Invited to speak at the 7th edition of "Let's Talk". A conference organized by ANDA and McCANN Chile about Communication & Advertising. Audience: 700 aprox.
20. ¿DE QUÉ HABLAMOS?
Experiencias personales
Otras personas
@martinredigolo
21. ¿DE QUÉ HABLAMOS?
Experiencias personales
Otras personas
Nuestro entorno
@martinredigolo
22. ¿DE QUÉ HABLAMOS?
Experiencias personales
Otras personas
Nuestro entorno
Emociones, no hechos
@martinredigolo
23. ¿ Quién cree que la planificación
de conexiones sustituirá la
planificación de canales ?
@martinredigolo
24. Let’s talk!
-¿Cómo y por qué?
Para entender mejor de dónde venimos,
estudiar experiencias anteriores
y buscar caminos nuevos.
@martinredigolo
25. 2008 2011 2014 2017 2020 2030
Culture Thought Life financial
Holographic of recognition for planning
animated immediacy Emotion
Ads everyday input linked to whole
control means Audio/Vídeo
Hunger family model
devices Implant
Personalized for shared
advertising experiences Full
on TV sensory
internet
Holographic
displays for Machines that
Collaborative
continuous Virtual and real can judge emotional
Entertainment consume
All in One of individual video world can’t be state of user
Virtual
dynamic content different anymore
content Device People able
Ubiquitous Augmented
syndicate convergence
screens Reality to record every
Standards event from birth
Portable 80% of all
Telepresence to death
used to lecture translation device Me in my entertainment content
to dispersed for simple personal is AI-produced
Multiperspective
classes translation Film Augmented Reality
films/dynamic
stories at sports grounds to
enhance spectators
experience
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0101010101010
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0101 0101010101010
0101 0101010101010
0101010101010
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0101010101010
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Gaming Metrics
ACTIVE IMMERSIVE SENSORY
Tecnología Retail
TENDENCIAS @martinredigolo
26. 2008 2011 2014 2017 2020 2030
Cultura
Holographic
de la
Culture
of
Thought Life financial
recognition for planning
animated
Ads inmediatez
immediacy
Hunger
Emotion
control
everyday input
means Audio/Vídeo
linked to whole
family model
devices Implant
Personalized for shared
advertising
on TV
Hambre por
experiences Full
sensory
las experiencias
Holographic
Machines that
internet
displays for
Entertainment
Collaborative
consume compartidas
continuous Virtual and real can judge emotional
All in One of individual video world can’t be state of user
Virtual
dynamic content different anymore
content Device People able
Ubiquitous Augmented
syndicate convergence
screens Reality to record every
Standards event from birth
Portable 80% of all
Telepresence to death
used to lecture translation device Me in my entertainment content
to dispersed for simple personal is AI-produced
Multiperspective
classes translation Film Augmented Reality
films/dynamic
stories at sports grounds to
enhance spectators
experience
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
01 01 0101010101010
0101 0101010101010
0101 0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
Gaming Metrics
ACTIVE IMMERSIVE SENSORY
Tecnología Retail
TENDENCIAS @martinredigolo
27. 2008 2011 2014 2017 2020 2030
Culture Thought Life financial
Holographic of recognition for planning
animated immediacy Emotion
Ads everyday input linked to whole
control means Audio/Vídeo
Hunger family model
devices Implant
Personalized for shared
advertising experiences Full
on TV sensory
internet
Holographic
displays for Machines that
Collaborative
continuous Virtual and real can judge emotional
Entertainment consume
All in One of individual video world can’t be state of user
Virtual
dynamic content different anymore
content Device People able
Ubiquitous Augmented
syndicate convergence
screens Reality Posibilidad every
to record
Standards event from birth
Telepresence Portable Películas 80% of all de grabarto death
una
used to lecture translation device Me in my entertainment content
to dispersed for simple personal multiperspeciva is AI-produced
vida entera
Multiperspective
classes translation Film Augmented Reality
&films/dynamic
historias
stories at sports grounds to
dinámicas enhance spectators
experience
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0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
01 01 0101010101010
0101 0101010101010
0101 0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
Gaming Metrics
ACTIVE IMMERSIVE SENSORY
Tecnología Retail
TENDENCIAS @martinredigolo
28. 2008 2011 2014 2017 2020 2030
Dispositivos Reconocimiento
de
que controlan
Culture pensamientos
Thought Life financial
El internet
Holographic
animated
of
emociones recognition for
rutinarios
planning
Ads
immediacy
Hunger
Emotion
control
everyday input
means Audio/Vídeo
linked to whole
family model
100%
Implant
Personalized
advertising
for shared
experiences
devices
sensorial
Full
on TV Aplicaciones que sensory
internet
Holographic
Collaborative displays for saben evaluar el that
Machines
continuous Virtual and real can judge emotional
Entertainment consume
All in One Virtual of individual video estado emocional
world can’t be state of user
dynamic content different anymore
content Device People able
Ubiquitous Augmented
syndicate convergence
screens Reality to record every
Standards event from birth
Portable 80% of all
Telepresence to death
used to lecture translation device Me in my entertainment content
to dispersed for simple personal is AI-produced
Multiperspective
classes translation Film Augmented Reality
films/dynamic
stories at sports grounds to
enhance spectators
experience
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
01 01 0101010101010
0101 0101010101010
0101 0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
Gaming Metrics
ACTIVE IMMERSIVE SENSORY
Tecnología Retail
TENDENCIAS @martinredigolo
29. 2008 2011 2014 2017 2020 2030
Culture Thought Life financial
Holographic of recognition for planning
animated immediacy Emotion
Ads everyday input linked to whole
control means Audio/Vídeo
Hunger family model
devices Implant
Personalized for shared
advertising experiences Full
on TV sensory
internet
Holographic
displays for Machines that
Collaborative
continuous Virtual and real can judge emotional
Entertainment consume
All in One of individual video world can’t be state of user
Virtual
dynamic content different anymore
content Device People able
Ubiquitous Augmented
syndicate convergence
screens Reality to record every
Standards event from birth
Portable 80% of all
Telepresence to death
used to lecture translation device Me in my entertainment content
to dispersed for simple personal is AI-produced
Multiperspective
classes translation Film Augmented Reality
films/dynamic
stories at sports grounds to
enhance spectators
experience
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
01 01 0101010101010
0101 0101010101010
0101 0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
0101010101010
Gaming Metrics
ACTIVE IMMERSIVE SENSORY
Tecnología Retail
TENDENCIAS @martinredigolo
30. Let’s talk!
-¿Cómo y por qué?
Para entender mejor de dónde venimos,
estudiar experiencias anteriores
y buscar caminos nuevos.
@martinredigolo
35. Expresar
Ya son clientes, auto-identificación con el producto
Crear
Archivar cosas que no quieren olvidar, clientes futuros cercanos
@martinredigolo
36. Expresar
Ya son clientes, auto-identificación con el producto
Crear
Archivar cosas que no quieren olvidar, clientes futuros cercanos
Compartir & Recomendar
Influencers y embajadores, escriben recomendadiones
@martinredigolo
37. Expresar
Ya son clientes, auto-identificación con el producto
Crear
Archivar cosas que no quieren olvidar, clientes futuros cercanos
Compartir & Recomendar
Influencers y embajadores, escriben recomendadiones
Aprender
Encontrar contenidos, clientes a largo plazo
@martinredigolo
38. Expresar
Ya son clientes, auto-identificación con el producto
Crear
Archivar cosas que no quieren olvidar, clientes futuros cercanos
Compartir & Recomendar
Influencers y embajadores, escriben recomendadiones
Aprender
Encontrar contenidos, clientes a largo plazo
Buscar & Encontrar
Investigan productos, clientes inmediatos
@martinredigolo