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Prototyping
Overview
● What is prototyping?
● Why should I care?
● Common mistakes
● Choosing the right tool
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 2
Prototyping
Prototype noun
a first or preliminary version of a device or
vehicle from which other forms are developed.
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 3
Prototyping
A prototype is not the final product,
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 4
Prototyping
A prototype is not the final product, it’s a
simulation of the final product.
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 5
Prototyping
A prototype is not the final product, it’s a
simulation of the final product.
(Or a part of the final product)
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 6
Why prototype?
● Prototyping is generative
● Prototypes show, not tell
● Prototyping encourages collaboration
● Prototyping creates a rapid feedback loop,
which ultimately reduces risk
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 7
Why prototype?
● Prototyping is generative
● Prototypes show, not tell
● Prototyping encourages collaboration
● Prototyping creates a rapid feedback loop,
which ultimately reduces risk
● Prototyping saves time, effort, and money
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 8
Sense
Sense
“To get to where we are today, we’ve
iterated literally hundreds of times. By being
able to 3D print and laser cut our way out of
almost anything, we’ve settled on a design
that’s beautiful, and also functions perfectly
with the sensors we have inside.”
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 10
Common mistakes
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 11
Common mistakes
● Prototyping too little, or too much
● Prototyping the wrong thing
● Not setting expectations for what the
prototype will be
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 12
Common mistakes
● Determine what you need to learn
● Set appropriate expectations
● Determine the right level of fidelity
● Pick the right tool for the job
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 13
The right tool
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 14
The right tool
● Fidelity
● Familiarity / learning curve
● Time and effort
● Support for multiple devices
● Collaboration / feedback
● Integration with other tools
● Versioning
● Price
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 15
The right tool
● Fidelity
● Familiarity / learning curve
● Time and effort
● Support for multiple devices
● Collaboration / feedback
● Integration with other tools
● Versioning
● Price
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 16
Fidelity
● Visual fidelity
● Functional fidelity
● Content fidelity
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 17
Tools
Paper
Paper prototyping is a widely used method in
the user-centered design process, a process
that helps developers to create software that
meets the user's expectations and needs—in
this case, especially for designing and testing
user interfaces.
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 19
Balsamiq
Balsamiq Mockups is a rapid wireframing tool
that helps you Work Faster & Smarter. It
reproduces the experience of sketching on a
whiteboard, but using a computer.
http://balsamiq.com/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 21
Sketch
Easily create complex shapes with our state-of-
the-art vector boolean operations and take
advantage of our extensive layer styles.
Sketch’s fully vector-based workflow makes it
easy to create beautiful, high-quality artwork
from start to finish.
http://bohemiancoding.com/sketch/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 22
InVision
The world's leading prototyping, collaboration &
workflow platform.
http://invisionapp.com/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 23
Proto.io
Create fully-interactive high-fidelity prototypes
that look and work exactly like your app should.
No coding required.
http://proto.io
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 26
Atomic
The fastest way to design beautiful interactions.
http://atomic.io/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 27
Pixate
Pixate is a next-generation mobile interaction
design service aimed at helping designers
create complex animations and interactions
without writing code.
http://www.pixate.com/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 28
Framer.js / Framer Studio
Invent, design and experiment with interaction.
http://framerjs.com/
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 29
Designing Twitter Video
30
HTML/CSS
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 31
Summary
● Determine what you need to learn
● Set appropriate expectations
● Determine the right level of fidelity
● Pick the right tool for the job
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 32
Thanks!
@mattdothurley
@ArlenInUX
Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 33
Resources
● Designing Sense
https://vimeo.com/106241277
● Prototyping: A Practitioner's Guide
http://www.amazon.com/Prototyping-Practitioners-Todd-
Zaki-Warfel/dp/1933820217
● Design Better And Faster With Rapid Prototyping
http://www.smashingmagazine.com/2010/06/16/design-
better-faster-with-rapid-prototyping/
● Top 10 Evaluation Criteria when Selecting a Prototyping
Tool
http://www.savahapp.com/blog/ten-evaluation-criteria-
on-selecting-a-prototyping-tool/
34
Resources
● Paper Prototyping: The Fast and Easy Way to Design
and Refine User Interfaces
http://www.amazon.com/Paper-Prototyping-Interfaces-
Interactive-Technologies/dp/1558608702
● Linking Mockups Together (Balsamiq)
http://support.balsamiq.com/customer/portal/articles/111
742
● Transitional Interfaces
https://medium.com/@pasql/transitional-interfaces-
926eb80d64e3
● Designing Twitter Video
http://paulstamatiou.com/twitter-video/
35

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Prototyping

  • 2. Overview ● What is prototyping? ● Why should I care? ● Common mistakes ● Choosing the right tool Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 2
  • 3. Prototyping Prototype noun a first or preliminary version of a device or vehicle from which other forms are developed. Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 3
  • 4. Prototyping A prototype is not the final product, Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 4
  • 5. Prototyping A prototype is not the final product, it’s a simulation of the final product. Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 5
  • 6. Prototyping A prototype is not the final product, it’s a simulation of the final product. (Or a part of the final product) Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 6
  • 7. Why prototype? ● Prototyping is generative ● Prototypes show, not tell ● Prototyping encourages collaboration ● Prototyping creates a rapid feedback loop, which ultimately reduces risk Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 7
  • 8. Why prototype? ● Prototyping is generative ● Prototypes show, not tell ● Prototyping encourages collaboration ● Prototyping creates a rapid feedback loop, which ultimately reduces risk ● Prototyping saves time, effort, and money Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 8
  • 10. Sense “To get to where we are today, we’ve iterated literally hundreds of times. By being able to 3D print and laser cut our way out of almost anything, we’ve settled on a design that’s beautiful, and also functions perfectly with the sensors we have inside.” Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 10
  • 11. Common mistakes Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 11
  • 12. Common mistakes ● Prototyping too little, or too much ● Prototyping the wrong thing ● Not setting expectations for what the prototype will be Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 12
  • 13. Common mistakes ● Determine what you need to learn ● Set appropriate expectations ● Determine the right level of fidelity ● Pick the right tool for the job Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 13
  • 14. The right tool Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 14
  • 15. The right tool ● Fidelity ● Familiarity / learning curve ● Time and effort ● Support for multiple devices ● Collaboration / feedback ● Integration with other tools ● Versioning ● Price Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 15
  • 16. The right tool ● Fidelity ● Familiarity / learning curve ● Time and effort ● Support for multiple devices ● Collaboration / feedback ● Integration with other tools ● Versioning ● Price Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 16
  • 17. Fidelity ● Visual fidelity ● Functional fidelity ● Content fidelity Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 17
  • 18. Tools
  • 19. Paper Paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs—in this case, especially for designing and testing user interfaces. Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 19
  • 20.
  • 21. Balsamiq Balsamiq Mockups is a rapid wireframing tool that helps you Work Faster & Smarter. It reproduces the experience of sketching on a whiteboard, but using a computer. http://balsamiq.com/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 21
  • 22. Sketch Easily create complex shapes with our state-of- the-art vector boolean operations and take advantage of our extensive layer styles. Sketch’s fully vector-based workflow makes it easy to create beautiful, high-quality artwork from start to finish. http://bohemiancoding.com/sketch/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 22
  • 23. InVision The world's leading prototyping, collaboration & workflow platform. http://invisionapp.com/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 23
  • 24.
  • 25.
  • 26. Proto.io Create fully-interactive high-fidelity prototypes that look and work exactly like your app should. No coding required. http://proto.io Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 26
  • 27. Atomic The fastest way to design beautiful interactions. http://atomic.io/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 27
  • 28. Pixate Pixate is a next-generation mobile interaction design service aimed at helping designers create complex animations and interactions without writing code. http://www.pixate.com/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 28
  • 29. Framer.js / Framer Studio Invent, design and experiment with interaction. http://framerjs.com/ Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 29
  • 31. HTML/CSS Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 31
  • 32. Summary ● Determine what you need to learn ● Set appropriate expectations ● Determine the right level of fidelity ● Pick the right tool for the job Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 32
  • 33. Thanks! @mattdothurley @ArlenInUX Matt Hurley & Arlen McCarthy - IxDA Sydney Meetup: The Prototype Edition - May 2015 33
  • 34. Resources ● Designing Sense https://vimeo.com/106241277 ● Prototyping: A Practitioner's Guide http://www.amazon.com/Prototyping-Practitioners-Todd- Zaki-Warfel/dp/1933820217 ● Design Better And Faster With Rapid Prototyping http://www.smashingmagazine.com/2010/06/16/design- better-faster-with-rapid-prototyping/ ● Top 10 Evaluation Criteria when Selecting a Prototyping Tool http://www.savahapp.com/blog/ten-evaluation-criteria- on-selecting-a-prototyping-tool/ 34
  • 35. Resources ● Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces http://www.amazon.com/Paper-Prototyping-Interfaces- Interactive-Technologies/dp/1558608702 ● Linking Mockups Together (Balsamiq) http://support.balsamiq.com/customer/portal/articles/111 742 ● Transitional Interfaces https://medium.com/@pasql/transitional-interfaces- 926eb80d64e3 ● Designing Twitter Video http://paulstamatiou.com/twitter-video/ 35

Editor's Notes

  1. Simulation of “part” of the final product
  2. Paper prototyping is a technique that allows you to create and test user interfaces quickly and cheaply. What its good for - testing an idea quickly and cheaply Getting people on the same page Extracting ideas from teams e.g. Des, SME’s etc Simple flows Somewhat disposable, you don't get too attached
  3. What its good for - Simple flows Simple interactions testing an idea quickly Capturing feedback from teams and stakeholders
  4. What its good for - Low learning curve - compared to photoshop Lo to Hi Fi Exports code Not actually a prototyping tool
  5. What its good for - using hotspots and slicing Simple to complex flows Simple interactions, transitions and gestures Validating an idea quickly Can make a prototype from any program e.g. paper to sketch and photoshop Capturing feedback from teams and stakeholders
  6. This is kinda how inVision feels.
  7. This is how the next few tools look like. They are good for creating high fidelity prototypes with complex interactions and flows.
  8. Creating hi fidelity interactive prototypes
  9. Mobile only They claim that “High fidelity is now light weight.”
  10. Its really great for creating and refining a single interaction.
  11. This is a really great case study on the process of prototyping twitter video using framer.js