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Two years with UE4 - CEGC 2016
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Martin Pernica
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Flyby UE4 features over last two years
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Two years with UE4 - CEGC 2016
1.
Two years with
Unreal Engine 4 Martin Pernica | @martindeveloper
2.
“If you love
something, set it free.”
3.
4.
Is UE4 still
cool? YES!
5.
What changed over
time?
6.
7.
8.
Editor tutorials and
delete assistant
9.
Camera animations and
new IK solver
10.
Distance field ambient
occlusion Skylight GI
11.
12.
Proper shadowing of
translucent materials from stationary lights
13.
Paper2D
14.
Unreal Motion Graphics Behavior
tree editor
15.
Ray Traced Distance
Field Soft Shadows
16.
17.
Sub-surface scattering (screen
space)
18.
HTML build target
19.
Landscape
20.
Full scene particle
collision with mesh distance fields
21.
Many mobile news Android
Extension Pack
22.
New PBS model
for hair, eyes and cloth
23.
24.
WYSIWYG in VR!
25.
…and more! • Animation
retargeting • Foliage rendering • Multi-threaded animations • Blueprint merge tool • Metal & Dx12 support • Post process blending • Web browser widget • Circle DOF • Dynamic navigation mesh • Screen space reflection for translucent surfaces • Procedural mesh • DLC support • Multi-threaded Asynchronous Asset Loading
26.
Q&A
27.
Thank you for
your attention!
Editor's Notes
a lot! Source code <3
free assets from infinity blade $3 millions
- UE is heavily based on references
- Matinee support for camera anime
Light Propagation Volume is in BETA Distance AO only in Dx11
Unity vs UE4 different physics engine - box2D
- UMG from source code - macros everywhere
generate mesh distance fields first cascade shadows - after RTDF
Download now