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Two years with Unreal Engine 4
Martin Pernica | @martindeveloper
“If you love something, set it free.”
Is UE4 still cool?
YES!
What changed over time?
Editor tutorials and delete assistant
Camera animations and new IK solver
Distance field ambient occlusion
Skylight GI
Proper shadowing of translucent materials from stationary lights
Paper2D
Unreal Motion Graphics
Behavior tree editor
Ray Traced Distance Field Soft Shadows
Sub-surface scattering (screen space)
HTML build target
Landscape
Full scene particle collision with mesh distance fields
Many mobile news
Android Extension Pack
New PBS model for hair, eyes and cloth
WYSIWYG in VR!
…and more!
• Animation retargeting
• Foliage rendering
• Multi-threaded animations
• Blueprint merge tool
• Metal & Dx12 support
• Post process blending
• Web browser widget
• Circle DOF
• Dynamic navigation mesh
• Screen space reflection for translucent surfaces
• Procedural mesh
• DLC support
• Multi-threaded Asynchronous Asset Loading
Q&A
Thank you for your attention!

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Two years with UE4 - CEGC 2016

Editor's Notes

  1. a lot! Source code <3
  2. free assets from infinity blade $3 millions
  3. - UE is heavily based on references
  4. - Matinee support for camera anime
  5. Light Propagation Volume is in BETA Distance AO only in Dx11
  6. Unity vs UE4 different physics engine - box2D
  7. - UMG from source code - macros everywhere
  8. generate mesh distance fields first cascade shadows - after RTDF