Quality  
  • 10. Researcher: Zi Siang See Figure:  Panorama  image  reproduc,on  process  for  AR  /VR  projects.  
  • 14. Researcher: Zi Siang See Introduc?on:  Spherical  Panorama  Acquisi?on  
  • 15. Researcher: Zi Siang See Figure:  reproduc,on  op,ons  available  for  fast  panorama  image  acquisi,on   Introduc?on:  Spherical  Panorama  Acquisi?on   LadyBug   GoPro  Rig   Mobile  (Handheld)  
  • 16. Researcher: Zi Siang See Figure:  reproduc,on  op,ons  available  for  fast  panorama  image  acquisi,on   Introduc?on:  Spherical  Panorama  Acquisi?on   LadyBug   GoPro  Rig   Mobile  (Handheld)   Parallax  error   Shake  /Blur   Resolu?on   Limited  Dynamic  Range   Inconsistent  ligh?ng  distribu?on   for  mul?ple  angles   Nadir  difficulty   Ghos?ng  effect   (HDRI)   Inconsistent  white  balance  for   mul?ple  angles   Time  management  
  • 17. Researcher: Zi Siang See •  Acquire  wider  panoramic  visibility  (Benosman  and  Kang,  2001)   •  Major  difficulty  for  spherical  panorama  reproduc,on  may  occur,  this  can   include  limited  dynamic  range  reproduced  and  parallax  error  (Brown  and   Lowe,  2006;  Felinto  et  al,  2012)   Figure:  panoramic  imagery  with  visual  abnormality  -­‐  loca,on  in  Sannomiya  Kobe,  Japan.   Introduc?on:  Spherical  Panorama  Acquisi?on   Camera  shake   Limited  dynamic  range   Visual  abnormality   Parallax  error  
  • 18. Researcher: Zi Siang See Figure:  combined  luminance  (EV)  range  being  covered  by  HDRI  outcome.   Darker  images   (luminance)   Brighter  images   (luminance)   Introduc?on:  HDRI  (for  mul?ple  angle  images)   •  High  Dynamic  Range  Imaging  (HDRI)  in  photography  technique  has  a  goal   to   increase   the   dynamic   range   resul,ng   an   improved   luminance   reproduced  in  shadow  and  highlight  areas  (Reinhard  et  al,  2010;  Debevec   and  Malik,  1997;  Fairchild,  2007),  usually  by  combining  mul,ple  exposures   consist  of  darker  and  brighter  images.  
  • 19. Researcher: Zi Siang See     •  Obstacles  and  issues  of  HDRI  that  involves  mul,ple  exposures  can  include   lengthy  acquisi,on  (for  each  angle),  ghos,ng  effect  and  misalignment   issue  due  to  inconsistent  acquisi,ons  (Reinhard  et  al,  2010)   Figure:  HDRI  with  visual  abnormali,es,  ghos,ng.   Introduc?on:  HDRI  (for  mul?ple  angle  images)   Mul,ple  exposures  for  HDRI  Single  exposure  (LDR)   Visual  abnormality  
  • 20. Researcher: Zi Siang See •  Spherical  panorama  can  be  used  for  AR  as  source  tracking  image.   •  Various   studies   (Felinto   et   al   2012,   Gawthrop   2007,   Brown   and   Lowe   2006;  Schulz,  2012)  have  shown  that  photographic  combina,on  for  HDRI   and  spherical  panorama  can  be  possible,  however  condi,onally  tolera,ng   with  obstacles  and  issues.   Spherical    Panorama  (Mul?row)   HDRI  requires  mul?ple  exposures   -­‐4,  -­‐3,  -­‐2,  -­‐1,  0,  +1,  +2,  +3,  +4  (EV)   Difficulty:  Spherical  Panorama  and  HDRI  for  AR?  
  • 21. Researcher: Zi Siang See Figure:  example  of  source  tracking  images  or  scenarios  for  AR   •  For   AR,   Lieberknecht   et   al.   [2009]   has   shown   that   it   can   be   difficult   to   create  source  tracking  images,  or  synthe,c  images  that  reproduce  the  real   effects   of   real-­‐world   phenomena   such   as   ligh,ng,   noise,   mo,on   blur,   discre,za,on,   blooming   or   limited   color   depths   during   real   image   acquisi,on.     •  Image   elements   that   influence   real-­‐,me   tracking   results   include   texture   richness,  the  texture  repeatability  of  the  objects  to  be  tracked,  the  camera   mo,on  and  speed,  the  changes  of  the  object  scale,  and  varia,ons  of  the   ligh,ng  condi,ons  over  ,me.     Difficulty:  Source  Tracking  Images  for  AR   Source:  google  search  (keyword  “augmented  reality”)  
  • 22. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc,on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4) Practical Session  
  • 23. Researcher: Zi Siang See ..  no  photographic  process  is  complete  un?l  the  final   images  can  be  proudly  displayed  (Phase  One,  2015).  
  • 24. Researcher: Zi Siang See Method:  Spherical  Panorama   Addi,onal  3  nadir  acquisi,on   Horizontal  angles   Zenith   Nadir   image   acquired   without   including  the  base  of  the  camera.     Stable   moun,ng   is   required   for   avoiding  driring,  shake  and  parallax   error.       Nadir  without  obstacle,   allow  sufficient  space.  
  • 25. Researcher: Zi Siang See Method:  High  Dynamic  Range  Image  (HDRI)   PixelValue Sequences of extendable dynamic range from single RAW (photographic recording instrument Nikon D3x) •  Extending  Dynamic  Range  from  single  acquired  Digital  Nega,ve  (RAW).   •  Consistent   to   the   idea   brought   up   by   Debevec   and   Malik   (1997)   about   extending   dynamic   range   can   be   possible   from   conven,onal   single   film   processing  -­‐  mul,ple  scanning  method.  
  • 26. Researcher: Zi Siang See Method:  High  Dynamic  Range  Image  (HDRI)   •  -­‐2  EV  and  +2  EV,  resul,ng  an  addi,onal  increment  from  8.5EV  to  12.5EV.   •   The  finding  in  the  study  about  na,ve  EV  of  dynamic  range  reproduc,on   was  observed  to  have  similar  approximated  usable  exposure  values  with   the  RAW  produced  by  ISO100  according  to  the  test  by  Rehm  (2009).   PixelValue Sequences of extendable dynamic range from single RAW (photographic recording instrument Nikon D3x)
  • 27. Researcher: Zi Siang See Method:  High  Dynamic  Range  Image  (HDRI)   Figure:  an  image  from  mul,ple  angle  before  applying  HDRI.   without  
  • 28. Researcher: Zi Siang See Figure:  proposed  mul,ple  angles  HDRI  for  high  fidelity  AR.   (HDRI   method   that   requires   a   single   acquisi,on   that   extends   the  dynamic  range  from  a  digital  nega,ve)     Method:  High  Dynamic  Range  Image  (HDRI)   with  HDRI  
  • 29. Researcher: Zi Siang See Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI   mul?ple  angles  facilitated  by  HDRI  required  for   producing  the  spherical  panorama   (least  or  near-­‐zero  visual  abnormality)  
  • 30. Researcher: Zi Siang See Mul?ple  angles  HDRI  of  mul?row  configura?on  (from  the  proposed   method)  with  reduced  error  or  mistakes  that  requires  rec?fica?ons,   including  near-­‐perfect  nadir  angle  reproduc?on.     Nadir  Angle:   Reproduc?on  from  the  original  loca?on-­‐ based  scene,  minimal  post-­‐produc?on   correc?on  required   cubic  projec?on   Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  
  • 31. Researcher: Zi Siang See mul?ple  angles  facilitated  by  HDRI  required  for   producing  the  spherical  panorama   (least  or  zero  visual  abnormality)   Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  
  • 32. Researcher: Zi Siang See   HDRI  ghos?ng  effect   using  mul?ple  exposures   method.   HDRI  reproduc?on  from   single  acquisi?on,  digital   nega?ve  (RAW)     visual  abnormality  is   eliminated  or  avoided     (for  mul?ple  angles   required  for  spherical   panorama)   Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  
  • 33. Researcher: Zi Siang See mul?ple  angles  facilitated  by  HDRI  required  for   producing  the  spherical  panorama   (least  or  zero  visual  abnormality)   Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  
  • 34. Researcher: Zi Siang See (a)  LDR  photo  image   (b)  HDRI  from  single  source  acquisi,on   (c)  HDRI  from  mul,ple  exposures   HDRI  Panorama  with  reduced  overall   photographic  produc?on  processes  and   ?me.   Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI  
  • 35. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc,on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4) Practical Session  
  • 36. Researcher: Zi Siang See Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI   (Authoring  process  for  AR  environment  recogni?on)   Spherical  Panorama  facilitated  with  HDRI   (Cubic  projec,on)   Cropped   /selec,ve   cubic   facade   working  with  image-­‐based  AR   Figure:  augmenta,on  can  be  assigned  on  any  cubic  facades,  speculated  to  work  on  most  of  the  AR  browsers  /workflow.    
  • 37. Researcher: Zi Siang See AR  for  Mobile  and  Wearable   Figure:  handheld  experience  of  markerless  AR.  
  • 38. Researcher: Zi Siang See AR  for  Mobile  and  Wearable   Figure:  handheld  experience  of  markerless  AR  (video).  
  • 39. Researcher: Zi Siang See Zeiss VR One •  Carl Zeiss announced VR One, a virtual reality headset for use with a smartphone. It is a viewer designed to work with phones between 4.7 and 5.2 inches (Zeiss, 2014). •  Options for HMD using mobile device as computing module are becoming available.
  • 40. Researcher: Zi Siang See Samsung Gear VR •  Samsung has launched Gear VR in October 2014, co-developed with Oculus. Gear VR can house specific mobile device (Note 4) for providing virtual reality and augmented user experience (Samsung, 2014)
  • 41. Researcher: Zi Siang See AR  for  Mobile  and  Wearable   Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  
  • 42. Researcher: Zi Siang See Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI   Figure:  HDRI  spherical  panorama  sampled  at  Sannomiya  Sta,on,  Japan  (01  Nov  2015).  
  • 43. Researcher: Zi Siang See AR  for  Mobile  and  Wearable   Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  
  • 44. Researcher: Zi Siang See AR  for  Mobile  and  Wearable   Figure:  stereo  image  of  AR  –  adaptable  for  HMD  such  as  Oculus  or  Google  Cardboard.  
  • 45. Researcher: Zi Siang See Discussion   Poten?al  obstacles  and  issues  (before  op?miza?on):   •   Parallax  error  (especially  during  hand-­‐held)   •   Unstable  image  acquisi,on,  driring  mo,on  (hand-­‐held)   •   Nadir  angle  difficulty   •   Compromised  geometrical  registra,on  in  image   •   Low  dynamic  range  image  (LDRI)   •   High  dynamic  range  requires  mul,ple  exposures   •   Long  acquisi,on  ,me  if  mul,ple  exposures   •   High  dynamic  range  ghos,ng  with  moving  objects   •   Mul,ple  exposures  misalignment   •   Inconsistent  ligh,ng  distribu,on  for  mul,ple  angles   Benefit  of  using  our  method  and  apparatus:   •   Free  from  parallax  error   •   Stable  image  acquisi,on   •   Nadir  angle  with  near-­‐error-­‐free  authen,city   •   Accurate  geometrical  registra,on  in  image   •   High  dynamic  range  image  (HDRI)   •   High  dynamic  range  from  single  RAW  acquisi,on   •   High  dynamic  range  with  least  acquisi,on  ,me   •   High  dynamic  range  with  no  ghos,ng   •   High  dynamic  range  with  perfect  alignment   •   Consistent  high  dynamic  range  for  mul,ple  angles  
  • 46. Researcher: Zi Siang See Discussion   Poten?al  obstacles  and  issues  (before  op?miza?on):   •   Parallax  error  (especially  during  hand-­‐held)   •   Unstable  image  acquisi,on,  driring  mo,on  (hand-­‐held)   •   Nadir  angle  difficulty   •   Compromised  geometrical  registra,on  in  image   •   Low  dynamic  range  image  (LDRI)   •   High  dynamic  range  requires  mul,ple  exposures   •   Long  acquisi,on  ,me  if  mul,ple  exposures   •   High  dynamic  range  ghos,ng  with  moving  objects   •   Mul,ple  exposures  misalignment   •   Inconsistent  ligh,ng  distribu,on  for  mul,ple  angles   Benefit  of  using  our  method  and  apparatus:   •   Free  from  parallax  error   •   Stable  image  acquisi,on   •   Nadir  angle  with  near-­‐error-­‐free  authen,city   •   Accurate  geometrical  registra,on  in  image   •   High  dynamic  range  image  (HDRI)   •   High  dynamic  range  from  single  RAW  acquisi,on   •   High  dynamic  range  with  least  acquisi,on  ,me   •   High  dynamic  range  with  no  ghos,ng   •   High  dynamic  range  with  perfect  alignment   •   Consistent  high  dynamic  range  for  mul,ple  angles  
  • 47. Researcher: Zi Siang See Conclusion   •  Markerless  AR.     •  High  fidelity  spherical  panorama  with  HDRI  can  provide  a  near-­‐error-­‐free   and  dynamic  range  enhanced  source  of  image-­‐based  AR  tracking  content.   •  Source  tracking  content  is  reproduced  with  liVle  distor,on,  producing  a   result  very  similar  to  the  original  scene  condi,on.     •  Without  using  extra  sensors  such  as  a  GPS.     •  Allows  an  AR  experience  to  be  delivered  on  a  mobile  device  with  a  lower   processing  requirement  -­‐  adaptable  in  other  wearable  system  or  devices.  
  • 48. Researcher: Zi Siang See Implica?ons   •  Android-­‐based  mobile  with  RAW  capturing  capability.   •  Approach  adapta,on  in  VR/AR  workflow  for  mobile  applica,ons.  
  • 49. Researcher: Zi Siang See Future  Study   •  In   the   future   we   will   conduct   more   extensive   evalua,on   studies   to   compare   the   tracking   accuracy   with   the   systems   using   our   HDRI   panorama  images  to  other  tradi,onal  approaches.     •  We   will   also   explore   other   solu,ons   suitable   for   HDRI   panorama   video   and   hybrid   approaches   that   combine   panorama   image   tracking   and   sensor  input.  
  • 50. Researcher: Zi Siang See Thank you (Next) Practical and Authoring Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.   hVp://dx.doi.org/10.1145/2818427.2818445   hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf    
  • 51. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc,on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4) Practical Session  
  • 52. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc,on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4) Practical Session   HDRI  Panorama  reproduc,on   Interac,ve  panorama  output   AR  authoring   Tes,ng  and  simula,on   Real-­‐world  tes,ng    
  • 53. Researcher: Zi Siang See Research  Presenta?on   1)  Introduc,on,  Related  Work   2)  Method  and  Apparatus   3)  Discussion   4) Practical Session   HDRI  Panorama  reproduc,on   Interac,ve  panorama  output   AR  authoring   Tes,ng  and  simula,on   Real-­‐world  tes,ng    
  • 55. Researcher: Zi Siang See Interac?ve  Panorama     Pano2vr  (or  other  tools)  
  • 56. Researcher: Zi Siang See Source  Image  for  AR:  High  Fidelity  Spherical  Panorama  with  HDRI   Figure:  HDRI  spherical  panorama  sampled  at  Sannomiya  Sta,on,  Japan  (01  Nov  2015).  
  • 57. Researcher: Zi Siang See Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI   (Authoring  process  for  AR  environment  recogni?on)   Spherical  Panorama  facilitated  with  HDRI   (Cubic  projec,on)   Cropped   /selec,ve   cubic   facade   working  with  image-­‐based  AR   Figure:  augmenta,on  can  be  assigned  on  any  cubic  facades,  speculated  to  work  on  most  of  the  AR  browsers  /workflow.    
  • 58. Researcher: Zi Siang See Wikitude  Studio   hcp://studio.wikitude.com  
  • 59. Researcher: Zi Siang See Wikitude  Studio   hcp://studio.wikitude.com  
  • 60. Researcher: Zi Siang See Wikitude  Studio   hcp://studio.wikitude.com  
  • 61. Researcher: Zi Siang See Layar  Creator   hcp://www.layar.com  
  • 62. Researcher: Zi Siang See Layar  Creator   hcp://www.layar.com  
  • 63. Researcher: Zi Siang See Layar  Creator   hcp://www.layar.com  
  • 64. Researcher: Zi Siang See Load  Panorama  and  Try  AR    for  simula?on   (also  works  on  actual  loca?on)  
  • 65. Researcher: Zi Siang See Thank you Research Discussion collaboration /contact www.zisiangsee.com Zi  Siang  See,  Mark  Billinghurst,  Adrian  David  Cheok  (2015)  Augmented  Reality  using  High  Fidelity  Spherical  Panorama  with  HDRI.  SIGGRAPH  Asia  2015  Symposium  On  Mobile  Graphics  And  Interac,ve  Applica,ons.   hVp://dx.doi.org/10.1145/2818427.2818445   hVp://www.zisiangsee.com/research/zisiangsee_research_p009.pdf    
  • 66. Researcher: Zi Siang See Additional
  • 67. Researcher: Zi Siang See Method:  High  Dynamic  Range  Image  (HDRI)   Figure:  early  aVempt  for  HDRI  computa,on  from  the  source  of  single  acquired  digital  nega,ve,  RAW.   HDRI Computation Input: Source image in digital negative RAW format (e.g. NEF, DNG) Output: The HDRI is reproduced from a single acquired RAW image having its dynamic range extended from RAW 1. Three images, I, I+, I- are processed from the single source of RAW. 2. I+ and I- are respectively altered by +2EV and -2EV where dynamic range are extended. That is, the luminance lx of each pixel x is recalculated as (lx)new = 2m (lx)old, where m is the change in EV. 3. A new image, I’+, is constructed out of I+, by preserving only the highlight regions of I+. Similarly, a new image I’- is constructed out of I-, by preserving only the non-highlight regions of I-. 4. I’+ is then overlaid on top of I’- with 50% opacity. The results of the two are then combined to form the final image I’.
  • 68. Researcher: Zi Siang See mul?ple  angles  of  mul?row  configura?on,  covering  horizontal,   zenith  and  nadir  angles.  (However  having  nadir  angle  difficulty,   parallax  error,  low  dynamic  range)     mul?ple  angle  images   Introduc?on:  Spherical  Panorama  Acquisi?on  
  • 69. Researcher: Zi Siang See 1/8  sec,  f8   1/15  sec,  f8   1/30  sec,  f8   1/60  sec,  f8   1/125  sec,  f8   1/250  sec,  f8   1/500  sec,  f8   1/1000  sec,  f8   1/2000  sec,  f8   Scenario  1   (high  brightness)   HDRI  Acquisi?on:  Ligh?ng  Scenarios   Mul?ple  exposures  approach   Our  HDRI  approach   (dynamic  range  extended  from  single   acquired  digital  nega?ve,  RAW)  
  • 70. Researcher: Zi Siang See 1/8  sec,  f8   1/15  sec,  f8   1/30  sec,  f8   1/60  sec,  f8   1/125  sec,  f8   1/250  sec,  f8   1/500  sec,  f8   1/1000  sec,  f8   1/2000  sec,  f8   Scenario  1   (high  brightness)   HDRI  Acquisi?on:  Ligh?ng  Scenarios   Mul?ple  exposures  approach   Our  HDRI  approach   (dynamic  range  extended  from  single   acquired  digital  nega?ve,  RAW)   Single   Acquisi,on   (RAW)     Process:  Extending     Dynamic  Range     Extended     +2EV   Original   0EV   Extended     -­‐2EV   HDRI  from   single  source   HDRI  that  requires  single  acquisi,on  HDRI  that  requires  mul,ple  exposures   -­‐4,  -­‐3,  -­‐2,  -­‐1,  0,  +1,  +2,  +3,  +4  (EV)  
  • 71. Researcher: Zi Siang See 1/2  sec,  f8   1/4  sec,  f8   1/8  sec,  f8   1/15  sec,  f8   1/30  sec,  f8   1/60  sec,  f8   1/125  sec,  f8   1/250  sec,  f8   1/500  sec,  f8   Scenario  2   (moderate  brightness)   Mul?ple  exposures  approach   Our  HDRI  approach   (dynamic  range  extended  from  single   acquired  digital  nega?ve,  RAW)   HDRI  Acquisi?on:  Ligh?ng  Scenarios  
  • 72. Researcher: Zi Siang See 4  sec,  f8   2  sec,  f8   1  sec,  f8   1/2  sec,  f8   1/4  sec,  f8   1/8  sec,  f8   1/15  sec,  f8   1/30  sec,  f8   1/60  sec,  f8   Scenario  3   (low  light)   Mul?ple  exposures  approach   Our  HDRI  approach   (dynamic  range  extended  from  single   acquired  digital  nega?ve,  RAW)   HDRI  Acquisi?on:  Ligh?ng  Scenarios  
  • 73. Researcher: Zi Siang See Additional (extended)