10. #1
If you decide to keep looking for Gold + 1 Week. No
supply checks needed, however, the ship is sailing close
to some unknown islands in uncharted waters! As the
sun sets, you see a swirling in the water just ahead.
Choose two explorers from your group to make a
Common Sense Roll!
• BOTH Win: You realize what you are seeing is an
underwater reef! Choose another explorer to make 2
Seamanship rolls. If any roll fails, you must roll on the
“Underwater Table”
• Lose: Roll for the underwater table
11. #2
• If you decide to try to sail home, you have to
convince the captain and the crew. Choose an
explorer to make a Negotiation Skill roll.
• Win: You convinced the captain and the crew is on
your side
• Lose: the crew is against you so you need to
convince the captain. Lower Morale by -1. Choose
an explorer to make a Negotiation Skill roll. If you
fail you must roll on the underwater table.
23. Students will write a letter to the Royal Geographer
and Cartographer so that the story of their journey can
be added to the court library. What they write will
become the history that students will be reading
tomorrow! Explorers (students) must:
• Describe what they saw when they reached the New
World and also tell about their journey across the
Atlantic Ocean.
• In addition to facts about your adventure, the king
also wants to know your feelings and thoughts about
exploration and sailing into the unknown.
*If you finish early, study for your SS Quiz on
Exploration on Friday- make a Quizlet or Kahoot