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TRIGGER Experts Meeting
N o v e m b e r 2 0 2 0 | C E P S A N D P O L I M I T E A M
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement nº 822735.
This document reflects only the author’s view and the Commission is not responsible for any use that may be made of the information it contains.
2
In the next 90 minutes we discuss together COCTEAU, a gamification tool aimed at “Co-Creating
the European Union”. The goal is to test the current version (still under development) and collect
feedback and comments
AGENDA OF THE SESSION
01 BRIEF PRESENTATION OF THE BACKGROUND OF OUR PROJECT
BRIEF PRESENTATION OF THE DIGITAL PROTOTYPE
COLLECTIVE DISCUSSION (OUR FAVORITE PART  )
02
03
GOAL OF THE DAY
3
OUR TEAM
The Global Governance, Regulation, Innovation, Digital Economy (GRID) unit explores policy and regulatory
challenges in the areas of better regulation, internal market, research and innovation policy, competition
policy, industrial policy and competitiveness, global governance, sustainability, trade and the digital
economy
TODAY
CONSORTIUM
POLIMI is is the largest technical university in Italy. According to the QS World University Rankings for
subject area 'Engineering & Technology', it ranked in 2020 as the 20th best in the world. In this context, the
Team is represented by a multidisciplinary group of Researcher formed by the Department of Management
Engineering and the Department of Electronics, Information and Bioengineering
4
The ultimate objectives of TRIGGER are to provide EU institutions with knowledge and tools to enhance their
actorness, effectiveness and influence in global governance; and to develop new ways to harness the potential of
public engagement and participatory foresight in complex governance decisions, thereby also tackling emerging
trends such as nationalism, regionalism and protectionism. The TRIGGER consortium is composed of 14 partners,
including four non-EU countries. TRIGGER will achieve its objectives thanks to the combined effort of four research
sub-groups:
• One group focused on global and EU governance, which will create an unprecedented Atlas of Global
Governance REGulation and Europe’s AcTORness (AGGREGATOR)
• One group focused on the relationship between governance and emerging technologies
• One group dedicated to strategic foresight and public engagement, which will use new techniques such
as AI-enabled sentiment analysis and innovative public engagement methods to develop a tool on Co-
Creating the European Union (COCTEAU)
• One group specialised in dissemination and communication
ABOUT THE TRIGGER PROJECT
5
• COCTEAU is a gamification tool that has the ambition to enable large-scale citizen engagement
and co-creation in support of policymakers
• The tool is currently undergoing a first piloting phase, but has the ambition to be scaled up to a
wider community level
• Currently it is being tested in two domains:
o The rise of Artificial Intelligence
o The decisions to be adopted at the local/regional level during the pandemic
• In future, we expect to test it also respect to the design of policies oriented towards sustainable
development (SDGs)
• COCTEAU will eventually be merged into another overarching tool dedicated to Public Engagement
for Responsive and Shared EU Strategies (PERSEUS) that still under development
WHAT IS COCTEAU?
6
• Policymakers increasingly need user input in
approaching complex governance decisions in
conditions of uncertainty
• Distance citizens/decisionmakers
• Understanding the preconditions for
compliance and buy-in
• “Texturing” of public policy decisions
• Creating “déjà vu” effects
• Sharpening policy options and scenarios
• Linking short-term with medium- and long-
term decisions
• Adopt a subjective well-being approach to
policymaking
THE UNDERLYING PROBLEM(S)
TRIGGER
Limited
Participatory
Crowd-
Policing
Span of Engagement
Public
Consultation
Local Transnational
and Global
Int
ensit
y
of
engagement
Co-Design
and
Act
COCTEAU
7
THREE STEP INCREMENTAL DESIGN APPROACH
A theoretical model based on literature review and experts
interviews
A paper-based model based on an in-person activity held
internally to the Consortium (Fiesole 2019 at EUI) where we
tested all the engagement mechanisms with real sessions
A digital mock-up developed with an agile approach that has
undergone three different feedback processes with different
communities (expert and non-expert users)
STEP
1
STEP
2
STEP
3
8
STEP 1. THE THEORETICAL MODEL
9
COCTEAU
STEP 1. THE THEORETICAL MODEL
10
STEP 2. THE PAPER BASED MOCKUP
EUI, FIESOLE, FLORENCE 2019
11
STEP 3. THE DIGITAL MOCKUP STRUCTURE
12
COCTEAU MAIN GOALS
• Collect ideas and thoughts from communities through crowdsourcing and gamification
activities on a digital platform, this aims at helping policymakers to brainstorm more
sustainable policies regarding modern societal problems (wicked issues such as Covid-
19, AI, Internet policy, achieving the SDGs, etc.)
• Enhance governments’ capacity to foresee solutions that have a better fit between
policymakers preferences and people’s vision of the future through a sentiment-analysis
approach. This aims at creating a policymaking process that ultimately can result in
greater effectiveness and accountability for policymakers
• Improve the spontaneous communication between (local) governments and specific
communities, contributing to recover trust in public institutions and policymakers
13
OR alternatively digit http://www.trigger-game.eu/?ref=freetest101ohgf
SCAN THE CODE TO PLAY LIVE WITH US
14
 Free Access (No Registration Required, no ID tracking)
 The user can pick a Scenario
 ANSWER THE QUIZ ON THE SPECIFIC TOPIC (COVID-
19 IN OUR EXAMPLE)
 EXPRESS HER/HIS FEELINGS
 EXPLORE THE FEED MADE BY OTHER USERS MATCHES
 SHARE HER/HIS VISION
 PLAY A QUICK MATCH WITH ANOTHER USER
 PLAY AN IN-DEPTH MATCH WITH ANOTHER USER
COCTEAU MAIN ACTIVITIES
15
THE USER PICKS A SCENARIO
16
THE USER ANSWERS THE QUIZ
THE USER PICKS A SCENARIO
17
THE USER EXPRESSES HER/HIS FEELINGS
THE USER ANSWERS THE QUIZ
THE USER PICKS A SCENARIO
18
THE USER EXPLORES THE FEED
THE USER EXPRESSES HER/HIS FEELINGS
THE USER ANSWERS THE QUIZ
THE USER PICKS A SCENARIO
19
THE USER EXPRESSES HIS VISION
THE USER EXPLORES THE FEED
THE USER EXPRESSES HER/HIS FEELINGS
THE USER ANSWERS THE QUIZ
THE USER PICKS A SCENARIO
20
THE USER CAN PLAY A MATCH WITH
ANOTHER USER
THE USER EXPRESSES HIS VISION
THE USER EXPLORES THE FEED
THE USER EXPRESSES HER/HIS FEELINGS
THE USER ANSWERS THE QUIZ
THE USER PICKS A SCENARIO
O U R A P P R O A C H
21
COCTEAU WIP
• Each user will have a personal profile (with the information about the member, an
avatar with a customizable image inside the profile, a form of “Status as Reward”
awarded depending on the activities performed)
• Option to provide the user with some statistics about their activities on the platform,
since displaying a comparison between them and the average of the community could
incentivize self-improvement
• Option to provide aggregated statistics made available to policymakers (a dashboard
illustrating analysed content to domain experts). The dashboard displays both
qualitative and quantitative analysis performed by the platform in different shapes (e.g.
graphs, numerical statistics, etc.). It allows to download all the displayed analysis in a
.pdf format
22
COCTEAU OUTPUT FOR THE POLICYMAKER
• Currently COCTEAU is an engagement tool that aims to provide policymakers with useful
and actionable data and perspectives (it is not a technical tool)
• A framework that can be «customised» with respect to the challenge, target and
necessity (this version is not a predefined template but can tailored)
• Data, even if aggregated, needs a considerable effort in interpretation and
transformation into actionable outputs. No ready, perfect and fits-all solutions.
• Collected data are based on information that could be affected by tacit sources of bias
• Targeting diverse communities to test possible challenges is fundamental to avoid the
«filter bubble» effect
23
WHAT IS YOUR OPINION?
We identified six areas of further improvement that can potentially enrich this
discussion. Please interpret them as a source of inspiration for the following
debate
• Overall concept and underlying approach
• User engagement process
• Users’ input
• Policymakers’ role
• Output for the policymakers
• Time Horizon of the challenges
• Typology of users
24
QUESTIONS
• What is you opinion regarding the process of user engagement? Is the process
interesting and feasible? Do you think is something citizens could appreciate? Do you
have any suggestion about how to enrich it?
• Do you think the data collected (output) could be useful the policymakers? In which
context? Do you perceive the production of such data (inspired by future scenarios and
related sentiments) as something that could better inspire policymakers?
• What can be the role of the policymaker? Is the policymaker capable of generating such
challenges and manage a community of users? According to your opinion, do they need
gamification and engagement instruments? If yes, in which context?
25
• What is the right time horizon for such challenges? We assume that challenges adopting
a medium-run horizon are the most suitable, do you agree? What is your opinion? What
is an example of challenge you would like to test with COCTEAU?
• What could be the most appropriate output for such a tool? Do you think the data
collected could be useful for policymakers? In which context?
• What is the most appropriate target user group for such tool? Do you think
communities of citizens are the most suitable target or do you think more expert-based
communities can benefit more from this mechanisms of engagement?
QUESTIONS
26
T H A N K Y O U F O R Y O U R AT T E N T I O N
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement nº 822735.
This document reflects only the author’s view and the Commission is not responsible for any use that may be made of the information it contains.

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Trigger.eu: Cocteau game for policy making - introduction and demo

  • 1. 1 TRIGGER Experts Meeting N o v e m b e r 2 0 2 0 | C E P S A N D P O L I M I T E A M This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement nº 822735. This document reflects only the author’s view and the Commission is not responsible for any use that may be made of the information it contains.
  • 2. 2 In the next 90 minutes we discuss together COCTEAU, a gamification tool aimed at “Co-Creating the European Union”. The goal is to test the current version (still under development) and collect feedback and comments AGENDA OF THE SESSION 01 BRIEF PRESENTATION OF THE BACKGROUND OF OUR PROJECT BRIEF PRESENTATION OF THE DIGITAL PROTOTYPE COLLECTIVE DISCUSSION (OUR FAVORITE PART  ) 02 03 GOAL OF THE DAY
  • 3. 3 OUR TEAM The Global Governance, Regulation, Innovation, Digital Economy (GRID) unit explores policy and regulatory challenges in the areas of better regulation, internal market, research and innovation policy, competition policy, industrial policy and competitiveness, global governance, sustainability, trade and the digital economy TODAY CONSORTIUM POLIMI is is the largest technical university in Italy. According to the QS World University Rankings for subject area 'Engineering & Technology', it ranked in 2020 as the 20th best in the world. In this context, the Team is represented by a multidisciplinary group of Researcher formed by the Department of Management Engineering and the Department of Electronics, Information and Bioengineering
  • 4. 4 The ultimate objectives of TRIGGER are to provide EU institutions with knowledge and tools to enhance their actorness, effectiveness and influence in global governance; and to develop new ways to harness the potential of public engagement and participatory foresight in complex governance decisions, thereby also tackling emerging trends such as nationalism, regionalism and protectionism. The TRIGGER consortium is composed of 14 partners, including four non-EU countries. TRIGGER will achieve its objectives thanks to the combined effort of four research sub-groups: • One group focused on global and EU governance, which will create an unprecedented Atlas of Global Governance REGulation and Europe’s AcTORness (AGGREGATOR) • One group focused on the relationship between governance and emerging technologies • One group dedicated to strategic foresight and public engagement, which will use new techniques such as AI-enabled sentiment analysis and innovative public engagement methods to develop a tool on Co- Creating the European Union (COCTEAU) • One group specialised in dissemination and communication ABOUT THE TRIGGER PROJECT
  • 5. 5 • COCTEAU is a gamification tool that has the ambition to enable large-scale citizen engagement and co-creation in support of policymakers • The tool is currently undergoing a first piloting phase, but has the ambition to be scaled up to a wider community level • Currently it is being tested in two domains: o The rise of Artificial Intelligence o The decisions to be adopted at the local/regional level during the pandemic • In future, we expect to test it also respect to the design of policies oriented towards sustainable development (SDGs) • COCTEAU will eventually be merged into another overarching tool dedicated to Public Engagement for Responsive and Shared EU Strategies (PERSEUS) that still under development WHAT IS COCTEAU?
  • 6. 6 • Policymakers increasingly need user input in approaching complex governance decisions in conditions of uncertainty • Distance citizens/decisionmakers • Understanding the preconditions for compliance and buy-in • “Texturing” of public policy decisions • Creating “déjà vu” effects • Sharpening policy options and scenarios • Linking short-term with medium- and long- term decisions • Adopt a subjective well-being approach to policymaking THE UNDERLYING PROBLEM(S) TRIGGER Limited Participatory Crowd- Policing Span of Engagement Public Consultation Local Transnational and Global Int ensit y of engagement Co-Design and Act COCTEAU
  • 7. 7 THREE STEP INCREMENTAL DESIGN APPROACH A theoretical model based on literature review and experts interviews A paper-based model based on an in-person activity held internally to the Consortium (Fiesole 2019 at EUI) where we tested all the engagement mechanisms with real sessions A digital mock-up developed with an agile approach that has undergone three different feedback processes with different communities (expert and non-expert users) STEP 1 STEP 2 STEP 3
  • 8. 8 STEP 1. THE THEORETICAL MODEL
  • 9. 9 COCTEAU STEP 1. THE THEORETICAL MODEL
  • 10. 10 STEP 2. THE PAPER BASED MOCKUP EUI, FIESOLE, FLORENCE 2019
  • 11. 11 STEP 3. THE DIGITAL MOCKUP STRUCTURE
  • 12. 12 COCTEAU MAIN GOALS • Collect ideas and thoughts from communities through crowdsourcing and gamification activities on a digital platform, this aims at helping policymakers to brainstorm more sustainable policies regarding modern societal problems (wicked issues such as Covid- 19, AI, Internet policy, achieving the SDGs, etc.) • Enhance governments’ capacity to foresee solutions that have a better fit between policymakers preferences and people’s vision of the future through a sentiment-analysis approach. This aims at creating a policymaking process that ultimately can result in greater effectiveness and accountability for policymakers • Improve the spontaneous communication between (local) governments and specific communities, contributing to recover trust in public institutions and policymakers
  • 13. 13 OR alternatively digit http://www.trigger-game.eu/?ref=freetest101ohgf SCAN THE CODE TO PLAY LIVE WITH US
  • 14. 14  Free Access (No Registration Required, no ID tracking)  The user can pick a Scenario  ANSWER THE QUIZ ON THE SPECIFIC TOPIC (COVID- 19 IN OUR EXAMPLE)  EXPRESS HER/HIS FEELINGS  EXPLORE THE FEED MADE BY OTHER USERS MATCHES  SHARE HER/HIS VISION  PLAY A QUICK MATCH WITH ANOTHER USER  PLAY AN IN-DEPTH MATCH WITH ANOTHER USER COCTEAU MAIN ACTIVITIES
  • 15. 15 THE USER PICKS A SCENARIO
  • 16. 16 THE USER ANSWERS THE QUIZ THE USER PICKS A SCENARIO
  • 17. 17 THE USER EXPRESSES HER/HIS FEELINGS THE USER ANSWERS THE QUIZ THE USER PICKS A SCENARIO
  • 18. 18 THE USER EXPLORES THE FEED THE USER EXPRESSES HER/HIS FEELINGS THE USER ANSWERS THE QUIZ THE USER PICKS A SCENARIO
  • 19. 19 THE USER EXPRESSES HIS VISION THE USER EXPLORES THE FEED THE USER EXPRESSES HER/HIS FEELINGS THE USER ANSWERS THE QUIZ THE USER PICKS A SCENARIO
  • 20. 20 THE USER CAN PLAY A MATCH WITH ANOTHER USER THE USER EXPRESSES HIS VISION THE USER EXPLORES THE FEED THE USER EXPRESSES HER/HIS FEELINGS THE USER ANSWERS THE QUIZ THE USER PICKS A SCENARIO O U R A P P R O A C H
  • 21. 21 COCTEAU WIP • Each user will have a personal profile (with the information about the member, an avatar with a customizable image inside the profile, a form of “Status as Reward” awarded depending on the activities performed) • Option to provide the user with some statistics about their activities on the platform, since displaying a comparison between them and the average of the community could incentivize self-improvement • Option to provide aggregated statistics made available to policymakers (a dashboard illustrating analysed content to domain experts). The dashboard displays both qualitative and quantitative analysis performed by the platform in different shapes (e.g. graphs, numerical statistics, etc.). It allows to download all the displayed analysis in a .pdf format
  • 22. 22 COCTEAU OUTPUT FOR THE POLICYMAKER • Currently COCTEAU is an engagement tool that aims to provide policymakers with useful and actionable data and perspectives (it is not a technical tool) • A framework that can be «customised» with respect to the challenge, target and necessity (this version is not a predefined template but can tailored) • Data, even if aggregated, needs a considerable effort in interpretation and transformation into actionable outputs. No ready, perfect and fits-all solutions. • Collected data are based on information that could be affected by tacit sources of bias • Targeting diverse communities to test possible challenges is fundamental to avoid the «filter bubble» effect
  • 23. 23 WHAT IS YOUR OPINION? We identified six areas of further improvement that can potentially enrich this discussion. Please interpret them as a source of inspiration for the following debate • Overall concept and underlying approach • User engagement process • Users’ input • Policymakers’ role • Output for the policymakers • Time Horizon of the challenges • Typology of users
  • 24. 24 QUESTIONS • What is you opinion regarding the process of user engagement? Is the process interesting and feasible? Do you think is something citizens could appreciate? Do you have any suggestion about how to enrich it? • Do you think the data collected (output) could be useful the policymakers? In which context? Do you perceive the production of such data (inspired by future scenarios and related sentiments) as something that could better inspire policymakers? • What can be the role of the policymaker? Is the policymaker capable of generating such challenges and manage a community of users? According to your opinion, do they need gamification and engagement instruments? If yes, in which context?
  • 25. 25 • What is the right time horizon for such challenges? We assume that challenges adopting a medium-run horizon are the most suitable, do you agree? What is your opinion? What is an example of challenge you would like to test with COCTEAU? • What could be the most appropriate output for such a tool? Do you think the data collected could be useful for policymakers? In which context? • What is the most appropriate target user group for such tool? Do you think communities of citizens are the most suitable target or do you think more expert-based communities can benefit more from this mechanisms of engagement? QUESTIONS
  • 26. 26 T H A N K Y O U F O R Y O U R AT T E N T I O N This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement nº 822735. This document reflects only the author’s view and the Commission is not responsible for any use that may be made of the information it contains.

Editor's Notes

  1. Slegato dal contesto per capire come potrebbe evolversi oltre a TRIGGER
  2. Scientific committe
  3. Open policy making is about developing and delivering policy in a fast-paced and increasingly networked and digital world through: Using collaborative approaches in the policy making process, so that policy is informed by a broad range of input and expertise and meets citizen needs Applying new analytical techniques, insights and digital tools so that policy is data driven and evidence based Testing and iteratively improving policy to meet complex, changing user needs and making sure it can be successfully implemented   Open” modes have raised considerable attention with regard to the role of public in policy making and how public discussion may reinforce the incentives for governments to change their policy if this is supported by the public Large involvement of crowds is desiderable, because who participates will determine what is included in agendas, enlarging the pool of ideas and information that lead to a consesus based on the “best” or most “reasonable” In addition to significantly lower costs for organizers and participants, public engagement enables more long-term deliberation, more timely deliberation on emerging issues, and, perhaps most significantly, the possibility of a much sustainable insights Immediate stake holders (Susskind & Cruikshank, 1987), while (the more) nebulous chronic, “wicked” problems may become more tractable through wide-ranging debates among an array of insiders and outsiders (Chrislip & Larson, 1994; Roberts 2004, p4). Schuman (2006) in his introduction to Creating a Culture of Collaboration writes, “All individuals and interest groups in all sectors of society have the right to meaningful participation in the decisions that affect them”
  4. mockup
  5. Objective: Allow citizens to navigate through all the uploaded content inside the chosen section. The feed also allows citizens to play using a chosen post, instead of a random one. From the feed it is possible to visit other player’s profile to follow them, displaying their posts in the dedicated feed. In Practice: The user selects the “Covid-19” topic from the topics list. The general feed containing all the posts is displayed. The user explores the feed and finds a post she likes. Therefore, she marks the post as favourite and visits the profile of the owner to follow them. She moves back to the feed and chooses to visualize the post shared by the members she is following by pressing the “following” button.
  6. Description: An element through which citizens share their thoughts. A post is made of an illustration (an textured element made of different pictures, organized into a single one), three keywords (a word representing the concept expressed by the illustration), two evaluations according to their thoughts (positive - negative and incremental - disruptive) and a short description (as shown in Figure 3). The illustrations are chosen using a dedicated search function. Members are not allowed to upload pictures, preventing them to create irrelevant or unsafe content. Objective: Allow citizens to express their thoughts in a structured way. It is possible to perform many different kinds of analysis using the created posts.
  7. Two different modalities: in-depth vedi cos'ha scritto l'altro utente (il commento della vision) e lo commenti  ,quick match ti viene data l'immagine e le keyword e devi indovinare i voti dati positive - negative: rapresents the polarity che il cittadino associa alla sua visione rispetto al topic. he 'Negative - Positive'  and 'Disruptive - Incremental' sliders are a way to quantify how and in what capacity you think the solutions, approaches or tools described in the scenario can affect you everyday life. What's described in the scenario may affect you in a positive or negative way and you may perceive that as an incremental or sensible improvement to your routine. Description: A custom game playable by a citizen, involving a post created by another member. The citizen is asked to guess the evaluations associated to the post by its owner, provided the illustration and the keywords. When the answer is provided the player is asked whether they want to keep playing the current match. If so, the game instance is extended to an “In-depth Game”, otherwise the points acquired from the match are displayed on the screen, alongside the position (defined as the difference in the number of points between the following and the preceding player) in the weekly leaderboard and the player is asked whether they would like to play a new match. The post used to play this game is chosen at random. Objective: This game is meant to have the citizen explore the content available on the platform through a game involving points and a leaderboard. It also rewards the player with insights on the overall thoughts of the users on the platform on the chosen topic/vision. Description: A custom game playable by a citizen, involving a post created by another member. It is possible to play this game directly or from a “Quick Game”. The post used to play this game can be either chosen by the citizen from the post feed or chosen at random. It is an extension of the “Quick Game” in which, after the first part of the game, the player is provided with the description of the post and they are also asked to provide what they agree and disagree with respect to the thoughts of the owner of the post
  8. This is a starting point