SlideShare a Scribd company logo
1 of 28
Download to read offline
SPATIAL AUDIO FOR
AUGMENTED REALITY
Mark Billinghurst
mark.billinghurst@unisa.edu.au
July 14th 2016
Augmented Reality
1.  Combines Real andVirtual Images
• Both can be seen at the same time
2.  Interactive in real-time
• The virtual content can be interacted with
3.  Registered in 3D
• Virtual objects appear fixed in space
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
Pokemon GO ..
•  Handheld AR, touch input, GPS/compass sensors
How We Look to Pokemon GO …
Hololens
•  Head Mounted Augmented Reality
•  Speech, gesture input, stereo view
How We Look to Hololens
2 Eyes + 2 Ears = AR Spatial Interface
•  Visual interface
•  See through HMD has ~ 30
o
– 90
o
Field of View
•  Audio interface
•  Binaural headphone has 360
o
Field of Hearing
Wearable Spatial Audio Interfaces
• Previous research
•  Audio only interfaces
•  Navigation, visually disabled, gaming. mobile UI
• Little work in Hybrid Interfaces
•  Small wearable display + spatial AR
Benefits of Adding Spatial Audio to AR
• Cognitive
•  More information display without additional cognitive load
•  Different visual/auditory systems
• Information
•  Simultaneous information display using multiple modalities
•  Use appropriate modality for information
• Interface
•  Overcome limitations of limited visual display
•  Small screen size, Divided attention
•  Increase interface design options
Example AR Applications of Spatial Audio
•  Information Presentation
•  Wearable information space (Billinghurst 1999)
•  Attention Redirection (Barde 2016)
•  Remote Collaboration
•  Wearable AR conferencing (Billinghurst 1998)
•  Hyrid conferencing spaces (Bleeker 2013)
•  Location Based Audio
•  High Street Stories (Lee 2013)
•  Authoring/Annotation
•  Audio Stickies (Langlotz 2013)
•  Augmented Sound Reality (Dobler 2002)
Wearable Information Spaces (1998)
•  Exocentric wearable information space
•  See through HMD
•  Wearable computer
•  Spatial audio/visual cues
•  Body stabilized information displays
Billinghurst, M., Bowskill, J., Dyer, N., & Morphett, J. (1998). Spatial information displays on
a wearable computer. IEEE Computer Graphics and Applications, 18(6), 24-31.
User Evaluation
•  Task
•  Finding target icon on pages of icons
•  Conditions
•  Head stabilized vs. body stabilized
•  Additional spatial audio/visual cues for guidance
•  Results
•  Body stabilized 30% faster performance
•  Spatial audio reduces search time by further 35%
•  No difference between spatial audio/visual cues
Attention Redirection (2016)
•  Use dynamic spatial audio cues to direct attention
•  Audio moving in direction of target position
•  Experimental Test
•  Divided attention task (wearable screen, projection screen)
•  Use no cue, static audio, dynamic moving spatial cue
•  Directing user attention to one of four target positions
Barde, A., Ward, M., Helton, W., & Billinghurst, M. (2016). Attention Redirection Using
Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset. HFES 2016
Experimental Results
•  Dynamically moving audio cue significantly reduces onset time
•  30-40% faster than static audio cue for targets out of view
•  Up to 50% faster than no audio cue
Wearable AR Conferencing (1998)
• Concept
•  mobile video conferencing
•  spatial audio/visual cues
•  body-stabilized data
• Implementation
•  see-through HMD
•  head tracking
•  static images, spatial audio
Billinghurst, M., Bowskill, J., Jessop, M., & Morphett, J. (1998). A wearable spatial
conferencing space. In Wearable Computers, 1998. Digest of Papers. Second International
Symposium on (pp. 76-83). IEEE.
User Evaluation
•  Speaker discrimination task
•  1,3,5 speakers saying almost same phrase at same time
•  Spatial vs. non-spatial cues
•  Results
•  Spatial performance significantly better, more higher rated
•  Even simple spatial visual cues (radar display) produced improvement
Spatial vs. Non-Spatial Performance Ease of Understanding (1=best)
Using HHD and HMD (2013)
•  Use tablet to interact with AR conf. people
•  Exo-centric view of conference space
•  AE Spatial audio gives sense of direction
Bleeker, T., Lee, G., & Billinghurst, M. (2013). Ego-and Exocentric interaction for mobile AR
conferencing. In Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium
on (pp. 1-6). IEEE.
HMD AR View Tablet View
Location Based - High Street Stories (2013)
•  Christchurch 2011 earthquake
•  Destroyed High Street, historical heart of city
•  High Street Stories
•  Mobile AR app with minimal visual cues
•  Geolocated spatial audio cues – stories from locals
•  See http://www.highstreetstories.co.nz/
2009 2011 2016
Location Based Information
•  High Street Stories Interface
•  Map + AR View (GPS, compass interface)
•  Virtual tags showing geo-located stories
•  Spatial audio browsing based on viewpoint
•  Click to play complete story, view images
Authoring - Audio Stickies (2013)
•  Mobile AR browser
•  Outdoor AR, GPS/compass tracking, panorama tracking
•  User’s can add spatial audio annotations
•  Precise placement of spatial audio notes
Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: visually-guided spatial
audio annotations on a mobile augmented reality platform. In Proceedings of the 25th Australian computer-
human interaction conference: augmentation, application, innovation, collaboration (pp. 545-554). ACM.
Building Annotation
•  Use mobile AR to view virtual buildings on site
•  View alternative AR designs
•  Viewer can add audio comments
•  Simple tap and record interface
•  Users can browse audio notes of others
•  Only play audio clips when in view
User Feedback
• 30 users tried system
•  4 AR buildings viewed and commented on
•  Tested in two cities (Dunedin, Graz)
• Main feedback
•  Audio annotations seen as very useful
•  System easy to learn and use
•  Usable in noisy natural environment
•  Spatial audio supported discrimination between notes
•  Audio clutter an issue
Augmented Sound Reality (2002)
•  Wearable interface for placing spatial audio cue
•  Virtual icons representing audio cues
•  3D stylus for direct manipulation of sound sources
•  Viewing on stereo video see-through HMD
•  Spatial audio playback
Dobler, D., Haller, M., & Stampfl, P. (2002). ASR: augmented sound reality. In ACM SIGGRAPH
2002 conference abstracts and applications (pp. 148-148). ACM.
Lessons Learned
•  Spatial audio helps with information presentation
•  Out of view information, multimodal presentation
•  Spatial audio can direct user attention
•  Dynamic audio cues
•  Spatial audio cues can improve AR conferencing
•  Speaker discrimination, localization, social presence
•  Tools can be developed for spatial audio authoring
•  Recording, manipulation audio cues
•  Spatial audio enables richer AR experiences
•  Engages more sensors, reduces cognitive load
Directions for Future Research
•  User interface metaphors
•  How to interaction with hybrid interfaces?
•  How to present information between modalities?
•  Collaborative Interfaces
•  Using spatial audio for sharing communication cues
•  Recording and sharing spatial audio
•  Applications/Tools
•  Which AR applications should use spatial audio?
•  AR spatial audio development tools
•  Technology
•  Using headphones vs. bone conducting transducers/other tech.
•  Spatial audio algorithms (individual HRTF vs. generic HRTF, etc)
Conclusions
• AR is becoming commonly available
•  Handheld, head mounted
• Spatial audio can significantly improve AR experience
•  User interface
•  Information presentation
•  Remote collaboration
• However there are still significant areas for research
•  User interface, algorithms, collaboration, applications, etc
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

More Related Content

What's hot

Augmented reality
Augmented realityAugmented reality
Augmented realityDaniel A
 
COMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysCOMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysMark Billinghurst
 
2016 AR Summer School Lecture2
2016 AR Summer School Lecture22016 AR Summer School Lecture2
2016 AR Summer School Lecture2Mark Billinghurst
 
Cardboard VR: Building Low Cost VR Experiences
Cardboard VR: Building Low Cost VR ExperiencesCardboard VR: Building Low Cost VR Experiences
Cardboard VR: Building Low Cost VR ExperiencesMark Billinghurst
 
COMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyCOMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyMark Billinghurst
 
2016 AR Summer School - Lecture1
2016 AR Summer School - Lecture12016 AR Summer School - Lecture1
2016 AR Summer School - Lecture1Mark Billinghurst
 
2016 AR Summer School - Lecture4
2016 AR Summer School - Lecture42016 AR Summer School - Lecture4
2016 AR Summer School - Lecture4Mark Billinghurst
 
Mini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dMini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dAkshetPatel
 
COMP 4010 Lecture3: Human Perception
COMP 4010 Lecture3: Human PerceptionCOMP 4010 Lecture3: Human Perception
COMP 4010 Lecture3: Human PerceptionMark Billinghurst
 
The Next Generation of Human Computer Interaction
The Next Generation of Human Computer InteractionThe Next Generation of Human Computer Interaction
The Next Generation of Human Computer InteractionMark Billinghurst
 
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
 
The UX of Mixed Reality
The UX of Mixed RealityThe UX of Mixed Reality
The UX of Mixed RealityAlex Young
 
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRHiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRAugmentedWorldExpo
 
Mobile AR Lecture 5 - Location Based AR
Mobile AR Lecture 5 - Location Based ARMobile AR Lecture 5 - Location Based AR
Mobile AR Lecture 5 - Location Based ARMark Billinghurst
 
Aesthetec at MEIC5, augmenting the world
Aesthetec at MEIC5, augmenting the worldAesthetec at MEIC5, augmenting the world
Aesthetec at MEIC5, augmenting the worldAesthetec Studio
 
Paris Fan (Rokid): User Experience for AR glasses
Paris Fan (Rokid): User Experience for AR glassesParis Fan (Rokid): User Experience for AR glasses
Paris Fan (Rokid): User Experience for AR glassesAugmentedWorldExpo
 

What's hot (20)

Augmented reality
Augmented realityAugmented reality
Augmented reality
 
COMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysCOMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR Displays
 
2016 AR Summer School Lecture2
2016 AR Summer School Lecture22016 AR Summer School Lecture2
2016 AR Summer School Lecture2
 
Cardboard VR: Building Low Cost VR Experiences
Cardboard VR: Building Low Cost VR ExperiencesCardboard VR: Building Low Cost VR Experiences
Cardboard VR: Building Low Cost VR Experiences
 
COMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR TechnologyCOMP 4010: Lecture8 - AR Technology
COMP 4010: Lecture8 - AR Technology
 
2013 Lecture3: AR Tracking
2013 Lecture3: AR Tracking 2013 Lecture3: AR Tracking
2013 Lecture3: AR Tracking
 
2016 AR Summer School - Lecture1
2016 AR Summer School - Lecture12016 AR Summer School - Lecture1
2016 AR Summer School - Lecture1
 
2016 AR Summer School - Lecture4
2016 AR Summer School - Lecture42016 AR Summer School - Lecture4
2016 AR Summer School - Lecture4
 
Mini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 dMini workshop on ar vr using unity3 d
Mini workshop on ar vr using unity3 d
 
COMP 4010 Lecture3: Human Perception
COMP 4010 Lecture3: Human PerceptionCOMP 4010 Lecture3: Human Perception
COMP 4010 Lecture3: Human Perception
 
Miraware
MirawareMiraware
Miraware
 
The Next Generation of Human Computer Interaction
The Next Generation of Human Computer InteractionThe Next Generation of Human Computer Interaction
The Next Generation of Human Computer Interaction
 
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
 
Virtual Reality - Get in the Game
Virtual Reality - Get in the GameVirtual Reality - Get in the Game
Virtual Reality - Get in the Game
 
The UX of Mixed Reality
The UX of Mixed RealityThe UX of Mixed Reality
The UX of Mixed Reality
 
426 lecture3: AR Tracking
426 lecture3: AR Tracking426 lecture3: AR Tracking
426 lecture3: AR Tracking
 
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRHiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
 
Mobile AR Lecture 5 - Location Based AR
Mobile AR Lecture 5 - Location Based ARMobile AR Lecture 5 - Location Based AR
Mobile AR Lecture 5 - Location Based AR
 
Aesthetec at MEIC5, augmenting the world
Aesthetec at MEIC5, augmenting the worldAesthetec at MEIC5, augmenting the world
Aesthetec at MEIC5, augmenting the world
 
Paris Fan (Rokid): User Experience for AR glasses
Paris Fan (Rokid): User Experience for AR glassesParis Fan (Rokid): User Experience for AR glasses
Paris Fan (Rokid): User Experience for AR glasses
 

Viewers also liked

2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5Mark Billinghurst
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google CardboardMark Billinghurst
 
Creating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesCreating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesMark Billinghurst
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionMark Billinghurst
 
Virtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesVirtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesMark Billinghurst
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARMark Billinghurst
 
COMP 4010 Lecture7 3D User Interfaces for Virtual Reality
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityCOMP 4010 Lecture7 3D User Interfaces for Virtual Reality
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
 
Systems of Equations Unit Plan
Systems of Equations Unit PlanSystems of Equations Unit Plan
Systems of Equations Unit Plandunhamas
 
CHI 2015: The Glass Class - Designing Wearable Interfaces
CHI 2015: The Glass Class - Designing Wearable InterfacesCHI 2015: The Glass Class - Designing Wearable Interfaces
CHI 2015: The Glass Class - Designing Wearable InterfacesMark Billinghurst
 
Building Usable AR Interfaces
Building Usable AR InterfacesBuilding Usable AR Interfaces
Building Usable AR InterfacesMark Billinghurst
 
COMP 4026 Lecture 5 OpenFrameworks and Soli
COMP 4026 Lecture 5 OpenFrameworks and SoliCOMP 4026 Lecture 5 OpenFrameworks and Soli
COMP 4026 Lecture 5 OpenFrameworks and SoliMark Billinghurst
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3Mark Billinghurst
 
COMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyCOMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyMark Billinghurst
 
Spatial AR: Toward Augmentation of Ambient and Effective Interaction Channel
Spatial AR: Toward Augmentation of Ambient and Effective Interaction ChannelSpatial AR: Toward Augmentation of Ambient and Effective Interaction Channel
Spatial AR: Toward Augmentation of Ambient and Effective Interaction ChannelJoo-Haeng Lee
 
COMP 4026 Lecture 6 Wearable Computing
COMP 4026 Lecture 6 Wearable ComputingCOMP 4026 Lecture 6 Wearable Computing
COMP 4026 Lecture 6 Wearable ComputingMark Billinghurst
 

Viewers also liked (18)

2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google Cardboard
 
Creating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesCreating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning Experiences
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR Interaction
 
Virtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the PossibilitiesVirtual Reality: Sensing the Possibilities
Virtual Reality: Sensing the Possibilities
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
 
COMP 4010 Lecture7 3D User Interfaces for Virtual Reality
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityCOMP 4010 Lecture7 3D User Interfaces for Virtual Reality
COMP 4010 Lecture7 3D User Interfaces for Virtual Reality
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 
Systems of Equations Unit Plan
Systems of Equations Unit PlanSystems of Equations Unit Plan
Systems of Equations Unit Plan
 
Show me
Show meShow me
Show me
 
CHI 2015: The Glass Class - Designing Wearable Interfaces
CHI 2015: The Glass Class - Designing Wearable InterfacesCHI 2015: The Glass Class - Designing Wearable Interfaces
CHI 2015: The Glass Class - Designing Wearable Interfaces
 
ARE 2011 AR Authoring
ARE 2011 AR AuthoringARE 2011 AR Authoring
ARE 2011 AR Authoring
 
Building Usable AR Interfaces
Building Usable AR InterfacesBuilding Usable AR Interfaces
Building Usable AR Interfaces
 
COMP 4026 Lecture 5 OpenFrameworks and Soli
COMP 4026 Lecture 5 OpenFrameworks and SoliCOMP 4026 Lecture 5 OpenFrameworks and Soli
COMP 4026 Lecture 5 OpenFrameworks and Soli
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3
 
COMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyCOMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface Technology
 
Spatial AR: Toward Augmentation of Ambient and Effective Interaction Channel
Spatial AR: Toward Augmentation of Ambient and Effective Interaction ChannelSpatial AR: Toward Augmentation of Ambient and Effective Interaction Channel
Spatial AR: Toward Augmentation of Ambient and Effective Interaction Channel
 
COMP 4026 Lecture 6 Wearable Computing
COMP 4026 Lecture 6 Wearable ComputingCOMP 4026 Lecture 6 Wearable Computing
COMP 4026 Lecture 6 Wearable Computing
 

Similar to Spatial Audio for Augmented Reality

Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
 
Hearing Voices: An Overview of Augmented Reality Audio
Hearing Voices: An Overview of Augmented Reality AudioHearing Voices: An Overview of Augmented Reality Audio
Hearing Voices: An Overview of Augmented Reality AudioTim Haynes
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsMark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityMark Billinghurst
 
Comp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRComp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRMark Billinghurst
 
Multimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMultimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMark Billinghurst
 
Mobile gaming 2009 an abstract location model
Mobile gaming 2009   an abstract location modelMobile gaming 2009   an abstract location model
Mobile gaming 2009 an abstract location modelLeif Oppermann
 
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesVSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesMark Billinghurst
 
Empathic Computing: New Approaches to Gaming
Empathic Computing: New Approaches to GamingEmpathic Computing: New Approaches to Gaming
Empathic Computing: New Approaches to GamingMark Billinghurst
 
Comp4010 lecture6 Prototyping
Comp4010 lecture6 PrototypingComp4010 lecture6 Prototyping
Comp4010 lecture6 PrototypingMark Billinghurst
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented RealityMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 
Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR InterfaceJongHyoun
 
[Seminar] 200904 Seunghyeong Choe
[Seminar] 200904 Seunghyeong Choe[Seminar] 200904 Seunghyeong Choe
[Seminar] 200904 Seunghyeong Choeivaderivader
 

Similar to Spatial Audio for Augmented Reality (20)

Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Hearing Voices: An Overview of Augmented Reality Audio
Hearing Voices: An Overview of Augmented Reality AudioHearing Voices: An Overview of Augmented Reality Audio
Hearing Voices: An Overview of Augmented Reality Audio
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR Applications
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
Can You See What I See?
Can You See What I See?Can You See What I See?
Can You See What I See?
 
Comp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRComp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VR
 
Multimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMultimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed Reality
 
Mobile gaming 2009 an abstract location model
Mobile gaming 2009   an abstract location modelMobile gaming 2009   an abstract location model
Mobile gaming 2009 an abstract location model
 
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesVSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
 
Empathic Computing: New Approaches to Gaming
Empathic Computing: New Approaches to GamingEmpathic Computing: New Approaches to Gaming
Empathic Computing: New Approaches to Gaming
 
Unconference2019
Unconference2019Unconference2019
Unconference2019
 
Comp4010 lecture6 Prototyping
Comp4010 lecture6 PrototypingComp4010 lecture6 Prototyping
Comp4010 lecture6 Prototyping
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented Reality
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR Interface
 
[Seminar] 200904 Seunghyeong Choe
[Seminar] 200904 Seunghyeong Choe[Seminar] 200904 Seunghyeong Choe
[Seminar] 200904 Seunghyeong Choe
 

More from Mark Billinghurst

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional InterfacesMark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsMark Billinghurst
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Mark Billinghurst
 

More from Mark Billinghurst (20)

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 

Recently uploaded

A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...gurkirankumar98700
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 

Recently uploaded (20)

A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 

Spatial Audio for Augmented Reality

  • 1. SPATIAL AUDIO FOR AUGMENTED REALITY Mark Billinghurst mark.billinghurst@unisa.edu.au July 14th 2016
  • 2.
  • 3. Augmented Reality 1.  Combines Real andVirtual Images • Both can be seen at the same time 2.  Interactive in real-time • The virtual content can be interacted with 3.  Registered in 3D • Virtual objects appear fixed in space Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
  • 4. Pokemon GO .. •  Handheld AR, touch input, GPS/compass sensors
  • 5. How We Look to Pokemon GO …
  • 6. Hololens •  Head Mounted Augmented Reality •  Speech, gesture input, stereo view
  • 7. How We Look to Hololens
  • 8. 2 Eyes + 2 Ears = AR Spatial Interface •  Visual interface •  See through HMD has ~ 30 o – 90 o Field of View •  Audio interface •  Binaural headphone has 360 o Field of Hearing
  • 9. Wearable Spatial Audio Interfaces • Previous research •  Audio only interfaces •  Navigation, visually disabled, gaming. mobile UI • Little work in Hybrid Interfaces •  Small wearable display + spatial AR
  • 10. Benefits of Adding Spatial Audio to AR • Cognitive •  More information display without additional cognitive load •  Different visual/auditory systems • Information •  Simultaneous information display using multiple modalities •  Use appropriate modality for information • Interface •  Overcome limitations of limited visual display •  Small screen size, Divided attention •  Increase interface design options
  • 11. Example AR Applications of Spatial Audio •  Information Presentation •  Wearable information space (Billinghurst 1999) •  Attention Redirection (Barde 2016) •  Remote Collaboration •  Wearable AR conferencing (Billinghurst 1998) •  Hyrid conferencing spaces (Bleeker 2013) •  Location Based Audio •  High Street Stories (Lee 2013) •  Authoring/Annotation •  Audio Stickies (Langlotz 2013) •  Augmented Sound Reality (Dobler 2002)
  • 12. Wearable Information Spaces (1998) •  Exocentric wearable information space •  See through HMD •  Wearable computer •  Spatial audio/visual cues •  Body stabilized information displays Billinghurst, M., Bowskill, J., Dyer, N., & Morphett, J. (1998). Spatial information displays on a wearable computer. IEEE Computer Graphics and Applications, 18(6), 24-31.
  • 13. User Evaluation •  Task •  Finding target icon on pages of icons •  Conditions •  Head stabilized vs. body stabilized •  Additional spatial audio/visual cues for guidance •  Results •  Body stabilized 30% faster performance •  Spatial audio reduces search time by further 35% •  No difference between spatial audio/visual cues
  • 14. Attention Redirection (2016) •  Use dynamic spatial audio cues to direct attention •  Audio moving in direction of target position •  Experimental Test •  Divided attention task (wearable screen, projection screen) •  Use no cue, static audio, dynamic moving spatial cue •  Directing user attention to one of four target positions Barde, A., Ward, M., Helton, W., & Billinghurst, M. (2016). Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset. HFES 2016
  • 15. Experimental Results •  Dynamically moving audio cue significantly reduces onset time •  30-40% faster than static audio cue for targets out of view •  Up to 50% faster than no audio cue
  • 16. Wearable AR Conferencing (1998) • Concept •  mobile video conferencing •  spatial audio/visual cues •  body-stabilized data • Implementation •  see-through HMD •  head tracking •  static images, spatial audio Billinghurst, M., Bowskill, J., Jessop, M., & Morphett, J. (1998). A wearable spatial conferencing space. In Wearable Computers, 1998. Digest of Papers. Second International Symposium on (pp. 76-83). IEEE.
  • 17. User Evaluation •  Speaker discrimination task •  1,3,5 speakers saying almost same phrase at same time •  Spatial vs. non-spatial cues •  Results •  Spatial performance significantly better, more higher rated •  Even simple spatial visual cues (radar display) produced improvement Spatial vs. Non-Spatial Performance Ease of Understanding (1=best)
  • 18. Using HHD and HMD (2013) •  Use tablet to interact with AR conf. people •  Exo-centric view of conference space •  AE Spatial audio gives sense of direction Bleeker, T., Lee, G., & Billinghurst, M. (2013). Ego-and Exocentric interaction for mobile AR conferencing. In Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on (pp. 1-6). IEEE. HMD AR View Tablet View
  • 19. Location Based - High Street Stories (2013) •  Christchurch 2011 earthquake •  Destroyed High Street, historical heart of city •  High Street Stories •  Mobile AR app with minimal visual cues •  Geolocated spatial audio cues – stories from locals •  See http://www.highstreetstories.co.nz/ 2009 2011 2016
  • 20. Location Based Information •  High Street Stories Interface •  Map + AR View (GPS, compass interface) •  Virtual tags showing geo-located stories •  Spatial audio browsing based on viewpoint •  Click to play complete story, view images
  • 21. Authoring - Audio Stickies (2013) •  Mobile AR browser •  Outdoor AR, GPS/compass tracking, panorama tracking •  User’s can add spatial audio annotations •  Precise placement of spatial audio notes Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform. In Proceedings of the 25th Australian computer- human interaction conference: augmentation, application, innovation, collaboration (pp. 545-554). ACM.
  • 22. Building Annotation •  Use mobile AR to view virtual buildings on site •  View alternative AR designs •  Viewer can add audio comments •  Simple tap and record interface •  Users can browse audio notes of others •  Only play audio clips when in view
  • 23. User Feedback • 30 users tried system •  4 AR buildings viewed and commented on •  Tested in two cities (Dunedin, Graz) • Main feedback •  Audio annotations seen as very useful •  System easy to learn and use •  Usable in noisy natural environment •  Spatial audio supported discrimination between notes •  Audio clutter an issue
  • 24. Augmented Sound Reality (2002) •  Wearable interface for placing spatial audio cue •  Virtual icons representing audio cues •  3D stylus for direct manipulation of sound sources •  Viewing on stereo video see-through HMD •  Spatial audio playback Dobler, D., Haller, M., & Stampfl, P. (2002). ASR: augmented sound reality. In ACM SIGGRAPH 2002 conference abstracts and applications (pp. 148-148). ACM.
  • 25. Lessons Learned •  Spatial audio helps with information presentation •  Out of view information, multimodal presentation •  Spatial audio can direct user attention •  Dynamic audio cues •  Spatial audio cues can improve AR conferencing •  Speaker discrimination, localization, social presence •  Tools can be developed for spatial audio authoring •  Recording, manipulation audio cues •  Spatial audio enables richer AR experiences •  Engages more sensors, reduces cognitive load
  • 26. Directions for Future Research •  User interface metaphors •  How to interaction with hybrid interfaces? •  How to present information between modalities? •  Collaborative Interfaces •  Using spatial audio for sharing communication cues •  Recording and sharing spatial audio •  Applications/Tools •  Which AR applications should use spatial audio? •  AR spatial audio development tools •  Technology •  Using headphones vs. bone conducting transducers/other tech. •  Spatial audio algorithms (individual HRTF vs. generic HRTF, etc)
  • 27. Conclusions • AR is becoming commonly available •  Handheld, head mounted • Spatial audio can significantly improve AR experience •  User interface •  Information presentation •  Remote collaboration • However there are still significant areas for research •  User interface, algorithms, collaboration, applications, etc