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Two years with UE4 - CEGC 2016

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Flyby UE4 features over last two years

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Two years with UE4 - CEGC 2016

  1. 1. Two years with Unreal Engine 4 Martin Pernica | @martindeveloper
  2. 2. “If you love something, set it free.”
  3. 3. Is UE4 still cool? YES!
  4. 4. What changed over time?
  5. 5. Editor tutorials and delete assistant
  6. 6. Camera animations and new IK solver
  7. 7. Distance field ambient occlusion Skylight GI
  8. 8. Proper shadowing of translucent materials from stationary lights
  9. 9. Paper2D
  10. 10. Unreal Motion Graphics Behavior tree editor
  11. 11. Ray Traced Distance Field Soft Shadows
  12. 12. Sub-surface scattering (screen space)
  13. 13. HTML build target
  14. 14. Landscape
  15. 15. Full scene particle collision with mesh distance fields
  16. 16. Many mobile news Android Extension Pack
  17. 17. New PBS model for hair, eyes and cloth
  18. 18. WYSIWYG in VR!
  19. 19. …and more! • Animation retargeting • Foliage rendering • Multi-threaded animations • Blueprint merge tool • Metal & Dx12 support • Post process blending • Web browser widget • Circle DOF • Dynamic navigation mesh • Screen space reflection for translucent surfaces • Procedural mesh • DLC support • Multi-threaded Asynchronous Asset Loading
  20. 20. Q&A
  21. 21. Thank you for your attention!

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