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giip.com
Engage	
  your	
  players	
  in	
  a	
  new	
  way.	
  
We	
  
Mission	
  
want	
  to	
  help	
  the	
  world's	
  leading	
  mobile	
  game	
  developers	
  
engage	
  their	
  players	
  in	
  en9rely	
  new	
  ways.	
  
	
  
	
  
help	
  our	
  partners	
  offer	
  smarter	
  redemp9on.	
  We	
  pair	
  
innova9ve	
  online	
  experiences	
  with	
  offerings	
  that	
  have	
  high	
  
perceived	
  value	
  for	
  their	
  players.	
  
	
  
	
  
	
  
	
  
	
  
	
  
It‘s	
  not	
  an	
  all	
  unicorn	
  industry.	
  
User	
  genera6on	
  and	
  	
  
Keeping	
  players	
  engaged	
  is	
  a	
  challenge	
  for	
  mobile	
  game	
  
publishers.	
  
Mone6za6on	
  is	
  an	
  industry	
  challenge.	
  
Problem	
  
It‘s	
  easy	
  guys.	
  
We	
  give	
  players	
  real	
  rewards	
  
	
  
Solu6on	
  
It‘s	
  easy	
  guys.	
  
We	
  give	
  players	
  real	
  rewards	
  
	
  
for	
  virtual	
  achievements	
  	
  
	
  
Solu6on	
  
giip.	
  
A	
  mobile	
  ad	
  reward-­‐network	
  where	
  
ENGAGE	
  
USERS	
  
Publishers	
  
Solu6on	
  
giip.	
  
A	
  mobile	
  ad	
  reward-­‐network	
  where	
  
ENGAGE	
  
USERS	
  
GET	
  REAL	
  
REWARDS	
  
Publishers	
   Players	
  
Solu6on	
  
giip.	
  
A	
  mobile	
  ad	
  reward-­‐network	
  where	
  
ENGAGE	
  
USERS	
  
GET	
  REAL	
  
REWARDS	
  
ENGAGE	
  
CUSTOMERS	
  
Publishers	
   Players	
   Consumer	
  Brands	
  
*We	
  will	
  integrate	
  games	
  via	
  a	
  free	
  and	
  simple	
  SDK.	
  
Solu6on	
  
Everybody	
  plays.	
  
80.000.000	
  
Mobile	
  Gamers	
  in	
  Europe	
  
+	
  15%	
  YoY	
   100.000.000	
  
Mobile	
  Gamers	
  in	
  Europe*	
  	
  
	
  
in	
  2015	
  in	
  2012	
  
Market	
  
It‘s	
  a	
  billion	
  dollar	
  market.	
  
80	
  Million+	
  
32	
  %	
  	
  
MOBILE	
  GAMERS	
  (EUROPE)	
  
	
  
	
  European	
  Available	
  Reach	
  
1.4	
  Billion+	
  
MOBILE	
  AD	
  REV	
  (EUROPE)	
  
	
  
	
  	
  	
  	
  	
  European	
  Available	
  Market	
  
Market	
  
ANNUAL	
  GROWTH	
  (EUROPE)	
  
	
  
	
  	
  	
  	
  	
  European	
  Available	
  Market	
  
Nobody	
  likes	
  banner	
  ads.	
  
Product	
  
Everybody	
  loves	
  rewards.	
  
Product	
  
Intelligent	
  targe9ng.	
  
Product	
  
Pay	
  
	
  Yes,	
  we	
  have	
  one.	
  
Business	
  Model	
  
per	
  reward	
  sign-­‐up	
  
	
  
+	
  funding	
  of	
  rewards	
  
Brands	
   Publisher	
  
per	
  sign-­‐up	
  
giip	
   Revenue	
  Share	
  
 
	
  
Partner	
  up	
  with	
  a	
  great	
  game	
  developer.	
  
	
  
	
  
Target	
  players	
  ingame.	
  
	
  
	
  
	
  Get	
  the	
  great	
  brands.	
  	
  
	
  With	
  great	
  customers.	
  
Adop6on	
  
How	
  we	
  engage.	
  
 
	
  
Partner	
  up	
  with	
  a	
  great	
  game	
  developer.	
  
	
  
	
  
Target	
  players	
  ingame.	
  
	
  
	
  
	
  Get	
  the	
  great	
  brands.	
  	
  
	
  With	
  great	
  customers.	
  
Adop6on	
  
How	
  we	
  engage.	
  
First	
  mover	
  in	
  Europe.	
  
Compe66on	
  
Adver9sement	
  Network	
   Reward	
  Network	
  
Focus	
  on	
  Mobile	
  Games	
  
Focus	
  on	
  Apps	
  
giip	
  
So...	
  
Compe66ve	
  Advantages	
  
First	
  mover	
  	
  
in	
  European	
  Market	
  
Great	
  Mobile	
  Game	
  Developers	
  
in	
  Germany	
  
Copy	
  Cat	
  
learns	
  fast	
  
We	
  are	
  passionate	
  about	
  games.	
  
Team	
  
And	
  we	
  love	
  achievement	
  moments!	
  
	
   	
   	
   	
  	
  
	
   	
   	
   	
  (Who	
  doesn‘t?)	
  
We	
  need	
  200k.	
  
Now	
  please	
  resist	
  throwing	
  money	
  at	
  us!	
  
Appendix	
  
If	
  you	
  need	
  more	
  proof.	
  
Mobile	
  gaming	
  in	
  Germany	
  
*Umsatz	
  mit	
  Mobile	
  Games	
  in	
  Deutschland	
  |	
  Mücke,	
  Sturm	
  &	
  Company	
  (06,	
  2012)	
  
	
  	
  
96,6	
  
116,8	
  
145,3	
  
170,2	
  
22,4	
  
29,2	
  
38,6	
  
48,6	
  
0	
   50	
   100	
   150	
   200	
   250	
   300	
  
2012	
  
2013	
  
2014	
  
2015	
  
Revenue	
  in	
  Mio.	
  €	
  
Freemium	
  
App	
  Purchases	
  
Adver9sement	
  
Market	
  
giip	
  
Cost	
  structure	
   Revenue	
  streams	
  
Key	
  resources	
   Channels	
  
Key	
  
ac6vi6es	
  
Key	
  partners	
  
Value	
  
proposi6on	
  
Customer	
  
rela6onships	
  
Custumer	
  
segments	
  
User	
  genera9on	
  	
  
User	
  engagement	
  
Airact	
  a	
  poten9al	
  	
  
audience	
  
	
   Plajorm	
  
SEM	
  
Game	
  Publishers	
  
	
  
Publishers	
  of	
  mobile	
  
apps	
  &	
  games	
  
Profit	
  from	
  offers	
  
	
  
Players	
  of	
  casual	
  	
  
games	
  
	
  
Consumer	
  Brands	
  
Acquisi9on	
  
	
  
Provision	
  fee	
  for	
  affiliated	
  deals	
  through	
  our	
  plajorm	
  
	
  
Plajorm	
  development	
  costs	
  
Acquisi9on	
  costs	
  
User	
  genera9on	
  	
  
User	
  engagement	
  
Acquisi9on	
  of	
  brands	
  	
  
&	
  deals	
  
	
  
Plajorm	
  development	
  
Developer	
  geniuses	
  	
  
(hopefully)	
  
Business	
  Model	
  
	
  Fortune	
  500	
  Brands	
  
	
  
	
  Wooga	
  
	
  
	
  Other	
  Developers	
  
Case	
  I	
  (Market	
  Adop9on)	
  	
  
Business	
  Model	
  
1.000.000	
  Monthly	
  Ac9ve	
  Users	
  
	
  
Ø	
  0.50	
  €	
  cost	
  per	
  engagement.	
  
	
  
Ø	
  4	
  monthly	
  Rewards	
  per	
  user	
  
	
  
50%	
  Conversion	
  
	
  
	
  
100.000	
  €	
  
Transac9on	
  
Volume	
  
50.000€	
  
Monthly	
  
Revenue	
  
50%	
  Revenue	
  Share	
  
Business	
  Model	
  
10.000.000	
  M.A.U.	
  
	
  
Ø	
  0.80	
  €	
  cost	
  per	
  engagement.	
  
	
  
Ø	
  6	
  monthly	
  Rewards	
  per	
  user	
  
	
  
60%	
  Conversion	
  
	
  
	
  
2.400.000	
  €	
  
Transac9on	
  Volume	
  
1.440.000	
  €	
  
Monthly	
  Revenue	
  
Case	
  II	
  (Scaled	
  expansion)	
  	
  
40%	
  Revenue	
  Share	
  
Hypothesis	
  
*Gaming	
  Expands	
  Its	
  Presence	
  in	
  the	
  Digital	
  Universe	
  |	
  McKinsey	
  &	
  Company	
  (September	
  2011)	
  
Get	
  the	
  user	
  engaged	
  
The	
  player	
  is	
  incen.vated	
  by	
  our	
  program.	
  
	
  
Pain	
  
Casual	
  and	
  mobile	
  games	
  are	
  lacking	
  in	
  user	
  engagement	
  and	
  mone.za.on	
  is	
  
challenging.	
  
Solu6on	
  
Our	
  offers	
  have	
  a	
  posi.ve	
  impact	
  user	
  engagement	
  ingame.	
  
Growth	
  
Scale	
  comes	
  with	
  a	
  growing	
  user	
  network	
  and	
  spread	
  through	
  social	
  
mechanisms.	
  
Revenue	
  
Commerce	
  is	
  willing	
  to	
  pay	
  a	
  provision	
  up	
  to	
  3%	
  for	
  affiliated	
  sales	
  through	
  our	
  
plaCorm.	
  
MVP	
  
MVP	
  Roadmap	
  
Product	
  
Landing	
  Page	
  
A	
  
Tes6ng	
  
B	
   C	
  
Games	
  
Offers	
  
I	
  
II	
  
III	
  
Klicks	
  
Conversions	
  
Other	
  Metrics	
  
...	
  
...	
  
Informa9on	
  
Partnerships	
  
Ques9on	
  further	
  game	
  ac9vity	
  
Newsleier	
  
Data	
  
Mail	
  
Game	
  
Ac9vity	
  
Account	
  
Name	
  
Demographics	
  
MVP	
  
It‘s	
  about	
  the	
  achieving	
  moment.	
  
Product	
  
Daily	
  rewarded	
  contests	
  
Fitness	
  App	
  Integra9on	
  
Cross-­‐plajorm	
  expansion	
  &	
  integra9on	
  

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Giip business case v1.0

  • 1. giip.com Engage  your  players  in  a  new  way.  
  • 2. We   Mission   want  to  help  the  world's  leading  mobile  game  developers   engage  their  players  in  en9rely  new  ways.       help  our  partners  offer  smarter  redemp9on.  We  pair   innova9ve  online  experiences  with  offerings  that  have  high   perceived  value  for  their  players.              
  • 3. It‘s  not  an  all  unicorn  industry.   User  genera6on  and     Keeping  players  engaged  is  a  challenge  for  mobile  game   publishers.   Mone6za6on  is  an  industry  challenge.   Problem  
  • 4. It‘s  easy  guys.   We  give  players  real  rewards     Solu6on  
  • 5. It‘s  easy  guys.   We  give  players  real  rewards     for  virtual  achievements       Solu6on  
  • 6. giip.   A  mobile  ad  reward-­‐network  where   ENGAGE   USERS   Publishers   Solu6on  
  • 7. giip.   A  mobile  ad  reward-­‐network  where   ENGAGE   USERS   GET  REAL   REWARDS   Publishers   Players   Solu6on  
  • 8. giip.   A  mobile  ad  reward-­‐network  where   ENGAGE   USERS   GET  REAL   REWARDS   ENGAGE   CUSTOMERS   Publishers   Players   Consumer  Brands   *We  will  integrate  games  via  a  free  and  simple  SDK.   Solu6on  
  • 9. Everybody  plays.   80.000.000   Mobile  Gamers  in  Europe   +  15%  YoY   100.000.000   Mobile  Gamers  in  Europe*       in  2015  in  2012   Market  
  • 10. It‘s  a  billion  dollar  market.   80  Million+   32  %     MOBILE  GAMERS  (EUROPE)      European  Available  Reach   1.4  Billion+   MOBILE  AD  REV  (EUROPE)              European  Available  Market   Market   ANNUAL  GROWTH  (EUROPE)              European  Available  Market  
  • 11. Nobody  likes  banner  ads.   Product  
  • 14. Pay    Yes,  we  have  one.   Business  Model   per  reward  sign-­‐up     +  funding  of  rewards   Brands   Publisher   per  sign-­‐up   giip   Revenue  Share  
  • 15.     Partner  up  with  a  great  game  developer.       Target  players  ingame.        Get  the  great  brands.      With  great  customers.   Adop6on   How  we  engage.  
  • 16.     Partner  up  with  a  great  game  developer.       Target  players  ingame.        Get  the  great  brands.      With  great  customers.   Adop6on   How  we  engage.  
  • 17. First  mover  in  Europe.   Compe66on   Adver9sement  Network   Reward  Network   Focus  on  Mobile  Games   Focus  on  Apps   giip  
  • 18. So...   Compe66ve  Advantages   First  mover     in  European  Market   Great  Mobile  Game  Developers   in  Germany   Copy  Cat   learns  fast  
  • 19. We  are  passionate  about  games.   Team   And  we  love  achievement  moments!                    (Who  doesn‘t?)  
  • 20. We  need  200k.   Now  please  resist  throwing  money  at  us!  
  • 21. Appendix   If  you  need  more  proof.  
  • 22. Mobile  gaming  in  Germany   *Umsatz  mit  Mobile  Games  in  Deutschland  |  Mücke,  Sturm  &  Company  (06,  2012)       96,6   116,8   145,3   170,2   22,4   29,2   38,6   48,6   0   50   100   150   200   250   300   2012   2013   2014   2015   Revenue  in  Mio.  €   Freemium   App  Purchases   Adver9sement   Market  
  • 23. giip   Cost  structure   Revenue  streams   Key  resources   Channels   Key   ac6vi6es   Key  partners   Value   proposi6on   Customer   rela6onships   Custumer   segments   User  genera9on     User  engagement   Airact  a  poten9al     audience     Plajorm   SEM   Game  Publishers     Publishers  of  mobile   apps  &  games   Profit  from  offers     Players  of  casual     games     Consumer  Brands   Acquisi9on     Provision  fee  for  affiliated  deals  through  our  plajorm     Plajorm  development  costs   Acquisi9on  costs   User  genera9on     User  engagement   Acquisi9on  of  brands     &  deals     Plajorm  development   Developer  geniuses     (hopefully)   Business  Model    Fortune  500  Brands      Wooga      Other  Developers  
  • 24. Case  I  (Market  Adop9on)     Business  Model   1.000.000  Monthly  Ac9ve  Users     Ø  0.50  €  cost  per  engagement.     Ø  4  monthly  Rewards  per  user     50%  Conversion       100.000  €   Transac9on   Volume   50.000€   Monthly   Revenue   50%  Revenue  Share  
  • 25. Business  Model   10.000.000  M.A.U.     Ø  0.80  €  cost  per  engagement.     Ø  6  monthly  Rewards  per  user     60%  Conversion       2.400.000  €   Transac9on  Volume   1.440.000  €   Monthly  Revenue   Case  II  (Scaled  expansion)     40%  Revenue  Share  
  • 26. Hypothesis   *Gaming  Expands  Its  Presence  in  the  Digital  Universe  |  McKinsey  &  Company  (September  2011)   Get  the  user  engaged   The  player  is  incen.vated  by  our  program.     Pain   Casual  and  mobile  games  are  lacking  in  user  engagement  and  mone.za.on  is   challenging.   Solu6on   Our  offers  have  a  posi.ve  impact  user  engagement  ingame.   Growth   Scale  comes  with  a  growing  user  network  and  spread  through  social   mechanisms.   Revenue   Commerce  is  willing  to  pay  a  provision  up  to  3%  for  affiliated  sales  through  our   plaCorm.   MVP  
  • 27. MVP  Roadmap   Product   Landing  Page   A   Tes6ng   B   C   Games   Offers   I   II   III   Klicks   Conversions   Other  Metrics   ...   ...   Informa9on   Partnerships   Ques9on  further  game  ac9vity   Newsleier   Data   Mail   Game   Ac9vity   Account   Name   Demographics   MVP  
  • 28. It‘s  about  the  achieving  moment.   Product   Daily  rewarded  contests   Fitness  App  Integra9on   Cross-­‐plajorm  expansion  &  integra9on